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Fidelity>Framerate. Come at me.

Whitecrow

Banned
The worst thing is how everyone keeps hyperbolizing what 30 fps looks like, again, trying to convince themselves, totally ignoring facts and presenting 0 reasonable arguments, yet they still believe they have the absolute reason.
Hey, that reminds me of something. They are the same traits of woke people.

Imagine if people said they cant see in interiors because when they come in from daylight their eyes get time to adjust. This is precisely what is happening, yet people like to boast about it like if they were superior.
No, you are just dumb.
 
Can't choose..
Good FPS makes the game smoother and more playable. Good graphics make the game a visual treat.
Both of them complement each other.
 

Dunky

Member
I want graphic fidelity in Motion so I chose 60fps. Got to love how PC are doing 120fps + and even mobile phones and now moving into 120fps. Yet a vocal minority want to keep gaming back at 30fps.
 

Edgelord79

Gold Member
I think it’s situational. Can definitely play a slower moving game at 30 fps, but faster moving games at 30 fps are not optimal for me. It’s clearly noticeable now on consoles.
 

Topher

Gold Member
I think it’s situational. Can definitely play a slower moving game at 30 fps, but faster moving games at 30 fps are not optimal for me. It’s clearly noticeable now on consoles.

Exactly. The type of game makes a difference. I've noticed this on my recently purchased Switch. Playing Triangle Strategy or Live A Live, 30fps really doesn't affect anything. But when I'm playing a 3D action game like Astral Chain, 30fps is very noticeable.
 

Fabieter

Member
It depends on the game genre and how well they do 30 fps. I had no problem play forbidden west in that mode but at the same time i like playing my pc games with more than 120 fps. Wouldn't you like some kind of baseline on consoles?
 

rofif

Can’t Git Gud
The worst thing is how everyone keeps hyperbolizing what 30 fps looks like, again, trying to convince themselves, totally ignoring facts and presenting 0 reasonable arguments, yet they still believe they have the absolute reason.
Hey, that reminds me of something. They are the same traits of woke people.

Imagine if people said they cant see in interiors because when they come in from daylight their eyes get time to adjust. This is precisely what is happening, yet people like to boast about it like if they were superior.
No, you are just dumb.
This is clearly blurred. I cannot see anything. God damnit it that 30 fps !!!

 

Kabelly

Member
This is clearly blurred. I cannot see anything. God damnit it that 30 fps !!!


Not only did i see framedrops ive never seen so much pop-in. Since like a nintendo switch game.

Also did I see pop-out? like Aloy gets closers to some folliage and the texture just dissappears.
 
30fps feels borderline unplayable to me, on the other hand I find that graphics beyond PS3 level are superfluous.
 
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01011001

Banned
The worst thing is how everyone keeps hyperbolizing what 30 fps looks like,

you mean like you're hyperbolic right there saying that everyone is doing that?

again, trying to convince themselves, totally ignoring facts and presenting 0 reasonable arguments, yet they still believe they have the absolute reason.
Hey, that reminds me of something. They are the same traits of woke people.

objective reasons why 30fps sucks or why we should target 60fps instead:

-higher input latency, sometimes drastically higher (see God of War).
many modern engines already have latency issues due to hyper complex rendering pipelines. running at 30fps further worsens that problem.



-TVs run at 60hz or 120hz, this means frames need to be either doubled or quadrupled.
doing that leads to a double image effect (or quad image effect I guess at 120hz)
the double image effect leads to contours and detail being on screen overlapping with the last frame, this effect gets more obvious the more responsive your screen is, meaning it's worse on OLED due to the fast pixel response. less responsive screens will blur this over, which also isn't great because either way your temporal resolution and image stability goes to the shitter.
KMxVh7tl.jpg




-modern AntiAliasing and Reconstitution methods benefit hugely by higher framerates, meaning a higher framerate game will have a cleaner looking image.
modern AA like TAA requires previous frame data and motion data to work, this means a lower framerate will give the Antialiasing less information to work with, leading to further blur and artifacts during camera movement and fast object movement.
the same is true for image reconstruction like FSR2.0 or Epic's TSR, there's a reason the Matrix demo has so many really ugly artifacts, the demo generally runs too slowly for the amount of clean-up the reconstruction method needs to do, so we actually see macro-blocking like artifacts around the player character every time you move the camera. (not that it would look clean at a higher Framerate, the amount of temporal clean-up and reconstruction that demo tries to pull off is just too much in general and doesn't work well)



-many people want their 30fps games to utilize camera motion blur to make the game look smooth.
so basically, even if we ignore all the issues that make 30fps games already look bad in motion, now users actively often want to make games look messy in motion because they find a raw 30fps to look too stuttery...
leading to shit like this:
kkjIz5h.png


and if you want a game to run at 30fps for higher fidelity, what you actually want is a game running at 30fps because you want to stand perfectly still and look at non-moving images instead of having snappier feeling and cleaner looking interactive media in motion.
because camera based motion blur, which is a standard addition in 30fps locked titles, means A LOWER fidelity as soon as anything on screen moves too fast.



-why stop at 30fps? isn't that weirdly arbitrary? why not go down to 20fps!?
can you imagine the amount of pixels and effects a game could push if we further reduce the frames the system needs to render by 33%???
33% more pixels, or 33% more detail...
and you wouldn't dare saying that 20fps is unplayable right? because that would be hyperbolic again wouldn't it?
Ocarina of Time and Majora's Mask, 2 absolute classic and often talked about titles when it comes to the best games ever made... they run at 20fps, hell in Europe they ran at 18fps!
so why not go all the way? isn't that a bit hypocritical to draw an artificial line at 30fps by saying 30fps is perfectly playable and so it's fine to target 30fps? so surely you have to be ok with 20fps as well given that Ocarina of Time is perfectly playable at 20fps.
 
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22:22:22

NO PAIN TRANCE CONTINUE
Don't know about yourself but I tend to look around in games. Scanning the environment etc @30fps is terror for my eyes. Rather have some lowered "fidelity" than straining my eyes to the point of getting a headache. Nevermind the gameplay implications.

One of my primary reasons to eventually get a PS5 is the ability to play my backlog at a higher FPS.

Edit

01011001 01011001 Being able to play Halo CE at 60fps compared to PAL 30fps is quite something
 
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rofif

Can’t Git Gud
Not only did i see framedrops ive never seen so much pop-in. Since like a nintendo switch game.

Also did I see pop-out? like Aloy gets closers to some folliage and the texture just dissappears.
Wtf you are a fun guy.
It’s a February build. It looks better now.
But I can believe how whiny Sony of you warriors are. Just play the fucking thing
 
What the 30fps evangelists refuse to see is that 30fps is ALWAYS a comprise, and not an artistic choice to retain a "cinematic feel". Take the best looking 30fps game you can imagine. Now imagine some tech deity magically granted the Devs the ability to run that same game at 60fps at the same settings on their target platform. What percentage of Devs would say "no, I prefer the game to run at 30fps, thats the vision I had for the game"?

Answer is a big old goose egg.
 

rofif

Can’t Git Gud
you mean like you're hyperbolic right there saying that everyone is doing that?



objective reasons why 30fps sucks or why we should target 60fps instead:

-higher input latency, sometimes drastically higher (see God of War).
many modern engines already have latency issues due to hyper complex rendering pipelines. running at 30fps further worsens that problem.



-TVs run at 60hz or 120hz, this means frames need to be either doubled or quadrupled.
doing that leads to a double image effect (or quad image effect I guess at 120hz)
the double image effect leads to contours and detail being on screen overlapping with the last frame, this effect gets more obvious the more responsive your screen is, meaning it's worse on OLED due to the fast pixel response. less responsive screens will blur this over, which also isn't great because either way your temporal resolution and image stability goes to the shitter.
KMxVh7tl.jpg




-modern AntiAliasing and Reconstitution methods benefit hugely by higher framerates, meaning a higher framerate game will have a cleaner looking image.
modern AA like TAA requires previous frame data and motion data to work, this means a lower framerate will give the Antialiasing less information to work with, leading to further blur and artifacts during camera movement and fast object movement.
the same is true for image reconstruction like FSR2.0 or Epic's TSR, there's a reason the Matrix demo has so many really ugly artifacts, the demo generally runs too slowly for the amount of clean-up the reconstruction method needs to do, so we actually see macro-blocking like artifacts around the player character every time you move the camera. (not that it would look clean at a higher Framerate, the amount of temporal clean-up and reconstruction that demo tries to pull off is just too much in general and doesn't work well)



-many people want their 30fps games to utilize camera motion blur to make the game look smooth.
so basically, even if we ignore all the issues that make 30fps games already look bad in motion, now users actively often want to make games look messy in motion because they find a raw 30fps to look too stuttery...
leading to shit like this:
kkjIz5h.png


and if you want a game to run at 30fps for higher fidelity, what you actually want is a game running at 30fps because you want to stand perfectly still and look at non-moving images instead of having snappier feeling and cleaner looking interactive media in motion.
because camera based motion blur, which is a standard addition in 30fps locked titles, means A LOWER fidelity as soon as anything on screen moves too fast.



-why stop at 30fps? isn't that weirdly arbitrary? why not go down to 20fps!?
can you imagine the amount of pixels and effects a game could push if we further reduce the frames the system needs to render by 33%???
33% more pixels, or 33% more detail...
and you wouldn't dare saying that 20fps is unplayable right? because that would be hyperbolic again wouldn't it?
Ocarina of Time and Majora's Mask, 2 absolute classic and often talked about titles when it comes to the best games ever made... they run at 20fps, hell in Europe they ran at 18fps!
so why not go all the way? isn't that a bit hypocritical to draw an artificial line at 30fps by saying 30fps is perfectly playable and so it's fine to target 30fps? so surely you have to be ok with 20fps as well given that Ocarina of Time is perfectly playable at 20fps.

You make stupid arguments only to push your crap. No. Nobody is talking about 20 fps. No. 30 fps is neither blurry or stop motion. No. Motion blur is not a bad effect but the opposite. It enhances motion even at hfr.

People who think that screen should alway remain picture sharp even in fast motion, when driving a car and when turning around don’t get it.

Interact with real world. Buy a camera. Learn a thing or two about a shutter speed.
This is why you don’t record waterfall with high shutter speed. You need low shutter speed to make the footage look more closer to life. Fast motion is not sharp. Sharp motion does not mean better graphics. This is stupid 90s pc thinking.

Again


30 and 60 fps is not enough information. For brain to construct real life motion. Only to construct motion… one that will look stutter because your eyes are constantly. Not only every once 16ms.
That’s why you need either motion blur or 240+ fps in my experience.

Believe me or test it yourself.
Doom 2016 looks identical at 240hz without motion blur compared to 60hz with motion blur. We are able to cheat visual motion.
So talking how it looks bad at low fps is bs. As long as motion blur is good, it should look perfect.

30 and 60hz is not made to display static picture stills to create motion.
At 30fps you should be capturing the whole motion that happened in last 33ms. At 60fps you should be capturing motion of last 16ms in every frame. Only this way you can cheat and convey to your brain a whole range of motion.

Displaying 1 still frame frozen in time every 16ms is crap. Stuttered crap. Motion blur is genious.
Motion blur is there because we all don’t play at 240fps hz


Now whether 30 or 60 fps feels better is another conversation l. We know which feels better. But that said 30fps should be only 8ms slower input lag than 60. Not 75ms slower like in demons souls. Blue point fucked it up
 
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I've got a 77" OLED. I go Fidelity the vast majority of the time as well. 1440p is too soft for my tastes.

The trend of more and more 40fps games emerging has been amazing as well. Really makes Fidelity and easy choice for me when 40fps is an option.
 

cireza

Member
Displaying 1 still frame frozen in time every 16ms is crap. Stuttered crap. Motion blur is genious.
Displaying 60 still frames in a second on a CRT TV does not lead to any blur nor does it lead to any stutter. It leads to a perfectly clean picture and movement, where you can see every detail in the scenery that is actually moving in the background. Something that does not exist anymore with current displays. This is why every video used to demonstrate modern TVs has super slow movement, same with demos of games, that often move the camera super slowly to compensate.

Motion blur is not genius. Motion blur has no other choice but to exist on modern displays.
 
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01011001

Banned
You make stupid arguments only to push your crap. No. Nobody is talking about 20 fps. No. 30 fps is neither blurry or stop motion. No. Motion blur is not a bad effect but the opposite. It enhances motion even at hfr.

People who think that screen should alway remain picture sharp even in fast motion, when driving a car and when turning around don’t get it.

"you just don't get it", great argument

Interact with real world.

looking at a screen is interacting with the real world. your eyes focus things on the screen and typical limitation of human vision still largely apply on a screen.
adding effects on top of that in order to make things feel smoother automatically make it look less natural and worse in motion.

Buy a camera. Learn a thing or two about a shutter speed.
This is why you don’t record waterfall with high shutter speed. You need low shutter speed to make the footage look more closer to life. Fast motion is not sharp. Sharp motion does not mean better graphics. This is stupid 90s pc thinking.

video games aren't filmed on cameras, your eyes also aren't cameras, bringing real life cameras into this conversation is pure nonsense, and fast motion to a human eye is sharp because YOU FOLLOW THE MOTION EINSTEIN which means to your eyes that object is stationary in the center of your vision.

lower framerates completely fuck with that ability and blur what you see on screen.

go to the UFO screen test site and try following the UFO with your eyes, the higher the framerate and pixel response time of your screen is the sharper it looks IN FAST MOTION, because your eyes focus on that object on the screen making it STATIONARY for your vision.
it gets even worse once you try following the UFO at half refresh, which the site also allows you to do

having stationary objects be blurred out is not what the real world works like you know? and if you follow and object with your eyes, to you in that moment, it is indeed stationary


30 and 60 fps is not enough information. For brain to construct real life motion. Only to construct motion… one that will look stutter because your eyes are constantly. Not only every once 16ms.
That’s why you need either motion blur or 240+ fps in my experience.

60fps is not perfect, but it's achievable at a decent fidelity on modern hardware, and 60hz is the minimal refresh rate of every console which means you need 60fps at a minimum to get around the double image effect a half refresh framerate has.
that's why 60fps should be the minimum target not because it's life-like but because our technology is at this stopgap


Believe me or test it yourself.
Doom 2016 looks identical at 240hz without motion blur compared to 60hz with motion blur. We are able to cheat visual motion.
So talking how it looks bad at low fps is bs. As long as motion blur is good, it should look perfect.

no it doesn't. again, in motion YOUR EYES FOLLOW THE OBJECT ON SCREEN. if you have motion blur that object will be blurred out, without motion blur and at a high refresh it will look sharp, the higher the framerate and the faster the pixel response (which usually go hand in hand by necessity) the cleaner an object moving on your screen will look and the better it is for gameplay as well

add motion blur and you will see a blurry mess moving across the screen.

30 and 60hz is not made to display static picture stills to create motion.
At 30fps you should be capturing the whole motion that happened in last 33ms. At 60fps you should be capturing motion of last 16ms in every frame. Only this way you can cheat and convey to your brain a whole range of motion.

Displaying 1 still frame every 16ms is crap. Stuttered crap. Motion blur is genious.

again, motion blur is shit if you want a clean image. and once you introduce it your temporal fidelity goes down the drain



Now whether 30 or 60 fps feels better is another conversation l. We know which feels better. But that said 30fps should be only 8ms slower input lag than 60. Not 75ms slower like in demons souls. Blue point fucked it up

in practice games at 30fps usually have 30% more latency compared to the same game running at 60fps. sometimes a bit more, sometimes a bit less.
why? vsync... that's why.
if we had all games run without any vsync you'd be right but that's not what's happening usually.
 

rofif

Can’t Git Gud
Displaying 60 still frames in a second on a CRT TV does not lead to any blur nor does it lead to any stutter. It leads to a perfectly clean picture and movement, where you can see every detail in the scenery that is actually moving in the background. Something that does not exist anymore with current displays. This is why every video used to demonstrate modern TVs has super slow movement, same with demos of games, that often move the camera super slowly to compensate.

Motion blur is not genius. Motion blur has no other choice but to exist on modern displays.
You didn't understand any of what I said it seems.
60 and 30 frames are not enough. Even on crt. display persistence got little to do with it. It's all about motion captured in the image.
You might think 60hz without motion blur is smooth looking but you are wrong. You've not seen 240hz without motion blur. Now that is smooth.
30 and 60hz are both NOT enough. One is more not enough than the other but this is why we have motion blur with shutter speed adjusted for 30 and 60fps.
Ideally, motion blur only captures 8ms of motion (a streak of motion that would occur in 8ms between frames)
 

rodrigolfp

Haptic Gamepads 4 Life
People who think that screen should alway remain picture sharp even in fast motion, when driving a car and when turning around don’t get it.

Interact with real world
It's you that don't get that fake camera/per object blur introduced by devs in games =/= natural "blur" from fast movement.
 
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cireza

Member
You've not seen 240hz without motion blur. Now that is smooth.
No shit ? I have actually seen it... but not on CRT. And it was Doom 2016. It was smooth alright, but at a much higher cost than displaying 60fps on a CRT. It kind of started to feel a bit the same, but still not as clear sadly... And blur was still there, not that you can remove it from LCD based displays.

The discussion is about 60fps though. Not 240.
 
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rofif

Can’t Git Gud
no it doesn't. again, in motion YOUR EYES FOLLOW THE OBJECT ON SCREEN
And that is the compromise we have to deal with. Tobii eye tracking is not installed on every tv, so this cannot be done any other way.
Just like Depth of field.
You are looking at a screen that is flat and smaller than the world around you.
The game/developer PRESUMES that you are looking at the car and road ahead of you. And in that situation, in reality, the road on your sides would look blurred with an edge of your eye.
I understand that you aer saying but this cant be solved outside of vr for now.
Sit on your chair and spin around fast BUT KEEP YOUR EYES STRAIGHT (like video game) and surrounding will be blurred.
Only the part you are following with your eyes will be sharp... let's say you turn around and look at your wife sitting in the corner, crying.... because you spend 8 hours a day antagonizing 30fps gamners.

The rest of your post is bad and you are wasting your time. You will not convince me. 1 perfect still frame every 8 or 16ms is bad and not enough. That is all there is to it. It's not complicated. Of course 60fps is almost good but still must have motion blur.
You didn't counter any of my arguments. You don't understand it

it you that don't get that fake camera/per object blur introduced by devs in games =/= natural "blur" from fast movement.
It's not. But it's the best we've got.
To make real motion blur, you can do it in quake by running it at 500fps and then rendering down with special software to 30 or 60fps.
kiiinda like that. This give me a good feeling how my 240hz monitor looked
 

cireza

Member
I fought through Sekiro @ 30fps on my oneX, but I murdered it on my seriesX. Frame rate is vital to gameplay, and I enjoy playing my games.
This. Game went from difficult to relatively easy, as far as I am concerned. It was much more enjoyable, and less eye-straining as well.
 
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01011001

Banned
Sit on your chair and spin around fast BUT KEEP YOUR EYES STRAIGHT (like video game) and surrounding will be blurred.

you don't keep your eyes straight in a video game.

you are constantly scanning the screen for objects, possible paths to take and for enemies.

if you see an enemy your eyes focus on a moving enemy on screen, same with items, pathways etc.


in what world do you play a shooter for example and are simply 100% focused on the cross hairs? that doesn't happen, it's pure nonsense to think that way.


Only the part you are following with your eyes will be sharp...

which is also true in games without motion blur, since your eyes don't suddenly work differently just because you look at a screen.

if you follow an enemy on screen or a fast moving object, the other stuff around that object you're following with your eyes will get blurred somewhat.



The rest of your post is bad and you are wasting your time. You will not convince me. 1 perfect still frame every 8 or 16ms is bad and not enough. That is all there is to it. It's not complicated. Of course 60fps is almost good but still must have motion blur.
You didn't counter any of my arguments. You don't understand it

no I understand, you don't want good playability, you prefer visuals and shitty cinematic/movie like tricks over gameplay and you think doing shitty movie tricks enhances games even tho it makes them look less natural and actively degrade motion clarity.

camera motion blur in a game is disgusting, it destroys visual clarity and hampers playability of fast games.
low framerates on top of that make this even worse.

I take 30fps without notion blur over 60fps with camera motion blur any day, at least then I can turn my camera without the screen turning into soup... of course that's only visually speaking, input lag is ultimately the bigger issue, which would make me chose 60fps in the end.
but visually speaking raw 30fps > motion blur 60fps

your eyes adjust to low framerates and you will after a while ignore the missing steps between motions, 30fps without motion blur will at some point start to look smooth to you if exposed for long enough.
the same is true for 60fps, which looks stuttery if you just played 120fps for an extended period of time.
but motion blur will never look sharp doesn't matter how long you stare at it ;)

of course 30fps will be blurry by default to some degree due to the aforementioned double image effect on high quality screens, and due to the pixel response of lower quality screens blurring the double image effect into a sort of unwanted motion blur.
 

Cyberpunkd

Member
I'm exasperated with this '60fps or nothing' attitude that has infected gaming recently. Sure it's nice if a game runs at a steady 60hz but I'd far far rather the developers get their game looking as nice as possible at a steady 30fps than sacrifice fidelity. I didn't pay all that money for a PS5 just to play smoother running PS4 games.

Who's with me? You can't all be framerate fanatics surely?
Graphical improvement from 1080p to 4K is nowhere as noticeable as switch from 30FPS to 60FPS.
 
It really depends on the game/genre for me.

Fighting games, shooters, racers, action, are all genres that I will always prefer 60fps with. Slower paced games that don't require as much twitch reaction to play are fine at 30 fps.
 
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SmokedMeat

Gamer™
The objective fact is that everything feels better with a faster response time/higher refresh rate.

I upgraded to a 165hz monitor, and just moving the cursor felt better. That level of fluidity and response is worth more then all the extra shiny nothings you might lose by playing at a slow as fuck frame rate.

People buy expensive hardware, fancy TVs, audiophile sound, and then play at 30fps lmfao.
 

rofif

Can’t Git Gud
rofif rofif unbelievable you're still fighting a fight you lost a long time ago :messenger_tears_of_joy:
I never lost. My arguments are facts.

The best we get is NOT getting fake artificial blur on top of screen blur + natural movement blur.
The fake artificial blur is almost as good as "natural movement blur". Better than no blur at all.
And you will not get natural motion blur at 60hz. Only starting at 240hz
 

ryan90k

Neo Member
I honestly thought I was only happy with 60fps but after playing Spiderman Miles Morales on PS5 in 40fps mode I've realised that it can be a very smooth and responsive experience even without VRR turned on.

The important part for me is input lag as playing games like control on ps5 at 30 vs 60 is not so much about the visual judder of 30fps its the slow heavy unresponsive gameplay. The same is true for god of war, cyberpunk, deathloop, daemon souls and even uncharted 4.

Uncharted 4 on ps5 also has a 40fps mode and comparing this to the 40fps mode in spiderman is a noticeable difference as uncharted 4 doesn't feel as responsive, This comes down to input lag in the engine being higher at the same framerate. The difference in going from 30 to 40fps feels bigger than the difference between 40 to 60fps for me. The frustrating judder and low framerate slideshow of 30fps looks so much smoother at 40fps and the responsiveness is significantly better. We had 30 fps for such a long time that it's worth acknowledging there are many tricks that can improve the experience including per object motion blur and well tuned camera shutter speed to give balance between smooth motion and sharpness during camera movement. Digital foundry did a great video talking about final fantasy 7 remake's clever tuning on ps4/pro.

There is also the point that 40fps frees up a lot of performance vs 60fps allowing for visual upgrades in other areas as spiderman, ratchet and clank and uncharted have all been able to utilise it with nearly the same graphics settings as the 30fps modes with very high resolutions. I think as this generation progresses and visual techniques are pushed we might see 60fps targeting lower resolutions and I'd much rather 1440p at 40 than 1080p at 60. It's also worth mentioning that unlocking the framerate at 40fps modes can see the framerate climb to 50 and 60fps at times and again improves the responsiveness and smoothness even further making it a truly great experience.
 

rofif

Can’t Git Gud
q48QnBW.jpg

Wow! Good! I can see everything properly! /s
Wow bravo! You've managed to look even more petty and clueless.
This is not supposed to be viewed paused and this is the most overdone bad exaple. I've finished the game 5 times and 've never noticed camera blur to be this bad. If This is what you focus on and what you take from the game, you should quit gaming.

I have over 200 shots from uc4 and guess what... None of them have motion blur! It's so nicely integrated that almost none of my screenshots show it.
Granted, You don't usually take screenshots when rotating like a maniac or during action. But when You do, the results are excellent. You can see the motion. Movement on wheels or objects.

LN1cjpf.jpg

qbut1GQ.png


Or look at these other games.
Motion blur relly helps to sell the motion and in gameplay fills the missing frames.
You will weasel your way out of facts and logic. I gave you many examples and videos explaining it and you still just only troll and post the most unhinged cringe example that is of no significance in real scenario.

yq1WZ81.jpg

2S5IyQb.jpg

lftPV2R.jpg
 

8BiTw0LF

Banned
I never lost. My arguments are facts.
No they're not and you keep posting "240hz" videos in 60fps, lol. Stop comparing camera shutter speed to games, it's so stupid beyond comprehension.

Also, if you spin on a chair your eyes will try to focus on things in the room and you can't spin fast enough to not be able to focus on things - now try doing the same in 30fps games lol.
 

rodrigolfp

Haptic Gamepads 4 Life
Wow bravo! You've managed to look even more petty and clueless.
This is not supposed to be viewed paused and this is the most overdone bad exaple. I've finished the game 5 times and 've never noticed camera blur to be this bad. If This is what you focus on and what you take from the game, you should quit gaming.

I have over 200 shots from uc4 and guess what... None of them have motion blur! It's so nicely integrated that almost none of my screenshots show it.
Granted, You don't usually take screenshots when rotating like a maniac or during action. But when You do, the results are excellent. You can see the motion. Movement on wheels or objects.

LN1cjpf.jpg

qbut1GQ.png


Or look at these other games.
Motion blur relly helps to sell the motion and in gameplay fills the missing frames.
You will weasel your way out of facts and logic. I gave you many examples and videos explaining it and you still just only troll and post the most unhinged cringe example that is of no significance in real scenario.

yq1WZ81.jpg

2S5IyQb.jpg

lftPV2R.jpg
If you can't see the shitty fake blurriness on things like Nathan model in the first shoot or Sam model on bike in the second, you have vision problem(s).
 

rofif

Can’t Git Gud
No they're not and you keep posting "240hz" videos in 60fps, lol. Stop comparing camera shutter speed to games, it's so stupid beyond comprehension.

Also, if you spin on a chair your eyes will try to focus on things in the room and you can't spin fast enough to not be able to focus on things - now try doing the same in 30fps games lol.
If you can't see the shitty fake blurriness on things like Nathan model in the first shoot or Sam model on bike in the second, you have vision problem(s).

It's not stupid. It's perfectly logical.
I compared 240hz in person. I am telling you it looks very close to 60hz + motion blur in doom. This is the reality. This is facts. This is what motion blur is for.
240hz can start to do natural motion. 60hz cannot.
The video I posted represents what natural motion blur would look like on a 60fps video.
Only because you don't understand it. doesn't mean I am not right.

The "shitty" bluriness is why I posted these screenshots. I have 196 other screenshots that don't have a single blurred element in them but I've posted these containing some action TO FUCKING SHOW YOU how good motion blur can look and what purpose can it serve.
If there was no motion blur, these shots and characters would be frozen in the air. Just like waterfall recorded at high shutter speed looks like disjointed droplets but in reality does not
 

rofif

Can’t Git Gud
Then you have vision problems too.
Vision problems is a poor excuse and none of vision problems would matter even if we had any.... because we are looking at a flat screen in a fixed distance.
The only problems here are with your brain.
Our vision is not magically worse in the way that we can't see motion blur. What illness would that even be. You fucking dumbass
 
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8BiTw0LF

Banned
The video I posted represents what natural motion blur would look like on a 60fps video.
Only because you don't understand it. doesn't mean I am not right.
You can't recreate 240hz "natural motion blur" in a 60hz video!

You're not right and stop acting like it :messenger_tears_of_joy:
 
In the end there's no real argument to be had because people's eyes are different. Some are more sensitive to it, others are not. Some can't physically tell to much difference, others can. Some can tell, but don't care. And you can't really convince someone who feels 30fps is "perfectly fine" or someone who's convinced anything lower than 60fps is "unplayable" otherwise.

You all need to fucking recognize the human experience is not absolute and there is variance enough someone might not see the world with literally the exact same set of eyes as you.
 
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rofif

Can’t Git Gud
You can't recreate 240hz "natural motion blur" in a 60hz video!

You're not right and stop acting like it :messenger_tears_of_joy:
you can more/less represent it. I never said you can recreate it... But how would you know.
How can you recreate a fast car chase in a game or a movie that is not 240hz!!! oh wait.... you can do that on 60hz screens.... with motion blur.
So fuck off with your trolling. You are not funny.
Just annoying and stupid
 

8BiTw0LF

Banned
you can more/less represent it. I never said you can recreate it... But how would you know.
How can you recreate a fast car chase in a game or a movie that is not 240hz!!! oh wait.... you can do that on 60hz screens.... with motion blur.
So you admit the 240hz are manipulated through 60hz videos to create blur? Nice. We're going some places now.
 
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