I don't really care about your hurt feelings on the matter. The facts known and distributed by Sony and Mark Cerny do not support your emotions. Youtubers don't qualify as a substitute for actual information direct from the source, sorry. Sony does not have Mesh Shaders/VRS/ML acceleration and potentially also Sampler Feedback. They confirmed the new geometry engine with its primary headline feature being primitive shaders, a newish feature introduced in AMD's Vega and finally fixed in RDNA 1st gen. We saw what was highlighted by AMD at their full RDNA 2 reveal event.
Microsoft said, and was more or less backed up by AMD, said in no uncertain terms that only Xbox Series X|S has full hardware support for all RDNA 2 features shown at AMD's RDNA 2 reveal event, and then they proceeded to name them, as they have been doing from the very start with Series X. Surely that statement had to have been cleared with AMD. After all, AMD helped build the PS5 also. The idea that the PS5 needs none of that because Sony built it all themselves, invented their own different solution is laughable on its face. Sony has told us what they built themselves. Microsoft has done the same. Oh, I also forgot about the custom PS5 audio chip Sony made.
If you want to be technical about Sony not needing all the same GPU features, then the reason would be because they have a talented pool of development studios that will do incredible work on the hardware no matter what feature its GPU does or doesn't support, and that's because the PS5 is a capable, powerful piece of hardware.
Now Sony has no reason to hide whether or not PS5 supports VRS even after multiple attempts by Digital Foundry to get an answer. It isn't an NDA. It's an NTAA (Not there at all) They, as in Sony, would step up to challenge Microsoft's claims that PS5 does not contain hardware support for all major features of RDNA 2 whereas Xbox Series X|S does, but they did not. How much more clear can it be? Don't try to claim that this is a DirectX only thing, cause it isn't. Hardware features are hardware features, and then Sony's developers with help from Sony to expose these capabilities to developers.
PS5, to this point, has not in any way been officially confirmed by Sony to possess hardware support for VRS, Mesh Shaders, Machine Learning Acceleration or Sampler Feedback. Youtube videos from fans/fanboys does not equal confirmation. RedGamingTech isn't confirmation. Moore's Law isn't confirmation.
You don't like that we can prove the Geometry Engine and Primitive Shaders was introduced back in AMD's Vega GPUs, but finally fixed and made operational with expected performance gains in the RX 5700 series of GPUs? You don't like that the capabilities as laid out by Mark Cerny are the same as what was described in the Vega whitepaper? Too bad.
Every time someone tries to claim that Sony doesn't need this feature because they totally built their own, and it's inside the geometry engine I just laugh. Believe what you want. I shall believe the facts as laid out by the companies involved. AMD, Sony and Microsoft.