I'll address the main crux of your argument it's all optional like why is this an issue, maybe people want to play the witness and Obra Dinn but have trouble with the puzzles, what difference does it make for them to play a mode that essentially makes it trivial, ne and you wouldn't go for it but sure that's why choices are good, we can ignore that and go straight for the regular mode
A god mode being enabled in Souls games for people who just say love the art style and soundtrack and swinging swords in their very unique game worlds I mean I do understand why someone would like that and I'm sure you do too, and honestly enabling God Mode isnt going to take up any dev time
Your last paragraph, now this is the only interesting thing I have seen on this subject from people who let's say dont want options, it's a real concern
BUT!!! This is why the team can make their uniquely curated difficulty, what we would know as the regular souls games we have played for years, and then when that's done they just have two more modes below it, one mode would be "EASY" and what it does is halve the damage you take and doubt les the damage you deal
And "VERY EASY" which is just GOD mode invincible
That way, people can take the easy option but at no added time to the revs cause really all they have done is make one difficulty and let's say carried the two and divided it accordingly when it comes to damage output and defense
Excellent. Let's make videogames but allow people to remove the "game" part.
I bet that's every developers dream. Spend months, maybe even years, creating an experience only to have the audience just ignore your work entirely and opt for the "skip all the game-like bits" option.
Sure the puzzles were painstakingly developed but wouldn't it be great if the players could just ignore them?