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UL releases 3DMark Mesh Shaders Feature test, first results of NVIDIA Ampere and AMD RDNA2 GPUs

Neo_game

Member
I remember seeing a Nvidia tech demo regarding tessellation and how it was going to be game changer. But that did not materialize. Dirt5 is using VRS, AMD fidelity fx AO, RT etc ... but IMO Dirt5 gfx is quite disappointing and demanding game as well.




I am not sure anyone should get too excited just yet whatever rendering techniques there are using. The proof will be in the pudding so let's wait and see.
 
Exactly! Sony don't need to have the bits that are for PC. A console is far more intergrated than a PC. The consoles have one large share of ram rather than main ram and vram.

Also Sony doesn't have to worry about PC so they can choose what they want for the PS5. I mean if Xbox used another type of mesh shaders and PC used Mesh shaders it would make things more difficult for developers. It's why uniformity across PC and Xbox is extremely important for Microsoft since DX is used in both. Sony on the other hand doesn't have to worry about PC like Microsoft does. Which is why the PS5 can do some things that simply are not possible on PC (mostly the heavy customization of the I/O).

I'm not saying that Sony is perfect and made all the right decisions with the PS5. But it's pretty obvious they don't have to worry about PC when they designed their console. Whether or not they made the right choices remains to be seen.
 

MonarchJT

Banned
Just like this BS below? 👇
I think u didn't read the whole thread . you should consult one of the sony engineers and explain 4 or 5 things about it to be rdna2 but i'm tired. let's do like this ps5 is full rdna2. not just this look ... is the ennanched version of it with rdna3 inside like redgaming ..saying ..
 
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FranXico

Member
I think u didn't read the whole thread . you should consult one of the sony engineers and explain 4 or 5 things about it to be rdna2 but i'm tired. let's do like this ps5 is full rdna2. not just this look ... is the ennanched version of it with rdna3 inside like redgaming ..saying ..
Jesus Christ. There is no RDNA3 yet. But specific features developed in these custom GPUs might be added to RDNA3 architecture later down the line. This has happened before and has been explained many times. It's nothing "special" or any kind of "gotcha".

How many times do you need that explanation?
 
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MonarchJT

Banned
Jesus Christ. There is no RDNA3 yet. But specific features developed in these custom GPUs might be added to RDNA3 architecture later down the line. This has happened before and has been explained many times. It's nothing "special" or any kind of "gotcha".

How many times do you need that explanation?
it's not the fuckin case this time .ps5 have zero future rdna3 features and anything absolutely nothing revolutionary in the ps5 gpu. what should they copy? the copy of the copy of the vrs? or of the copy of the copy of the mesh shader? what thing? ... the only thing worth noting is the cache scrubbers. period. Not because I'm envy and don't want it to happen it has happened other times that in the consoles we have found technical innovations but this is simply not the case.. this is the reality. Ps5 have still barely rdna2 customized features to be confirmed
All of this is remembering me misterxmedia
Gosh If someone is not ready to take on all the pro Sony cool aid, this place seems impractical. We must not all think the same way accept it
 
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FranXico

Member
it's not the fuckin case this time .ps5 have zero future rdna3 features. Not because I'm envy and don't want it to happen. this is the reality. Ps5 have still barely rdna2 customized features to be confirmed
All of this is remembering me misterxmedia
For fucks sake. It's a custom GPU. You don't know anything about it. You are literally assuming the worst for no reason at all.
Custom does not mean "older architecture", it means custom.
 

MonarchJT

Banned
For fucks sake. It's a custom GPU. You don't know anything about it. You are literally assuming the worst for no reason at all.
Custom does not mean "older architecture", it means custom.
Exactly we don't know nothing because sony don't want share anything and I assure you that if there had been something striking we would have known. you have to worry when nothing is advertised
 
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FranXico

Member
If you're not ready to take on all the pro Sony cool aid, this place seems impractical. We must not all think the same way accept it
Misterxmedia used to spread fantasies about Xbox One having a second GPU in the power brick. Actual insanity, nowhere near comparable to speculation about GPU customizations.

Do you know what he says these days? PS5 is RDNA1, no hardware RT, etc.

You have a point about that, I guess.
 

FranXico

Member
Exactly we don't know nothing because sony don't want share anything and I assure you that if there had been something striking we would have known. you have to worry when nothing is advertised
Things only get advertised down the line to AMD's convenience. And it isn't as big a deal as some people are making it out to be.
 

Fredrik

Member
This thread is my favorite train wreck in GAF right now. Thanks guys.
Agreed! I love seeing people laughing at each other for pretending to know shit and a second later they too start pretending to know shit 😅

No, I don’t know shit either. I’m still confused at when and how the 500% fps boost is supposed to happen. Is this the missing ”tools”? And are Sony also waiting for their tools to arrive or is the performance advantage on PS5 because Sony already have the tools?
 

assurdum

Banned
Kids, plz instead of attacking the guy attack the arguments, you look like my 3 year old daughter.

Yes primitive shaders first appeared in VEGA.

Yes, AMD has made numerous updates to the primitive shader and the HW is much more efficient

Yes, primitive shaders can do mesh geometry.

Yes, Mesh shaders are more versatile and have a higher efficiency potential than primitive shaders because primitives still use fixed function imput assemble.

But don't despair children, in the end what matters is the implementation, to beat the impute assemble you need a good code using meshlets and thread groups

I'm sure that the software engineers at sony studios will come up with very creative solutions to work around the limitations and in 2-3 years will have a new PS to recharge the hype
Kid mesh shaders is a name. When Cerny explained in Road to ps5 what GE is about, it's a very similar application to the mesh shaders purpose. But hey don't despair children, your favourite box is still ahead in the TF and CUs numbers if you want to prove out his superiority at all cost.
 
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Clear

CliffyB's Cock Holster
Good post. But i couldn't understand the bolded part. Why XSX should outperform PS5 handily on paper (spec)? Why "outside of rasterization and fill rate", PS5's GPU is stronger in these metrics.

The usual stuff Tf count, truisms like slower but wider yielding better results than narrower and faster, etc. The plain fact is that its a bigger GPU, and as its fabbed to the same process node a more expensive one. Expecting it to perform better is very reasonable in an "all else being equal" scenario like on PC.

But as I've been trying to point out, PS5 isn't a PC even if its rooted in the same technologies. And I think its a bit unfair to expect MS engineers to have had the same luxury of design freedoms as Sony's guys, especially given the unified development SDK that they've needed to work within.

The way its been framed is that SX performance is somehow hamstrung by poor tools, but that's not necessarily the case because its never been a level playing field.
 

FranXico

Member
Kid mesh shaders is a name. When Cerny explained in Road to ps5 what GE is about, it's a very similar application to the mesh shaders purpose. But hey don't despair children, your favourite box is still ahead in the TF and CUs numbers if you want to prove out his superiority at all cost.
Hell, Geometry Engine is also just a name. And an awfully generic one at that. There's been plenty of geometry engines for decades. But arguing on semantics is fun.
 
Exactly we don't know nothing because sony don't want share anything and I assure you that if there had been something striking we would have known. you have to worry when nothing is advertised

Even if Sony has something good, i assure you that Sony doesn't own anything to us to say which features they have. You really don't have to worry about
 

MonarchJT

Banned
Even if Sony has something good, i assure you that Sony doesn't own anything to us to say which features they have. You really don't have to worry about
you must be new to this game..sony was the one saying ps3 had 2 tf ..lol. They would scream it in all directions as they always have and continue to do when they are sure they have an advantage, i.e. teraflops at time of ps4 vs xbox one, or i / o and ssd with ps5. It's the marketing 101 first rule. The difference this generation is that the gpu has nothing special where marketing can leverage
 
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Lysandros

Member
The usual stuff Tf count, truisms like slower but wider yielding better results than narrower and faster, etc. The plain fact is that its a bigger GPU, and as its fabbed to the same process node a more expensive one. Expecting it to perform better is very reasonable in an "all else being equal" scenario like on PC.

But as I've been trying to point out, PS5 isn't a PC even if its rooted in the same technologies. And I think its a bit unfair to expect MS engineers to have had the same luxury of design freedoms as Sony's guys, especially given the unified development SDK that they've needed to work within.

The way its been framed is that SX performance is somehow hamstrung by poor tools, but that's not necessarily the case because its never been a level playing field.
I see, thanks for the reply.
 
I think u didn't read the whole thread . you should consult one of the sony engineers and explain 4 or 5 things about it to be rdna2 but i'm tired. let's do like this ps5 is full rdna2. not just this look ... is the ennanched version of it with rdna3 inside like redgaming ..saying ..

I think you also need to consult one of the ex-sony engineers now and what he will say to you.

You LITERALLY said :

Absolutely yes. the gpu is very likely based on rdna1

So, you claimed few pages back

Your post has little to do with what I posted and among other things I never said that the ps5 is rdna1

But here we are in the end. You've said it.

And in the end what Matt Hargett said to this guy, same can be applied to you :

R01K8B9.png


Since you are bragging about engineers words and trying to twist his words ( Leonardi never said that PS5 GPU is RDNA 1 based with customizations like you did) i will use words of the PS5 main architect :

1584691837_1584649218_bezimeni-5.jpg
 
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MonarchJT

Banned
I think you also need to consult one of the ex-sony engineers now and what he will say to you.

You LITERALLY said :



So, you claimed few pages back



But here we are in the end. You've said it.

And in the end what Matt Hargett said to this guy, same can be applied to you :

R01K8B9.png


Since you are bragging about engineers words and trying to twist his words ( Leonardi never said that PS5 GPU is RDNA 1 based with customizations like you did) i will use words of the PS5 main architect :

1584691837_1584649218_bezimeni-5.jpg
he is not saying anything against what i said.
blue nugroho said ps5 is rdna 1 (he is wrong)
Matt h. said no it's not the case (in fact it's not rdna1)
i said : it's based on rdna 1 and then modified with basically their own version of MOST rdna2 features , it's to be seen what version will result more performant cerny one or amd one.
Leonardi said clearly is between rdna1 and rdna2 .After the bomb exploded on the social media he tried to correct the argument probably pushed by sony.
the image of cerny and the flops is correct because ps5 have a sort of mesh shader (and not just that) that amplify the perfomance
 
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he is not saying anything against what i said.
blue nugroho said ps5 is rdna 1 (he is wrong)
Matt h. said no it's not the case (in fact it's not rdna1)
i said : it's based on rdna 1 and then modified with basically their own version of MOST rdna2 features , it's to be seen what version will result more performante cerny one or amd one.
Leonardi said clearly is between rdna1 and rdna2 .After the bomb exploded on the social media he tried to correct the argument probably pushed by sony

LOL. It's the same and you are wrong too.

Mark Cerny literally said it is RDNA 2 GPU. WTH you are babbling about. LOL. You are lost in your own twist.
 
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MonarchJT

Banned
LOL. It's the same and you are wrong too.

Mark Cerny literally said it is RDNA 2 GPU. WTH you are babbling about. LOL. You are lost in your own twist.
Blue it's saying ps5 have sw rt...no mesh shader or vrs and other fantasyland stuff
Cerny have to sell the ps5 ,when they will and IF release the soc specs (i doubt it will ever happen at this point and you can understand why) like they did with the ps4,ps3 etc I'll eat my crows and you can call me out ...till then all facts point out at rdna1 heady modified gpu with most rdna2 features..like leonardi said , dictator form df hinted at the lack of mesh shaders, at the timing of the devkits, at ms screaming to be the only rdna2 gpu, at the features that mimic themselves with different nomenclatures, and above all to the elimination without plausible reason of the ml support since all the rdna2 gpu's have it
 
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Blue it's saying ps5 have sw rt...no mesh shader or vrs and other fantasyland stuff
Cerny have to sell the ps5 ,when they will and IF release the soc specs (i doubt it will ever happen at this point and you can understand why) like they did with the ps4,ps3 etc I'll eat my crows and you can call me out ...

Since when they provide FULL set of features for PS3 and PS4 GPU, hm?

till then all facts point out at rdna1 heady modified gpu with most rdna2 features

So, you saying it again : it is RDNA 1
 

MonarchJT

Banned
Since when they provide FULL set of features for PS3 and PS4 GPU, hm?



So, you saying it again : it is RDNA 1
no, stop putting your words in my mouth
I'm saying that is based on a rdna1 gpu and modified with most rdna2 features. They developed their own flavour of rdna2 stuff (I'm sure with the help of amd) and it place the ps5 between rdna1 and 2 ...it's not anymore a rdna1 gpu and it's not an full rdna2 (just like leonardi said!) and meanwhile we have an idea on how rdna2 gpu perform (as this thread was about ) we don't know how act and perform their ps5 version of the mesh shader/amplifier ,vrs and other features especially when mesh shader and rt scale with parallelism and out there there are not rdna2 gpu with that low count of cu's like ps5 have
 
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MonarchJT

Banned
You literally said it is a RDNA 1 GPU. I'm not putting my words in your mouth. You are lost here. Really, i'm done
well probably you did not understand what I wrote then
they playing (and you have to understand why) 'with semantics, i stands for my theory there are too many co incidences, speech, timing and literally isoexplicable things to be based on rdna2. At least if by rdna2 based we mean a full rdna2 gpu then modified by them.
 
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Panajev2001a

GAF's Pleasant Genius
well probably you did not understand what I wrote then
they playing (and you have to understand why) 'with semantics, i stands for my theory there are too many co incidences, speech, timing and literally isoexplicable things to be based on rdna2. At least if by rdna2 based we mean a full rdna2 gpu then modified by them.
They are playing with semantics?!? :LOL:
You explicitly said “RDNA1 based with customisations”, the video still has a big sign saying “RDNA2 based” on it. You call upon the Sony engineer and people remind you that it has more features than base RDNA2 and only one features missing.

Also... Have you got back to the “why only 25% per clock CU uplift” yet or are you moving goalposts?
 
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Panajev2001a

GAF's Pleasant Genius
Blue it's saying ps5 have sw rt..
What?!

Also, apparently Leonardi only spoke the truth when you understood it to say something vaguely negative and definitely did not make a mistake hastily replying to a rando on Twitter, but when he gave a complete statement he is now coerced by Sony and lies because it is not something that could be thought as positive for the PS5? Sure... :rolleyes:.
 
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John Wick

Member
he is not saying anything against what i said.
blue nugroho said ps5 is rdna 1 (he is wrong)
Matt h. said no it's not the case (in fact it's not rdna1)
i said : it's based on rdna 1 and then modified with basically their own version of MOST rdna2 features , it's to be seen what version will result more performant cerny one or amd one.
Leonardi said clearly is between rdna1 and rdna2 .After the bomb exploded on the social media he tried to correct the argument probably pushed by sony.
the image of cerny and the flops is correct because ps5 have a sort of mesh shader (and not just that) that amplify the perfomance
So why have AMD confirmed the PS5 GPU to be RDNA2? Why? Why are they lying?
 

MonarchJT

Banned
What?!

Also, apparently Leonardi only spoke the truth when you understood it to say something vaguely negative and definitely did not make a mistake hastily replying to a rando on Twitter, but when he gave a complete statement he is now coerced by Sony and lies because it is not something that could be thought as positive for the PS5? Sure... :rolleyes:.
there is nothing negative about what leonardi said , we have seen the performance of the ps5 and are until now perfectly fine. Only the insecurity of some fanboy who wants at all costs the ps5 developed on the latest existing technologies and with all the existing features and which must also always perform at the top of the category, can turn what leonardi said in something negative. If we have to say it all, he also said there isn't any machine learning
support in the ps5 CU's (that is literally in every other rdna2 gpu including the same exact way series x and series s), but I'm sure they hiding it somewhere and theres no need to talk about it. We need to know just about ssd. /s
I will answer here regarding the clock. The consoles have a completely different design from the desktop gpus, yeld, tdp, watts are fundamental in their design. Ms clearly wanted one performant console that had constant performance so as to make life simple for developers, not as huge as the OG Xbox One (or worse the ps5 itself) and at the same time "safe" that it doesn't risked something like the old red ring of death for this reason they played it carefully with the clock speed. The ps5 variable clock is great for what it is and if there's "@ best thing" about the ps5 if you ask me, probably i would choose that.
 
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Aren't you tired to spit out nonsense around the playstation specs? Jesus Christ the level of madness of your post is something else, you take a bunch of tech stuff and explanations (and only God knows what's the connection with the ps5 GE), mixing a lot of arguments without logic, PS4, Vega, Sony deal with AMD to have cache scrubbers (the fuck) just to lead to the same idiocy fanboistic narrative which ps5 tech is stagnant and mesh shaders can't be there just because you know Cerny not named it straightly. Please we can stop it.

I don't really care about your hurt feelings on the matter. The facts known and distributed by Sony and Mark Cerny do not support your emotions. Youtubers don't qualify as a substitute for actual information direct from the source, sorry. Sony does not have Mesh Shaders/VRS/ML acceleration and potentially also Sampler Feedback. They confirmed the new geometry engine with its primary headline feature being primitive shaders, a newish feature introduced in AMD's Vega and finally fixed in RDNA 1st gen. We saw what was highlighted by AMD at their full RDNA 2 reveal event.

Microsoft said, and was more or less backed up by AMD, said in no uncertain terms that only Xbox Series X|S has full hardware support for all RDNA 2 features shown at AMD's RDNA 2 reveal event, and then they proceeded to name them, as they have been doing from the very start with Series X. Surely that statement had to have been cleared with AMD. After all, AMD helped build the PS5 also. The idea that the PS5 needs none of that because Sony built it all themselves, invented their own different solution is laughable on its face. Sony has told us what they built themselves. Microsoft has done the same. Oh, I also forgot about the custom PS5 audio chip Sony made.

If you want to be technical about Sony not needing all the same GPU features, then the reason would be because they have a talented pool of development studios that will do incredible work on the hardware no matter what feature its GPU does or doesn't support, and that's because the PS5 is a capable, powerful piece of hardware.

Now Sony has no reason to hide whether or not PS5 supports VRS even after multiple attempts by Digital Foundry to get an answer. It isn't an NDA. It's an NTAA (Not there at all) They, as in Sony, would step up to challenge Microsoft's claims that PS5 does not contain hardware support for all major features of RDNA 2 whereas Xbox Series X|S does, but they did not. How much more clear can it be? Don't try to claim that this is a DirectX only thing, cause it isn't. Hardware features are hardware features, and then Sony's developers with help from Sony to expose these capabilities to developers.

PS5, to this point, has not in any way been officially confirmed by Sony to possess hardware support for VRS, Mesh Shaders, Machine Learning Acceleration or Sampler Feedback. Youtube videos from fans/fanboys does not equal confirmation. RedGamingTech isn't confirmation. Moore's Law isn't confirmation.

You don't like that we can prove the Geometry Engine and Primitive Shaders was introduced back in AMD's Vega GPUs, but finally fixed and made operational with expected performance gains in the RX 5700 series of GPUs? You don't like that the capabilities as laid out by Mark Cerny are the same as what was described in the Vega whitepaper? Too bad.

Every time someone tries to claim that Sony doesn't need this feature because they totally built their own, and it's inside the geometry engine I just laugh. Believe what you want. I shall believe the facts as laid out by the companies involved. AMD, Sony and Microsoft.
 

John Wick

Member
They are playing with semantics?!? :LOL:
You explicitly said “RDNA1 based with customisations”, the video still has a big sign saying “RDNA2 based” on it. You call upon the Sony engineer and people remind you that it has more features than base RDNA2 and only one features missing.

Also... Have you got back to the “why only 25% per clock CU uplift” yet or are you moving goalposts?
He can't answer it. It boggles their mind that Sony like MS have worked with AMD on their APU's. They are fine in believing that MS worked with AMD on RDNA2 features for SX and DX12U. But it's beyond their scope to understand that Sony too worked closely with AMD for their custom part which might have innovations different and seperate to PC components. Are you seriously delusional to think Sony is going to waste millions on R&D on their own when they can work with AMD on bespoke elements of the GPU that AMD might use in their future GPU. Sony aren't held back by having to have parity with PC or DX12U.
 

Fafalada

Fafracer forever
I've stressed this point forever. Mark Cerny, from the moment he became more publicly prominent amongst playstation gamers and gamers in general, has always shared a wealth of information about any and every major Playstation hardware feature,
Except he didn't.
Eg. there's PS4 Pro GPU features that were literally never disclosed publicly, and especially not in any sort of detail (though patent collateral exists, like for most of these custom things).
This is also where some of the 'rumored' PS5 feature-set sits right now - there's patent data and insider hints - but no public confirmation or denial of any of it.

He said it was Sony's idea to implement the GPU cache scrubbers
Actually that's an example of 'feature' where more than one solution exists to tackle similar/same problem-space. But just because it's applied against same problem-space it doesn't make solutions involved equivalent either, which seems to be a hard thing to discuss on Internet.
It's either 'everyone was X' or I got X - you don't, so you got nothing.
 

MonarchJT

Banned
He can't answer it. It boggles their mind that Sony like MS have worked with AMD on their APU's. They are fine in believing that MS worked with AMD on RDNA2 features for SX and DX12U. But it's beyond their scope to understand that Sony too worked closely with AMD for their custom part which might have innovations different and seperate to PC components. Are you seriously delusional to think Sony is going to waste millions on R&D on their own when they can work with AMD on bespoke elements of the GPU that AMD might use in their future GPU. Sony aren't held back by having to have parity with PC or DX12U.
beta tested in the future ..it remind me lots of beautiful things
btw i did answered
 
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John Wick

Member
I don't really care about your hurt feelings on the matter. The facts known and distributed by Sony and Mark Cerny do not support your emotions. Youtubers don't qualify as a substitute for actual information direct from the source, sorry. Sony does not have Mesh Shaders/VRS/ML acceleration and potentially also Sampler Feedback. They confirmed the new geometry engine with its primary headline feature being primitive shaders, a newish feature introduced in AMD's Vega and finally fixed in RDNA 1st gen. We saw what was highlighted by AMD at their full RDNA 2 reveal event.

Microsoft said, and was more or less backed up by AMD, said in no uncertain terms that only Xbox Series X|S has full hardware support for all RDNA 2 features shown at AMD's RDNA 2 reveal event, and then they proceeded to name them, as they have been doing from the very start with Series X. Surely that statement had to have been cleared with AMD. After all, AMD helped build the PS5 also. The idea that the PS5 needs none of that because Sony built it all themselves, invented their own different solution is laughable on its face. Sony has told us what they built themselves. Microsoft has done the same. Oh, I also forgot about the custom PS5 audio chip Sony made.

If you want to be technical about Sony not needing all the same GPU features, then the reason would be because they have a talented pool of development studios that will do incredible work on the hardware no matter what feature its GPU does or doesn't support, and that's because the PS5 is a capable, powerful piece of hardware.

Now Sony has no reason to hide whether or not PS5 supports VRS even after multiple attempts by Digital Foundry to get an answer. It isn't an NDA. It's an NTAA (Not there at all) They, as in Sony, would step up to challenge Microsoft's claims that PS5 does not contain hardware support for all major features of RDNA 2 whereas Xbox Series X|S does, but they did not. How much more clear can it be? Don't try to claim that this is a DirectX only thing, cause it isn't. Hardware features are hardware features, and then Sony's developers with help from Sony to expose these capabilities to developers.

PS5, to this point, has not in any way been officially confirmed by Sony to possess hardware support for VRS, Mesh Shaders, Machine Learning Acceleration or Sampler Feedback. Youtube videos from fans/fanboys does not equal confirmation. RedGamingTech isn't confirmation. Moore's Law isn't confirmation.

You don't like that we can prove the Geometry Engine and Primitive Shaders was introduced back in AMD's Vega GPUs, but finally fixed and made operational with expected performance gains in the RX 5700 series of GPUs? You don't like that the capabilities as laid out by Mark Cerny are the same as what was described in the Vega whitepaper? Too bad.

Every time someone tries to claim that Sony doesn't need this feature because they totally built their own, and it's inside the geometry engine I just laugh. Believe what you want. I shall believe the facts as laid out by the companies involved. AMD, Sony and Microsoft.
Listen mrxmedia RDNA2 PC GPU has nothing to do with the PS5. The PS5 isn't a PC. It has a custom GPU based on RDNA2. Sony and AMD collabrated on this. You don't know what customisations it has either so stop with your nonsense. Posting shit about Vega has nothing to do with PS5 GPU. Trying to make yourself sound techncal and knowledgeable doesn't help your cause and makes you look even more foolish.
You keep on harping about how Sony didn't make thier own versions of RDNA2 features like VRS,MeshShaders and SFS etc but you do realise MS and AMD haven't got the monoply on hardware features. You do realise there are other and better ways like what Nvidia are doing? So stop chatting shit and assuming Sony didn't help develop some of these features they have patents for.
 

assurdum

Banned
I don't really care about your hurt feelings on the matter. The facts known and distributed by Sony and Mark Cerny do not support your emotions. Youtubers don't qualify as a substitute for actual information direct from the source, sorry. Sony does not have Mesh Shaders/VRS/ML acceleration and potentially also Sampler Feedback. They confirmed the new geometry engine with its primary headline feature being primitive shaders, a newish feature introduced in AMD's Vega and finally fixed in RDNA 1st gen. We saw what was highlighted by AMD at their full RDNA 2 reveal event.

Microsoft said, and was more or less backed up by AMD, said in no uncertain terms that only Xbox Series X|S has full hardware support for all RDNA 2 features shown at AMD's RDNA 2 reveal event, and then they proceeded to name them, as they have been doing from the very start with Series X. Surely that statement had to have been cleared with AMD. After all, AMD helped build the PS5 also. The idea that the PS5 needs none of that because Sony built it all themselves, invented their own different solution is laughable on its face. Sony has told us what they built themselves. Microsoft has done the same. Oh, I also forgot about the custom PS5 audio chip Sony made.

If you want to be technical about Sony not needing all the same GPU features, then the reason would be because they have a talented pool of development studios that will do incredible work on the hardware no matter what feature its GPU does or doesn't support, and that's because the PS5 is a capable, powerful piece of hardware.

Now Sony has no reason to hide whether or not PS5 supports VRS even after multiple attempts by Digital Foundry to get an answer. It isn't an NDA. It's an NTAA (Not there at all) They, as in Sony, would step up to challenge Microsoft's claims that PS5 does not contain hardware support for all major features of RDNA 2 whereas Xbox Series X|S does, but they did not. How much more clear can it be? Don't try to claim that this is a DirectX only thing, cause it isn't. Hardware features are hardware features, and then Sony's developers with help from Sony to expose these capabilities to developers.

PS5, to this point, has not in any way been officially confirmed by Sony to possess hardware support for VRS, Mesh Shaders, Machine Learning Acceleration or Sampler Feedback. Youtube videos from fans/fanboys does not equal confirmation. RedGamingTech isn't confirmation. Moore's Law isn't confirmation.

You don't like that we can prove the Geometry Engine and Primitive Shaders was introduced back in AMD's Vega GPUs, but finally fixed and made operational with expected performance gains in the RX 5700 series of GPUs? You don't like that the capabilities as laid out by Mark Cerny are the same as what was described in the Vega whitepaper? Too bad.

Every time someone tries to claim that Sony doesn't need this feature because they totally built their own, and it's inside the geometry engine I just laugh. Believe what you want. I shall believe the facts as laid out by the companies involved. AMD, Sony and Microsoft.
The purpose of your posts is just to prove out at all costs the Xbox has something which ps5 can't never have, you can turn around to the words how much you want. But go on if make you feel better. It's not like no one has tried to explain how specious and fallacies are your argumentations, still you persist with your manipulative narrative.
 
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John Wick

Member
Except he didn't.
Eg. there's PS4 Pro GPU features that were literally never disclosed publicly, and especially not in any sort of detail (though patent collateral exists, like for most of these custom things).
This is also where some of the 'rumored' PS5 feature-set sits right now - there's patent data and insider hints - but no public confirmation or denial of any of it.


Actually that's an example of 'feature' where more than one solution exists to tackle similar/same problem-space. But just because it's applied against same problem-space it doesn't make solutions involved equivalent either, which seems to be a hard thing to discuss on Internet.
It's either 'everyone was X' or I got X - you don't, so you got nothing.
Boom! Just because AMD has VRS doesn't mean Nvidia couldn't make a better solution or a third party for that matter.
 

Kholinar

Banned
I say it time and time again. Nvidia will always destroy AMD. Intel will too if they just got their shot together.
Ah yes, let's belittle and downplay the underdog for succeeding and introducing competition into the industry. And that Intel statement just reeks of cringe. "X would be better than Y if only they were better." Like, um, of-fucking-course?

These necrotic fanboys I swear...
 

Panajev2001a

GAF's Pleasant Genius
there is nothing negative about what leonardi said , we have seen the performance of the ps5 and are until now perfectly fine. Only the insecurity of some fanboy who wants at all costs the ps5 developed on the latest existing technologies and with all the existing features and which must also always perform at the top of the category, can turn what leonardi said in something negative. If we have to say it all, he also said there isn't any machine learning
support in the ps5 CU's (that is literally in every other rdna2 gpu including the same exact way series x and series s), but I'm sure they hiding it somewhere and theres no need to talk about it. We need to know just about ssd. /s
I will answer here regarding the clock. The consoles have a completely different design from the desktop gpus, yeld, tdp, watts are fundamental in their design. Ms clearly wanted one performant console that had constant performance so as to make life simple for developers, not as huge as the OG Xbox One (or worse the ps5 itself) and at the same time "safe" that it doesn't risked something like the old red ring of death for this reason they played it carefully with the clock speed. The ps5 variable clock is great for what it is and if there's "@ best thing" about the ps5 if you ask me, probably i would choose that.
Nobody asked you about the clock frequency and clock management though, but performance of the CU per clock (which means in a single clock cycle to compare): comparing what AMD said about GCN CU’s vs what MS said about XSX’s CU’s vs what AMD said about RDNA2/Big Navi CU’s.
 
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Genx3

Member
Sony PS5 Engineer: PS5 GPU is like a RDNA 1.5 Feature set. More than RDNA1 but not all the RDNA2 features.
MS Engineer: Xbox Series consoles are the only consoles with the whole RDNA2 Feature set.

Play Station Fanboys:
PS5 has RDNA3 features and everything MS added to the Xbox Series because MS engineers give Sony all their secrets plus Cerny's genius is beyond AMD's that's why Cerny developed RDNA1 to be more powerful than RDNA2.

Back to the topic at hand.
Mesh Shaders definitely improves performance on all GPU's so we can at least expect Xbox Series consoles to provide some type of boost once games start implementing Mesh shaders.
 
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The purpose of your posts is just to prove out at all costs the Xbox has something which ps5 can't never have, you can turn around to the words how much you want. But go on if make you feel better. It's not like no one has tried to explain how specious and fallacies are your argumentations, still you persist with your manipulative narrative.
Stop using big or fancy words you don't know how to use in a sentence, plz. Were you glancing at the dictionary when you posted this? :messenger_grinning_smiling:

Edit: Also, I don't have to prove it. It's already known fact. I'd argue it's more on people to prove how is it that PS5 has all these RDNA3 features that people keep claiming it possesses. I'm okay with the facts as have been put out by Microsoft and Sony.
 
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