Games are a different medium, that has the ability to tell stories in their own unique ways due to the interactive element, so the best game stories should be different then the best movies/games. Each medium has it's strengths, and it's doing games a disservice to say they're lesser stories if they don't have a certain element of film/tv storytelling, just like it's doing film a disservice to ding it for not replicating things largely unique to book storytelling.
That so many games are trying for wannabe Hollywood, and that the best of those games get drooled over by older gamers/game critics trying to feel like their hobby has "matured", is a disservice to the mediums evolution in storytelling. Games can certainly borrow some techniques from other mediums to enhance their storytelling, but the interactive element should be at the forefront of game storytelling. This is what devs like Fumito Ueda understand that so few others do, even some inspired by his work. Ico utilizes camera techniques from film, but the game has few cutscenes or dialogue, and the storytelling comes mostly through interactions with Yorda and the castle. Big twists in the story aren't explicitly stated, but are implied through visual design, and enhanced through the way you have to interact with the scenario laid out via gameplay.