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Insomniac: Our ray-tracing is excellent and industry leading right now on console

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
I read that more as console paving the way. Not neglecting PC.

Dont be silly man.

Control is a different level of Raytracing, he is specifically saying Industry leading on Console because he knows if he says Industry Leading outright, someone will show him gameplay of full wormage Control.

ND for instance can say Industry Leading facial animations because theres nowhere in the Industry they arent in that tier.
Insomniac cant say the same for raytracing, they are industry leading on console because there arent better examples of Raytracing right now on console.
But there are better examples of Raytracing in the Industry as a whole.
And Control is that example.

I dont want to derail the thread but this is just an overview of what Control is doing with Raytracing:
Ray-Traced Reflections
Ray-Traced Transparent Reflections
Ray-Traced Indirect Diffuse Lighting (Cheaper than full GI so not quite the full wormage of what RT is capable of)
Ray-Traced Contact Shadows
Ray-Traced Debris
 
There’s a particular Abusive word that means the same across different languages that starts with a C in one of the Indian languages, starts with the P in Spanish, F in English, M in Nepalese and this word is what comes to my mind when I see tweets from that blue nugroho or astal crap
 
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Then he's a Sony fanboy? Do you have a link of that?
 
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Bo_Hazem

Banned

Thanks for sharing. It seems like someone is calling him xbox fanboy because of his opinion on something, further more proves that he presents his material in a neutral way. Alex Buggaga is a rabid PC fanboy, like some famous ones here, and Richard also prefers Xbox but tries to keep it as professional as possible and usually good at that. The rest of the bozos I have no idea about them.
 
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Thanks for sharing. It seems like someone is calling him xbox fanboy because of his opinion on something, further more proves that he presents his material in a neutral way. Alex Buggaga is a rabid PC fanboy, like some famous ones here, and Richard also prefers Xbox but tries to keep it as professional as possible and usually good at that. The rest of the bozos I have no idea about them.
Even after a John wrote that, I still think he is pretty fair.
I haven't seen him demonstrate any anti MS bias.
 

Montauk

Member
Dont be silly man.

Control is a different level of Raytracing, he is specifically saying Industry leading on Console because he knows if he says Industry Leading outright, someone will show him gameplay of full wormage Control.

ND for instance can say Industry Leading facial animations because theres nowhere in the Industry they arent in that tier.
Insomniac cant say the same for raytracing, they are industry leading on console because there arent better examples of Raytracing right now on console.
But there are better examples of Raytracing in the Industry as a whole.
And Control is that example.

I dont want to derail the thread but this is just an overview of what Control is doing with Raytracing:
Ray-Traced Reflections
Ray-Traced Transparent Reflections
Ray-Traced Indirect Diffuse Lighting (Cheaper than full GI so not quite the full wormage of what RT is capable of)
Ray-Traced Contact Shadows
Ray-Traced Debris

Exactly.
 

Thedtrain

Member
Thanks to @Falc67 , crazy screenshots, I think direct feed from PS5:

image_marvel_s_spider_man_miles_morales-42816-4526_0001.jpg


image_marvel_s_spider_man_miles_morales-42816-4526_0002.jpg


image_marvel_s_spider_man_miles_morales-42816-4526_0003.jpg


image_marvel_s_spider_man_miles_morales-42816-4526_0004.jpg


image_marvel_s_spider_man_miles_morales-42816-4526_0005.jpg


image_marvel_s_spider_man_miles_morales-42816-4526_0006.jpg


INSANE DETAILS!

image_marvel_s_spider_man_miles_morales-42816-4526_0007.jpg


image_marvel_s_spider_man_miles_morales-42816-4526_0008.jpg


image_marvel_s_spider_man_miles_morales-42816-4526_0009.jpg


image_marvel_s_spider_man_miles_morales-42816-4526_0010.jpg


image_marvel_s_spider_man_miles_morales-42816-4526_0011.jpg


image_marvel_s_spider_man_miles_morales-42816-4526_0012.jpg


Mindblowing!

image_marvel_s_spider_man_miles_morales-42816-4526_0013.jpg


image_marvel_s_spider_man_miles_morales-42816-4526_0014.jpg


image_marvel_s_spider_man_miles_morales-42816-4526_0015.jpg


image_marvel_s_spider_man_miles_morales-42816-4526_0016.jpg


image_marvel_s_spider_man_miles_morales-42816-4526_0017.jpg


image_marvel_s_spider_man_miles_morales-42816-4526_0018.jpg


image_marvel_s_spider_man_miles_morales-42816-4526_0019.jpg


image_marvel_s_spider_man_miles_morales-42816-4526_0020.jpg


image_marvel_s_spider_man_miles_morales-42816-4526_0021.jpg


image_marvel_s_spider_man_miles_morales-42816-4526_0022.jpg


image_marvel_s_spider_man_miles_morales-42816-4526_0023.jpg


image_marvel_s_spider_man_miles_morales-42816-4526_0024.jpg


image_marvel_s_spider_man_miles_morales-42816-4526_0025.jpg


I've never seen a game this sharp, clean, with mindblowing RT implementation and graphics!

Source:

Wow. I zoomed in on these screenshots and the texture detail is insane.
 

Hudo

Member
They're doing good:

smmm-metacricis-85.jpg
That's pretty nice for them. Unfortunately, I found Spider-Man to be just another open-world game, though. But it looks pretty. Hey, if you have fun with it, by all means please enjoy. It's just that I found nothing "industry leading" in their game design so far.
And going by Metacritic, Red Dead Redemption 2 is one of the best games ever, apparently. And I found its game design very disjointed and there are clear signs where design decisions were in conflict with each other.
 

Bo_Hazem

Banned
That's pretty nice for them. Unfortunately, I found Spider-Man to be just another open-world game, though. But it looks pretty. Hey, if you have fun with it, by all means please enjoy. It's just that I found nothing "industry leading" in their game design so far.
And going by Metacritic, Red Dead Redemption 2 is one of the best games ever, apparently. And I found its game design very disjointed and there are clear signs where design decisions were in conflict with each other.

I liked the first like 8 or 9/10 mostly because of the story. Very solid game and story telling but not in my top 10 of current/last gen.
 
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Montauk

Member
That's pretty nice for them. Unfortunately, I found Spider-Man to be just another open-world game, though. But it looks pretty. Hey, if you have fun with it, by all means please enjoy. It's just that I found nothing "industry leading" in their game design so far.
And going by Metacritic, Red Dead Redemption 2 is one of the best games ever, apparently. And I found its game design very disjointed and there are clear signs where design decisions were in conflict with each other.

Generally I find the conversation about games nowadays skews very heavily towards graphics with gameplay a very, very distant secondary or even tertiary (behind story) consideration.
 

Hudo

Member
Generally I find the conversation about games nowadays skews very heavily towards graphics with gameplay a very, very distant secondary or even tertiary (behind story) consideration.
That was exactly what I was trying to point out. I mean, it's nice that they have industry-leading graphics technology but that's only cool for like the first 2 hours or so. Graphics aren't what keeps me engaged in the long term. And I want them to focus their energy and efforts on gameplay instead.
 

RyRy93

Member
Generally I find the conversation about games nowadays skews very heavily towards graphics with gameplay a very, very distant secondary or even tertiary (behind story) consideration.
I think that's definitely the case before a game releases but when people look back at the best games of the last gen for example they tend to mention games where good gameplay is clearly the focus.
 
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sinnergy

Member
For console their RT reflections are .. I agree, I love insomniac.


but RT is more than reflections. If Remedy gets their stuff together Control could be THE CONSOLE SHOWCASE.

Or another game , that combines RT global illumination, RT shadows and RT reflections at runtime / real-time . That’s when RT will really show it’s benefits.

but it’s early days ... in about 3 - 4 years RT games will look very different.
 
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Montauk

Member
I think that's definitely the case before a game releases but when people look back at the best games of the last gen for example they tend to mention games where good gameplay is clearly the focus.

I disagree. I've observed this trend closely for many years and graphics/aesthetics dominate the conversation about games.

Often people will say a game is fantastic and then you go and look at their posts about it and they always lead by talking about the visuals/aesthetics and general spectace.

I often want to challenge people; explain to me what's great about X game without talking about the graphics.

Mostly i just passively observe discussions about the latest AAA game and see post after post about the graphics.

Sad because ultimately it's not graphics that will be remembered in decades to come. Games are games, their point of being is to be played and yet gameplay, digging into mechanics, is increasingly sidelined.
 

Bo_Hazem

Banned
Have I said somewhere that Sony's first parties don't know how to squeeze juice from Sony's hardware? They are some of the bests, no debate around that.

Having said that, comparing a third party cross-gen launch game to a first party game game doesn't seem fair. There are only a handful of third parties that can reach this kind of graphics performance while targeting multiple platforms and I wouldn't expect it to be done at launch

Who's gonna reach PS Studios level anyway? It's an unreachable dream by other studios, at least in a graphical level.
 

onesvenus

Member
Who's gonna reach PS Studios level anyway? It's an unreachable dream by other studios, at least in a graphical level.
That's your opinion but it doesn't make it true.
Look at GDC and Siggraph presentations if you want to take a look at other studios that are evolving the computer graphics field.
 
What makes the RT here impressive for me is the draw distance within the reflections for an open world game. Took a look at the Watch Dogs Legion Hardware Unboxed performance video earlier and that has noticeable cut off for rendering the world within a reflection (there was also instances of pop in) even when set to Ultra. I'm gonna enjoy those RTX reflections on Watch Dogs for sure, but it isn't as impressive. Still no beating Quake II RTX tho :messenger_smirking:
 
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Elios83

Member
Insomniac is a top notch developer.
The fact that they have been able to make a launch game so good and technically competent with an other one around the corner while others are just delaying their titles is just a testament to their abilities.

Also sucks for the misterxmedia affiliates quoted in OP that simply can't deal with reality and just like they were trying to find a second GPU in the XB1 during the last gen, this time they want Sony to disable ray tracing and RDNA2 features in the PS5 GPU LOL.
 
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KaiserBecks

Member
Industry leading ray tracing on console. I’m sure it’ll get better but at this point it‘s like bragging about winning at the paralympics.
 
When you do something so good, why not?
If only they had results to show...

... and they do.
What would you rather they do? Stay silent while keyboard warriors slander their work on twitter.

The truth hurts. Time for everyone else to step up.

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Calm down sensitive souls, i wasn't dissing your pride and joy.


Just calling this thread for what it is, little bit'o shilling.
 
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Reactions: GHG
Nice. Now, please make your gameplay "excellent and industry leading" as well :)

Gameplay is improved on all areas from the first apparently. Downside is it's obviously not as long, but more focused.

Industry leading ray tracing on console. I’m sure it’ll get better but at this point it‘s like bragging about winning at the paralympics.

As an overall visual presentation, it looks better than any PC game with RT right now imo...maybe Metro comes close? But Watch Dogs legion looks crap in parts by comparison
 

Snake29

RSI Employee of the Year
Gameplay is improved on all areas from the first apparently. Downside is it's obviously not as long, but more focused.



As an overall visual presentation, it looks better than any PC game with RT right now imo...maybe Metro comes close? But Watch Dogs legion looks crap in parts by comparison

Metro is only doing RT GI, not reflections. So overall, i think Spiderman does RT better overal with reflections.
 

WildBoy

Member
It's a first party title of course it is. Looks incredible! But il still opt for playing this in 60fps if I had it.
 

onesvenus

Member
I'm talking about real games, or should we bring UE5 gameplay demo to the table (PS Studios will reach and exceed that as well)?
GDC and Siggraph presentations done by game studios, including Sony ones, are basically implementation details on their already released games. So yeah, real games.

And i don't think it's fair at all to compare first and third parties and reaching a conclusion on which are better at computer graphics because they have a lot of differences: engines that work on multiple platforms vs a single one, earlier access to the hardware, much closer relationship to the hardware developers, ...

Why the need to claim PS studios are better than any other ones? You might have an opinion but it's quite difficult to claim that as an unbiased absolute truth.
 
People downplay TLOU II looking like a next-gen game is some aspects because it's a "corridor" game. Any excuse, any disingenuous framing of the debate to knock it down a peg.... so they throw Red Dead Redemption II at it and claim the virtues of its "open world dynamism" as RDRII is not up to par.

In the same sentence, a few months down the line they bring out Control, a corridor game (even more of a corridor game than TLOU II ever will be), to compare it to Spider-man Miles Morales, one of the most dynamic open world games that exists to knock it down a peg too.

So like, which is it? How many times will the goalposts be moved back and forth within one single year?

Trolling hypocrisy at its finest highlighting that underlying built up envy.... which knows no bounds.

What's gonna happen when God of War gets shown....but but... it's not open world? :messenger_grinning_squinting:

The trolling transparency is getting Raytraced to the max.

Keep those salt mines going...
 
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rodrigolfp

Haptic Gamepads 4 Life
Dont be silly man.

Control is a different level of Raytracing, he is specifically saying Industry leading on Console because he knows if he says Industry Leading outright, someone will show him gameplay of full wormage Control.

ND for instance can say Industry Leading facial animations because theres nowhere in the Industry they arent in that tier.
Insomniac cant say the same for raytracing, they are industry leading on console because there arent better examples of Raytracing right now on console.
But there are better examples of Raytracing in the Industry as a whole.
And Control is that example.

I dont want to derail the thread but this is just an overview of what Control is doing with Raytracing:
Ray-Traced Reflections
Ray-Traced Transparent Reflections
Ray-Traced Indirect Diffuse Lighting (Cheaper than full GI so not quite the full wormage of what RT is capable of)
Ray-Traced Contact Shadows
Ray-Traced Debris
Shhh. Let the console only kids be happy.
 

Calverz

Member
Thanks for sharing. It seems like someone is calling him xbox fanboy because of his opinion on something, further more proves that he presents his material in a neutral way. Alex Buggaga is a rabid PC fanboy, like some famous ones here, and Richard also prefers Xbox but tries to keep it as professional as possible and usually good at that. The rest of the bozos I have no idea about them.
Lol who calling him an xbox fanboy? Its obvious he is a sony fanboy. I think tom morgan is pretty neutral.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
As an overall visual presentation, it looks better than any PC game with RT right now imo...maybe Metro comes close? But Watch Dogs legion looks crap in parts by comparison


control-ray-traced-debris-001-on-all-rt-on.jpg

^Note that the little rocks are debris particles generated by damaging the environment yet still correctly lit, reflected and shadowed.

control-ray-traced-transparent-reflections-001-on-all-rt-on.jpg

^Even the glass that you shattered....all the little pieces still have raytraced reflections.



I think its undeniable that Miles Morales is the current benchmark for RT on console.....but it isnt the current Benchmark for RT in the Industry.
 

onQ123

Member
control-ray-traced-debris-001-on-all-rt-on.jpg

^Note that the little rocks are debris particles generated by damaging the environment yet still correctly lit, reflected and shadowed.

control-ray-traced-transparent-reflections-001-on-all-rt-on.jpg

^Even the glass that you shattered....all the little pieces still have raytraced reflections.



I think its undeniable that Miles Morales is the current benchmark for RT on console.....but it isnt the current Benchmark for RT in the Industry.

Is that a game?
 

Self

Member
I dont want to derail the thread but this is just an overview of what Control is doing with Raytracing:
Ray-Traced Reflections
Ray-Traced Transparent Reflections
Ray-Traced Indirect Diffuse Lighting (Cheaper than full GI so not quite the full wormage of what RT is capable of)
Ray-Traced Contact Shadows
Ray-Traced Debris

Yeah, sounds cool and all, but the problem is that Control doesn't impress in overall IQ. It looks okay-ish, even good with RT, but nothing compared to MM.

Maybe Cyberpunk can take the cake. We'll see.
 
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