I guess I won't get into souls game with that remake either then, bye.
You wouldn't even if it had an "easy mode".
BTW the game has an easy mode, it's called Mage Build. You literally one shot 90% of the enemies and cheese most of the bosses (some of them cannot even touch you from distance).
Sorry not everything in life gets a participation trophyHuge burn!
But yeah I plan to spend my $69.99 else where.
I'd appreciate an easy mode just so I could explore, because I love the atmosphere of the games. Sadly I'm not good enough to play them.
Why should anybody care about gaming journalists?I don't get, how can the option to play in a sort of easy mode bad? There are people that would benefit from that, for instance, gaming journalists.
I don't get, how can the option to play in a sort of easy mode bad? There are people that would benefit from that, for instance, gaming journalists.
More or less my thinking.I love the Souls games, and part of that is the challenge
But honestly if they added an easy mode then it would sell more and then us, the people who will play it right, would get more bespoke interesting games like this
An easy mode doesn't stop you from playing it on the correct difficulty setting, unless some in here feel they wouldn't have the will power to resist the evil easy mode if they keep getting owned that is
It would not sell more. People keep saying that, but where is the proof?I love the Souls games, and part of that is the challenge
But honestly if they added an easy mode then it would sell more and then us, the people who will play it right, would get more bespoke interesting games like this
An easy mode doesn't stop you from playing it on the correct difficulty setting, unless some in here feel they wouldn't have the will power to resist the evil easy mode if they keep getting owned that is
Easy games certainly have the potential to sell better than hard games, lower barrier of entryIt would not sell more. People keep saying that, but where is the proof?
We've seen soul-esque like games with easy modes and they don't explode in sales.
"i like options" = "i want to force the devs to crunch so much that on top of remaking this game they now have to develop an entirely separate mode just to appease me and if you don't agree with this entitled as fuck demand then you are a meanie"
It would not sell more. People keep saying that, but where is the proof?
We've seen soul-esque like games with easy modes and they don't explode in sales.
Easy games certainly have the potential to sell better than hard games, lower barrier of entry
Although you are ignoring the main thrust of my argument, what harm would it do to include an easy mode, it doesn't somehow stain the regular, developer intended, mode that would be a silly assertion
Options are a bad thing.
But since this game doesn't allow you to chill I kept $70 in my wallet and just watched a streamer play.
Pretty sure there's tens of thousands of potential $70 purchases that went *p00f* as well.
I wonder if the decision was really worth it.
The dirty secret in the Souls franchise is that, if stripped off of the challenge, these games are a slog.
The entire design relies on you going slow, because the game becomes uninteresting and trivial otherwise.
Why should anybody care about gaming journalists?
Asking for Souls easymode is like going to a nice restaurant and asking the chef to put ketchup on your meal.
The problem is with you.
Why should anybody care about gaming journalists?
That seems ridiculous, MGS 3, Residnet evil 4, Halo, Doom all these games have easy modes an all of them are not affected in any way by including one, they are some of the most important and best videogames everI think framing it as "harm" doesn't really help.
Would anyone be legitimately hurt if they had an easy mode. Nah.
If a developer wants to build a certain reputation or even if they just want to be know for doing a specific thing in the medium then actively working against that won't exactly help.
I personally would be sad if they went down that route because I already know that I would just drift away from their games and towards other devs who are doing what I am interested in.
This already happened with Assassins Creed for me. They completely changed their approach to what they games fundamentally are and I am just not into the new stuff so that's then end of that. I especially despise that they offer a 10 buck "time saver" option. Like they even admit themselves that the game is just there to be completed ASAP and then forgotten.
Nobody gets hurt though. It's a bit less dramatic than all that. I'd lose a bit of respect for them but I'd be hopeful theyve inspired other devs to make the games that will replace them, that's all.
After what Sekiro put me through anything is a cake walk now
I've always hated these losers game, people who never achieve stuff in their life and think a "challenging" game is an actual accomplishment.
I guess I won't get into souls game with that remake either then, bye.
Which will cost them sales.
Nothing wrong with options.
This. By far the easiest Souls game.Demon's Souls is an easy game.
Disclaimer: I suck at games and I've abandoned Bloorborne for my mental sanity.
That said:
The dirty secret in the Souls franchise is that, if stripped off of the challenge, these games are a slog.
The entire design relies on you going slow, because the game becomes uninteresting and trivial otherwise.
There's no story, the enviroments are... well they are cool but, you have to be there for hours, and frankly the 80% of the gameplay loop is "you've found an enemy? Nice, now circle around him for minutes and minutes and minutes".
And I loved Dark Souls 1 and 2, mind you.
It's just that, the difficulty is the pillar of all other design choices: the entire enviroment, the gameplay and story is based around you being constantly scared of dying, and going slow as a consequence.
Why do you think people praise the level design? Because they have to put attention to it or they die.
And Easy mode destroys the game not because of the unbearable "git-gud" bullshit (I'm too old and I suck at these games anyway), but because the design of the game becomes uninteresting and worthless with that.
That seems ridiculous, MGS 3, Residnet evil 4, Halo, Doom all these games have easy modes an all of them are not affected in any way by including one, they are some of the most important and best videogames ever
You would drift away from their games because they included an easy mode and lost their cringy "git gud" Image are you sure you like Souls games that much or are you just attracted to the Hardcore image??
A lot to unpack hereI don't really care about the "image" because it's not like I'm strutting into work bragging about how I completed Dark Souls.
Everyone would be like "what the fuck is Dark Souls?"
It's curious that so many people take this line of argument though.
"Oh it's cringy." "Oh the community is just so toxic." "Oh these losers think beating a game is worth anything LOL."
Almost as if the problem isn't actually with the games difficulty at all and is more of a pettiness against people who like those games.
All the games you listed can do what they want. It's irrelevant.
I would drift away because honestly what I'd see is a developer that I respect is conceding to a bunch of whiners online.
They made the game the way they wanted to make it.
At first nobody really seemed to notice but then these games became a kind of cult classic.
Almost like their own genre to be honest.
Then their popularity went mainstream and suddenly after all this time people are moaning about difficulty.
"Games are art."
ALSO
"The art is too challenging for me. Change it!"