So you've never used an SSD until 2021? Damn, you've been deprived.
Seriously though, it's great on both systems and the QoL benefits with fast loading are appreciated but there's people using the results there to infer things related to platform features/stability/capabilities which they really don't know much of anything about.
Even if things were reversed in load time results it wouldn't be "the most important thing" IMHO; load times aren't gameplay.
It's 56 GB/s for Series S; one GDDR6 2 GB module out of the five is reserved for CPU and audio. 224 GB/s / 5 = 56 GB/s per 2 GB module.
Ah yes, we shall trust your years of expertise in game performance analysis over a reputable source that has had both Microsoft and Sony engineers come on multiple times to discuss their technological features, techniques etc.
Oh wait...
No first hand experience, looked at a playthrough. On PC everything is a seamless world, screen fades to black sometimes but no loading screens. When is it showing loading screens on Xbox?I lost sight of the goalposts for 1 minute and now 5 seconds of loading screens are more important than smoother frame rates across the board. Hard times!
Not cherry picking at all. I'm just going by the DF video.
You are the one trying to claim DF's video is bad due to bad syncing. And you're trying to rework their video with cherry picked snapshots to form your own narrative.
"At best the Series X has a 9 to 10 performance advantage similar to the kind of thing we saw in Devil May Cry 5 Special Edition with RT enabled. This combat in the long grass is NOT SYNCHRONIZED between the two consoles but it does seem to indicate a small level of extra performance on Series X."
I can't speak for Series X load times, but unless this is their first console generation ever, I don't think its possible for an average person NOT to notice how fast PS5 games load.I bet the average person will notice one more than the other.
My comment had nothing to do with a comparison. It was a declarative statement.I can't speak for Series X load times, but unless this is their first console generation ever, I don't think its possible for an average person NOT to notice how fast PS5 games load.
When loading a save file. After that it's seem less. But you don't see it often on Xbox because QR.No first hand experience, looked at a playthrough. On PC everything is a seamless world, screen fades to black sometimes but no loading screens. When is it showing loading screens on Xbox?
Those up to 10% images are not showing the same exact scenes, it's the worst case (on PS5) using a bit different moment. VGTech will indeed show us the exact gap in same conditions. But we already know in the worst scene in the demo the gap is 2fps between PS5 and XSX. That's 4%.around 10% hard to say exactly couse scene is dynamic and drops are not in same second on ps5 and xsx, we have to wait for vgtech spreadsheet
No need to apologiseYou should listen to your own advice for a change.
Apologies, then. Sadly, these kind of threads have a tendency of drawing warriors out to play. To a point I just kind of preemptively look for any tribal signals.
Sometimes that's a false positive though like in this instance, so apologies.
This is a subjective argument though and hinges on what the user wants out of their experience. Believe it or not a lot of people don't see brief load times every now and then the end of the world or intrusive, but might see FPS drops as very intrusive. For others, it's the inverse.
It's an interesting proposition for speedrunners but that will also hinge on if there aren't patches which improve load times on Series X in particular, as that is a possibility. So for speedrunners at the moment, PS5 and Series X are equally viable options for aforementioned reasons. Casuals won't care, at least not until the game gets VR support (and even then, that is a very small fraction of the casual audience who will care too much given past ratio of adoption).
Some features on Microsoft's side like DirectStorage and SFS are still not really available, therefore aren't being leveraged by games on the platform.
Also since Sony have marketing rights with RE Village, they probably extended resources to Capcom in terms of SSD I/O assistance, likely similar help and assistance to whatever's been provided to partners like Bluepoint and devs like Insomniac.
Does this mean I will see 4.5 times detail on Ps5 over XSX ?6.5 seconds (or 4.5x faster) in initial loading is irrelevant.
But 4.5x faster in asset streaming on future next-gen games... is very interesting.
Bunch of you Cherry pickers really upset about Cherry picking. Please continue to put in the work to discredit all Cherry picked screenshots instead of just giving them a thumbs up or fire when your side is winning. Thanks.
Does this mean I will see 4.5 times detail on Ps5 over XSX ?
NoDoes this mean I will see 4.5 times detail on Ps5 over XSX ?
Nah, just get to the same IQ detail 4.5 times faster.Does this mean I will see 4.5 times detail on Ps5 over XSX ?
Does this mean I will see 4.5 times detail on Ps5 over XSX ?
It's a joke post.Game development in general is not a engineering process with numbers (ok ok, MS Projects with costs, dates): It's more art than engineering.
The potential differences depends about game requirements and how each studio will develop their game engine to next-gen platforms.
RE Village has an excellent checkerboarding implementation in all next-gen console SKUs, thanks to RE Engine.
Marvel Avengers has native PS4 Pro checkerboarding implementation. Not so good.
Ghost of Tsushima has the same native PS4 Pro checkerboarding, and they did a better job with reconstrutction than Square.
Artists painting their art. Each one will offer different result.
You really should stop quoting tweets from that dick Joe Miller. Or v_iHugi as he was known here before being banned for supreme fanboyness!
Impressive loading from PS5, but still a win for XSX - frame rate is king.
I checked the video many times using the lower speed function on YouTube, just my guess, but the only reason because ps5 runs so worse it's because the big monster is captured on the screen more often where on series X less. I think John unintentionally hasn't noticed how such presence impacted the FPS and he catched the series X later and with the views more angled in such instants. Now I'm curious to see the VGtech if there will be of course just to confute such thing.The only people cherry picking are the few xbox guys in this thread and of course you say nothing about it.
This is scene is not synchronized. They said its dipping due to a lot of effects, so look at what's happening on the left when building crashes into the water.
Now on the right. Similar, but more effects on the splash and it drops to 47fps.
53fps vs 47fps on a somewhat identical scene. That is still within 10%.
If you see nothing wrong with 58 vs 47, then you're clearly being bias. lol
I dont know why its so hard for John to run through the same level and do an average framerate? This is literally the most basic benchmark you can do. Everyone in the industry from tech youtubers to tech websites do average and 1% minimum benchmarks in every single benchmark comparison. Just wtf is DF doing?around 10% hard to say exactly couse scene is dynamic and drops are not in same second on ps5 and xsx, we have to wait for vgtech spreadsheet
How much I hate Dictator is the only who knows how did proper comparison especially in the FPS performance. John and the rest of the crew are very amateurish in such stuff. Series X is definitely more stable when solely GPU is involved but imo the benchmark John showed in the dump area (or swamp?) seems a bit inaccurate.I dont know why its so hard for John to run through the same level and do an average framerate? This is literally the most basic benchmark you can do. Everyone in the industry from tech youtubers to tech websites do average and 1% minimum benchmarks in every single benchmark comparison. Just wtf is DF doing?
Imagine doing a GPU benchmark between a 2080 and 2080 Super and saying the difference is 7-10%. No you have to show you results. Getting the average framerate is available in the most basic framerate counter tools.
but on the other hand I rarely watch vgtech just go straight to his video description and spreadsheetI dont know why its so hard for John to run through the same level and do an average framerate? This is literally the most basic benchmark you can do. Everyone in the industry from tech youtubers to tech websites do average and 1% minimum benchmarks in every single benchmark comparison. Just wtf is DF doing?
Imagine doing a GPU benchmark between a 2080 and 2080 Super and saying the difference is 7-10%. No you have to show you results. Getting the average framerate is available in the most basic framerate counter tools.
People like you would be better to start to grow up and to read properly some post indeed to reduce the conversation about who has won and my favourite console will always win (which is not even true).People better get used to XSX winning every DF comparison instead of whining and trying to find loopholes.
I dont know why its so hard for John to run through the same level and do an average framerate? This is literally the most basic benchmark you can do. Everyone in the industry from tech youtubers to tech websites do average and 1% minimum benchmarks in every single benchmark comparison. Just wtf is DF doing?
Imagine doing a GPU benchmark between a 2080 and 2080 Super and saying the difference is 7-10%. No you have to show you results. Getting the average framerate is available in the most basic framerate counter tools.
Oh I read the posts alright, the usual «DF ain’t doing its job right» stuff while trying to decipher where the monster is in that scene or the other scene to uncover why the ps5 version runs worse. Oh you edited the post by writing «which is not even true». Well it has been true for quite a while now so stick to the comparisons of launch games if it makes you sleep better at nights.People like his better would start to grow up and to read some post indeed to reduce the conversation about who has won.
No it wasn't. The poster said in the future. I know the assets are the same in this game.It's a joke post.
People better get used to XSX winning every DF comparison instead of whining and trying to find loopholes.
I think its a good stress test. Perfectly valid to do benchmark runs imo. But they have to do a better job of presenting your results. I was going through some 6700xt benchmarks the other day and this is how everyone in the business posts results.How much I hate Dictator is the only who knows how did proper comparison especially in the FPS performance. John and the rest of the crew are very amateurish in such stuff. Series X is definitely more stable when solely GPU is involved but imo the benchmark John showed in the dump area (or swamp?) seems a bit inaccurate.
Read is a thing. Trying to understand is another. And obviously you don't even care to check what I'm saying. Because you are not interested to understand why such performance difference happens but it's just about claim how much superior is your favourite hardware in performance ; until make you happy but avoid to use DF as a shield of your narrative.Oh I read the posts alright, the usual «DF ain’t doing its job right» stuff while trying to decipher where the monster is in that scene or the other scene to uncover why the ps5 runs worse.
Imo no. Because if I could bet when the big monster is present on the screen, series X is closer to the ps5 performance as John make to intend with such capture. Indeed he hasn't even noticed how impactful is such enemy on the FPSF Fulcizombie
Report me if I continue to console war
Dont tempt me.
I think its a good stress test. Perfectly valid to do benchmark runs imo. But they have to do a better job of presenting your results. I was going through some 6700xt benchmarks the other day and this is how everyone in the business posts results.
You have average and minimum fps. It's benchmarks 101. hell, DF does it for their GPU benchmarks. If DF doesnt want their consoles to have this kind of nitty gritty detail then dont even do benchmarks in stress test areas. Just do a simple run through the game's various levels and do an average framerate comparison. But if they are going the extra mile to find a good benchmark spot then you ought to present your results a bit better than that.
DF comparisons have been going back and forth for awhile. Don't know what you're seeing. lolPeople better get used to XSX winning every DF comparison instead of whining and trying to find loopholes.
I dont know why its so hard for John to run through the same level and do an average framerate? This is literally the most basic benchmark you can do. Everyone in the industry from tech youtubers to tech websites do average and 1% minimum benchmarks in every single benchmark comparison. Just wtf is DF doing?
Imagine doing a GPU benchmark between a 2080 and 2080 Super and saying the difference is 7-10%. No you have to show you results. Getting the average framerate is available in the most basic framerate counter tools.
Why would I avoid DF ? I think it is others, based on the replies here, that should avoid DF. Such performance differences happen because the XSX is a stronger console, simple as that.Read is a thing. Trying to understand is another. And obviously you don't even care to check what I'm saying. Because you are not interested to understand why such performance difference happens but it's just about claim how much superior is your favourite hardware in performance ; until make you happy but avoid to use DF as a shield of your narrative.
You see? That's the only argument you have? So when ps5 outperforms series X such difference happens because is the stronger console, simple as that?Why would I avoid DF ? I think it is others, based on the replies here, that should avoid DF. Such performance differences happen because the XSX is a stronger console, simple as that.
Game development in general is not a engineering process with numbers (ok ok, MS Projects with costs, dates): It's more art than engineering.
The potential differences depends about game requirements and how each studio will develop their game engine to next-gen platforms.
RE Village has an excellent checkerboarding implementation in all next-gen console SKUs, thanks to RE Engine.
Marvel Avengers has native PS4 Pro checkerboarding implementation. Not so good.
Ghost of Tsushima has the same native PS4 Pro checkerboarding, and they did a better job with reconstrutction than Square.
Artists painting their art. Each one will offer different result.
When has the ps5 outperformed XSX in games released after Christmas ? Hitman 3, Outriders, Resident Evil 8 e.t.c. Am I missing some significant, non-launch, games where the ps5 has outperformed the XSX ?You see? That's the only argument you have? So when ps5 outperforms series X such difference happens because is the stronger console, simple as that?
Maybe it's "formal engineering" for some studios who make the same assets and reuse in the same way in tons of games. Like same animals models in different IPs.Game development is more an art vs an engineering process ("with numbers")?
Pretty sure I've seen it all now on this board.