- no hints at reworking space gameplay
Are you sure about that? I read somewhere that the flight controls are being re-designed from the ground up for all vehicles.
- no hints at reworking space gameplay
Why though? Battlefront 2 could really benefit from a more skill based gameplay even if it compares to the likes of other shooters like Battlefield.
Having such a low skill ceiling and lack of progression like the first one makes the gameplay really plain and boring after a while and then the player base just starts dropping and that is something that really deflates anyone's hype and faith in a game.
The people who were still playing a few weeks after launch didn't drop it en masse because of the lack of recoil lol. It was generally just poor map design, poor gadget balance/design and questionable objective modes.
And things like hipfire spread and movement penalties are not inexorably tied to skill. I guess you can call it "depth" in a way, but to me it's just a different style.
No I wasn't sure actually, sounds great if true.spectator said:Are you sure about that? I read somewhere that the flight controls are being re-designed from the ground up for all vehicles.
The people who were still playing a few weeks after launch didn't drop it en masse because of the lack of recoil lol. It was generally just poor map design, poor gadget balance/design and questionable objective modes.
And I mean you're looking at the wrong series if you want a game that's less arcadey than Battlefield 1. That's not a DICE problem or a player base problem.
Edit: also you keep citing the player base dropping as some damning statistic when pretty much every mp player base drops over time.
Are you sure about that? I read somewhere that the flight controls are being re-designed from the ground up for all vehicles.
Doom and Quake are from a different era altogether. Thats how everything played then. gaming was in its infancy. Gameplay has evolved since then.
Most people didn't drop the game because of the combat. They dropped it because their Pavlovian conditioning wasn't being fulfilled by the low amount of unlocks and progression in the game. I'll always shake my fist at COD4 for making that kind of stuff common in shooters.Dice have always been good with shooting mechanics. Battlefield1s shooting is perfect. Dumbing a game down for the kids is never a good idea.
People are always gonna be more likely play good games that are easy to pick up but hard to master than a game thats simplistic with no dept. Thats exactly battlefront 1 was and most people dropped it real fast.
I think I heard about the gunplay being a complaint as well.=OThe problem with 2015 Battlefront was never ever the gunplay and anyone who said it was either never played the previous Battlefronts or never played a Battlefield game. Or just didn't like Battlefront as a series and wanted it to be something it wasn't.
I wonder how you earn Epic Abilities. If they're on a short timer that will be horrid, but if they behave like Overwatch's Ultimates I don't mind this change.
Oh, COME ON. WHY?Some new details
Wont be able to land and take off on vehicles..
http://battlefront.wikia.com/wiki/Star_CardMost people didn't drop the game because of the combat. They dropped it because their Pavlovian conditioning wasn't being fulfilled by the low amount of unlocks and progression in the game. I'll always shake my fist at COD4 for making that kind of stuff common in shooters.
Anyone pre-order on PSN yet? I wanna see the theme you get for pre-ordering it.
Are you sure about that? I read somewhere that the flight controls are being re-designed from the ground up for all vehicles.
If I remember correctly, Criterion Games is helping revise the vehicle controls. I didn't read that they were being completely redesigned, but you're not necessarily wrong.
Yeah. Evolved to be much shittier. There is much more skill and depth to be found in shooters that don't make you stand still to shoot accurately.
Is there a guarantee that the four classes are the *only* playable classes?
Iirc droidekas were in the first BFII but not everyone could grab them.
I could see maps having the base 4 plus one that's map dependent. The ability to customize the standard troops means that people would probably pick the 5th class if the were actually good as it.
Like how tf would I even customize a destroyer droid and how many colors could a shadow trooper actually be.
I hope they still have the cool classes in, CIS was the best faction
I think we will see droidekas function in a similar way to the Death Troopers and Imperial Guards from the first game, except not tied to a specific hero.
That'd be perfect honestly. I feel like the ability to customize classes like that would dilute their niche
One of the biggest fan requests for Battlefront 2 is the return of Galactic Conquest mode. Have you thought about bringing that back? Will it be in? If not, why not?
Mark Thompson: The thing about the Battlefront fanbase is that there are lots of requests for lots and lots of different things.
Matt Webster: That'll be one that we'll leave for another day.
Mark Thompson: Yeah, I don't think I could identify the one greatest ask among all of the asks.
Matt Webster: No. There's lots of voices asking for lots of different things.
Won't be surprised if they're resource based like heroes and vehicles. Play well and you earn enough to play as a Droideka (or Death Trooper or Royal Guard).Is there a guarantee that the four classes are the *only* playable classes?
Iirc droidekas were in the first BFII but not everyone could grab them.
I could see maps having the base 4 plus one that's map dependent. The ability to customize the standard troops means that people would probably pick the 5th class if the were actually good as it.
Like how tf would I even customize a destroyer droid and how many colors could a shadow trooper actually be.
I hope they still have the cool classes in, CIS was the best faction
Im not saying there isnt a place for that style of game. What im saying is that those games arent showing a big population or selling particularly well these days.
I think what makes Overwatch work is that it has characters for all types of skillsets in a way that a game like Battlefront doesn't.
Like I can't pick a character with autoaim or someone who just heals in Battlefront, unless something has changed.
The game also doesn't score you in a very friendly way with the leaderboard by hiding things like KD ratio and rewarding team support actions.
This is what I feel a lot of people miss when they talk about a game like Quake and then point to Overwatch as evidence there's an audience for this. It's an extremely different experience for players who are not good at dragging a cursor onto a moving target, especially while moving themselves.
What are you even talking about dude lolApparently, we live in a world now where Doom plays like Overwatch. Ive seen it all.
What are you even talking about dude lol
You said that hipfire being effected by movement is a gameplay evolution but there are plenty of games still being released today that have no such thing and play very differently with high or low skill ceilings
it's not a direct gameplay evolution like you're implying, it's just a different shooting model for different types of games
Also gonna need a source for DOOM not selling well lol
A game like Battlefront has absolutely nothing in common with a game like Overwatch other than the fact that in both, people use guns. If you absolutely want to make the comparison, then it would be this: the gameplay and gametypes for BF would have more in common with the way a game like Doom plays (which someone else brought up) than a game like Overwatch.
Comparing Doom to Overwatch would be like comparing Rugby to Football because they both have similarities. Different sports. BF will never work like overwatch because its not supposed to play like overwatch. What a bone headed comparison.
We've got Star Wars Battlefront II and a World War II Call of Duty this year, all we need now is Battlefield 1944 next year and I'll be in multiplayer heaven.
After Battlefield 1 I'll be skeptical regarding the frame-rate.
I think what makes Overwatch work is that it has characters for all types of skillsets in a way that a game like Battlefront doesn't.
Like I can't pick a character with autoaim or someone who just heals in Battlefront, unless something has changed.
The game also doesn't score you in a very friendly way with the leaderboard by hiding things like KD ratio and rewarding team support actions.
This is what I feel a lot of people miss when they talk about a game like Quake and then point to Overwatch as evidence there's an audience for this. It's an extremely different experience for players who are not good at dragging a cursor onto a moving target, especially while moving themselves.
... along with being incredibly condescending, posting a banned source and using 1.96m sales as a "bad number" you're still not grasping my point lolA game like Battlefront has absolutely nothing in common with a game like Overwatch other than the fact that in both, people use guns. If you absolutely want to make the comparison, then it would be this: the gameplay and gametypes for BF would have more in common with the way a game like Doom plays (which someone else brought up) than a game like Overwatch.
Comparing Doom to Overwatch would be like comparing Rugby to Football because they both have similarities. Different sports. BF will never work like overwatch because its not supposed to play like overwatch. What a bone headed comparison.
And here: http://www.********.com/game/83086/doom-2016/Global/
Global Total as of 18th Mar 2017 (units): 1.96m
Anything else? A coffee maybe?
VincentMatts said:Dice have always been good with shooting mechanics. Battlefield1s shooting is perfect. Dumbing a game down for the kids is never a good idea.
VincentMatts said:Doom and Quake are from a different era altogether. Thats how everything played then. gaming was in its infancy. Gameplay has evolved since then.
You are moving the goalposts.A game like Battlefront has absolutely nothing in common with a game like Overwatch other than the fact that in both, ...
How can you infer that from the interview? Or even say that about the last one? They were extremely faithful to the original as far as they had the time and resources to be. Who else has the chops to make Battlefront, especially within EA?Yeah, this game might still be being made by the wrong people, just like the last one.
Going to weigh in on the gunplay discussion. I really hope they don't stray too far from the gunplay from the first Battlefront, I actually quite enjoyed it. I personally enjoyed the ability to still strafe and roll and whatnot and keep on shooting, I barely ever actually aimed down the sights because the only benefit was the added zoom.
If they start introducing actual benefits to ADS related to recoil and whatnot, that's going to slowdown gameplay substantially I am afraid.
Add more variety in terms of blasters? Sure! But leave the hipfire as is.