you say 30 fps on console no sale as if consoles arent the de facto place for shitty performance for the last 3 decades.
uhm... in the early 90s consoles performed way better than PCs... back then PCs couldn't even really do smooth scrolling in 2D games without loads of programming trickery. and in the 16bit era most games ran at 60fps.
Sure, back then they were dedicated gaming machines while pc's didnt even have dedicated graphics accelerators. That changed quickly though by mid 90's. But thats why i said shitty performance for the "past 3 decades".
Not really. Cross gen games are not pushing either if the hardware. Once developers learn the consoles more they will really start pushing things and then you'll see the difference.At least this hints that PS5/XBX are at least close in specs.
but even there... even the graphics cards that were promoted for Quake 2 for example ran the game at around 20-30fps
I still say no... back then PC games also ran like shit and often worse than on Console. the N64's GPU was way ahead of any PC at the time of launch.
it was during the jump to PS2/Xbox/GCN when the PC slowly overtook the consoles in terms of performance
No, they didnt ran quake so bad. You could run Quake 1 at 40 frames with a voodoo 2 and using sli was already modern levels of framerate. N64 ran goldeneye at a handfull of frames, turok 2 at like 10 frames and so on. And even if we discount 3d acceleration, PC's were outdoing consoles in memory and cpu even earlier. Thats why you could have complex simulation games on pc even in the late 80's.
It definitely didnt took until ps2 or xbox to overtake consoles. They were overtook in mid 90's with voodoos. PS2 was always weak, that never had an advantage over pc's. xbox was competitive for a few months, but quickly overtaken by the geforce 3 refresh in late 2001.
Don't know exactly but even ac black flag was 720p on xbox one, 900p without patch on ps4.For comparisons sake how many launch titles had resolution differences between the X1 and the PS4?
For comparisons sake how many launch titles had resolution differences between the X1 and the PS4?
It's cute that somebody actually asked about 120 fps in a Ubisoft game.
Precisely. I would vote for 1440p60fps than 4k30 fps. The difference in picture quality is small but the smoothness makes it worth it. No to 30 fps.Ray tracing is not worth 30fps. I would prefer a mode that has the same resolution and visuals as one X, but with double the frames. All the extra power should be able to handle that.
4k120fps? Haha yeah right, with graphics from 90s or only when you look at the ground
Checkerboard rendering. The game is 3072 x 1728cb 60fps on XOX so its not hard to believe that they're doubling the fps with a much better CPU next gen consoles have.4k120fps? Haha yeah right, with graphics from 90s or only when you look at the ground
Checkerboard rendering.
Or they are using some RDNA2 technique. An equivalent of DLSS. Some rumors confirmed it but still too good to be true.Checkerboard rendering. The game is 3072 x 1728cb 60fps on XOX so its not hard to believe that they're doubling the fps with a much better CPU.
Surprised by some of the negative reactions. I expected and am still expecting most open world games to be 30fps.
I'll be happy to be wrong. But assuming that open world games would be 60fps on these consoles seems a bit naive to me.
CPU power has never been why games are 30fps instead of 60fps.There's no reason to expect 30 fps this gen since the CPU is powerful enough to push 60.
CPU power has never been why games are 30fps instead of 60fps.
At 30fps devs get twice the time to render the frame, which means the frame can be much more complex.
You're overlooking the GPU. With twice the rendering time the GPU can do twice as much work. It's not a matter of being GPU bound, it's simply a matter of you can do more GPU work in 33ms than you can in 16ms.CPU power was very much the reason many current gen games ran at 30fps
how do we know that? when even the Xbox One X or PS4 Pro can't run games at a locked 60fps while running the same settings as the base consoles... that's how.
example A: Hitman 2
example B: God of War
these systems have either double the GPU power (Pro) or even more than that (One X) of the base systems, yet these games can't reach double the performance in framerate mode running at way lower settings.
in the case of Hitman 2, the PS4 Pro didn't even get a framerate mode... because it wasn't even worth doing on that system.
the One X which has a slightly better CPU has one but still can't hold 60fps at about half the resolution and reduced settings of its 30fps graphics mode.
the only reason it has such a mode one One X is because that CPU is higher clocked to a point where it gets somewhat close to 60fps to make it kinda worth having that mode for people using freesync ultimate screens.
and God of War on Pro halfs the effective resolution in framerate mode but still runs at close to 30fps in a lot of scenes and only goes up to 50fps and higher in extremely rare moments. basically when only a very small room/area is loaded in.
that's not the jump in performance you would expect if the game was GPU bound but very much what you expect from a CPU bound game
another extreme example, Star wars Jedi: Fallen Order.
framerate mode which is basically base console settings, on One X still drops below 30fps even...
yeah, totally not the CPUs fault
You're overlooking the GPU. With twice the rendering time the GPU can do twice as much work. It's not a matter of being GPU bound, it's simply a matter of you can do more GPU work in 33ms than you can in 16ms.
.ND artist - Don't expect 60fps next gen. 30fps gives more HQ rendering time
Interesting tweet chain and thread - I assume this applies to both hardware sets, but ND does have great and technical artists Source: https://www.vidaextra.com/industria/artista-naughty-dog-detalla-que-juegos-apuntan-a-30-fps-vez-60-que-nueva-generacion-no-cambiara-eso/amp Twitter thread...www.neogaf.com
But that's irrelevant.yes but that's completely besides the point.
I just gave you examples of games that literally can not hit 60fps even if the GPU load is cut in half or even more than that.
Fallen Order can't even hold its framerate above 30 in framerate mode on One X, where the game runs at essentially base PS4 settings ON A 6TF GPU! and with a shitton more memory bandwidth as well.
Hitman 2, same situation, less than half the GPU load and still struggles to hit 60fps
God of War, literally half the GPU load + no checkerboarding which also would take up GPU cycles...
still drops down to 30fps and rarely comes close to 60fps.
these games literally can't run at 60fps on current gen systems due to the CPU
I like 60 fps as much as the next guy but this seems a little over dramatic.4k/60 no RT please. I don't give a rats arse about nice lighting if i'm playing a flick-book
Good.Valhalla is not using any kind of raytracing.
Unless it's UI.. then it has to be 4k. Lol.man stop pushing for native 4K for fuck sake. 1440p and some clever upscale method are perfectly fine. Just give us solid 60fps *facepalm*
There's no reason to expect 30 fps this gen since the CPU is powerful enough to push 60.
Next gen checklist says NoCould they please turn off the ray tracing so we can get 30 frames back.
Anyway, who cares ? Human eyes cant see more than 24 frames per seconde
1080p / 60fps / RT
4K (or upscaled) / 30fps / RT
4K (or upscaled) / 60fps No RT
Basically every next gen title should have these 3 options as standard, everyones happy.
Yup,1080p / 60fps / RT
4K (or upscaled) / 30fps / RT
4K (or upscaled) / 60fps No RT
Basically every next gen title should have these 3 options as standard, everyones happy.
in the case of Hitman 2, the PS4 Pro didn't even get a framerate mode
I actually expected lower resolutions.
Anyone who even remotely thought baseline 60 FPS was going to be a thing in any gen isn’t playing with a full deck. Add to that raytracing and it’s even more ridiculous.
Like 99% of Snes games were 60fps. Same with Genesis and the 8bit consoles. It was only really the superFX games that ran like shit, which was like 3 or 4 games.Yep. The PS2 era was an anomaly as even SNES and PS1 games were 30 FPS largely.
>no 60fps mode
Yeah that's a "wait for deep sale" situation.
And I suggest that everyone does it like that.
Fuck them.
Any performance mode would make me happy!Seems reasonable, but I’d like a 1440p60 option.