Welp.
Never trust anything from this guy or any other """"""leaker"""""" on the internet.
Some could have some legits sources, but every single one don't resist the attention and always start to mix fake shit in between.
So, you really can't blindly believe anyone. They are all worthless.
Personally I don't trust this guy, but I'm willing to be open minded about AMD DLSS, let the benchmarks do the talking in the end.
Well it is his guess so it is technically exclusive to his thought process. The slim is not exactly that hard to guess at it will be once 5nm is mature enough for an apu of the ps5 size. The sooner the slim is out better for Sony to drop production costs and bring the system price down.Are educated guesses exclusive now?
Are educated guesses exclusive now?
Could have a skin condition like I do. I don't wear black though.lol this is the guy who said the ps5 had zen 3 and rdna 3 features lmao.
the guy needs to be banned and needs to start washing his hair with head & shoulders.
lol this is the guy who said the ps5 had zen 3 and rdna 3 features lmao.
the guy needs to be banned and needs to start washing his hair with head & shoulders.
1440p is 2.2 less pixels than 4k.
It naturally doubles performance.
Now, the tricky part is bribing enough people to add the "and it's better than native!" bovine feces to it.
the tricky part is making it still look native res. DLSS2.0 does this very convincingly but other upsampling methods in the past really don't. Checkerboard rendering comes closest to looking native if properly handled like in Dark Souls... the question is, will 2160p created through AMD Super Resolution look better than a well implemented 2160cb? 2160cb also should use about as much GPU power as FidelityFX Super Resolution does, so it has to be better than it or it will be pretty much useless.
Yes, but the data loss would hurt the overall quality much more.Is it possible to get even more performance by stacking the upscaling? like use super resolution to upscale from 900p to 1440p, then checkerboard to 4K. could be used to get more 120fps games. AFAIK increased framerate helps reduce artifacts in checkerboard image.
another way is perhaps super resolution can be used to more accurately fill in the blank pixels in the checkerboard image.
Is it possible to get even more performance by stacking the upscaling? like use super resolution to upscale from 900p to 1440p, then checkerboard to 4K. could be used to get more 120fps games. AFAIK increased framerate helps reduce artifacts in checkerboard image.
another way is perhaps super resolution can be used to more accurately fill in the blank pixels in the checkerboard image.
could be used to help run more demanding games. to avoid issues like CP2077 on last gen. in the future games can take more advantage of a PS5pro then reduce native resolution to fit it on the PS5.Yes, but the data loss would hurt the overall quality much more.
The key to a solution like this is going to be balancing quality and performance. Lowering the initial resolution would improve performance at the cost of image quality.
he probably knows someone in marketing or does the PR slides or simply stealing off Chinese boards chatter
other than that, another clown living off clickbait guesses on YT, like Mlid. hopefully GAF censor his channel like the old days of spong.com
In that case they’d just start with a lower resolution rather than bumping it up twice.could be used to help run more demanding games. to avoid issues like CP2077 on last gen. in the future games can take more advantage of a PS5pro then reduce native resolution to fit it on the PS5.
It is called checkerboard rendering (among other thing) and AMD has rolled it out a while ago.It needs to be better than whatever resolution gets double the performance
making it still look native res.
Some reviewers seem to lie very convincingly.DLSS2.0 does this very convincingly
Some reviewers seem to lie very convincingly.
We have checked changes to images on this very forum.
There were no issues identifying which of the images was 4k and which was DLSS upscale from 1440p (in totally not confusing way called 4k DLSS quality)
Guess which of them had added blur and loss of details...
This crop is from the site that reviewed DLSS 2 in DS and was "better than native" orgasmic about it. Yet htis is from the pics they've presented to support it:
Was:
DLSS-ed (2.0, the TAA(U) derivative):
Now, does it NOT do good things to a 1440p render? It does indeed, everything "lines" is notably improved. It is by mile the best TAA(U) derivative we have. But stop pretending it does things it does not.
That's interesting, thanks.Here you go, someone created a comparison based on math and facts. I don't think it helps you out though.
Nvidia DLSS 1 and 2 antialiasing discussion *spawn*
The PS5 is categorically and objectively outperforming the 2060S by a substantial margin. A lot of this thread has discussion from many folks on why the we should expect the PS5 to outperform it. Due to tflops, etc. And why it shouldn't be considered the as PS5 punching above its weight...forum.beyond3d.com
What was bilinear filtering used for?That's interesting, thanks.
Choice of the image is unfortunate and I have doubts about the logic behind using bi-linear for downsampling.
I don't think you got what the comparison in that post was about though.
(I'm referring to Oleg's post)
To get lower resolution images.What was bilinear filtering used for?