• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

UL releases 3DMark Mesh Shaders Feature test, first results of NVIDIA Ampere and AMD RDNA2 GPUs

longdi

Banned
I've stressed this point forever. Mark Cerny, from the moment he became more publicly prominent amongst playstation gamers and gamers in general, has always shared a wealth of information about any and every major Playstation hardware feature, right down to the ACEs and important communication lanes inside PS4 if he found it important. It's improbable to think the PS5 would possess such major headline next-gen graphics features in its GPU, yet get zero mention from its lead architect.

The SONY MADE THEIR OWN EVERYTHING stuff is ridiculous. We know what Sony made themselves, Mark Cerny told us. He said it was Sony's idea to implement the GPU cache scrubbers and if we saw it in a future GPU then that would be a sign that their collaboration with AMD proved useful for the PC space also, they built their own custom SSD/flash controller and I/O complex with additional task specific hardware inside and their custom hardware decompression unit.

When it comes to GPU features, Mark Cerny actually prepares people watching his deep dive by stressing that new features cost transistors, and they wanted to strike a balance between adding new features while ensuring that developers would not be forced to use those new features, to keep things optional.

One of the first things Mark Cerny stresses that's an advantage of the Geometry Engine is as follows

abort processing of a vertex if all geometry that uses it is off-screen.

Brings handling of triangles and other primitives under full programmatic control

remove back faced or off-screen vertices and triangles,

More complex usage involving primitive shaders allows synthesizing geometry on the fly as it's being rendered

smoothly varying level of detail, addition of procedural detail to close up objects and improvements to particle effects and other visual special effects





Check page six of the Vega Whitepaper as it brings up the next gen geometry engine.





s64s8sM.jpg


Important, I am not saying the PS5 has the exact same geometry performance as Vega, because even in the RDNA whitepaper it makes clear that changes were made that significantly improves the geometry performance of RDNA, which means the Geometry Engine from PS5 will not perform the exact same way it does in Vega. In RDNA 1st gen, for example, the cull rate for triangles was more than doubled over Vega.





Features can, and often, undergo improvements or enhancements, which I'm positive are present in PS5, so ignore the more than 17 primitives per clock Vega number as it's sure to be notably larger on PS5, but the core geometry engine primitive shaders functionality that was finally fixed for RDNA 1st gen (it didn't work in Vega) is highly likely one and the same in PS5 with the benefit of obvious benefit of additional architectural enhancements that come with the PS5.

What Mark Cerny described the PS5's geometry engine to be capable of is more or less all present and accounted for in the AMD Vega whitepaper description of the Geometry Engine and primitive shaders. Just because it's a feature first introduced (though never used) for Vega shouldn't be taken as me having a go at the PS5. That doesn't make it "OLD" by any stroke of the imagination. No console or PC title that I'm aware of has ever utilized primitive shaders. And obviously I know of none that utilize the seemingly more advanced Mesh Shaders, which carries the potential to completely replace the fixed function tesselation unit in GPUs.


Nice sussing. Makes sense when you add in MS take on waiting for rDNA2 feature sets.
ps5 primitive shaders and foveated rendering would work well enough in the hands of direct manual access.
But it seems like mesh shaders and vrs are revisions to make things better/easier for developers.
 

MonarchJT

Banned
I've stressed this point forever. Mark Cerny, from the moment he became more publicly prominent amongst playstation gamers and gamers in general, has always shared a wealth of information about any and every major Playstation hardware feature, right down to the ACEs and important communication lanes inside PS4 if he found it important. It's improbable to think the PS5 would possess such major headline next-gen graphics features in its GPU, yet get zero mention from its lead architect.

The SONY MADE THEIR OWN EVERYTHING stuff is ridiculous. We know what Sony made themselves, Mark Cerny told us. He said it was Sony's idea to implement the GPU cache scrubbers and if we saw it in a future GPU then that would be a sign that their collaboration with AMD proved useful for the PC space also, they built their own custom SSD/flash controller and I/O complex with additional task specific hardware inside and their custom hardware decompression unit.

When it comes to GPU features, Mark Cerny actually prepares people watching his deep dive by stressing that new features cost transistors, and they wanted to strike a balance between adding new features while ensuring that developers would not be forced to use those new features, to keep things optional.

One of the first things Mark Cerny stresses that's an advantage of the Geometry Engine is as follows

abort processing of a vertex if all geometry that uses it is off-screen.

Brings handling of triangles and other primitives under full programmatic control

remove back faced or off-screen vertices and triangles,

More complex usage involving primitive shaders allows synthesizing geometry on the fly as it's being rendered

smoothly varying level of detail, addition of procedural detail to close up objects and improvements to particle effects and other visual special effects





Check page six of the Vega Whitepaper as it brings up the next gen geometry engine.





s64s8sM.jpg


Important, I am not saying the PS5 has the exact same geometry performance as Vega, because even in the RDNA whitepaper it makes clear that changes were made that significantly improves the geometry performance of RDNA, which means the Geometry Engine from PS5 will not perform the exact same way it does in Vega. In RDNA 1st gen, for example, the cull rate for triangles was more than doubled over Vega.





Features can, and often, undergo improvements or enhancements, which I'm positive are present in PS5, so ignore the more than 17 primitives per clock Vega number as it's sure to be notably larger on PS5, but the core geometry engine primitive shaders functionality that was finally fixed for RDNA 1st gen (it didn't work in Vega) is highly likely one and the same in PS5 with the benefit of obvious benefit of additional architectural enhancements that come with the PS5.

What Mark Cerny described the PS5's geometry engine to be capable of is more or less all present and accounted for in the AMD Vega whitepaper description of the Geometry Engine and primitive shaders. Just because it's a feature first introduced (though never used) for Vega shouldn't be taken as me having a go at the PS5. That doesn't make it "OLD" by any stroke of the imagination. No console or PC title that I'm aware of has ever utilized primitive shaders. And obviously I know of none that utilize the seemingly more advanced Mesh Shaders, which carries the potential to completely replace the fixed function tesselation unit in GPUs.

Absolutely yes. the gpu is very likely based on rdna1 to which they have added a whole series of customizations to make it similar and very close to rdna2. As I have already written there is too much, too much evidence to prove it. It will be interesting once the devs exploit all the capabilities of the hw (2022?) to see the performance differences of both machines.
 
Last edited:

John Wick

Member
Because Sony has said no such thing, and we already had the PS5 tech Deep Dive showing every major new GPU hardware feature. DF has also directly asked Sony, and they've yet to simply say yes. It isn't an NDA at this stage. It's just not there. Now VRS can be done in software of course, it's just much more performant with proper hardware support.
Sony have been quiet on a lot of things. People were literally begging them to reveal things during the build-up to launch PS5. Like the Sony engineer your so fond of he clearly stated PS5 is based on RDNA2 but with MORE Features but lacking one(sampler feedback). So what do you think more features mean eh?
 

assurdum

Banned
I've stressed this point forever. Mark Cerny, from the moment he became more publicly prominent amongst playstation gamers and gamers in general, has always shared a wealth of information about any and every major Playstation hardware feature, right down to the ACEs and important communication lanes inside PS4 if he found it important. It's improbable to think the PS5 would possess such major headline next-gen graphics features in its GPU, yet get zero mention from its lead architect.

The SONY MADE THEIR OWN EVERYTHING stuff is ridiculous. We know what Sony made themselves, Mark Cerny told us. He said it was Sony's idea to implement the GPU cache scrubbers and if we saw it in a future GPU then that would be a sign that their collaboration with AMD proved useful for the PC space also, they built their own custom SSD/flash controller and I/O complex with additional task specific hardware inside and their custom hardware decompression unit.

When it comes to GPU features, Mark Cerny actually prepares people watching his deep dive by stressing that new features cost transistors, and they wanted to strike a balance between adding new features while ensuring that developers would not be forced to use those new features, to keep things optional.

One of the first things Mark Cerny stresses that's an advantage of the Geometry Engine is as follows

abort processing of a vertex if all geometry that uses it is off-screen.

Brings handling of triangles and other primitives under full programmatic control

remove back faced or off-screen vertices and triangles,

More complex usage involving primitive shaders allows synthesizing geometry on the fly as it's being rendered

smoothly varying level of detail, addition of procedural detail to close up objects and improvements to particle effects and other visual special effects





Check page six of the Vega Whitepaper as it brings up the next gen geometry engine.





s64s8sM.jpg


Important, I am not saying the PS5 has the exact same geometry performance as Vega, because even in the RDNA whitepaper it makes clear that changes were made that significantly improves the geometry performance of RDNA, which means the Geometry Engine from PS5 will not perform the exact same way it does in Vega. In RDNA 1st gen, for example, the cull rate for triangles was more than doubled over Vega.





Features can, and often, undergo improvements or enhancements, which I'm positive are present in PS5, so ignore the more than 17 primitives per clock Vega number as it's sure to be notably larger on PS5, but the core geometry engine primitive shaders functionality that was finally fixed for RDNA 1st gen (it didn't work in Vega) is highly likely one and the same in PS5 with the benefit of obvious benefit of additional architectural enhancements that come with the PS5.

What Mark Cerny described the PS5's geometry engine to be capable of is more or less all present and accounted for in the AMD Vega whitepaper description of the Geometry Engine and primitive shaders. Just because it's a feature first introduced (though never used) for Vega shouldn't be taken as me having a go at the PS5. That doesn't make it "OLD" by any stroke of the imagination. No console or PC title that I'm aware of has ever utilized primitive shaders. And obviously I know of none that utilize the seemingly more advanced Mesh Shaders, which carries the potential to completely replace the fixed function tesselation unit in GPUs.

Aren't you tired to spit out nonsense around the playstation specs? Jesus Christ the level of madness of your post is something else, you take a bunch of tech stuff and explanations (and only God knows what's the connection with the ps5 GE), mixing a lot of arguments without logic, PS4, Vega, Sony deal with AMD to have cache scrubbers (the fuck) just to lead to the same idiocy fanboistic narrative which ps5 tech is stagnant and mesh shaders can't be there just because you know Cerny not named it straightly. Please we can stop it.
 
Last edited:

John Wick

Member
I've stressed this point forever. Mark Cerny, from the moment he became more publicly prominent amongst playstation gamers and gamers in general, has always shared a wealth of information about any and every major Playstation hardware feature, right down to the ACEs and important communication lanes inside PS4 if he found it important. It's improbable to think the PS5 would possess such major headline next-gen graphics features in its GPU, yet get zero mention from its lead architect.

The SONY MADE THEIR OWN EVERYTHING stuff is ridiculous. We know what Sony made themselves, Mark Cerny told us. He said it was Sony's idea to implement the GPU cache scrubbers and if we saw it in a future GPU then that would be a sign that their collaboration with AMD proved useful for the PC space also, they built their own custom SSD/flash controller and I/O complex with additional task specific hardware inside and their custom hardware decompression unit.

When it comes to GPU features, Mark Cerny actually prepares people watching his deep dive by stressing that new features cost transistors, and they wanted to strike a balance between adding new features while ensuring that developers would not be forced to use those new features, to keep things optional.

One of the first things Mark Cerny stresses that's an advantage of the Geometry Engine is as follows

abort processing of a vertex if all geometry that uses it is off-screen.

Brings handling of triangles and other primitives under full programmatic control

remove back faced or off-screen vertices and triangles,

More complex usage involving primitive shaders allows synthesizing geometry on the fly as it's being rendered

smoothly varying level of detail, addition of procedural detail to close up objects and improvements to particle effects and other visual special effects





Check page six of the Vega Whitepaper as it brings up the next gen geometry engine.





s64s8sM.jpg


Important, I am not saying the PS5 has the exact same geometry performance as Vega, because even in the RDNA whitepaper it makes clear that changes were made that significantly improves the geometry performance of RDNA, which means the Geometry Engine from PS5 will not perform the exact same way it does in Vega. In RDNA 1st gen, for example, the cull rate for triangles was more than doubled over Vega.





Features can, and often, undergo improvements or enhancements, which I'm positive are present in PS5, so ignore the more than 17 primitives per clock Vega number as it's sure to be notably larger on PS5, but the core geometry engine primitive shaders functionality that was finally fixed for RDNA 1st gen (it didn't work in Vega) is highly likely one and the same in PS5 with the benefit of obvious benefit of additional architectural enhancements that come with the PS5.

What Mark Cerny described the PS5's geometry engine to be capable of is more or less all present and accounted for in the AMD Vega whitepaper description of the Geometry Engine and primitive shaders. Just because it's a feature first introduced (though never used) for Vega shouldn't be taken as me having a go at the PS5. That doesn't make it "OLD" by any stroke of the imagination. No console or PC title that I'm aware of has ever utilized primitive shaders. And obviously I know of none that utilize the seemingly more advanced Mesh Shaders, which carries the potential to completely replace the fixed function tesselation unit in GPUs.

Here we go again, senior armchair graphics designer and all round console expert giving his opinions. Listen there was a reason you got laughed off of threads. This nonsense you write interjected with your own opinions and takes.
It's funny how you and your like think that the SX will improve but the PS5 will remain stagnant?
I think the UE5 demo is a good indication of what to expect from PS5.
 

NEbeast

Member
We know PS5 doesn't support the full feature set of RDNA2.

And everyone but you seems to know that includes lack of AMD's mesh shader support for RDNA 2.

Sony has a bunch of patents suggesting they have a similar ability... it differs from AMD's in some way.

MS has AMD's mesh shaders.. and MS didn't bring them to the GDK until June of 2020, and they've been rumored to be causing problems (but again, just rumors.. the GDK in general has been rumored to be causing problems due to how late it was "completed." Not really though as it's continually upgraded.)

Unity and Vulkan are known to have support for nVidia and AMD's Mesh Shaders.. I'm sure they'll also support whatever PS5 does, but we don't know if that's now or later.. or what the performance difference is. Sony's solution could be better, or worse, or roughly the same.

What are you talking about? You're talking nonsense. We know the GE engine does the same as mesh shades, I'm not sure why you have a hard on for that guy. You're like a stalker.
 

John Wick

Member
Aren't you tired to spit out nonsense around the playstation specs? Jesus Christ the level of madness of your post is something else, you take a bunch of stuff in the pc side, mixed a lot of arguments, PS4, Vega, Sony deal with AMD to have cache scrubbers (the fuck) and everything lead to the same idiocy fanboistic narrative. Please stop it.
This guy literally got laughed off threads here. He's an Xbox warrior parading as a armchair GPU engineer who knows more about GPU's than the actual engineer's. Anything to make PS5 look inferior.
 

John Wick

Member
I didn't say that 4 features are missing, you're trying to bend reality, I said that they had to develop their own versions of the same identical, exact, things for I don't know what obscure reason. Which you will understand for yourself is highly stupid to do, especially if you are not bringing any major improvements in copying those features to make you spend the necessary money on R&D. See everyone is free to believe what he wants , ps5 performance is great and I'm sure cerny added the main features that make a gpu rdna2 (definitely in agreement with AMD because otherwise it would mean that cerny has the crystal ball) so there is nothing to worry about. To be seen if the performance of these customizations will match the versions made by amd
How do you know they weren't built in tendem with AMD? It's a collaboration where the R&D benefits both companies. Maybe Sony might have come up with a few of the hardware innovations etc. Like Epic stated when they started working with Sony on the SSD and IO software work.
 

John Wick

Member
Absolutely yes. the gpu is very likely based on rdna1 to which they have added a whole series of customizations to make it similar and very close to rdna2. As I have already written there is too much, too much evidence to prove it. It will be interesting once the devs exploit all the capabilities of the hw (2022?) to see the performance differences of both machines.
Watch him later twist that he never stated that PS5 GPU is RDNA1 based.
Yet again Sony and AMD have stated it's RDNA2 but expert on Gaf says otherwise because he read some shit on the Web.
I mean all we've had from MS are excuses. No exclusives, tools, API, waiting on RDNA2 even though spec was finalised years in advance, late in manufacturing and the list goes on......
 

ethomaz

Banned
Absolutely yes. the gpu is very likely based on rdna1 to which they have added a whole series of customizations to make it similar and very close to rdna2. As I have already written there is too much, too much evidence to prove it. It will be interesting once the devs exploit all the capabilities of the hw (2022?) to see the performance differences of both machines.
That another FUD bullshit made up story by Xbox fans.

PS5’s GPU is based in RDNA 2.
 

UnNamed

Banned
None of these words have sense to me.
Please tell us the difference between Mesh Shaders and Primitive Shaders in terms of Dragonball scale.
 

muteZX

Banned
None of these words have sense to me.
Please tell us the difference between Mesh Shaders and Primitive Shaders in terms of Dragonball scale.

The PS5 is a game console. Mark Cerny is a game designer. SONY took the RDNA2 architecture and modified it precisely for gaming purposes. It doesn't matter what it's called /MESH shader, Geometry engine/, unless you believe the fastest color is red.
 

Thirty7ven

Banned
The U5 tech demo looks like two generations ahead of the 3D mark demo and is doing the whole infinite geometry bit too. It’s pretty telling how a part of the gaming community has decided to forget about it just because it was a PS5 tech demo and the most impressive we’ve ever seen. Yes let’s focus on theories made up by fanboys about what’s going to happen, just because Xbox one traumatized a bunch of people.
 
Last edited:

MonarchJT

Banned
How do you know they weren't built in tendem with AMD? It's a collaboration where the R&D benefits both companies. Maybe Sony might have come up with a few of the hardware innovations etc. Like Epic stated when they started working with Sony on the SSD and IO software work.
We discovered a few days after the UE5 reveal that Sony had bought shares of the Epic company, let's say that at least Sweeney's (we know this man enough) words and the continuous praises were already suspicious before, but things became more obvious after learning about the purchase of those shares, especially when an Epic engineer who worked directly at the demo confirmed that exactly the same demo could run in the same manner on a laptop with a normal ssd (not even nvme) and without of mythical customizations.
So Amd helps ps5 to "improve" the rdna2 architecture ... but only invites ms to its presentation...Ooookay. Listen I don't want and I know that at this point I could bring you all the evidences of this world but you would not change your mind ... let's wait later in the gen the perfomance .....it's the most smart things to do
 
Last edited:

Alder

Neo Member
Kids, plz instead of attacking the guy attack the arguments, you look like my 3 year old daughter.

Yes primitive shaders first appeared in VEGA.

Yes, AMD has made numerous updates to the primitive shader and the HW is much more efficient

Yes, primitive shaders can do mesh geometry.

Yes, Mesh shaders are more versatile and have a higher efficiency potential than primitive shaders because primitives still use fixed function imput assemble.

But don't despair children, in the end what matters is the implementation, to beat the impute assemble you need a good code using meshlets and thread groups

I'm sure that the software engineers at sony studios will come up with very creative solutions to work around the limitations and in 2-3 years will have a new PS to recharge the hype
 

John Wick

Member
We discovered a few days after the UE5 reveal that Sony had bought shares of the Epic company, let's say that at least Sweeney's (we know this man enough) words and the continuous praises were already suspicious before, but things became more obvious after learning about the purchase of those shares, especially when an Epic engineer who worked directly at the demo confirmed that exactly the same demo could run in the same manner on a laptop with a normal ssd (not even nvme) and without of mythical customizations.
So Amd helps ps5 to "improve" the rdna2 architecture ... but only invites ms to its presentation...Ooookay. Listen I don't want and I know that at this point I could bring you all the evidences of this world but you would not change your mind ... let's wait later in the gen the perfomance .....it's the most smart things to do
Which Epic engineer was that? It never ceases to amaze me how fanboys will spin anything negative when a company/person praises the PS5.
AMD presentation for PC? Why would Sony need to attend that?
Well we've been waiting for MS as Sony has games out already.....
 

ethomaz

Banned
i don't think so..as said one of the ps5 principal graphic engineer and timing and fact lead us to think. let's agree to disagree
Let’s play your game...



Series X front-end and compute units in Series X are RDNA1.
MS even proved it when they said the increase in CU perf per cycle is 25% from Xbox One X (that is the increase from GCN to RDNA1) while GCN to RDNA2 CU perf per cycle increase is around 40%.
The CUs lack some RDNA2 tech too like the fine grain clock.
The power consumption is too high for a 1.8Ghz RDNA2’s CUs.
 
Last edited:

MonarchJT

Banned
Which Epic engineer was that? It never ceases to amaze me how fanboys will spin anything negative when a company/person praises the PS5.
AMD presentation for PC? Why would Sony need to attend that?
Well we've been waiting for MS as Sony has games out already.....
Here we go:

"Unreal Engine 5 PS5 demo runs happily on current-gen graphics cards and SSDs​

An engineer from Epic China has confirmed performance on a current-gen laptop that seems higher than the PS5's 30fps"


Also subsequentiscussions to those told by the engineer shed light on how misleading Sweeney was
 

MonarchJT

Banned
Let’s play your game...



Series X front-end and compute units in Series X are RDNA1.
MS even proved it when they said the increase in CU perf per cycle is 25% from Xbox One X (that is the increase from GCN to RDNA1) while GCN to RDNA2 CU perf per cycle increase is around 40%.
The CUs lack some RDNA2 tech too like the fine grain clock.
The power consumption is too high for a 1.8Ghz RDNA2’s CU

let me say it in the most polite way. What are those bs?
just pls that tweet is embarassing
 

MonarchJT

Banned
It is not bullshit.
He is basically the more reliable AMD leaker in the industry.
If you can’t understand what he leaked is not my issue.
ok lol still wrong on multiple lvl
I understand that you are angry but it seems that you want us to climb mirrors, "Sony base was rdna1 so ms have to be too" but you see Ms gave interviews given the console in hand to outlet presented the soc on hotchip ... that tweet is a officially confirmed nonsense.
 
Last edited:

Redneckerz

Those long posts don't cover that red neck boy
GAFers are so fucking funny. You show them an image that they think they comprehend at the surface level and they start spewing narratives. But hey, just looking out for myself here so I don't get quoted later.
That's how it always goes. Its a completely novel feature, but it will annihilate consoles and so forth.

Its such a trite discussion.
 

ethomaz

Banned
ok lol still wrong on multiple lvl
I understand that you are angry but it seems that you want us to climb mirrors, "Sony base was rdna1 so ms have to be too" but you see Ms gave interviews given the console in hand to outlet presented the soc on hotchip ... that tweet is a officially confirmed nonsense.
So just like all your posts...

BTW Hotchips presentation and his leaks fit each other... MS confirmed there the GCN to RDNA 1 +25% CU perf/clock.
 
Last edited:

John Wick

Member
Here we go:

"Unreal Engine 5 PS5 demo runs happily on current-gen graphics cards and SSDs​

An engineer from Epic China has confirmed performance on a current-gen laptop that seems higher than the PS5's 30fps"


Also subsequentiscussions to those told by the engineer shed light on how misleading Sweeney was
Is that the one where he was playing a video file MP4 of the demo on the laptop? I would just stop there.
 

MonarchJT

Banned
Is that the one where he was playing a video file MP4 of the demo on the laptop? I would just stop there.
you have no idea what you say. period
that was Sweeney making a bad impression on Twitter trying to hide the truth like a 12-year-old boy

If you think that an engineer who worked on the demo doesn't know the difference between watching an MP4 video and launching a demo ... we really have reached a level of total madness
 
Last edited:

Alder

Neo Member
Let’s play your game...



Series X front-end and compute units in Series X are RDNA1.
MS even proved it when they said the increase in CU perf per cycle is 25% from Xbox One X (that is the increase from GCN to RDNA1) while GCN to RDNA2 CU perf per cycle increase is around 40%.
The CUs lack some RDNA2 tech too like the fine grain clock.
The power consumption is too high for a 1.8Ghz RDNA2’s CUs.


For you to talk about something you need to understand what you are talking about, not just tweeting and waiting for others to speak up for you.

Here a very complete content for you to understand what you're trying to talk about

 

ethomaz

Banned
Is that the one where he was playing a video file MP4 of the demo on the laptop? I would just stop there.
Yes it is and he said he could run in the laptop at 1080p and lower triangles but seems like everybody missed he talking at end of the 2 hours video.
 
Last edited:

John Wick

Member
you have no idea what you say. period
that was Sweeney making a bad impression on Twitter trying to hide the truth like a 12-year-old boy
And you do? You act like your the most qualified person to be giving opinions as fact. Give it a rest. We've heard it all before.
 

MonarchJT

Banned
And you do? You act like your the most qualified person to be giving opinions as fact. Give it a rest. We've heard it all before.
Then don't try to distort reality once again. I can also stop but the reality does not change, the demo did also run on a laptop ... Sweeney tried to hide it with the silly mp4 story
 
Last edited:

IntentionalPun

Ask me about my wife's perfect butthole
What are you talking about? You're talking nonsense. We know the GE engine does the same as mesh shades, I'm not sure why you have a hard on for that guy. You're like a stalker.

From the post you just quoted:

Sony's solution could be better, or worse, or roughly the same.

My only point was it's presumed they don't have AMD's mesh shader implementation.

Maybe you didn't notice.. this is a thread.. benchmarking AMD's solution.. and that guy you think I'm stalking, thinks that PS5 has AMD's solution.

But yes people like RGT assume that's what GE is. No we don't "know" that's what GE is.
 
Last edited:
Then don't try to distort reality once again. I can also stop but the reality does not change, the demo did also run on a laptop ... Sweeney tried to hide it with the silly mp4 story

ok warrior

you two are making a fool of yourselves, know that

Calling others a warrior, but WTF you are doing? Don't be a hypocrite. You are embarrassing yourself. Anyway, from that Epic China conference :

VbayCKW.jpg
 
Last edited:

muteZX

Banned
i don't think so..as said one of the ps5 principal graphic engineer and timing and fact lead us to think. let's agree to disagree


"For example, support for ray tracing is not present in any AMD GPU currently on the market. (...) The PlayStation 5 GPU is unique, it is not classifiable as RDNA 1, 2, 3 or 4."

"It is based on RDNA 2, but it has more features and, I think, one less. That message came out badly, I was tired and I shouldn't have written the things I wrote", continued the engineer, complaining to have received insults for his statements.
 

John Wick

Member
I like how M MonarchJT is completely avoiding to tackle the statement you made here :).
It's called selective truths......
He also failed to answer this
"For example, support for ray tracing is not present in any AMD GPU currently on the market. (...) The PlayStation 5 GPU is unique, it is not classifiable as RDNA 1, 2, 3 or 4."
"It is based on RDNA 2, but it has more features and, I think, one less. That message came out badly, I was tired and I shouldn't have written the things I wrote," continued the engineer"
He took this engineer's words as gospel.
Can you explain what he means but it has more features? Meaning it's missing one RDNA2 feature but has more features than RDNA2?
 
Last edited:
"For example, support for ray tracing is not present in any AMD GPU currently on the market. (...) The PlayStation 5 GPU is unique, it is not classifiable as RDNA 1, 2, 3 or 4."

"It is based on RDNA 2, but it has more features and, I think, one less. That message came out badly, I was tired and I shouldn't have written the things I wrote", continued the engineer, complaining to have received insults for his statements.

Yep otherwise it couldn't have RDNA2 CUs. It certainly doesn't have everything that your typical RDNA2 GPU has but it's still based off it. I remember Cerny said that RDNA2 was malleable and they chose what they wanted from it. We have to wait and see if they made the right decision though.
 

IntentionalPun

Ask me about my wife's perfect butthole
let me say it in the most polite way. What are those bs?
just pls that tweet is embarassing
RDNA 2 is a marketing term for a set of hardware features. XSX has those features.

However there is speculation that it might still contain some older parts borrowed from RDNA 1; this is based on "leakers" and people noticing the IPC gains don't match what AMD advertised for GCN -> RDNA 2, instead the IPC gains are what you'd expect from GCN -> RDNA 1.
 

John Wick

Member
For you to talk about something you need to understand what you are talking about, not just tweeting and waiting for others to speak up for you.

Here a very complete content for you to understand what you're trying to talk about


Lmfao! Your doing basically the same. Are you an actual GPU or console engineer?
No? Then your just taking the info from the Internet like all other armchair experts.
One thing this pandemic has taught me is that Doctors and Scientists are wasting their time doing degrees and PhD etc just like engineers because you can read some articles on the Interwebs and watch YouTube and your now a fully qualified Doctor, scientist and engineer
 

Lysandros

Member
Cerny's statements indicate a focus on optimization across the system, not just slapping in the biggest, latest APU they could procure from their partners at AMD. Right now we are seeing the results of that; on paper the SX should outperform the PS5 handily, and yet in every case outside of situations where rasterization and fill-rate is the primary metric, its matching and/or surpassing it.
Good post. But i couldn't understand the bolded part. Why XSX should outperform PS5 handily on paper (spec)? Why "outside of rasterization and fill rate", PS5's GPU is stronger in these metrics.
 

Alder

Neo Member
Lmfao! Your doing basically the same. Are you an actual GPU or console engineer?
No? Then your just taking the info from the Internet like all other armchair experts.
One thing this pandemic has taught me is that Doctors and Scientists are wasting their time doing degrees and PhD etc just like engineers because you can read some articles on the Interwebs and watch YouTube and your now a fully qualified Doctor, scientist and engineer
You can learn a little bit of what YOU are trying to talk about, or you can have a hysterical attack like a child, be at ease I don't care
 

Thirty7ven

Banned
Just listen to the devs people. They are the only ones who actually know the differences.

VRS was the previous battle until somebody who has access to both devkits said they would have largely the same implementations and that people expecting differences beyond the CU advantage didn’t know what they were talking about. It’s the same guy who was bang on regarding the differences in performance and IO before anyone else.

This song and dance always leads down the same road. And we can all go back to the Xbox One era and see the same people talking gibberish about hidden processors and ESRAM being anything other than a band aid.

2 months between them starting manufacture the consoles, but we are supposed to believe that those 2 months equal to an almost generational difference between architecture. It’s a riot. Let’s go back to the days of PS5 not having RT.
 
Last edited:

John Wick

Member
Yep otherwise it couldn't have RDNA2 CUs. It certainly doesn't have everything that your typical RDNA2 GPU has but it's still based off it. I remember Cerny said that RDNA2 was malleable and they chose what they wanted from it. We have to wait and see if they made the right decision though.
Exactly! Sony don't need to have the bits that are for PC. A console is far more intergrated than a PC. The consoles have one large share of ram rather than main ram and vram.
 

Md Ray

Member
let me say it in the most polite way. What are those bs?
Just like this BS below? 👇
Absolutely yes. the gpu is very likely based on rdna1 to which they have added a whole series of customizations to make it similar and very close to rdna2. As I have already written there is too much, too much evidence to prove it. It will be interesting once the devs exploit all the capabilities of the hw (2022?) to see the performance differences of both machines.
 
Last edited:
Top Bottom