SLB1904
Banned
xbox also runs like shit. look at that lineYou literally cherry pick one second before Riky's image snapshot.
That entire scene has Xbox with a better frame rate almost the entire time.
xbox also runs like shit. look at that lineYou literally cherry pick one second before Riky's image snapshot.
That entire scene has Xbox with a better frame rate almost the entire time.
You literally cherry pick one second before Riky's image snapshot.
That entire scene has Xbox with a better frame rate almost the entire time.
Thanks for the image, anyone can just look at the FPS graph at the bottom and see one is just under the 60fps mark and the other is just under the 50fps mark.
Damn, some really get triggered over this.
I'd like to know when I ever claimed in my posts ps5 win or series X lose in whatever comparison. Maybe it's happened a single time but I can't avoid to laugh in the face to the people who continues to persist when such thing happened with such ridiculous difference, so sorry no I'm not considered that a loseAs have all the comparisons so far since launch (barring maybe Hitman 3), but that didnt stop 20 page threads full of bollocks.
You have to take the losses as well as the 'wins'.
Jesus, such a nice job on Xbox Series X and PS5.
And PS5 is worse. During the entire scene, PS5 is worse than Xbox almost the entire time. Dont just look at the snapshot which is maybe 4-5 seconds in a line graph, watch the video.xbox also runs like shit. look at that line
2 shits and 1/5 shit still shit.And PS5 is worse. During the entire scene, PS5 is worse than Xbox almost the entire time. Dont just look at the snapshot which is maybe 4-5 seconds in a line graph, watch the video.
Its interesting how a lot of the video shows the graph lines looking similar, just PS5 lower, but in this scene the PS5 drops frames, while the XSX frames actually go up. I wonder what it is with that bit thats causing that.
But that not equivalent though. Wait for Alex comparison.Jesus, such a nice job on Xbox Series X and PS5.
Chill. Did you miss the gif I quoted and everything else in my post?Dude...both are extremely close. All these chats about you no console war and another one for a better performance who barely someone can perceive?
Yes, it's not a problem to recognize that Xbox Series X has some advantage in RE Engine. DMC 5 SE showed, RE Village shows too. Other game engines could show more or less advantage.As have all the comparisons so far since launch (barring maybe Hitman 3), but that didnt stop 20 page threads full of bollocks.
You have to take the losses as well as the 'wins'.
This is the most important thing because its feels novel and nextgen?I wonder why this is the "most important thing" ...
The load times aren't the end of the world tbh; I'm thinking Capcom aren't leveraging DirectStorage API (let alone SFS) on the Series platforms here, but they might be tapping into Sony's SSD I/O stack more directly. Considering the marketing partnership, I would be surprised if Sony did not provide them the assistance there as needed.
It still not to the point of 1 to 7s difference.
I chill but you are a bit hypocrite with all respect. I doubt it's that easy to perceive such difference in performance maybe just in some spot but let's not pretend to say it's not trivial.Chill. Did you miss the gif I quoted and everything else in my post?
It is what it is, a DF thread. Downplaying differences when the norm is looking more at fps graphs and 400% zoomed still pics than the game seems odd. But for me framerate is king, which means PC>XSX>PS5.
XSX with the expected performance boost and PS5 with the expected shortened loading.
The world is healing
i do think the Xbox should be loading quicker than that though. Probably wasn’t completely optimized for it.
The video and graph line is not synced.Its interesting how a lot of the video shows the graph lines looking similar, just PS5 lower, but in this scene the PS5 drops frames, while the XSX frames actually go up. I wonder what it is with that bit thats causing that.
Do you know which part of the vid that is?
Well, that 4K benchmark on PC is done with native 4K.Some settings on consoles should be lower than on the PC.
One thing that I noticed when I had looked this benchmark is that he used the 5800X and that thing has 32MB of L3. The consoles like the mobile APUs have just 8MB.
It's literally in the video?
58 FPS vs 49 FPS.
Note the "up to", it's not always that far ahead.
- with RT on, both consoles have dips in some moments. XsX has up to 10 percent better performance over PS5 in these moments.So long story short:
-Visuals are identical
-XsX and PS5 hold 60fps 99.9 percent of the time with RT off
- with RT on, both consoles have dips. XsX has 10 percent better performance over PS5 in this mode
- PS5 doesn’t have load screens, loads in 1.9 seconds. XsX has load screen, loads in 8 seconds
The RT mode in both are 99.x% 60fps too.So long story short:
-Visuals are identical
-XsX and PS5 hold 60fps 99.9 percent of the time with RT off
- with RT on, both consoles have dips. XsX has 10 percent better performance over PS5 in this mode
- PS5 doesn’t have load screens, loads in 1.9 seconds. XsX has load screen, loads in 8 seconds
- with RT on, both consoles have dips in some moments. XsX has up to 10 percent better performance over PS5 in these moments.
For the FPS it's better wait VGTECH anyway. DF isn't accurate in such stuff most of the times.
Maybe you should do some more image snapshots if you let the video run for a few more seconds as you stopped right when the gap in the line graphs is getting bigger for Xbox.It's 58 vs 49 because they're not synchronized.
It's easy to tell when people are being disingenuous. lol
Synchronized scene
The scene drops to 48 when the monster appears in front of the screen on both consoles.
They stated that the alpha effects are causing to drop on both consoles and that means.
This not to say that Xbox doesn't have the advantage, but it's not nearly as big as you're trying to make it out to be and its within 10% as it suggests from the data we have seen.
They don't give the idea of the average of the performance and talking of small but noticeable advantage which is not vgtech stats showed. Quite vague and imprecise as always. Hearing them the difference seems wider than what VGTECH reported from the demo. Let's see if it's really the case.This DF analysis seems to align with what VG Tech found in his demo analysis. He found that XsX has the slight performance advantage with RT on
This DF analysis seems to align with what VG Tech found in his demo analysis. He found that XsX has the slight performance advantage with RT on
DF isn't accurate in such stuff most of the times.
They don't give the idea of the average of the performance. Quite vague and imprecise as always.
Maybe you should do some more image snapshots if you let the video run for a few more seconds as you stopped right when the gap in the line graphs is getting bigger for Xbox.
For those of you who dont want to looked at cherry picked pics, start watching the video at 15:07 when DF compares the two systems for a 30 second stretch.
Fan warriors are purposely picking one second here or there at that exact second that fits their narrative.
Its interesting how a lot of the video shows the graph lines looking similar, just PS5 lower, but in this scene the PS5 drops frames, while the XSX frames actually go up. I wonder what it is with that bit thats causing that.
Do you know which part of the vid that is?
The hell are you trying to argue? There is an enormous difference between a couple of shots here and there unsynchronized and the data provide by VGtech. Don t be asinine. Some of you take DF as the holy bible lol. Hearing them the last COD ran worse on ps5 because 36 CUs when was a bug which caused the drops, just to give an example how superficial can be sometime.
Who knows. But today's games without patches are not the games anywayMaybe the developers are struggling with the XSXs I/O? From what I've read about Sonys it seems like the most simple one to use.
Console CPU does not need huge L3 cache. It literally seeps from sweet 446 GB/s bandwidth (336 GB/s for Xbox, no idea about Series S)Some settings on consoles should be lower than on the PC.
One thing that I noticed when I had looked this benchmark is that he used the 5800X and that thing has 32MB of L3. The consoles like the mobile APUs have just 8MB.
So you've never used an SSD until 2021? Damn, you've been deprived.This is the most important thing because its feels novel and nextgen?
Console CPU does not need huge L3 cache. It literally seeps from sweet 446 GB/s bandwidth (336 GB/s for Xbox, no idea about Series S)
It's 58 vs 49 because they're not synchronized.
It's easy to tell when people are being disingenuous. lol
Synchronized scene
The scene drops to 48 when the monster appears in front of the screen on both consoles.
They stated that the alpha effects are causing to drop on both consoles and that means.
This not to say that Xbox doesn't have the advantage, but it's not nearly as big as you're trying to make it out to be and its within 10% as it suggests from the data we have seen.
Now that's creepy lol
And in that 30 second stretch, Xbox's frame rate is higher than PS5 almost the entire time anyway. So doesn't even matter if the frames are synced properly or 1 frame too early or late.Just focus in get the synced scenes framerate... you will see the truth.
Loot at one scene and save the framerate after find the same scene in the other side and compare both framerates numbers.
And in that 30 second stretch, Xbox's frame rate is higher than PS5 almost the entire time anyway. So doesn't even matter if the frames are synced properly or 1 frame too early or late.
This thread might the first one ever I've seen where it's now to got to claiming a DF video isn't synced properly so the frames analysis is wrong.
Maybe you should do some more image snapshots if you let the video run for a few more seconds as you stopped right when the gap in the line graphs is getting bigger for Xbox.
For those of you who dont want to looked at cherry picked pics, start watching the video at 15:07 when DF compares the two systems for a 30 second stretch.
Fan warriors are purposely picking one second here or there at that exact second that fits their narrative.
Based on testing this scene though, the performance differential between the two systems is roughly equivalent to what Richard noted in the demo preview. So basically both versions generally well with RT but Xbox still has the advantage in the heavier sequences such as this lake battle.
The PS5 is objectively the better console to play this game on. You're trading maybe a minute of ~5 fewer FPS versus no load times for your entire playthrough.And in that 30 second stretch, Xbox's frame rate is higher than PS5 almost the entire time anyway. So doesn't even matter if the frames are synced properly or 1 frame too early or late.
This thread might the first one ever I've seen where it's now to got to claiming a DF video isn't synced properly so the frames analysis is wrong.
I quoted what they were saying. They said it's within 10% performance.Ah yes, we shall trust your years of expertise in game performance analysis over a reputable source that has had both Microsoft and Sony engineers come on multiple times to discuss their technological features, techniques etc.
Oh wait...
Give over, its 2 secs vs 8, not 20secs vs 80secs. Plus there is hardly any loading in the game itself, just the start when you load in from the title screen.The PS5 is objectively the better console to play this game on. You're trading maybe a minute of ~5 fewer FPS versus no load times for your entire playthrough.
Apparently nobody knows what the words "up to" mean anymore. The two scenes are clearly in sync, anyone can take a look at the provided video and screenshot.
Maybe you should've taken the time to understand what was going on before replying.
Thanks for covering Moose.
That's exactly it. We knew where performance was but didn't have any comparison for load times. So I feel this is the most important thing from this new comparison.
The PS5 is objectively the better console to play this game on. You're trading maybe a minute of ~5 fewer FPS versus no load times for your entire playthrough.
Maybe the developers are struggling with the XSXs I/O? From what I've read about Sonys it seems like the most simple one to use.