jk I wanna see what you guys have done after... 3 years?
Announcement of cancellation.
jk I wanna see what you guys have done after... 3 years?
link broken man.
This is finally coming out? Fuck. Yeah.
Long ago, we were coming up with company names for the game and I made a few recommendations.
Did "New Path Demolitions" make its way into the final game?
Wait, just to be clear: the game is not releasing right now.I was thinking of this yesterday, good to hear that it's finally ready!
This is amazing.
GAF -> Internet -> GAF
Hell yeah!
It's weirding me out!I now know Jocchan's real name and it's weirding me out.
Together with the trailer last month, we released a number of screenshots. While most of them mirrored scenes also shown in the gameplay clips, some didnt. So, we decided to put a few select screens in the spotlight, and elaborate on whats in them.
A polar bear, not looking too entertained, is peeping from outside the half-collapsed wall in the background. Could he be getting ready to pounce, or perhaps just be content with watching from a distance?
A penguin on a shooting spree, causing lots of bullets to rain down from the sky. Dudebro may not be able to carry an umbrella, but it looks like he found something else to shield himself with.
Passed out SkullPro Soldiers wont be a rarity inside bars. Its a very mentally taxing job, when you have a sidescroller AI.
There are two ways to get past this bed of spikes. One looks painful, the other one needs a bullet and just a little bit of physics.
The missiles shot by the Ledge Hammer can be used as platforms, but you dont want to be standing near them when they run out of fuel.
For sure. Best game ever.Any game with a gun-wielding penguin is a game worth forever.
Loved the reference to this in the new Borderlands 2 expansion.
I literally said, "Holy shit!" when I heard Mr. Torgue say, "It's straight up dawg time!".
So good.
One of them is being a GAF member.The only way if this was Game of the Forever would be if it had some ridiculous in game achievments.
dudebro2.com said:Throughout his adventures, Dudebro will obtain quite a few deadly weapons. While he can wield many at a time, that wouldnt be very fair to the enemy, so he has opted to just use one at any given moment, and carry the rest in his beard. When using a controller, said weapons can be changed in real time, without pausing the game or accessing separate menus, through the Weapon Wheel.
In the trailer, we joked about video game protagonists only being able to carry 2 weapons at a time. That, of course, is not Dudebros case. Going by the image above, you would think his limit is 8, but that also is not really the case, and well elaborate further on this in a later update.
This sounds very interesting.
I must admit I haven't been following the GCW Zero closely. How does it fare with games heavy on physics? Especially ones running Box2D or Farseer?
<Surkow|laptop> the physics part isn't even the issue
<Surkow|laptop> XNA is the issue
<Surkow|laptop> I'll ask around if monogame actually works on mips
Weird, I thought GCW was among the platforms now supported by MonoGame 3.0, but it looks like I was wrong. Anyway, I'd love to hop on IRC this weekend. ThanksHi Jocchan,
Just asked the GCW devs in their IRC channel. One of them replied:
Jocchan, please join #gcw on freenode IRC if you like. You would be welcome, and can talk with the GCW devs directly. Surkow is one of them, and he likes your game idea.
The latest website update is about the weapon wheel:
There's a different setup while using the keyboard, hopefully more comfortable as the mouse isn't getting used anymore (the control scheme is closer to old run and gun shooters).Could you use the mouse scroll wheel to control the weapon wheel on KB+M?
Good job you guys!
Thanks man. The top-down game had to deal with massive delays for getting the assets completed, so the test build didn't really have much going on, had to rely on placeholder assets for way too long, and the controls were honestly too slippery. At one point it was starting to get better, but we were already too much understaffed.I played the game when it was like a 3D top-down dealie and wasn't really impressed. The move to 2D was advisable.
I gotta say, so 2D assets look amazing, this thing seems like it's really coming together. How much are you gonna charge for DLC? (j/k)
Seriously, looks actually halfway cool.
How big is the team, and what's the timeframe look like?
I'm curious whether you've planned any in app purchases? Subscription? Day one DLC? Hats?