I think it is what it is, but things like that are sometimes dictated by the market and the popularity of certain consoles. In the PS2 gen Sony didn't have to moneyhat third party exclusives, everybody just wanted their games on PS2 and they got immense rewards. You could even say third party software was better then, more ambitious, more polished because the devs focused on one piece of hardware and gave it their all, used that hardware to it's maximum capability.
With PS4's astounding success, devs got insight of where gamers love to play, they see where the passion in gaming lies. Devs are also pretty stoked by the custom hardware that Cerny have conjured for next gen and with that combination of great efficient hardware + mindshare. They can focus on giving their best development to one piece of hardware where there will be no fallback relative to sales or quality. Their game will be more polished and perhaps their Meta will once again skyrocket. It's really a win win situation for such devs, notwithstanding, Sony is pretty helpful with devs making such exclusives, the ICE team will work with you to give all insights into the hardware. People simply don't understand how condense that GDC Cerny talk was, he said, less than 1 month to triangle, which means, you can make higher quality games in less time than PS1.....Of course, third party exclusives like these were pretty popular in the PS1 days too.....Goes to show, Cerny is the genius that said so much in that one hour. I'm sure there are more clues left in that GDC talk, well worth picking....