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Is 30FPS still the future on consoles?

Whitecrow

Banned
I’d like to see progress made to ensure 60fps becomes standard in a world of 120fps TVs.

Same man. I built a high end pc just in case. Im so done with 30fps.
I wish all games were 60. But we cant have that progress in 500 dollar boxes. I'm afraid this is how this business works. You cant have it all with that budget.
TOTK is 30fps because the switch has the processing power of a modern calculator (don't @ me).
Graphics have never made a game better when it comes to gameplay. Games are about gameplay.
Higher frame rate is always preferred. "The game doesn't need it!" But it still makes the gameplay experience better. Even if only for image quality, higher frame rate is still more effective at a lower resolution than higher resolution at 30fps.
You can add to that the recent rumos circulating about Sonic Frontiers looking as bland as it looks thanks to that damn calculator.
 

8BiTw0LF

Banned
as I said, any dev can make anything a bottleneck. spiderman2 proves nothing as the base work for hitting 30 fps on jaguar cores will still carry over the second game, despite not being released on PS4

its not being able to do ; it is about choosing not to do.
Yes E=mc², we get it.
 

Hunnybun

Member
Options with the priority on the better graphics aka 30fps will be normal And the reason is simple. Casuals don't know about 30 or 60 fps, but they can see beautiful graphics.

I'd love it if they could test this. Show 100 casual players something like Ratchet & Clank running in fidelity and performance and see what they prefer. Then do the same test with 100 other people but tell them that fidelity mode is performance mode and vice versa.

To me performance modes looks so obviously better that I find it hard to believe anyone would disagree.
 
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cash_longfellow

Gold Member
Its frustrating that we are already on the third year of the consoles and there really isnt any games from top tier studios. I suppose at this point decisions have been made to target either 30 or 60 fps. I think lot of it has to do if 30 could enable them to do significantly more than 60 fps game. My guess is no, due to dimishing returns.
How do we keep forgetting that legitimately like the whole world was shut down for over a year due to a pandemic?
 

Griffon

Member
CoD and Fortnite are living proof that 60fps is a standard worth pursuing. I genuinely think it directly leads to more sales.
 

LordOfChaos

Member
You'll always be able to do more work in 33ms than 16ms, that's just how computers work.


Even if next gen was dramatically faster, this will always be true. I do think most faster games should first start out with a focus on hitting 60fps, and then add the graphics they can in that time slice, but 30fps will long be an option and a developer choice because it's literally double the frame time to do work. I personally always choose 60 over reflections/rt/more details and 30fps fast paced games put me off a bit now, but logically there will always be developers that choose to do more visually in twice the time.
 

analog_future

Resident Crybaby
If the visuals justify the drop to 30fps, then I'm fine with it.

If Naughty Dog's next game comes out looking like nothing we've ever seen before, pushing the bar past any game released before it, then of course I'm 100% on board with 30fps.

But something like Redfall that looks like a game that came out 7 years ago? Fuck no, 60fps or bust.
 

Soodanim

Gold Member
CoD and Fortnite are living proof that 60fps is a standard worth pursuing. I genuinely think it directly leads to more sales.
Being wowed by graphics fades, but smoothness makes a difference for every second you play that game. If a game feels snappy and responsive, that makes a game enjoyable to move around in.

COD, at least OG MW2, was quick at everything. Menus were great. I don't doubt that letting you get from boot into a game very quickly keeps people playing.
 

Hunnybun

Member
You'll always be able to do more work in 33ms than 16ms, that's just how computers work.


Even if next gen was dramatically faster, this will always be true. I do think most faster games should first start out with a focus on hitting 60fps, and then add the graphics they can in that time slice, but 30fps will long be an option and a developer choice because it's literally double the frame time to do work. I personally always choose 60 over reflections/rt/more details and 30fps fast paced games put me off a bit now, but logically there will always be developers that choose to do more visually in twice the time.

Logically there will always be developers targeting 20fps because 50ms is more than 33ms.

That's why Ocarina of Time was 20fps back in 1998 and always will be.
 

LordOfChaos

Member
Logically there will always be developers targeting 20fps because 50ms is more than 33ms.

That's why Ocarina of Time was 20fps back in 1998 and always will be.

Cool joke but I mean, there will also always be developers that either push things too far for the hardware generation or don't optimize enough and fall below even standard target framerates


20fps isn't one. If you have to go back to the N64 jank era to have a gochya, I'm not that worried about it.
 
Depends on what developers want.
60 fps would be the standard, but 4k is holding that back.

I know I am going to get a lot of shit for this, but I think the future needs to be 4K upscaled using DLSS/FSR with a 60fps minimum...just look at the Cyberpunk 2077 DLSS 3 performance with Ray Tracing, goes from ~18fps with Native 4K to around ~95fps with DLSS 3 and is nearly indiscernible from the native image. I really think they need to focus on improving that upscaling tech like they are since that is the future in my eyes, oh and 8K gaming can go jump off a bridge, that shit is pointless unless you have a 100ft screen with 20/10 vision.
 

Hunnybun

Member
Cool joke but I mean, there will also always be developers that either push things too far for the hardware generation or don't optimize enough and fall below even standard target framerates


20fps isn't one. If you have to go back to the N64 jank era to have a gochya, I'm not that worried about it.

The reason it's a gotcha is because I had to go back 25 years!

If 20fps were still common I wouldn't have a point, namely that we clearly ALREADY somewhat compromise on graphics for frame rate. Last gen was already way better than the prior one, and that was with really weak CPUs. Even something like TLOU2 was a completely solid 30fps.
 

cash_longfellow

Gold Member
Well cod shipped three massive games during it. Most studios cant exactly delay games two to three years, due to pandemic, budgets would just balloon.
Many studios weren’t properly equipped to go fully remote. Adapting to that took time for a lot of companies.
Plus, I’m referring to the games that were early in development on a brand new system. We are starting to see the roll out of solid games now.
CODs release schedule to any other series outside of sports games doesn’t compare.
 
I have been on the different internet then, for the redfall situation, MS is getting rightfully roasted. Gotham Knights it was the same. Plague Tale got away, because they had 40FPS mode.
Storm in a teacup. MS analysts will look at the numbers and tell everyone at the company that the internet rage it not worth wasting millions of dollars to please a tiny minority. Most people don't care and buy anyway. Blizzard is still successfully riding the wave people long gone have created for them.
 

Holammer

Member
40fps might be the new standard

PS: according to the film industry with their over several decades of trial and error prior to the 24fps standard, they found out that 48fps is the sweet spot for smoothness and cost, they cut it half to 24fps because of greed, that's the short version of it. Meaning we might not need 60fps to reach a satisfying experience, a stable perfect frame paced 48fps might be good enough
Europeans used to have PAL TVs at 50hz, so of course it works, but there are instances where the jump from 48-60 difference it's actually noticeable. Like Spyro Trilogy, you really feel & see the difference. Spyro moves too fast.
BotW with CEMU on the other hand is slower paced and with a sedated camera taking its sweet time to pan. So dropping down to 48 was invisible to the eye and felt great, I even went down to 40 to leave a lot of overhead and it was very acceptable too.
 

Arsic

Loves his juicy stink trail scent
I’ve put off anymore breath of the wild because of poor fps. If a switch 2 comes out and they can get that game to be a 60fps remaster/update then I will start from scratch.

I don’t buy any ps5 games that don’t perform well when I have my pc available to net me 60fps or more on most titles.
 

M1chl

Currently Gif and Meme Champion
Storm in a teacup. MS analysts will look at the numbers and tell everyone at the company that the internet rage it not worth wasting millions of dollars to please a tiny minority. Most people don't care and buy anyway. Blizzard is still successfully riding the wave people long gone have created for them.
Well I don't think you are correct, internet outrage made various big companies bend backwards. And it 60FPS was never prevalent like in this gen.
 

nkarafo

Member
As long as games are mainstream, the majority of users play them causally and developers/publishers cater to them, yes. 30fps is going to be the standard forever, except for competitive multiplayer for obvious reasons.
 

kingyala

Banned
only in gaming youll find people requesting path tracing, unreal 5 geometry levels, ridiculous particles and physics and 60fps and all that only for 500$ and if you cant provide this then your a bigot and a failure.... this are the same people who purchase a new phone every year for 1000$ to use tiktok and watch porn,
 

hyperbertha

Member
30fps doesn't look good at all. It looks shit. I can never understand why people who claim to really care about graphics don't seem to notice they're playing a slideshow that's impossible to properly focus on as soon as things start moving.

It makes sense to make the change now because there's such sharply diminishing returns for frames above 60 compared to basically all other graphical improvements. Once the transition is made you can basically stay there forever, and all subsequent improvements can focus purely on fidelity. That seems way better than continuously kicking the can down the road and always be stuck with seriously compromised experiences at 30fps. Solve it now and it's done forever.
There is nothing to solve. It's a race to the bottom. Devs need to wow people with graphics, and so will always try to produce 30 fps games to get that attention, and then other devs will feel pressured.
 
30fps should be banned from gaming

Imagine a human being defending this shit :messenger_pouting:

angry-little.gif
 

Skifi28

Member
No, it's the generation of options. There's really no reason for 30fps only ever again other than the odd individual game. Main reason for 30fps in the past was crappy CPUs which isn't the case these days so developers can drop resolution, disable RT etc. and give us a 60fps option. Even in the worst case scenarios, 40fps should be the minimum. It's on the developers right now, not on the consoles.
 
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SeraphJan

Member
Europeans used to have PAL TVs at 50hz, so of course it works, but there are instances where the jump from 48-60 difference it's actually noticeable. Like Spyro Trilogy, you really feel & see the difference. Spyro moves too fast.
BotW with CEMU on the other hand is slower paced and with a sedated camera taking its sweet time to pan. So dropping down to 48 was invisible to the eye and felt great, I even went down to 40 to leave a lot of overhead and it was very acceptable too.
There is difference compare to 60fps, no denying that, what I'm saying is a balanced between cost and performance, some sacrifice has to be made, then I think 48 is probably acceptable especially when the frame pacing is stable

48hz is also 1/3 of 144hz monitor, which creates an even framerate for most monitors (for 120hz TV, then just go for 40fps)

prior to 24hz standard in film, 48hz was widely regard as an ideal framerate for film for a reason, they found out that in 48hz most test result shows that people cannot see white flicker anymore in film, its a shame they cut it in half making 24hz the standard for many reason, budget is one of them.

I suspect 1440p (with reconstruction to 4K) with 40fps might probably be the new standard in the near future for more demanding games for console
 
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rofif

Can’t Git Gud
Of course it will be once graphics will look good enough.
Look at uncharted 3 to 4. If 4 looked the same, of course nobody would be happy about it being 30fps.
If a next console game suddenly looked like matrix demo or better, I would play it even at unstable 30fps. I really dont care that much about this.
All the complainers should just get a pc and let console be a console and devs do what they think is the best for their game. Customer is never right honestly and people dont realize what they want
 

Liamario

Banned
Plenty of money spent on games in the current generation and the vast majority had performance options. Lowering the frame rate and increasing the resolution will not have a positive impact on sales.
 

SNG32

Member
Once Unreal Engine 5 games become standard, they will look incredible but you can bet they will be almost exclusively 30fps.
I agree running unreal engine 5 games at ultra settings definitely is going to run at 30 fps on consoles. Getting unreal 5 at 60 fps is probably going to have to be scaled back tremendously no ray-tracing or Luminte on. Like I know people want to use fortnite being able to run at 60fps but fortnite was built with an iPhone in mind with a fresh paint of coat on it. It’s alot different when the game is made from the ground up using unreal 5.
 

Fbh

Member
Yes and no.
I think we'll definitely start getting more 30fps games as the gen goes on, specially when we start getting more UE5 titles. Graphics are still a big sales factor and casual audiences, which make up the vast majority of console players, don't really care about 30fps.

But I also think we'll keep seeing more 60fps game than in any of the last 2 gens. I don't think every studio will chase top tier graphics, I could easily see studios like Capcom, Square or even Insomniac being happy staying at their current visual level for the remainder of the gen. Not to mention most AA games
 

jonnyXx

Member
I don't mind 30fps, 60 is always better but I can deal with 30.... unless it's a shooter. No shooter should be less than 60.
 

StereoVsn

Member
Personally I am not buying action games with 30fps, can't deal with it. Developers need to offer options for 60fps at decent res. Lower some image quality, enable FSR, I don't care, 30 FPS should only be optional. If folks want better Image Quality they can select that, if other folks want smoother frame rates, they should be able to select that.

If a developer doesn't offer that option or says it will come in the future, well, then my money is going to be spent in the future as well. That's actually the way to go now days anyways, wait a few months post release for patches and sales.
 
I avoid anything under 60fps whenever possible. I mostly left the console space in 2015 because I was tired of the low resolution and framerates at the time. On PC I'm fortunate and rarely go as low as 60fps at max settings in the games I've played. I don't have much in the way of options on the Switch, but I can't do much about that and I enjoy Nintendo's releases more than I dislike the framerate.

A game as fast-paced as Redfall appears to be (when not played by IGN) should be running at 60 at minimum as it is in all the videos I've watched. I'm sure it won't be unplayable at 30, but I wouldn't buy it until it gets patched if I was playing it on console. Then again, I rarely buy anything at launch anymore because I know most games now aren't actually finished until a few months after launch.
 

[Sigma]

Member
I guess i'll regurgitate one of my post on this subject from years back.
Flip Flopper. I demand 60fps from games like Devil May Cry, Bayonetta etc. Battlefield although I did play BF3 on PS3 back then and that was 30fps lol.

Ive also played games like Driveclub, Split/Second and even Vanquish at 30fps and it didn't bother me.

So it just depends on the game. I haven't changed this stance just because I have a PS5. I'd love 60fps in a perfect world for every game all while boasting all the latest graphics tech but that's not reality so i'm not going to be out there with a pitch fork on every game that doesn't run at 60fps. Consoles have set limitations, if I couldn't deal with 30fps id buy a PC and never touch a home console.

I couldn't find the original that basically said that 30fps will also be where consoles will be in the long run as along as these company push visuals/tech. I'd like for Sony to at least keep trying to push 120hz/40fps modes.
 
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SNG32

Member
Yes and no.
I think we'll definitely start getting more 30fps games as the gen goes on, specially when we start getting more UE5 titles. Graphics are still a big sales factor and casual audiences, which make up the vast majority of console players, don't really care about 30fps.

But I also think we'll keep seeing more 60fps game than in any of the last 2 gens. I don't think every studio will chase top tier graphics, I could easily see studios like Capcom, Square or even Insomniac being happy staying at their current visual level for the remainder of the gen. Not to mention most AA games
This I think most Japanese studios will have games at 60 fps. The triple AAA western studios I think will be on the 30 fps bullshit.
 
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