Lol all this celebration for the pc brute force in raytracing just for reflections hybrid with SSR in Far Cry 6. Nothing to say about the pc to be more capable of the console hardware but use Ubisoft as gauge of raytraycing capability it's laughable. It's also a double edged sword argument, so it means pc is not capable to offer more raytracing in a game like FaR Cry 6 than what Ubi will offer? It's not exactly exalting.
RE8 areas are quite opened and it's the first implementation on console, what it show it's far from shit. Go back to look how raytracing worked on launch on pc. What a stupid hardware war argument.
People compare RDNA2 on PC versus consoles and come to conclusions that RDNA 2 in consoles for RT is dog shit. Farcry and ubisoft have nothing to do with it. They just reconfirm what everybody knows.
PC can offer whatever u want, they are not fixed towards anything. so your conclusion makes no sense here.
Like i said RE8 is limited in what it does, its not running a car through the village at 200 miles a hour, shooting and explosions everywhere with a whole world that has to be rendered wherever u look that nukes cpu performance, u know what also nukes cpu performance? RT. Complete different game and taxation. Not every game is the same.
For example cyberpunk at 3440x1440 with a 3080, i get ~25 fps at native with everything on RT wise, While in RE8 i get about 100 fps native while standing in a village overlooking it. The hardest to render spot i found.
Raytracing worked on launch on PC has no relevance towards anything. RT is well known how it works by now SDK"s from nvidia and amd are widely available to the point even a single indie dev can implement both of them in a single day without effort.
When RT launched on PC 3 years ago there was nothing, everything still had to be made. That's no longer the case. As consoles use pretty much PC hardware there is no learning curve really specially not for big devs. There are only sacrifices to be made.