A lot of you are getting caught up on resolution versus framerate. In OP's post, they specifically don't state anything about resolution. Fidelity is our key word, and there's a huge amount that goes into graphical fidelity beyond resolution. Texture quality, lighting and shadow technologies, geometry complexity, etc. OP is saying they'd rather push all of that to the limit rather than sacrifice whatever necessary to achieve 60 FPS for the sake of it. I never thought I'd be one to use Cyberpunk as an example, but even with an extremely powerful card, the game runs like butt on ultra maximum; you will not achieve a smooth 60 unless you have an extremely powerful rig with a 3090 or better, and even then, it's only going to be achievable with some level of DLSS.
I guess it begs the question, why give us incredible graphical fidelity if it can't be achieved? If so many people say they won't accept anything less than 60, why do we pursue the technology?
Whenever Sony first party games come out and they push the envelope of graphics presentation, it's all oooh ahhh, no one ever says "You know what, I wish they used half poly models so we could get higher framerates. Ray traced global illumination is nice but I think if they used baked lightmaps that would be fine."
I want developers to push the boundaries of the technology and what's possible on this given power envelope. If they can ratchet up the framerate with whatever juice is left, great. You can always turn your settings DOWN to achieve higher framerates, but for the people that want higher fidelity, they can never turn fidelity UP past whatever the developers have implemented. For now. I'm looking at you RTX Remix.
Every single person here is guilty of choosing graphics over framerate, and the evidence is in your very profile. Look at your avatars. Each one of them was chosen because you liked the art, or the screenshot, or how it was presented. Not one fucking one shows how fast they are being rendered. Even if you have a screen cap of something at 120FPS, guess what, it ain't now. You CAN'T sell FPS in a screenshot, but you can fidelity. Higher fidelity is ALWAYS better.
I definitely have some odd criteria when considering a purchase. How long is this game? Is it multiplayer? Local? Does it have a new game plus? Controller support? Know what I've NEVER considered? Is it 60FPS or higher. As I've stated in the past, a good implementation of motion blur and other factors, 30FPS is perfectly fine. Games tailored to 30 CAN look really good. Your eyes will adjust. You'll be okay.
Edit: I'd like to amend that some games should be designed for high FPS. Online shooters and the like should spec for high framerates. That's a given. My case is specifically for single player experiences.