Better performance with RT on Series X during heavy sequences, very fast loading time on PS5, solid performance on both.
summary:
I am 30 minutes in and I spend so much time in each scene. Omg the game looks incredible. Wow. Sure I am playing on 3080 and 48" oled in my face with blinds down but holy detail.
I have it all maxed. Is vrs balanced free fps?
The new c1 yesYou got that LG CX 48"?
Control the next gen versions.The game is 9.23% smaller on the PS5.
The PS5 HDD is 16.8% smaller than the Series X.
Your 'basic premise', that the PS5 'will have effectively more storage than XSX' is at least 112% total bullshit.
Is it a MS PR marketing spin or an opinion this post? Yeah OS typical are unstable on launch on playstation unfortunately, I'm not defending it but what about the monster who should destroy the ps5 hardware and at launch indeed was underperforming? What about the exclusive games? We should some prop to Riky? He talk as a MS PR an nothing more and troll about everything playstation, I don't give a prop to who makes just console war in his posts, sorryall this arguing back and forth, and there is only one console that has VRR and delivers a smooth experience with raytracing enabled if you have invested in the hardware to take advantage of it.
I think everyone needs to give Riky some props here, because the VRR flex is very real in this game. its the perfect example of why both consoles needed it yesterday.
I was very real about my investment into next gen and I worked damn hard to secure both consoles and an LG CX. Sony told me the PS5 would have VRR and here I am 6 months later with no update. Of course this is just my opinion but I didn't expect Sony to be behind Xbox here.
I always used to see Xbox as a software company and Sony as hardware. MS is kicking ass in its hardware and software support this Gen.
You're getting really annoyed by a Series X performance advantage, its time to take a break, step away and relax. 10 to 15 percent is noticeable but but not anything to worry about my friend.That scene drops to 51 on Xbox Series X a second before the PlayStation 5 does.
You can literally see that it, but you're clearly ignoring the fact that they are not playing at the exact same time. It's not difficult to understand.
Better yet, take a screenshot of the scene just so I can prove you wrong.
Of course the highly optimized game that runs at PC minimum settings.Control the next gen versions.
Thanks.
Probably done to show even more the advantage of the fast ssd . Btw After the first loading time (and not to downplay the ps5 fast ssd, but i can def wait 6 seconds more on a initial loading time) seen to be a seamless experience on both console as per the video with no more loadings
There is no RE7 PS5 version.What's interesting is that RE7 load times are around 7 seconds on the PS5. Pretty curious that they managed to reduce it to under two seconds. I'm guessing using Kraken and all that custom hardware helped improve the loads a great deal. It's also a result that I've observed in other games on PS5 such as NiOh, Demon Souls, Spiderman, Ratchet and Clank and even Returnal. I don't think it's a fluke that the loads are that fast.
Is it a MS PR marketing spin or an opinion this post? Yeah OS typical are unstable on launch on playstation unfortunately, I'm not defending it but what about the monster who should destroy the ps5 hardware and at launch indeed was underperforming? What about the exclusive games? We should some prop to Riky? He talk as a MS PR an nothing more and troll about everything playstation, I don't give a prop to who makes just console war in his posts, sorry
I agre it's time to take a break and stop to provocate the other one.You're getting really annoyed by a Series X performance advantage, its time to take a break, step away and relax. 10 to 15 percent is noticeable but but not anything to worry about my friend.
You guys needs to decide.all this arguing back and forth, and there is only one console that has VRR and delivers a smooth experience with raytracing enabled if you have invested in the hardware to take advantage of it.
I think everyone needs to give Riky some props here, because the VRR flex is very real in this game. its the perfect example of why both consoles needed it yesterday.
I was very real about my investment into next gen and I worked damn hard to secure both consoles and an LG CX. Sony told me the PS5 would have VRR and here I am 6 months later with no update. Of course this is just my opinion but I didn't expect Sony to be behind Xbox here.
I always used to see Xbox as a software company and Sony as hardware. MS is kicking ass in its hardware and software support this Gen.
I don't think it's an issue with this game but with other titles like Ratchet longer loading times might get annoying.
I doubt Xbox io was leveraged much. Game only loads about a second slower on my "slow" PC SSDI don't think it's an issue with this game but with other titles like Ratchet longer loading times might get annoying.
in reality is both...the os seem to be more complete that what you have on ps5 (software department) but at the same time the total change of architecture gave ms the possibility to improve the gdk, well they did it and this is taking longer than usual ... also because of covid. Both console have stuff no ready at lunch ..VRR..or ssd hw expansions as example on the ps5.....and the famous "tools" in the xsx/s...it is what it isYou guys needs to decide.
Or Series lacks the tools and games.
Or it is kicking asses in software department.
So the majority of Xbox drops in this game?VRR is not magic.Digital Foundry praises because they need to, so that they can cover developers' laziness.
Even if there isn't tear or judder, a rocky framerate never feels smooth as much as a locked framerate.
I see VRR as a gimmick that should only be used for minor FPS variatons between 57-60.
VRR is not magic.Digital Foundry praises because they need to, so that they can cover developers' laziness.
Even if there isn't tear or judder, a rocky framerate never feels smooth as much as a locked framerate.
I see VRR as a gimmick that should only be used for minor FPS variatons between 57-60.
There are plenty of Xbox features to deal with RAM management and storage. Sampler feedback streaming and velocity architecture will lower the amount of data needed to be stored in RAM at any given time. MS chose to go with a software focused solution to deal with memory management over an exotic storage solution.Interesting about the loading, we had seen examples on 1st party games but now we're are seeing a huge difference in performance.
No not in the seconds as that will never feel huge but the % difference. 5.39 times faster or whatever it is.
This is nice for loading but is promising for the real purpose of asset streaming.
That sort of advantage would be massive and means for eg ps5 wouldn't need as much data in ram being stored only to be potentially used.
So if an open world game on ps5 contains data for the next 1 second of gameplay, wherever you may go be it left right, back etc, the data will be loaded only for that second, and stream in on that basis.
This game whilst utilising ps5 speed won't be re written to completely use ps5 advantages as its still cross gen.
The xbox being much slower may need considerably more to be stored in ram to be potentially used so maybe 5 or so seconds worth of data for wherever the player can reach in that time. Only based off this games difference though.
Its funny despite ps5 showing it could do this before still people questioned where is the ssd and io advantage, well its pretty clear here in the multiples faster.
People arguing over maybe upto 10% on frames but here we have 539% faster or whatever the actual number is, in an area where devs said was the thing they were most excited for and could make the biggest difference this gen.
The ssd and io once utilised which be a big advantage for ps5 this gen once the engines built around it arrive.
You really? I was saving him from getting so wound up over what is nothing, that's all.I agre it's time to take a break and stop to provocate the other one.
Maybe DF praise VRR because it makes the end users experience better, just a thought.
Vrr really helps. Especially in 40 to 60hz range.VRR is not magic.Digital Foundry praises because they need to, so that they can cover developers' laziness.
Even if there isn't tear or judder, a rocky framerate never feels smooth as much as a locked framerate.
I see VRR as a gimmick that should only be used for minor FPS variatons between 57-60.
Also in that Xbox file size is the Series S files.
Not sure whether to get this on PS5 or Series X.
I love the instant loading on PS5. I love the better performance of Series X. My tv doesn’t have VRR so maybe I should just go PS5.
lol we are still living in this fantasy? So Series S version is what, 8 GB in total? hahahaAlso in that Xbox file size is the Series S files.
You're getting really annoyed by a Series X performance advantage, its time to take a break, step away and relax. 10 to 15 percent is noticeable but but not anything to worry about my friend.
Yeah.
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lol we are still living in this fantasy? So Series S version is what, 8 GB in total? hahaha
Once VRR gets implemented via a firmware update on the PS5, all this downplaying and dismissal will disappear like a fart in the wind.
Although it shouldn’t be needed as games would be better locked, it is great when they ain’t.
It's really that tough stop to be so aggressive for a second? That's what I'm simply sayingYou really? I was saving him from getting so wound up over what is nothing, that's all.
Yeah someone trying to downplay VRR is silly. Especially with its years of past use on PC when it was labeled gsync/freesync. Gsync/VRR's introduction to gaming was more important than HDR, RT, DLSS or anything else thats come to gaming in the past years.
Yup, I can’t play on PC without gsync, that’s how effective it is. There used to be thread after thread praising it. Console gamers haven’t experienced it yet though, and since you can’t show a smooth 57fps video on a 60fps Youtube video things will be like this until they have a VRR capable TV and can see it with their own eyes.Yeah someone trying to downplay VRR is silly. Especially with its years of past use on PC when it was labeled gsync/freesync. Gsync/VRR's introduction to gaming was more important than HDR, RT, DLSS or anything else thats come to gaming in the past years.
Aggressive? I'm not sure how you got that from my post. Sarcasm is something I am guilty of doing but not aggressive, I'll try to be more courteous.It's really that tough stop to be so aggressive for a second? That's what I'm simply saying
And?
PS5 + PS5 DE have the same smaller game package while XSX pay for a bigger download because of the XSX version… . Yeah, right… I would not use it as an excuse Riky .lol we are still living in this fantasy? So Series S version is what, 8 GB in total? hahaha
Reading through the thread... funny how several posters that were pissed about the ”technical parity” clause in that leaked marketing agreement now go out of their way to prove how big of a performance difference there is between the two versions
After 7 hour playtime in 1 seating the game went to 35fps. Maybe that 10gb on 3080 is not enough lol
Just imagine if there were no technical parity clause..
I actually deal in facts, you're wrong.So the XSX version does not include the XSS version. Just pointing out, again, how you like to selectively misremember things in the name of console warring. It's ok that the XSX version is bigger than the PS5 version, it won't hurt you.