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Resident Evil Village framerate/resolution info for various platforms

betrayal

Banned
JvOUCKl.gif
 

DForce

NaughtyDog Defense Force
Most likely for VRR displays

Otherwise, 1080 or 1440 options would be better for Raytracing
It won't work as if its 60fps.

And it wouldn't be a good idea since most people don't own a VRR display. They're better off aiming for a lower resolution to hit 60fps.
 
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No is not. Vrr helps with drops. Doesnt magically turn 45fps to 60fps

From my own experience, It change everything for such case. If you have a 45 fps constant framerate, how do you think you TV will fit their 60/120fps "refresh" rate ? It will duplicate 33% of your frames to fit it, so you will suffer from stutter. With VRR, your TV will simply align, that's clearly less visible. And that's at such framerate where VRR is the most usefull (constant or drops).
 
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DaGwaphics

Member
From my own experience, It change everything for such case. If you have a 45 fps min framerate, how do you think you TV will fit their 60/120fps "refresh" rate ? It will duplicate frames to fit it, so you will suffer from stutter. With VRR, your TV will simply align, that's clearly less visible. And that's at such framerate where VRR is the most usefull.

On most VRR monitors you still get the duplicate frames under 48fps assuming LFC is available. But if this is like an "unlocked" 45 maybe instances where you'd get the duplication would be limited. 🤷‍♂️
 

K.N.W.

Member
I hope they put an optional 30 cap on those 45FPS :)
And I think the way they are introducing those modes is incorrect: They would much rather call it 30 unlocked, since there is no way the game is going to spend all time fixed at 45 frames.
 
Really? I've never played a game at constant 45fps. My TV doesn't have VRR.
You don’t need vrr. And all these clowns talking about vrr on constantly are clueless too. A console game running at a stable 30, 60 etc doesn’t need vrr since the frame rate is stable. If your frame rate is all over the place then yeah it helps.
 
Really? I've never played a game at constant 45fps. My TV doesn't have VRR.

No, that will never be better than 30fps, because a TV without VRR will simply double (or x4 if 120 fps TV) each frame to align with refresh rate. With constant 45 fps, only 33% will be doubled, so it generates stutters ==> clearly worst situation.
 
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ShocWave

Neo Member
I see a lot of people sigh of relief because they have VRR, but as our official expert Riky Riky says its too low fps for many implementations of VRR to kick in. Really strange choice by devs.

One also has to take into consideration that most people still dont have a VRR capable TV, even if it would work it would still be quite an issue for a very large majority of people

Anything under 60fps is automatically doubled on Xbox automatically.
45fps = 90hz. No issues here for a 120hz TV.

Only problem is some 60hz TV's. 120hz users have nothing to worry about.
 

01011001

Banned
I see a lot of people sigh of relief because they have VRR, but as our official expert Riky Riky says its too low fps for many implementations of VRR to kick in. Really strange choice by devs.

One also has to take into consideration that most people still dont have a VRR capable TV, even if it would work it would still be quite an issue for a very large majority of people

my TV can go down to 48hz in 4K and down to 20hz on 1440p.

48hz should be just about where the game normally runs on SX, the 45fps is just what you should expect as the minimum is my guess. if it actually goes below 48fps too much I can always switch to 1440p output and have my range go down to 20hz.
 

01011001

Banned
No, that will never be better than 30fps, because a TV without VRR will simply double (or x4 if 120 fps TV) each frame to align with refresh rate. With constant 45 fps, only 33% will be doubled, so it generates stutters ==> clearly worst situation.

it's better for playability but worse for visual stability.

input latency is reduced and a higher framerate helps with clarity during movement. judder is of course not optimal, but honestly I would even take 45fps on a non VRR screen over a locked 30fps, which is why I always want to see an option to disable the 30fps lock in every game. and now with VRR screens in circulation this has become even more important!

I played God of War 4 in performance mode for example. it simply played way better even tho it was super usntable and ranged from 30fps to 60fps and usually hung around 45fps. so even without VRR give me unlocked any day of the week!

I am still pissed that the RT mode of Control on Series X is locked to 30fps... I tried opening the photo mode (the framerate is unlocked in photo mode for some fucking reason, most likely just to tease me!) in a super high particle effects and AI loaded scene and it still ran WAY above 30fps and looked smooth on my TV for 90% of the scenes I tested.
I was in a hallway with lots of reflections and like 6 AI shooting shit and debris everywhere... still hung above 45fps easily and looked super smooth on my TV.
meanwhile actually playing the 30fps locked RT mode is a fucking nightmare. the input latency is of the charts, the blurring from the TAA is headache inducing and the framerate is just not tolerable anymore after getting used to 60fps for the last few months.
 
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Zeroing

Banned
Oh, so, what happened to the “most powerful console on the world”?
joking!

it is interesting the 45 FPS push but on the long run we will see games with raytracing hitting 30FPS unless devs can push the hardware... I have no idea if that will happen.
 

01011001

Banned
I am not so familiar how your eyes are reacting to 45fps. What is the reason why there are normallly 30 or 60 FPS and nothing between those?

because a non-VRR screen will always output 60 frames per second (60hz). this means if it is anywhere between 30 and 60 fps the amount of time each frame is displayed before it gets replaced by a new frame varies between frames.

at 60fps a new image will be displayed each time the TV refreshes.
at 30fps a new image will be displayed each other time the TV refreshes. and in-between there will be a duplicate frame.
at 45fps some frames will be there for 16ms, some for 33ms and so on. so you will get duplicate frames, followed by multiple individual frames and followed by duplicates again. so it will not look smooth and consistent.

on a screen with VRR support (HDMI2.1 VRR, Freesync or G-Sync) can dynamically change its refresh rate to match the frames a compatible system renders and sends out. meaning a stable 45fps on a screen that can dynamically refresh at 45hz will look 100% even and smooth.

TVs did not have this functionality before like 2 years ago when Samsung and a few others started implementing Freesync and Gsync support on their TVs, and now with HDMI2.1 there is an actual HDMI standard for it as well.
and that's why developers have always tried to target either 30fps or 60 fps. on N64 some games targeted 20fps, which also divides evenly into 60hz so it will also look consistent (Ocarina of Time for example was such a game)
 
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Armorian

Banned
A stable 45 is way better than 30.

You don’t need vrr. And all these clowns talking about vrr on constantly are clueless too. A console game running at a stable 30, 60 etc doesn’t need vrr since the frame rate is stable. If your frame rate is all over the place then yeah it helps.

Only stable framerate of 30 or 60 looks "ok" on 60Hz screens (120hz adds more "stable" windows in theory)



Everyone in this thread should watch this ^
 

regawdless

Banned
45fps is a weird choice for the RT mode. I'll be playing on PC, so curious about the Nvidia performance since it's an AMD sponsored game I think.
 

SkylineRKR

Member
Yeah 45 is in no way capped.

Worst case scenario is that it fluctuates between 30-60 all the way. Like Dark Souls 3 on PS4 Pro did, that game hit 60 during certain spots but a lot of the time dropped to below 50 and could be considered a 45fps game. Felt really uneven but to me still better than the original PS4 30fps version which felt less responsive in general. However, the tradeoff with non-RT mode should be pretty huge for RE. In my opinion you shouldn't gimp gameplay for a few nice lighting effects. Its just too bad there isn't a 1440p/60/RT mode. But could be that the game's resolution is not even native 4k on these systems to begin with.
 
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TonyK

Member
I didn't wanted to read anything about REVIII because I have it pre purchased yet, but I entered here and I read that 45fps thing. What? Fluctuating framerate in a 60hz screen is horrible. I prefer locked 30fps than 45. I hope there will be an option to cap the framerate for raytracing.
 

Melubas

Member
I've played many games in 45 fps over the years, on my TV without g-sync or freesync. If it is stable and tearing-free it's way better than 30 fps. Considering I couldn't even play Miles Morales and Demon's Souls in quality mode due to just how bad the 30 fps was there, I vastly prefer this. I'll probably try it out and if it isn't ok I'll go with 4k 60 instead. If it's jumping between 45 and 60 however it will be bad. Resident Evil really feels like it can benefit from raytracing however.
 

Kuranghi

Member
Lol at people thinking 45fps means it's capped 45fps. It's not. It basically means uncapped, wavering from 45-60fps.

Yeah, if its capped at 45 that would be bizarre, probably means it goes down to 45 during cutscenes and heavy combat scenes, or when you look out over the rest of a large playable area from the edge.

I hope the raytracing is worth it for those drops, to be honest though anything that replaces the awfully broken screen-space reflections (In R2R and R3R remake anyway) would be very welcome since you can't turn them off on console. I get the feeling the non-RT mode will also have drops based on prior experience with RE Engine games, like during heavy cutscenes or close ups with depth of field + lots of alpha (Damn you Carlos-hair!).

Demo update - so it literally went down to ~48 when you burst a flour bag in the fields with a floppy-haired enemy nearby so 45 is probably too high evenm I'm guessing we'll hit ~40 when there are tons of enemies + alpha + reflections. I think possibly even the "locked 60" mode will drop in certain scenarios, if thats the case I will play on PC. Its only £35 on cdkeys as well!
 
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skneogaf

Member
I think digital foundry will have some good content on this game and it's choice of fps and resolution.

I think it will be fine on both ps5 and xbox series x as it won't be using vsync so it will stutter free.

When does the first demo come out for the ps5?
 

sunnysideup

Banned
I've played many games in 45 fps over the years, on my TV without g-sync or freesync. If it is stable and tearing-free it's way better than 30 fps. Considering I couldn't even play Miles Morales and Demon's Souls in quality mode due to just how bad the 30 fps was there, I vastly prefer this. I'll probably try it out and if it isn't ok I'll go with 4k 60 instead. If it's jumping between 45 and 60 however it will be bad. Resident Evil really feels like it can benefit from raytracing however.
You are full of shit.

Or blind. Or both.

45fps on a standard display is choppy as fuck.
 

assurdum

Banned
I always had the feeling this game would been a mess in terms of performance. Such fps setup intensifies my pessimism.
 

DaGwaphics

Member


Yikes. That's why I almost prefer tearing over vsync in scenarios like that, although that would be atrocious with that steady camera pan also. But, in a game where maybe you aren't panning the camera that much and are primarily moving forward, the tearing might not be so bad. I'd choose 30 or a lower-res 60 any day of the week over 45 in any form, I guess I'm old school. Maybe at the end of the gen when most people are using VRR this might work, as it is now, this will probably be something that Capcom revisits post release.
 

rodrigolfp

Haptic Gamepads 4 Life
Basically.

Consoles have been PC's without any of the perks for a while now.
So we will have the option to play at any resolution we choose and at whatever frame rate we can get on consoles and this thread is useless???
 

sunnysideup

Banned
Yikes. That's why I almost prefer tearing over vsync in scenarios like that, although that would be atrocious with that steady camera pan also. But, in a game where maybe you aren't panning the camera that much and are primarily moving forward, the tearing might not be so bad. I'd choose 30 or a lower-res 60 any day of the week over 45 in any form, I guess I'm old school. Maybe at the end of the gen when most people are using VRR this might work, as it is now, this will probably be something that Capcom revisits post release.

There is nothing worse than an uneven framerate on an standard display.. locked 30fps is better than an average of 60fps.
 
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