it all dependes in what is difficult to the player in question.But Nioh objectively has way more complexity. Three stances, all of which do different things and have different move sets.
You cant technically kill everything in Dark Souls with just the light attack but that doesn't mean the game is any easierYou can kill anything just using mid stance! If or when you feel confident on your skills you can do combos.
I dunno maybe this is just personal views.
It’s harder, slow weapons, you need to get closer, bosses move faster.You cant technically kill everything in Dark Souls with just the light attack but that doesn't mean the game is any easier
And sometimes that works, and sometimes it's great. But there are certainly parts where it fails, as with the weapon system. Just because it's a tradition doesn't mean it's a perfect system.I mean.....that is largely the point of lots of souls games, I thought that was kinda moot. You replay areas to find more secrets, lore and loot.
I'm not talking about the best sword, I'm talking about how I should be able to switch to another sword without having to respec or grind for stones for hours.It was an analogy. In this game there is a commitment. But as has been explained there are ways to respec and fine tune gear. ITs is all optional. You can use a +0 weapon the whole time.
As for discovery that is a personal preference. "Too Far" for you is near perfect exploration for another. The reward or satifsfaction from these games is figuring things out and experimenting. Not worrying if you are "playing wrong".
This game isn't for you. Let me help you out. Go to the wiki . There is gonna be a list of weapon types. Go find the sword you want (might as well go to "best sword"_ See where they guide locates it on the map. Go find that sword. And then fuck off. Stop having FOMO.
You literally just don't like the gameplay mechanics that make the game great for other people.
You are complaining about accessibility where the actual feature of the game is being "not accessible".
The point of this game is there isn't a "best" sword. Especially in PvE. It is just preferences and the ability to use whatever you want.
You can’t ‘misinterpret’ a video game. That’s like saying you can misinterpret a sandwich.The obtuseness is the point. And it works because Elden Ring is completely and unashamedly uncompromising. It's a deconstruction of the shitty tropes nearly all modern day open-world games fall into. I feel you're misinterpreting.
If you don't get the appeal of the mistery on Miyazaki's games, i don't know what to tell you.
Just making an observation, barely wrote a single sentence. Wouldn't call that complainingRandom guy on the internet complains about a game discussion on a gaming forum. Nice.
I have the same problem with Elden Ring. I'm always afraid that i will miss out on weapons and playstyles when i commit to one attribute. - but that is the nature of from games. What can you do? You hate them and love playing them.
That's nonsense, some of the weapon systems and obscure pathfinding have been questioned ever since Demon's Souls. If anything, it's the new casual fans that are the most diehard and refuse to accept any problems.Threads like this are a consequence of the series becoming more mainstream. Thank god Miyazaki sticks to his vision and doesn’t dumb it down too much to placate the masses.
Nah man (nothing wrong with your opinion tho). if I "finish" this game and still have plenty of "stuff to do", I think that's great. "Not knowing" and going into the experience blind is one of the appeals for some of us. Especially in an age where so much is spoon-fed and tutorialized all the way from start to finish. This is not a design by committee game, and it's the more awesome for it. Leave From Software aloneER is a weird combination of genuine discovery whilst also having to look online for clues, like a game from the late 90s.
You need to totally change your strategy and gameplay to use that new weapon. If you investing in new weapon states better learn to use it first.I never played a game that has so many barriers for a simple weapon change. I almost feel like I have to restart the entire game just to use a new weapon.
I'm towards the end of the game. I have a weapon I have been using for around 40 hours that is upgraded to + 8 that I am sick and tired of. I want to use a sword that is fast, but any other sword of that nature needs completely different attributes to work. I had to respec all my skills toward an INT focus and use all my smithing stones on it. I did so.
But the new weapon turned out to be disappointing, so I had to respec my character back to the old stats to keep progressing in the game.
I have TONS of weapons, but almost all of them require different player stats, and now I have nowhere near the smithing stones needed to upgrade any one of them to a usable level. I know there are items I can give to the crones so I can buy smithing stones, but it's almost impossible to find them all without guides. Same with the larvae I need for respec, I only have one left.
I either have to use guides (which is like cheating for me) or restart the game so I can re-find enough resources to upgrade a new weapon. It's forcing you to replay massive parts of the game to scrounge for upgrade materials or start the game over.
FromSoftware has been doing stuff like this for a long time, intentionally designing systems in ways that require players to use the internet to find things out, it's free marketing for them if players do that, it's incredibly cheap. But this weapon system right here is complete nonsense. I'm not sure if people are too afraid to call out dumb stuff in excellent games, but this is some bullshit.
This has to be have mentioned already, but the iconography on the map is super important. Every map fragment you unlock reveals a mine (black circle with red surrounding it). Once I figured that out I never had trouble finding upgrade material. Being able to recognize icons on the map and what those usually have in them has kept me from aimlessly wondering and having an idea of what I’ll expect to get out of them.
The variety in weapons and scaling helps my favorite part of this game which makes most builds viable. Your not meant to be able to use all the weapons on one play through. If anything I found the system more lenient than previous souls games.
Getting a fully upgraded elemental weapon in Dark Souls 1 takes a lot of time. In Elden Ring, you can eventually change Affinity and and elemental type at a bonfire (site of grace).
I also like how they separated the upgrade material for unique weapons and standard weapons. Unique use somber smithing stones and only require 1 per upgrade, while standard require regular smithing stones. I usually have 1 unique and 1 standard weapon equipped.
I have heard people having this issue with the game, but have personally found it to have the most lenient upgrading/weapon system in a souls game. Granted, it sounds like I’ve taken my time a little more than you have, being your 40 hours in and near end game. Hope you end up liking it.
Fair enough. Good point. Although I’d suggest that this would be misinterpreting eating rather than the sandwich!If you insist on eating a sandwich by taking each component out separately and eating them by themselves, then you have misinterpreted a sandwitch.
Don’t get me wrong, game is incredible. I’m just bouncing off some of the open world elements.Nah man (nothing wrong with your opinion tho). if I "finish" this game and still have plenty of "stuff to do", I think that's great. "Not knowing" and going into the experience blind is one of the appeals for some of us. Especially in an age where so much is spoon-fed and tutorialized all the way from start to finish. This is not a design by committee game, and it's the more awesome for it. Leave From Software alone
Anyway, op, the "weapon system" is perfect, it's exactly how it should be for how the game is designed.
It really is lolThis is BOTW all over. I love it.
Huh? Since when was having to go outside of the game not loving it? I like having to do that - I’m on a gaming forum talking about the game - I obviously do not need games to be some self contained experience. But also when you do figure things out without a wiki it’s much more rewarding
What if I do 90% if it myself but then wiki when I'm really stumped?
Then you cant possibly say you like those parts of the game. Without the guides you would have problems with it. This is a double standard and i suspect a lot people here have them. If any other game demanded guides to alliviate frustrations, there would be hell to pay.What if I do 90% if it myself but then wiki when I'm really stumped?
Surely, there's a middle ground there that doesn't mean I dislike the obscure parts altogether. You don't have to deal in extremes here.
As someone who generally wants to play a game, finish it, and be done with it. It kinda sucks being locked out of so many things because "it's an RPG"
I literally can't tell if this is a memepost making fun of how obtuse it is to respec (I haven't played ER).An rpg where you build a class and need specific requirements to use weapons based around thise classes? No shit sherlock.
You have to beat the main boss of the academy in lirunia lake. Youll need silver fetuses but i think she gives you some (otherwise you can get some in the eternal city where you get the mimic tear ash, if you havent been there yet i recommend working on Ranni’s questline as that ultimately leads to where you can get some. But be warey regarding finishing her questline as it changes the ending)