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Resident Evil 4 HD Project - Progress Thread

BreakAtmo

Member
Nov 7, 2014
687
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You two must owe so many people replacement pants, because damn. If only Capcom would pay you to officially update the game... and then do the Switch port.

Actually, that's something I'd like to know - would the Switch actually be capable of handling RE4 at 1080p60 with these textures, or would they need to be toned down?
 

thepenguin55

Member
Apr 27, 2014
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Wow, the progress this mod has made is incredible. Like, the comparisons are seriously amazing. Maybe this is out of the scope of this mod but is there anyway to correct some of the aiming drift that's in this game?
 

Nerrel

Member
Oct 13, 2014
1,631
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Wow, the progress this mod has made is incredible. Like, the comparisons are seriously amazing. Maybe this is out of the scope of this mod but is there anyway to correct some of the aiming drift that's in this game?
Aiming drift? I've played RE4 at least a dozen times across different platforms and have never had an issue with this.
 

Sinatar

Official GAF Bottom Feeder
Jun 7, 2004
36,859
0
1,745
Edmonton
Aiming drift? I've played RE4 at least a dozen times across different platforms and have never had an issue with this.
I think he's referring to the aim bobbing that occurs. It's programmed into the game and the game is balanced around it being there. Why he thinks a graphical overhaul mod would be changing something like that I certainly don't understand.
 

thepenguin55

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Apr 27, 2014
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I think he's referring to the aim bobbing that occurs. It's programmed into the game and the game is balanced around it being there. Why he thinks a graphical overhaul mod would be changing something like that I certainly don't understand.
Yes but I've noticed in this version it seems WAY more dramatic than it previously was in previous versions of the game for the GCN and PS2. Maybe I'm wrong and it is in no way a game breaker but definitely annoying. I just asked here because yes this is a thread for a visual mod for RE4 but it's still a RE4 mod thread so I just thought I would ask.
 

Nerrel

Member
Oct 13, 2014
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Yes but I've noticed in this version it seems WAY more dramatic than it previously was in previous versions of the game for the GCN and PS2. Maybe I'm wrong and it is in no way a game breaker but definitely annoying. I just asked here because yes this is a thread for a visual mod for RE4 but it's still a RE4 mod thread so I just thought I would ask.
I didn't notice it when playing the UHD version, but I was using the Steam pad in kb+m mode to get gyro aim working. I guess it's possible that there's more drift when using a 360 pad, but I've never heard of it.
 

OniBaka

Member
Feb 6, 2015
1,987
2
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I didn't notice it when playing the UHD version, but I was using the Steam pad in kb+m mode to get gyro aim working. I guess it's possible that there's more drift when using a 360 pad, but I've never heard of it.
Due to 60fps the aim bobbing is faster, it doesn't effect me but I can see where they coming from.
 

crisdecuba

Member
Jun 11, 2004
5,362
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1,645
Is there a reason that the keyhole on the door is now on the opposite side?
Yup! During the cutscene when the ganados enter that building you see that the door opens on the opposite side, meaning the keyhole was on the wrong side.
 

Semajer

Member
Jan 15, 2013
2,323
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470
Yup! During the cutscene when the ganados enter that building you see that the door opens on the opposite side, meaning the keyhole was on the wrong side.
Ah, okay. I just wondered if the keyhole was on the left of the door to act as a subtle distinction from the rest of the village doors to show that it's different.
 

crisdecuba

Member
Jun 11, 2004
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Ah, okay. I just wondered if the keyhole was on the left of the door to act as a subtle distinction from the rest of the village doors to show that it's different.
Potentially, and nice thinking. At the same time it's really the large red emblem on the door that most distinguishes that door. Either way they should have communicated it to the cut-scene animator. :)
 

Mivey

Member
Oct 28, 2014
3,887
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Since you are pretty much replacing and updating anything in the game, would it be asking for too much if you could (once this thing get's fully released at some point) also release a mod for the button prompts?
I mean, something for Dualshock-type controllers, besides the existing Xbox-type ones.
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
Aug 24, 2010
12,116
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Love seeing this thread getting bumped
 

MaLDo

Member
Jun 4, 2009
3,613
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Barcelona
maldotex.blogspot.com
One more update!

Separate Ways Chapter 2 + Inventory remaster sneak peek

http://www.re4hd.com/?p=5204



https://youtu.be/j2YnOy0s4do

Have a nice Sunday!
You have been doing a really great work.

BTW I have to say that I prefer original versions in those comparisons. The new ones add lot of short distance detail but lost almost always the far distance detail and the atmospheric tone. In the previous comparison the church loses the shadows too.
 

dan2026

Member
Jul 10, 2012
11,216
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Has any work been done yet on the enemy models?
I'd be interested to see what you could do for some of the monsters.
 

epmode

Member
Jun 7, 2004
28,470
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Great job, looks amazing, but what happened to the mist in the shed picture? I feel that gave the area such a creepy atmosphere.
Yeah, I dig the mist too. I’ve never played the Ada missions so I don’t know how it looked in practice but that screenshot is interesting. All of the other updates are lovely.
 

crisdecuba

Member
Jun 11, 2004
5,362
29
1,645
Great job, looks amazing, but what happened to the mist in the shed picture? I feel that gave the area such a creepy atmosphere.
Yeah, I dig the mist too. I’ve never played the Ada missions so I don’t know how it looked in practice but that screenshot is interesting. All of the other updates are lovely.
The mist / fog is intact — it just ebbs and flows and the screenshots were taken at different times. :)
 

Semajer

Member
Jan 15, 2013
2,323
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470
Has any work been done yet on the enemy models?
I'd be interested to see what you could do for some of the monsters.
This is just about the only thing I'm worried about. You spend so much of the game seeing the various character models that I'm concerned that changing them, even if for the better, will make them look off.
 

Fancolors

Member
Jan 21, 2016
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Really looking forward this. Shame I still haven't found a way of playing RE4 without crashing every 15 minutes.
 

Omoiyari

Member
Aug 20, 2017
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your work is so stellar and faithful to the original that it almost feels like a scam, a mod has no right to be THIS on point all the time. I still wanna believe that you guys have access to capcom's secret vault of unused assets and all of this is just a ruse by capcom to make more money from re4. it's the only explanation.
 

Drain You

Member
May 2, 2011
2,437
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Since you are pretty much replacing and updating anything in the game, would it be asking for too much if you could (once this thing get's fully released at some point) also release a mod for the button prompts?
I mean, something for Dualshock-type controllers, besides the existing Xbox-type ones.
I can't do a search at the moment but I am fairly certain there is already a mod for this available. Don't see why it wouldn't also work with this mod but I could be wrong.
 

Darknight

Member
Mar 20, 2007
5,477
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I refuse to play the PC version of this game until this mod is completed
Gamers should stop buying on current consoles, buy the PC one and give some money to the dude.

I bought the PS3 "HD" version years ago and it was such a shit looking game. I regret the purchase.

Unfortunately I see Capcom re-releasing their shit HD port on all systems and people will always opt to give them their money "welp im tripple dipping!". How about you stop doing that and demand Capcom an actual "HD remaster" like this fine gentleman is doing?