• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

RedGamingTech AMD Super Resolution DOUBLES Performance - FidelityFX Leak

This is and a few other youtubers are full on AMD fanboys. Hell it's even in his channel name.
It wouldn't be so bad if they didn't constantly bad mouth nVidia as "the ultimate evil" like many of them do.
 

Dampf

Member
We will see if this turns true.

Don't have high hopes for RDNA1 though, as its not capable of INT8 instruction set, so it has to rely on FP16 which will slow it down massively, that in turn means massive sacrifices in terms of image quality.

Just focus on RDNA2. RDNA1 at this point without Raytracing and DX12 Ultimate is electronic waste which is holding back game development and progress.
 
Last edited:
RGT isn't what I would consider a completely reliable source, honestly.

Also, performance is only half of the pie. We need to know what it looks like. DLSS 1.0 improved performance but looked like shit. DLSS 2.0 looks great.

We need to see this in action to truly know anything worthwhile.
 

mejin

Member
Welp.

Never trust anything from this guy or any other """"""leaker"""""" on the internet.

Some could have some legits sources, but every single one don't resist the attention and always start to mix fake shit in between.

So, you really can't blindly believe anyone. They are all worthless.
 
  • Thoughtful
Reactions: TLZ

martino

Member
OMG are some people still confident about rdna3 stuff after this new batch of things thrown to the wall ?
Maybe , maybe 3080 ti one will stick...the others good luck.
 
Last edited:

Lethal01

Member
Some could have some legits sources, but every single one don't resist the attention and always start to mix fake shit in between.

So, you really can't blindly believe anyone. They are all worthless.

I like RGT since he's constantly simply saying "take this with a huge grain of salt". It's fun to speculate on how things could go if rumors end up being true.
 

quest

Not Banned from OT
Are educated guesses exclusive now?
Well it is his guess so it is technically exclusive to his thought process. The slim is not exactly that hard to guess at it will be once 5nm is mature enough for an apu of the ps5 size. The sooner the slim is out better for Sony to drop production costs and bring the system price down.
 

Caio

Member
lol this is the guy who said the ps5 had zen 3 and rdna 3 features lmao.

the guy needs to be banned and needs to start washing his hair with head & shoulders.

ahah you made me laugh ""needs to start washing his hair with head & shoulders"".

He is not a bad guy, but sometimes he goes a bit too far, to say the least.
 

Chessmate

Banned
Watched the video, this guy seems to know his stuff. Lots of words I never heard before and in the background you can see a ton of technical equiqment, which, as an educated guess, could very well be meant for gaming. But I gotta say...not really intrigued by the t-shirt he wears.
 

Amiga

Member
DLSS is software, getting copied was inevitable. the advantage was temporary.

if SR is good we can expect 4K PSVR2 games. probably at 120FPS also.
 

01011001

Banned
the tricky part is making it still look native res. DLSS2.0 does this very convincingly but other upsampling methods in the past really don't. Checkerboard rendering comes closest to looking native if properly handled like in Dark Souls... the question is, will 2160p created through AMD Super Resolution look better than a well implemented 2160cb? 2160cb also should use about as much GPU power as FidelityFX Super Resolution does, so it has to be better than it or it will be pretty much useless.
 
Last edited:

Amiga

Member
the tricky part is making it still look native res. DLSS2.0 does this very convincingly but other upsampling methods in the past really don't. Checkerboard rendering comes closest to looking native if properly handled like in Dark Souls... the question is, will 2160p created through AMD Super Resolution look better than a well implemented 2160cb? 2160cb also should use about as much GPU power as FidelityFX Super Resolution does, so it has to be better than it or it will be pretty much useless.

Is it possible to get even more performance by stacking the upscaling? like use super resolution to upscale from 900p to 1440p, then checkerboard to 4K. could be used to get more 120fps games. AFAIK increased framerate helps reduce artifacts in checkerboard image.

another way is perhaps super resolution can be used to more accurately fill in the blank pixels in the checkerboard image.
 

Sejan

Member
Is it possible to get even more performance by stacking the upscaling? like use super resolution to upscale from 900p to 1440p, then checkerboard to 4K. could be used to get more 120fps games. AFAIK increased framerate helps reduce artifacts in checkerboard image.

another way is perhaps super resolution can be used to more accurately fill in the blank pixels in the checkerboard image.
Yes, but the data loss would hurt the overall quality much more.

The key to a solution like this is going to be balancing quality and performance. Lowering the initial resolution would improve performance at the cost of image quality.
 

01011001

Banned
Is it possible to get even more performance by stacking the upscaling? like use super resolution to upscale from 900p to 1440p, then checkerboard to 4K. could be used to get more 120fps games. AFAIK increased framerate helps reduce artifacts in checkerboard image.

another way is perhaps super resolution can be used to more accurately fill in the blank pixels in the checkerboard image.

that's not how checkerboarding works. checkerboarding uses 50% of the horizontal resolution, arranged in a checkerboard pattern and then alternates after each rendered frame to fill in the missing information

4K checkerboarded is 1920x2160 per frame

but yeah you could do that but the end result would most likely be not that great
 

Amiga

Member
Yes, but the data loss would hurt the overall quality much more.

The key to a solution like this is going to be balancing quality and performance. Lowering the initial resolution would improve performance at the cost of image quality.
could be used to help run more demanding games. to avoid issues like CP2077 on last gen. in the future games can take more advantage of a PS5pro then reduce native resolution to fit it on the PS5.
 

longdi

Banned
he probably knows someone in marketing or does the PR slides or simply stealing off Chinese boards chatter

other than that, another clown living off clickbait guesses on YT, like Mlid. hopefully GAF censor his channel like the old days of spong.com
 

Amiga

Member
he probably knows someone in marketing or does the PR slides or simply stealing off Chinese boards chatter

other than that, another clown living off clickbait guesses on YT, like Mlid. hopefully GAF censor his channel like the old days of spong.com

he has a good track record so far.
 

Sejan

Member
could be used to help run more demanding games. to avoid issues like CP2077 on last gen. in the future games can take more advantage of a PS5pro then reduce native resolution to fit it on the PS5.
In that case they’d just start with a lower resolution rather than bumping it up twice.
 

hlm666

Member
This guy lol, zen 3 in consoles, infinity cache in consoles, rdna2 rt better than nvidia. He's starting to understand at least that good fortune tellers are vague so their predictions can be twisted to fit a narrative. Like this one, double performance but doesn't mention how it will effect image quality. He can turn around and say see I was right even if it's as basic as a resolution slider.
 

llien

Member
making it still look native res.
DLSS2.0 does this very convincingly
Some reviewers seem to lie very convincingly.

We have checked changes to images on this very forum.
There were no issues identifying which of the images was 4k and which was DLSS upscale from 1440p (in totally not confusing way called 4k DLSS quality)
Guess which of them had added blur and loss of details...

This crop is from the site that reviewed DLSS 2 in DS and was "better than native" orgasmic about it. Yet htis is from the pics they've presented to support it:

Was:
JT7ryel.png


DLSS-ed (2.0, the TAA(U) derivative):
CEN8wpL.png


Now, does it NOT do good things to a 1440p render? It does indeed, everything "lines" is notably improved. It is by mile the best TAA(U) derivative we have. But stop pretending it does things it does not.
 

regawdless

Banned
Everyone can get double the performance, it means nothing. It matters how much visual sacrifices have to be made while doing so.

I'm looking forward to the comparisons and hope that this will lead to AMD and Nvidia improving their tech further, so we can get even better results.
 

hlm666

Member
Some reviewers seem to lie very convincingly.

We have checked changes to images on this very forum.
There were no issues identifying which of the images was 4k and which was DLSS upscale from 1440p (in totally not confusing way called 4k DLSS quality)
Guess which of them had added blur and loss of details...

This crop is from the site that reviewed DLSS 2 in DS and was "better than native" orgasmic about it. Yet htis is from the pics they've presented to support it:

Was:
JT7ryel.png


DLSS-ed (2.0, the TAA(U) derivative):
CEN8wpL.png


Now, does it NOT do good things to a 1440p render? It does indeed, everything "lines" is notably improved. It is by mile the best TAA(U) derivative we have. But stop pretending it does things it does not.

Here you go, someone created a comparison based on math and facts. I don't think it helps you out though.
 

Shmunter

Member
Would be nice to render everything in 1080p and spit out a crisp 4k picture. So many resources could be deployed into rendering the scene.

Imagine how well fast asset streaming would pair with that.
 
Last edited:

llien

Member
Here you go, someone created a comparison based on math and facts. I don't think it helps you out though.
That's interesting, thanks.
Choice of the image is unfortunate and I have doubts about the logic behind using bi-linear for downsampling.

I don't think you got what the comparison in that post was about though.
(I'm referring to Oleg's post)
 

hlm666

Member
That's interesting, thanks.
Choice of the image is unfortunate and I have doubts about the logic behind using bi-linear for downsampling.

I don't think you got what the comparison in that post was about though.
(I'm referring to Oleg's post)
What was bilinear filtering used for?
 

Bo_Hazem

Banned
This sounds great but seems like it'll be done without any dedicated HW like nVidia, so eats GPU resources in order to spare more?

3nm seems to be next gen, but 5nm Pro is pretty easy with a slight RAM boost or probably PCIe 5.0 SSD would be enough upgrade.
 
Top Bottom