45.. am I missing something.
the consoles are PCs without the modding ?!
Oh, you better wait until the VRR posts show up....Another...wait. They're the same.
RE never used DRR just CBRI wonder if it's native or DRR. Also would be interested in what kind of RT is in the game.
without VRR there will be judderVariable refresh rate seems to be needed for ray tracing on consoles then or is 45 fps okay if done with other techniques on consoles?
My point is what is the final backbuffer render to the screen. Either it's non-native or it's native. That completely determines the bandwidth limits. If it's true native 4k backbuffers then great. If not, ...RE never used DRR just CBR
Yea but not everyone has a VRR tv. Why not 4k 30 with extra guff added.60fps without raytracing, 45fps with raytracing.
Believe it or not, I'd take any frame above 30FPS. You will absolutely notice a difference with 15 extra frames/sec.Who the hell sets the frame rate at 45? Just cap it at 30.
Knowing capcom? Well maybe without raytracing is native 4k. But I doubt they will use any kind of DRR. They are not particularly skilled in tech like this, the 45 fps choice should tell enough.My point is what is the final backbuffer render to the screen. Either it's non-native or it's native. That completely determines the bandwidth limits. If it's true native 4k backbuffers then great. If not, ...
Guess what? Since the consoles have been x86 based since 2013 the lead platform is...a PC.Xbox One X is also the same 1080p/60fps as PS Pro, I guess the Xbox versions are just straight up ports of the PS versions, hence why Series X is listed as 45fps with RT on.
Guess what? Since the consoles have been x86 based since 2013 the lead platform is...a PC.
Not at all. Especially latelyIt's uncommon for the Xbox One X and PS4 Pro to share the same resolution/fps output though.
It's uncommon for the Xbox One X and PS4 Pro to share the same resolution/fps output though.
Believe it or not, I'd take any frame above 30FPS. You will absolutely notice a difference with 15 extra frames/sec.
For sure. But I'm saying if you give me a game that runs at constant 30FPS and one that runs at constant 45FPS, I would immediately tell the difference.You'll definitley notice it if it's all over the place
It's uncommon for the Xbox One X and PS4 Pro to share the same resolution/fps output though.
Capcom probably didn't want to spend time optimizing their next-gen Resident Evil game to the previous gen systems. They just made one profile for both and were done with it.
For sure. But I'm saying if you give me a game that runs at constant 30FPS and one that runs at constant 45FPS, I would immediately tell the difference.
Very cool for people with VRR displays as the VRR usually engages around ~45ish fps on TVs and Freesync monitors (gsync has a much larger range) Nice to see a developer finally allow the user to benefit from the extra headroom and properly take advantage of VRR.45.. am I missing something.
Very probably with reconstruction like previous RE.I wonder if it's native or DRR. Also would be interested in what kind of RT is in the game.
I agree only if it’s unlocked and 45fps+ is the average, at least for an FPS. John at DF is a weirdo for disagreeing with that most times. Dude probably thinks bayonetta 2 Wii U would be better with a cap lol.Believe it or not, I'd take any frame above 30FPS. You will absolutely notice a difference with 15 extra frames/sec.
Think they should of capped the RT mode at a consistent 30fps.
45fps ,may be higher, but its going to be judder city.
Ah yes, they forgot to mention which console plays Native 4k and which one doesn't, XSX is as fast as PS5? hmmmmm, Sony paid Capcom in full to keep that info hidden, i mean why did PS4/5 get the exclusive demos ??
Both will very likely use CBR like RE3 on Pro and XBX (same 1620p CBR, about same performance).Ah yes, they forgot to mention which console plays Native 4k and which one doesn't, XSX is as fast as PS5? hmmmmm, Sony paid Capcom in full to keep that info hidden, i mean why did PS4/5 get the exclusive demos ??