backbreaker65
Banned
That's exactly what I was talking about the weight of the vehicles looks awesome.
I thought that was GT5 footage for a moment
What's your take on the lack of any mention of audio overhaul?
No overhaul?
E3 reveal...?
Kind of strange that pretty much graphics, cars, tracks, features..etc get touched upon but no mention of sound...
I'm getting scared....
Also, can't wait to see PD cut a Bathurst trailer...that's got to be epic!
every. single. bump.
goddamn perfection
also, top notch driving for who ever the pilots are
You and me both.*edit* WAIT, it's GT6 and not real life? omg... *embarrassed*
Holy fucking shit! For a second, actually for a minute, I thought it was real-life footage, since it says Sports Live 1 in the upper corner, until I clicked on the youtube link and saw some of the trees.
every. single. bump.
goddamn perfection
also, top notch driving for who ever the pilots are
http://www.computerandvideogames.com/406438/previews/why-gran-turismo-6-is-more-than-just-a-numbers-game/We secured hands-on time with GT6 around Silverstone in a Nismo 350Z and an Audi Quattro Group B S1 using a force feedback wheel and pedals, and this is how it's left us feeling...
If you play using manual gears, you'll be struck by how much more notice you need to take of your revs when downshifting. Previously cars would accommodate a flurry of downshifts in a split second without even a hint of lock-up from the rear, but just two corners in we nearly binned the Nismo by clicking down to second while the revs were too high.
We wrestled with the wheel, bringing the whole graceless affair almost to a halt before regaining control, and trying to keep notice for the next turn. Manual drivers make up the minority of GT's users of course, so it's all the more impressive that this detail is present. Like the incredibly high-poly cockpit of the Audi rally legend, it's something for the hardcore to enjoy.
Both the aero and suspension physics engines have been rebuilt according to the real race data Polyphony's acquired since GT5, and that translates into much more realistic weight shifting mid-corner, and on the exit.
Dampers and packers strain to balance my weight as I throw the S1 through Maggots, Beckets and Chapel a little bit quicker than it'd like. I wouldn't like to say how this will feel when you're using a pad rather than a wheel, but at least some of the necessary counter-steering I needed to stab into the wheel will translate to the analogue stick.
With a wheel and pedals, GT6 demands as much from you as hardcore PC sims GTR 2 and rFactor. The sound mix is set to highlight lock-ups and tyre squeals, and that lets you react instinctively with your ears and your hands.
every. single. bump.
goddamn perfection
also, top notch driving for who ever the pilots are
every. single. bump.
goddamn perfection
also, top notch driving for who ever the pilots are
and here I thought, GT5 was the best they could do on PS3 hardware, What PD are going to do with PS4 hardware.......
and here I thought, GT5 was the best they could do on PS3 hardware, What PD are going to do with PS4 hardware.......
http://media.tumblr.com/tumblr_m727m8Ubb31roun4c.gif
by GT7 i doubt there will be any difference between Forza/GT/iRacing/rFactor2/LFS physic models.
I'm not sure. I was briefly fooled by this gif, thinking it was from the current 'Ring 24hr race. But it wasn't the graphics that made me suspicious as usual - it was the movement. I just couldn't believe somebody would drive that Audi so hard in real life - and when it hits the kerb I'd have expected a massive accident. Hitting the kerb that hard is not a good idea at the best of times, but while the car is still kinda unsettled from the previous turn... I dunno.every. single. bump.
goddamn perfection
also, top notch driving for who ever the pilots are
by GT7 i doubt there will be any difference between Forza/GT/iRacing/rFactor2/LFS physic models.
Hopefully, but that seems optimistic. I personally find rf2 to be significantly better than iracing. But it's still more art than science. So everyone has different perspectives on the best even when the developer is aiming at pure sim.
I'm disappointed at the lack of replay videos from Silverstone, did GTplanet only film one video?
If so that's an epic failure.
Stay tuned for more exclusive GT6 gameplay and menu footage coming over the next several days.
Why do these guys look sad?
And are these pics taken at KW HQ or do PD have all this suspension tech at their new offices?