I wonder if they'll be ready to show more gameplay in various maps/eras by E3? I guess the concept art is meant to be a tease, but it gives off the vibe that they're not very far into production on those areas.
Wait, are you getting those vibes because they only showed concept art?
Wait wat? Concept art is just meant to tease what they have in store. They'll show us the maps when they show us the gameplay.I wonder if they'll be ready to show more gameplay in various maps/eras by E3? I guess the concept art is meant to be a tease, but it gives off the vibe that they're not very far into production on those areas.
Nice hat!Looking fantastic so far.
EDIT: Wow, I still have my Christmas hat on.
Terrible. It's Killzone 2 all over again. Battlefront, like Killzone 2, had unique systems inside the genre. Now they changing everything to please the "every shooter should play exactly the same"-crowd and they will lose their uniqueness ... Hype deflatedSome new details
MP
No more pickups, but more opportunities for more 'skilled' players to become heros. Though everyone would get a chance.
No vehicle pickups!
Gunplay changed towards Battlefield style. Slightly more difficult to learn.
ADS and hip fire will be effected now unlike BF1.
No squad system, but a new cool system for parties.
Heros will have a rock, paper, scissor system. Depending on the situation one maybe weaker/stronger.
Attachments for weapons.
Rolling will return.
Offline SP will be substantially different from MP/SP elements.
I wonder if they'll be ready to show more gameplay in various maps/eras by E3? I guess the concept art is meant to be a tease, but it gives off the vibe that they're not very far into production on those areas.
Wait, are you getting those vibes because they only showed concept art?
Just gonna throw this out there: If I see Snoop Dogg at EA Play playing Battlefront 2 while smoking a blunt, EA wins E3.
Just gonna throw this out there: If I see Snoop Dogg at EA Play playing Battlefront 2 while smoking a blunt, EA wins E3.
Man, that actually happened.Just gonna throw this out there: If I see Snoop Dogg at EA Play playing Battlefront 2 while smoking a blunt, EA wins E3.
Better: Harrison Ford smoking a blunt while playing
if it was in a state that they could only show concept art because they were too early in development then the game would not be coming out this year maybe not even next they just arnt showing any game play until their stage show at e3 to make it something so they can say its world exclusive footage
Wait wat? Concept art is just meant to tease what they have in store. They'll show us the maps when they show us the gameplay.
Keep in mind it took a while last year before EA showed any BF1 maps beside Quintens Scar and Sinai Desert. That didn't mean they hadn't finished any other maps.
Any word on if additional VR missions would be included for PSVR owners?? That single mission added last year was seriously awesome. I would love to play a full campaign like that.
Looks like weapons might just have one modification at a time, which I like.
Seems like the Titanfall 2 model of paid cosmetic stuff supporting free maps.$10 reward certificate at Best Buy with preorder.
If EA will officially confirm no paid DLC, I'll be there day 1.
Seems like the Titanfall 2 model of paid cosmetic stuff supporting free maps.
Why are they so against galactic conquest?
Looks like weapons might just have one modification at a time, which I like.
Also the Deluxe Edition content can be unlocked just by playing the game.
Just gonna throw this out there: If I see Snoop Dogg at EA Play playing Battlefront 2 while smoking a blunt, EA wins E3.
Seems like the Titanfall 2 model of paid cosmetic stuff supporting free maps.
This is what I got as well.
AFAIK, they said they don't want split the player base again. As long as the maps are free, I won't mind a season pass with other content - Skins, weapons, heroes, etc.
That would help keep the shit down instead of having four attachment slots for bullshit.Looks like weapons might just have one modification at a time, which I like.
Also the Deluxe Edition content can be unlocked just by playing the game.
It doesn't seem like the Specialist class is a dedicated sniper class. The weapon they get with the Deluxe Edition preorder is a blaster rifle with a scope modification. I doubt we will see dedicated sniper rifles as a viable playstyle.The new details for multiplayer have completely deflated me. I hope the campaign will be really great, like Titanfall 2 great, because I'll be waiting until $20 otherwise.
And I was on board with Battlefront based on the beta. None of this sniper class crap that ruined every other multiplayer shooter (although it comes up in Battlefront, but it's not nearly as bad). A lot of Battlefront matches turn into "everyone run to where the enemies are over and over again" but I prefer that to Battlefield 3/4/1 where "I can't find anyone...oh oops I'm dead."
Not sure about this personally. More modifications and abilities would most likely translate in more variety and tools for each player.
It doesn't seem like the Specialist class is a dedicated sniper class. The weapon they get with the Deluxe Edition preorder is a blaster rifle with a scope modification. I doubt we will see dedicated sniper rifles as a viable playstyle.
Didn't people complain about 2015 Battlefront not playing like Battlefield? Now 2017 Battlefront 2 does and I guess people want it to play like 2015 Battlefront.
Can't please everyone I guess.
The new details for multiplayer have completely deflated me. I hope the campaign will be really great, like Titanfall 2 great, because I'll be waiting until $20 otherwise.
And I was on board with Battlefront based on the beta. None of this sniper class crap that ruined every other multiplayer shooter (although it comes up in Battlefront, but it's not nearly as bad). A lot of Battlefront matches turn into "everyone run to where the enemies are over and over again" but I prefer that to Battlefield 3/4/1 where "I can't find anyone...oh oops I'm dead."
Why though? Battlefront 2 could really benefit from a more skill based gameplay even if it compares to the likes of other shooters like Battlefield.
Having such a low skill ceiling and lack of progression like the first one makes the gameplay really plain and boring after a while and then the player base just starts dropping and that is something that really deflates anyone's hype and faith in a game.
We can only hope that they keep it somewhere in the middle where the extra mobility of Hipfiring makes it a viable alternative to the additional accuracy of ADSing. If it's like most modern shooters where Hipfiring is only an in your face last resort it'll suck.The problem with 2015 Battlefront was never ever the gunplay and anyone who said it was either never played the previous Battlefronts or never played a Battlefield game. Or just didn't like Battlefront as a series and wanted it to be something it wasn't.
Let's hopeWe can only hope that they keep it somewhere in the middle where the extra mobility of Hipfiring makes it a viable alternative to the additional accuracy of ADSing. If it's like most modern shooters where Hipfiring is only an in your face last resort it'll suck.
Yeah but they can add plenty of depth to the game without messing with the basic shooting mechanics. Oh well, at least without a season pass hopefully they can balance abilities and weapons better.They said they wanted to add more depth but also to keep it accessible to newcomers so I'm expecting something in the middle.
Because the other battlefront games never had movement effecting recoil iirc and that being linked to skill is dumb. Plenty of shooters with a high skill ceiling that have little to no recoil/ads.
Yep, I wouldn't be surprised if the TTK is faster too.It's really a shame. I don't understand why some equate ADS with skill, when really all ADS does is limit your mobility. That doesn't require skill it just makes it more tedious, especially in a Star Wars game.
Let's hope
Yeah but they can add plenty of depth to the game without messing with the basic shooting mechanics. Oh well, at least without a season pass hopefully they can balance abilities and weapons better.
Will there be anti vehicle and anti-air vehicle weapons?
Oh I better stop playing DOOM and Quake since having no movement effecting recoil means it's a dumb baby game for kids lolDice have always been good with shooting mechanics. Battlefield1s shooting is perfect. Dumbing a game down for the kids is never a good idea.
People are always gonna be more likely play good games that are easy to pick up but hard to master than a game thats simplistic with no dept. That exactly battlefront 1 was and most people dropped it real fast.
Because the other battlefront games never had movement effecting recoil iirc and that being linked to skill is dumb. Plenty of shooters with a high skill ceiling that have little to no recoil/ads.
It's really a shame. I don't understand why some equate ADS with skill, when really all ADS does is limit your mobility. That doesn't require skill it just makes it more tedious, especially in a Star Wars game.
The people who were still playing a few weeks after launch didn't drop it en masse because of the lack of recoil lol. It was generally just poor map design, poor gadget balance/design and questionable objective modes.I never said ADS or recoil is necessarily linked to skill but you can't argue that BF2015 felt really flat in terms of gameplay and skill, it became incredibly boring and plain to play after a while.
Not exactly sure how they could increase the skill ceiling in this game though, seems like devs aren't quite sure about it either as like you've said ADS and recoil are not necessarily linked to skill, hell even CS and Overwatch which are highly skilled games don't even have this mechanic but I guess for the devs that's one way to increase it?
Either way, I really don't care how they do it, as long as it's less arcady than the first one and BF1 for that matter and more competitive I'm all down for it, if it keeps the player base coming back instead of dropping it's good in my book.
Oh I better stop playing DOOM and Quake since having no movement effecting recoil means it's a dumb baby game for kids lol
Look I'm aware of BF1's issues and I've written plenty of lists or rants about them. The way recoil works wasn't one of them.
Dice have always been good with shooting mechanics. Battlefield1s shooting is perfect. Dumbing a game down for the kids is never a good idea.
People are always gonna be more likely play good games that are easy to pick up but hard to master than a game thats simplistic with no dept. Thats exactly battlefront 1 was and most people dropped it real fast.
Better tell that to DOOM 2016 and Overwatch then huh, both with plenty of copies sold and great review scores and fan impressions from just last yearDoom and Quake are from a different era altogether. Thats how everything played then. gaming was in its infancy. Gameplay has evolved since then.