BlueXImpulse
Banned
Insomniac Community Director James Stevenson got into a small Twitter exchange yesterday regarding comments that ray-tracing in Spider-Man: Miles Morales is 70% SSR. This is what he had to say:
John from DF seemed to agree that it was superior to all console implementations.
How was Sony able to pull this off, while achieving superior graphical fidelity overall to the new Ubisoft ray-tracing showcase? We have a hint here from a recent Sony corporate report.
John from DF seemed to agree that it was superior to all console implementations.
How was Sony able to pull this off, while achieving superior graphical fidelity overall to the new Ubisoft ray-tracing showcase? We have a hint here from a recent Sony corporate report.
"Custom I/O systems with integrated ultra-high-speed custom SSDs, for instance, can substantially reduce game load times, dramatically changing game experiences for users.
"The PS5 supports ray tracing technology to simplify the rendering process, a major burden for game creators.
"For ray tracing to be effective it must be fast, requiring not only superb hardware performance, but excellent software to make the most of the hardware. To draw the best from hardware performance, we are building data structures essential to faster ray tracing and developing libraries to offer game creators, whose voices we will be considering throughout the process."
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