The real evolution of Monster Hunter Combat.
The mobility looks great.
The real evolution of Monster Hunter Combat.
The mobility looks great.
Standard of ugliness?
Japanese people were celebrating right after MH Rise announcement because they're no longer needed to see ugly handler face and getting 2 beautiful women in return.
A look at the UI
limitations of the Switch hardware
Honestly, in my opinion it because of limitation Switch's power that this game end up having strong art direction, because if it was on other consoles Capcom would would do what they always do, they would try to make look more realistic with realistic faces. Now with Rise because of Switch's limitation they have try extra hard to rely on art direction to make the game look good instead of rely on high tech graphics.Switch's graphical limitations
Possibly, but the visuals of Switch software tend to be very case-by-case. I'd attribute Rise's art direction more to Capcom's experience creating Monster Hunter games on portable hardware: they've come to know what works with less horsepower and on smaller screens. If, or when, they make a new MHWorld-esque title, I won't be surprised to see the company tone down the game's visual noise, which isn't to say characters will look less funky.Honestly, in my opinion it because of limitation Switch's power that this game end up having strong art direction, because if it was on other consoles Capcom would would do what they always do, they would try to make look more realistic with realistic faces. Now with Rise because of Switch's limitation they have try extra hard to rely on art direction to make the game look good instead of rely on high tech graphics.
A look at the UI
Honestly, in my opinion it because of limitation Switch's power that this game end up having strong art direction, because if it was on other consoles Capcom would would do what they always do, they would try to make look more realistic with realistic faces. Now with Rise because of Switch's limitation they have try extra hard to rely on art direction to make the game look good instead of rely on high tech graphics.
Because with realistic graphics they can show off the "tech" but i personally always find them visually very boring.I never understand why AAA title always push for realistic style. You can make any style you want in video game and yet they chose to use really realistic style.
Because with realistic graphics they can show off the "tech" but i personally always find them visually very boring.
Well you were right. MHGU is ending up becoming my game of the generation. Holy fuck, Switch redeeeemed.Welcome ! There are plenty of other great games too.
We interrupt Monster Hunter Rise to bring you DQIX:SotSS
Monster Hunter Rise: Interview with Producer and Director
Monster Hunter Rise's producer and director discuss the ideas behind the game, its systems, and its monsters in this interview.www.frontlinejp.net
Tsujimoto says that development on Rise began immediately after the development of Monster Hunter X
I can't wait for this game.
The gameplay and graphical enhancements are nice. I’m really curious to see how it runs on the Switch.yeah I really like MHGU a lot, but everything looks much more fluid in this.
Is Nintendo suddenly AA?I never understand why AAA titles always push for realistic style. You can make any style you want in video game and yet they chose to use really realistic style.
I think if you compared the Rise footage we've seen to Generations Ultimate (which is literally "some 3DS game") you'd see some big leaps forward.This kinda just looks like they updated some character models to put on top of some 3DS game they never finished making.
It could be pretty sweet, don't get me wrong, but it just does not look like a native Switch game at all. I expected more from it visually.