thicc_girls_are_teh_best
Member
Preventing MS from getting GP on CoD would again cost a lot of money, and it's not worth investing into CoD anymore if you're Sony. Take the marketing spend and place it elsewhere for your own Live Service game initiatives.
The problem with Sony's live-service push IMO, is that it is seemingly an increasing burden on their 1P studios that are not acclimated to live-service/GaaS content. We would have gotten Factions 2 by now, probably as part of TLOU Part 2, if Naughty Dog weren't a leading part in Sony's live-service and if they didn't "fail" the monetization check by Bungie forcing them to redo a good chunk of previous work and plans. Maybe as a result we'd be getting two new IP from them this gen instead of just one, and both being traditional games, in addition to a TLOU3 and Uncharted 5.
Maybe we'd see Polyphony expand back out beyond Gran Turismo if they didn't have to push all resources towards GT7 as a live-action platform (reminder: play Omega Boost if you haven't. It's amazing!). I'm worried we see similar from Sony's other 1P teams: "safe" sequels to marquee AAA traditional games, and live-service/GaaS work that in some cases could have been better served towards traditional AAA or AA 1P content.
Sony should basically want CoD to become irrelevant over time, not continue its market dominance on the platform, which only strengthens Microsoft's position of leverage.
I agree, but there's a right and wrong way to do that. Now that MS have full access to COD, they are going to leverage that in ways which undermine Sony's business model in the here-and-now.
Those other activision games will like Diablo and Overwatch will undoubtedly still be support on PS....Nobody cares about the others.
Maybe they will...but who's to say future Diablo IV & Overwatch content doesn't become partially exclusive (full or timed) to Xbox, or available with better pricing perks on Xbox via Game Pass, like what we've seen with the Riot Games deal on PC Game Pass? Enough of that could be a tipping point.