PlayerPurple
Member
Then let me rephrase it:
The difference between 30 and 60fps is not important enough for the average consumer to have an impact on their buying decision.
Sorry, but that's still conjecturing at best.
You don't know how much framerate affects a consumer's decision because there's no data on it. Unless you can show me an example of a game that released 2 SKU's, with the only difference between the two being one running at 30hz and the other at 60hz (price, platform, release date etc. are all constant)?
If 60fps would significantly increase sales numbers, we would have gotten a lot more 60fps games. Companies want to make as much money as possible. And most of the time, they decide to go full on CG trailer and as many visual effects as possible.
I'm not sure if you realize the logical fallacy you just made. The industry not being flooded with 60fps games doesn't prove that they don't sell more (especially when, yet again, most best-selling games are 60fps.)
Publishers pour money into pretty visuals because they know that pretty visuals sell (from previous data on films/advertisements), which can take a hit to framerate. However, that doesn't mean pretty visuals sell more than high framerate in games (see Minecraft), or that a happy medium between the two can't sell even more (see Call of Duty).
You keep throwing around the word "care" without realizing how self-defeating it is to your argument.The consumers may prefer fps to resolution, but what about other visual effects that would need to be cut down as well to achieve 60fps?
Also I would argue that the majority of people who buy the likes of GTA and Assassin's Creed, don't even know or care about framerates. They just want to play the newest good looking shit.
If Assassin's Creed players didn't "care" about framerate, why would Ubisoft even bother advertising Valhalla's 60fps at all? I'm willing to bet framerate will be a big part of GTA V's advertising on PS5 (as it was for the PC version)...but according to you, Rockstar shouldn't even bother?
There's a difference between caring about something you perceive and actually knowing the technical term for it. Plenty of people who saw The Hobbit Films at 48fps in theaters had strong reactions to them, even if they'd never once heard the term "framerate."
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