• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Star Wars Battlefront II (Nov 17th, 2017, PC/XB1/PS4) trailer, info, more

prag16

Banned
Why though? Battlefront 2 could really benefit from a more skill based gameplay even if it compares to the likes of other shooters like Battlefield.

Having such a low skill ceiling and lack of progression like the first one makes the gameplay really plain and boring after a while and then the player base just starts dropping and that is something that really deflates anyone's hype and faith in a game.

I definitely do not agree that Battlefront 2015 had "such a low skill ceiling". And things like hipfire spread and movement penalties are not inexorably tied to skill. I guess you can call it "depth" in a way, but to me it's just a different style.

The people who were still playing a few weeks after launch didn't drop it en masse because of the lack of recoil lol. It was generally just poor map design, poor gadget balance/design and questionable objective modes.

Exactly. For me personally, this was the reason I ultimately only put around 40 hours into the multiplayer had to do with these factors. But the actual gunplay was on fucking point.
 
And things like hipfire spread and movement penalties are not inexorably tied to skill. I guess you can call it "depth" in a way, but to me it's just a different style.

Yeah this is the point that needs to be made, both shooters with hipfire spread and movement penalties and shooters without have been around for decades. One or the other isn't explicitly more skillful than the other, it all depends on the final game.

Like, iron sights have been in videogames since Operation Flashpoint (2001) if my google fu is correct.

spectator said:
Are you sure about that? I read somewhere that the flight controls are being re-designed from the ground up for all vehicles.
No I wasn't sure actually, sounds great if true.
 

Nekrono

Member
The people who were still playing a few weeks after launch didn't drop it en masse because of the lack of recoil lol. It was generally just poor map design, poor gadget balance/design and questionable objective modes.

And I mean you're looking at the wrong series if you want a game that's less arcadey than Battlefield 1. That's not a DICE problem or a player base problem.

Edit: also you keep citing the player base dropping as some damning statistic when pretty much every mp player base drops over time.

When did I say that people stopped playing due to recoil? I said that boring and plain gameplay makes people lose interest in a game quickly, that and lack of content and redundant game modes are the things that caused most of the player base to drop in the first few months.

Also, you are wrong about player base dropping, sure all player bases drop as time passes on but when you have huge drops just a few months after your big AAA MP game comes out it really becomes a problem, the game is not engaging enough. Rainbow Six Siege is a great example of the exact opposite, the player base is increasing instead of dropping and that makes for a great MP experience that is getting better and better even after a year of releasing.

At the moment in terms of MP games the more competitive and higher skill ceiling seem to be doing much better than the more casual ones.
 
I wonder how you earn Epic Abilities. If they're on a short timer that will be horrid, but if they behave like Overwatch's Ultimates I don't mind this change.
 
Dice have always been good with shooting mechanics. Battlefield1s shooting is perfect. Dumbing a game down for the kids is never a good idea.

People are always gonna be more likely play good games that are easy to pick up but hard to master than a game thats simplistic with no dept. Thats exactly battlefront 1 was and most people dropped it real fast.
Most people didn't drop the game because of the combat. They dropped it because their Pavlovian conditioning wasn't being fulfilled by the low amount of unlocks and progression in the game. I'll always shake my fist at COD4 for making that kind of stuff common in shooters.
 

Timu

Member
The problem with 2015 Battlefront was never ever the gunplay and anyone who said it was either never played the previous Battlefronts or never played a Battlefield game. Or just didn't like Battlefront as a series and wanted it to be something it wasn't.
I think I heard about the gunplay being a complaint as well.=O
 
I wonder how you earn Epic Abilities. If they're on a short timer that will be horrid, but if they behave like Overwatch's Ultimates I don't mind this change.

I'm guessing they are probably like the upgraded Star Cards from the first game, just locked down to a specific class. Three of the listed ones in the deluxe edition are:

-Epic Thermal Detonator Ability
-Epic Laser Trip Mine Ability
-Epic Personal Shield Ability

These were all Star Cards in the original game. (Well, Laser Trip was DLC)
 
Most people didn't drop the game because of the combat. They dropped it because their Pavlovian conditioning wasn't being fulfilled by the low amount of unlocks and progression in the game. I'll always shake my fist at COD4 for making that kind of stuff common in shooters.
http://battlefront.wikia.com/wiki/Star_Card

http://www.ign.com/wikis/star-wars-battlefront-2015/Emotes

http://www.ign.com/wikis/star-wars-battlefront-2015/Alien_Heads

The last one doesn't have the DLC heads either.
 
Are you sure about that? I read somewhere that the flight controls are being re-designed from the ground up for all vehicles.

If I remember correctly, Criterion Games is helping revise the vehicle controls. I didn't read that they were being completely redesigned, but you're not necessarily wrong.
 

WillyFive

Member
If I remember correctly, Criterion Games is helping revise the vehicle controls. I didn't read that they were being completely redesigned, but you're not necessarily wrong.

Criterion developed the X-Wing VR mission, and that game had an entirely different flight model than the main Battlefront game. I expect an evolution of that engine.
 

JimiNutz

Banned
Having played Battlefront last night for the first time in months (on a fresh account as well with no unlocks). The only thing I hope they really change is the way that you are completely powerless at the start.

Unlocks are great for keeping players addicted but you have to make the newly starting players on a somewhat even playing field as well.

Hopefully most of the unlocks are cosmetic skins/taunts/player emblems etc. because the game currently sucks for new players. Maybe you could also unlock modes so that new players are funneled into two or three modes rather than spread out among many?
 
Yeah. Evolved to be much shittier. There is much more skill and depth to be found in shooters that don't make you stand still to shoot accurately.

Im not saying there isnt a place for that style of game. What im saying is that those games arent showing a big population or selling particularly well these days.

Doom hasnt been selling well, GOTY or not, and SW BF basically sold on the license alone. Take the license out and that game is average at best PLUS add to that that the population dropped like flies. Both of those are indications that its not a good idea to do that if you want your game to have longevity.
 

Pizza

Member
Is there a guarantee that the four classes are the *only* playable classes?

Iirc droidekas were in the first BFII but not everyone could grab them.

I could see maps having the base 4 plus one that's map dependent. The ability to customize the standard troops means that people would probably pick the 5th class if the were actually good as it.

Like how tf would I even customize a destroyer droid and how many colors could a shadow trooper actually be.

I hope they still have the cool classes in, CIS was the best faction
 
Is there a guarantee that the four classes are the *only* playable classes?

Iirc droidekas were in the first BFII but not everyone could grab them.

I could see maps having the base 4 plus one that's map dependent. The ability to customize the standard troops means that people would probably pick the 5th class if the were actually good as it.

Like how tf would I even customize a destroyer droid and how many colors could a shadow trooper actually be.

I hope they still have the cool classes in, CIS was the best faction

I think we will see droidekas function in a similar way to the Death Troopers and Imperial Guards from the first game, except not tied to a specific hero.
 

Pizza

Member
I think we will see droidekas function in a similar way to the Death Troopers and Imperial Guards from the first game, except not tied to a specific hero.

That'd be perfect honestly. I feel like the ability to customize classes like that would dilute their niche
 
http://www.eurogamer.net/articles/2017-04-21-the-big-star-wars-battlefront-2-interview

One of the biggest fan requests for Battlefront 2 is the return of Galactic Conquest mode. Have you thought about bringing that back? Will it be in? If not, why not?

Mark Thompson: The thing about the Battlefront fanbase is that there are lots of requests for lots and lots of different things.

Matt Webster: That'll be one that we'll leave for another day.

Mark Thompson: Yeah, I don't think I could identify the one greatest ask among all of the asks.

Matt Webster: No. There's lots of voices asking for lots of different things.

Well fuck.
 
Is there a guarantee that the four classes are the *only* playable classes?

Iirc droidekas were in the first BFII but not everyone could grab them.

I could see maps having the base 4 plus one that's map dependent. The ability to customize the standard troops means that people would probably pick the 5th class if the were actually good as it.

Like how tf would I even customize a destroyer droid and how many colors could a shadow trooper actually be.

I hope they still have the cool classes in, CIS was the best faction
Won't be surprised if they're resource based like heroes and vehicles. Play well and you earn enough to play as a Droideka (or Death Trooper or Royal Guard).
 

Rodelero

Member
Im not saying there isnt a place for that style of game. What im saying is that those games arent showing a big population or selling particularly well these days.

82f.jpg
 

Nirolak

Mrgrgr
I think what makes Overwatch work is that it has characters for all types of skillsets in a way that a game like Battlefront doesn't.

Like I can't pick a character with autoaim or someone who just heals in Battlefront, unless something has changed.

The game also doesn't score you in a very friendly way with the leaderboard by hiding things like KD ratio and rewarding team support actions.

This is what I feel a lot of people miss when they talk about a game like Quake and then point to Overwatch as evidence there's an audience for this. It's an extremely different experience for players who are not good at dragging a cursor onto a moving target, especially while moving themselves.
 
I think what makes Overwatch work is that it has characters for all types of skillsets in a way that a game like Battlefront doesn't.

Like I can't pick a character with autoaim or someone who just heals in Battlefront, unless something has changed.

The game also doesn't score you in a very friendly way with the leaderboard by hiding things like KD ratio and rewarding team support actions.

This is what I feel a lot of people miss when they talk about a game like Quake and then point to Overwatch as evidence there's an audience for this. It's an extremely different experience for players who are not good at dragging a cursor onto a moving target, especially while moving themselves.

Apparently, we live in a world now where Doom plays like Overwatch. Ive seen it all.
 
Apparently, we live in a world now where Doom plays like Overwatch. Ive seen it all.
What are you even talking about dude lol

You said that hipfire being effected by movement is a gameplay evolution but there are plenty of games still being released today that have no such thing and play very differently with high or low skill ceilings

it's not a direct gameplay evolution like you're implying, it's just a different shooting model for different types of games

Also gonna need a source for DOOM not selling well lol
 
What are you even talking about dude lol

You said that hipfire being effected by movement is a gameplay evolution but there are plenty of games still being released today that have no such thing and play very differently with high or low skill ceilings

it's not a direct gameplay evolution like you're implying, it's just a different shooting model for different types of games

Also gonna need a source for DOOM not selling well lol

A game like Battlefront has absolutely nothing in common with a game like Overwatch other than the fact that in both, people use guns. If you absolutely want to make the comparison, then it would be this: the gameplay and gametypes for BF would have more in common with the way a game like Doom plays (which someone else brought up) than a game like Overwatch.

Comparing Doom to Overwatch would be like comparing Rugby to Football because they both have similarities. Different sports. BF will never work like overwatch because its not supposed to play like overwatch. What a bone headed comparison.

And here: http://www.********.com/game/83086/doom-2016/Global/

Global Total as of 18th Mar 2017 (units): 1.96m

Anything else? A coffee maybe?
 
We've got Star Wars Battlefront II and a World War II Call of Duty this year, all we need now is Battlefield 1944 next year and I'll be in multiplayer heaven.
 

Rodelero

Member
A game like Battlefront has absolutely nothing in common with a game like Overwatch other than the fact that in both, people use guns. If you absolutely want to make the comparison, then it would be this: the gameplay and gametypes for BF would have more in common with the way a game like Doom plays (which someone else brought up) than a game like Overwatch.

Comparing Doom to Overwatch would be like comparing Rugby to Football because they both have similarities. Different sports. BF will never work like overwatch because its not supposed to play like overwatch. What a bone headed comparison.

I can't really believe I'm having to explain this to you, but I never made a comparison between Doom and Overwatch. I was simply pointing out that Overwatch indeed rejects the way that aiming works in pretty much every shooter since Call of Duty 4 came out, and is highly popular. Overwatch is not similar to Battlefront, nor similar to Doom. It is however a perfect example of the fact that you can stray away from CoD style gunplay without destroying your game.

My stance would be that EA should try and keep Battlefront's shooting unique and I thought the way the guns worked in Dice's first attempt was extremely refreshing. It lacked depth, which was problematic, but they can surely find ways to add depth that don't involve homogenising the mechanics towards the way that Battlefield or Call of Duty work. In particular, I would like to see them keep a system where aiming down sights is only necessary for seeing better.
 

Rodelero

Member
I think what makes Overwatch work is that it has characters for all types of skillsets in a way that a game like Battlefront doesn't.

Like I can't pick a character with autoaim or someone who just heals in Battlefront, unless something has changed.

The game also doesn't score you in a very friendly way with the leaderboard by hiding things like KD ratio and rewarding team support actions.

This is what I feel a lot of people miss when they talk about a game like Quake and then point to Overwatch as evidence there's an audience for this. It's an extremely different experience for players who are not good at dragging a cursor onto a moving target, especially while moving themselves.

Indeed Overwatch is very different to all of those games - and as I said above I wasn't pointing it out because of its similarities - but simply because it shows that you can change things up and still find success. The shooter market has been struggling horribly with homogeniety ever since Call of Duty 4: Modern Warfare released in 2007, and while most shooters have a USP it is shocking how many elements of that game exist in every major multiplayer shooter. Making the guns feel so distinctly not like modern assault rifles is one of the best things DICE did with Battlefront. It would be a shame if they lost that. They need to find more ways to differentiate weapons from each other - but please God not by adding aim-down-sights and hip-fire recoil mechanics. Yuk.

On the issue of scoring, I really wish other shooters would take note of what Blizzard do with the scoring, medals, play of the game, and card voting. It is a much more interesting, informative, and positive way of delivering statistics. I am pretty good at shooters but I am so tired of spreadsheet style leaderboards sorted by some utterly arbitrary scoring system. Every single game that implements a points based scoring system assigns arbitrary numbers of points to an arbitrary set of actions, and it leads to people's contributions being both underrepresented and overrepresented. It leads to people playing to boost their score and their kill death ratio rather than working towards the team victory. It's ghastly, and should be consigned to history. The more elaborate the system, the worse it tends to be.
 
A game like Battlefront has absolutely nothing in common with a game like Overwatch other than the fact that in both, people use guns. If you absolutely want to make the comparison, then it would be this: the gameplay and gametypes for BF would have more in common with the way a game like Doom plays (which someone else brought up) than a game like Overwatch.

Comparing Doom to Overwatch would be like comparing Rugby to Football because they both have similarities. Different sports. BF will never work like overwatch because its not supposed to play like overwatch. What a bone headed comparison.

And here: http://www.********.com/game/83086/doom-2016/Global/

Global Total as of 18th Mar 2017 (units): 1.96m

Anything else? A coffee maybe?
... along with being incredibly condescending, posting a banned source and using 1.96m sales as a "bad number" you're still not grasping my point lol

here's what you said in regards to hipfire not being affected by movement which is what started this argument in the first place

VincentMatts said:
Dice have always been good with shooting mechanics. Battlefield1s shooting is perfect. Dumbing a game down for the kids is never a good idea.

Which is implying that not having recoil affected by movement is dumbing down a game for the kids instead of just being a different design decision. I used DOOM 2016 as a counter example, hardly a shooting game for kids yet no recoil effected by movement.

And you said

VincentMatts said:
Doom and Quake are from a different era altogether. Thats how everything played then. gaming was in its infancy. Gameplay has evolved since then.

Again implying that gameplay has evolved past recoil being effected by movement, and not it just being a different design choice. And then I again iterated that it is just a different way of designing a shooter and threw in Overwatch as another successful example. Not implying that it plays similar to DOOM or that it has the same audience as DOOM. Just using it as a counter example to your outrageous claim that "gameplay has evolved" past recoil not being changed by movement.

So DOOM apparently wasn't a success despite selling a lot and getting amazing critical reviews and fan feedback, and Overwatch doesn't count as an example of a shooter success that doesn't have movement based recoil because it doesn't play like DOOM? Who even made that argument? What are you even talking about?
 

Jibbed

Member
I have higher hopes for this than the last one, largely due to the fact that we're getting prequel content and there are so many people working in this, it HAS to be a richer game... right?
 

Costia

Member
A game like Battlefront has absolutely nothing in common with a game like Overwatch other than the fact that in both, ...
You are moving the goalposts.
You said that shooting while moving without penalty was a dumbed down mechanic for kids: "Dumbing a game down for the kids is never a good idea"
That games have "evolved" since then - implying it is an outdated and inferior mechanic: "Gameplay has evolved since then."
You also said that people drop games with such mechanics: "Thats exactly battlefront 1 was and most people dropped it real fast."

Overwatch proves these assertions false.
So now you are acting as if Overwatch was meant as a comparison to other games.
No, it was mentioned to prove your specific assertions false.
 
Going to weigh in on the gunplay discussion. I really hope they don't stray too far from the gunplay from the first Battlefront, I actually quite enjoyed it. I personally enjoyed the ability to still strafe and roll and whatnot and keep on shooting, I barely ever actually aimed down the sights because the only benefit was the added zoom.

If they start introducing actual benefits to ADS related to recoil and whatnot, that's going to slowdown gameplay substantially I am afraid.

Add more variety in terms of blasters? Sure! But leave the hipfire as is.
 
Yeah, this game might still be being made by the wrong people, just like the last one.
How can you infer that from the interview? Or even say that about the last one? They were extremely faithful to the original as far as they had the time and resources to be. Who else has the chops to make Battlefront, especially within EA?
 

JimiNutz

Banned
Going to weigh in on the gunplay discussion. I really hope they don't stray too far from the gunplay from the first Battlefront, I actually quite enjoyed it. I personally enjoyed the ability to still strafe and roll and whatnot and keep on shooting, I barely ever actually aimed down the sights because the only benefit was the added zoom.

If they start introducing actual benefits to ADS related to recoil and whatnot, that's going to slowdown gameplay substantially I am afraid.

Add more variety in terms of blasters? Sure! But leave the hipfire as is.

I think most people agree with you on this. They can tweak the gunplay a little bit by maybe adding a small amount of recoil so that you maybe have to aim down sights over a long distance but close quarters and mid range exchanges should definitely still be viable with hip fire and they should also have a proper combat roll this time rather than the clumsy roll that they patched in later.

If they fuck with the gunplay too much so that hipfire isn't viable then they have failed to preserve one of the best aspects of the original.
 
Top Bottom