The Bloody-Nine
Member
I loved it. Bought it on PS3 and again on PS4. Couldn't deal with Bitterblack Isle either time, though. The difficulty spike, often times from one room to the next is absurd.
Well, it took me a year, but I started it this week, and I’m enjoying it so far, but I’ve only been able to play it in about 2 hour spurts, because there’s one aspect of the game that is preventing me from being able to fully dive in and going from liking it to loving it.
The way travel is structured in the game. I get that fast travel is limited for a reason. They want you to explore and find things. And I’d be fine with that.... if the stamina system didn’t affect your ability to run. I fucking loathe how when you want to travel to an area waaaaay across the damn map and have to go by foot at the moment(I know I get more portcrystals later) I have to run, stop, run, stop, run, stop.
It’s made traveling and exploring super tedious. Especially since there are enemies around every corner of the environment and they just keep coming. I want to keep playing but every time I get a mission or sidequest where it’s like you gotta go here and it’s far off on the map I’m like ugh... don’t feel like trekking all the way there right now, I’m gonna turn it off and play again tomorrow, because it’s gonna take me 20 minutes just to make it there.
I assume this will get better as I amass portcrystals, but for now it’s the one thing impeding my ability to get hooked on this game. If they’d have found a happy medium to allow me to travel on foot much faster without fast travel, or implemented a more friendly fast travel system I’d definitely be totally hooked on this right now, because I like everything else about it a lot.
The wind is pushing me, into the clouds againI just played through it on the switch then restarted again on the PC. I adore the game.
While our boy Geralt indeed is bad at combat, your 2nd statement is hyperbolic.People that think The Witcher's combat is good are funny.
It's sad to realize that after two generations, only Capcom managed to make good ARPGs, which are Dragon's Dogma and Monster Hunter.
Read my statement again, I wrote "good ARPGs". I never claimed these weren't ARPGs.
My anthem! I have arrived! So fucking good.The wind is pushing me, into the clouds again
I feel the blood in my veins
Time is running free, I feel like letting go
Just like the Dangan!!!
Are you playing on PC? i highly recommend Mods to fix the sprint-stamina stuff, and if that's not enough, speedhack from cheat engine should help.Ugh, never have I so been torn by a game. I really really want to like this game, but the traversing is absolutely killing it for me. I have to be honest, I'm very close to quitting it and moving on. It's not the game necessarily, although I think it harbors some blame, but it's mainly me. Even with the portcrystals, I just don't have the patience to walk so often in this game. Especially when I have zero patience and have gotten used to traveling on horseback over the years in gaming.
If sprinting didn't spend stamina, I swear this would be an entirely different experience for me. But since portcrystals are limited and you still have to walk the far majority of the time, it makes travel in this game quite possibly the worst I've ever experienced in any game.
I've had some good outcomes sticking with games that annoyed me in the past like Breath of the Wild most recently, so I think I'm gonna give this a few more hours, but I'm telling you every single time I start to get sucked in, the travel totally kills it. Blue balls to the extreme. It's just so up and down like that for me I don't know if I'll ever get hooked to where I just can't put it down.
I have to psych myself up into playing it knowing that half my play session every night is going to be running... stopping... running... stopping, and I don't like gaming when you have to psych yourself up to play, I wanna be itching to pop that game in and keep playing and that's never happened to me yet with this.
It's a shame because I really do think the game does a lot well. For one, I appreciate that you can jump and climb in a game like this which so few RPGs do anymore. Everything is fucking on rails lately.
Unfortunately no, PS4Are you playing on PC? i highly recommend Mods to fix the sprint-stamina stuff, and if that's not enough, speedhack from cheat engine should help.
That's why i love the DLC more than the base game, it's just combat and hard bosses with great loot afterwards.
I’m gonna try to get through it since I’m already like a bunch of hours in. I’ll see how it goes. I may just have to play it 2 hours at a time and spend like couple months on it and just do it that way.Well.....Rip.
Emphasis on some combat. Most vocations are dreadfully boring. When I started on Day 1 on PS3 I tried the strider -> assassin vocations and it was a miserable experience, then I switched to magic archer and I had a blast. Now I recently bought it again for PS4 and tried the mage and it is really bad as well, I hope the other vocations (sorcerer, mystic knight) are more fun. I wonder what vocations people played who said they love the combat. But yeah, the game has incredible potential and if it were to be reworked it could be truly amazing.The only good thing was the pawn system and some of the combat, an honest 7/10 game with HUGE margin of improvement.
Don't worry about those. Just get them when you do new game plus. Or just don't get them at all - they aren't very interesting.I probably got about 10 hours in and looked in my quest log to notice a bunch of quests marked as failed. Maybe I wasn't paying close enough attention but this annoyed me to no end. I'll restart at some point.
the mage was a lot of fun and you feel very powerfull.Emphasis on some combat. Most vocations are dreadfully boring. When I started on Day 1 on PS3 I tried the strider -> assassin vocations and it was a miserable experience, then I switched to magic archer and I had a blast. Now I recently bought it again for PS4 and tried the mage and it is really bad as well, I hope the other vocations (sorcerer, mystic knight) are more fun. I wonder what vocations people played who said they love the combat. But yeah, the game has incredible potential and if it were to be reworked it could be truly amazing.
I nearly always come back to dagger vocations as I love agile characters, and having access to the roll is great. Instant Reset is even better.Emphasis on some combat. Most vocations are dreadfully boring. When I started on Day 1 on PS3 I tried the strider -> assassin vocations and it was a miserable experience, then I switched to magic archer and I had a blast. Now I recently bought it again for PS4 and tried the mage and it is really bad as well, I hope the other vocations (sorcerer, mystic knight) are more fun. I wonder what vocations people played who said they love the combat. But yeah, the game has incredible potential and if it were to be reworked it could be truly amazing.
You just stand there motionless waiting for a bar to fill to fire a ball of fire and then you repeat it until you kill everything. It is nowhere near as fun as in Diablo 2 or Magicka.the mage was a lot of fun and you feel very powerfull.
Yes, but the spells are very satisfying.You just stand there motionless waiting for a bar to fill to fire a ball of fire and then you repeat it until you kill everything. It is nowhere near as fun as in Diablo 2 or Magicka.
A ball of fire, a little lightning, nothing special so far. Not like the mega explosions of Magicka when a death ray touches a healing ray and half the screen explodes. Me and my friend used this strategy to beat the game on hard, just combining opposite elements to wipe the screen I know you got mega spells in Dragon's Dogma later on but that is with sorcerer not mage.Yes, but the spells are very satisfying.
yeah i was talking about the sorcerer, i remember some advanced spells that looked very good with tornado, meteors, thunder whip etc., for the time it was pretty impressive for an open world game.A ball of fire, a little lightning, nothing special so far. Not like the mega explosions of Magicka when a death ray touches a healing ray and half the screen explodes. Me and my friend used this strategy to beat the game on hard, just combining opposite elements to wipe the screen I know you got mega spells in Dragon's Dogma later on but that is with sorcerer not mage.
Yes, that is sorcerer, not mage.i remember some advanced spells that looked very good with tornado, meteors, thunder whip etc., for the time it was pretty impressive for an open world game.
yeah i edited my post, i don't usually choose magic classes so for me mage and sorcerer are the same thingYes, that is sorcerer, not mage.
I think you need to change the way you approach this game. You need to experience it as if it's a real world and you're taking it slow like a real adventurer. If you give it a chance the game will reward you with some very beautiful moments that a lot of people who are rushing through it will be missing.Ugh, never have I so been torn by a game. I really really want to like this game, but the traversing is absolutely killing it for me. I have to be honest, I'm very close to quitting it and moving on. It's not the game necessarily, although I think it harbors some blame, but it's mainly me. Even with the portcrystals, I just don't have the patience to walk so often in this game. Especially when I have zero patience and have gotten used to traveling on horseback over the years in gaming.
If sprinting didn't spend stamina, I swear this would be an entirely different experience for me. But since portcrystals are limited and you still have to walk the far majority of the time, it makes travel in this game quite possibly the worst I've ever experienced in any game.
I've had some good outcomes sticking with games that annoyed me in the past like Breath of the Wild most recently, so I think I'm gonna give this a few more hours, but I'm telling you every single time I start to get sucked in, the travel totally kills it. Blue balls to the extreme. It's just so up and down like that for me I don't know if I'll ever get hooked to where I just can't put it down.
I have to psych myself up into playing it knowing that half my play session every night is going to be running... stopping... running... stopping, and I don't like gaming when you have to psych yourself up to play, I wanna be itching to pop that game in and keep playing and that's never happened to me yet with this.
It's a shame because I really do think the game does a lot well. For one, I appreciate that you can jump and climb in a game like this which so few RPGs do anymore. Everything is fucking on rails lately.
yeah i was talking about the sorcerer, i remember some advanced spells that looked very good with tornado, meteors, thunder whip etc., for the time it was pretty impressive for an open world game.