mansoor1980
Gold Member
i hope that in the video settings for the PC version the developers include an ORIGINAL settings option just like HZD
Imagine being this type of sad wanker:
I might be missing something here, but from a consumer perspective, why is a day and date release not good? More choice on platform, more avenues to buy, possible regional pricing. As a consumer, I don't see any downside?Yeah. I don't care as long as it's not day and date.
There is no downside. If it was a multiplayer game with crossplay it would even be an advantage.I might be missing something here, but from a consumer perspective, why is a day and date release not good? More choice on platform, more avenues to buy, possible regional pricing. As a consumer, I don't see any downside?
Imagine being this type of sad wanker:
But the hardware...isn't really that bespoke in the first place. You guys are under false impressions that these are still exotic architectures, but they really aren't. Sony and Microsoft leverage Zen 2 and RDNA 2 designs for their products to the nature of those products, but those processing architectures are primarily developed with PC and server markets in mind. As those are the two biggest markets companies like AMD are involved in product-wise.because it meant in the development phase they were already planning a PC port, and that constrains them from using the bespoke hardware to its full potential - which by the very nature of the console business, was the point of paying a large closed system hardware tax to begin with.
I might be missing something here, but from a consumer perspective, why is a day and date release not good? More choice on platform, more avenues to buy, possible regional pricing. As a consumer, I don't see any downside?
Imagine being this type of sad wanker:
Imagine being this type of sad wanker:
This is the crux of it. You either design to take advantage of the hardware making games truly stand out, but at the same time difficult or maybe even impossible to port if taken to limit. OR you design with lowest common denominator being sata ssd without I/o decompression and dma hardware but cull your ambitions.
Sony’s lack of clarity is certainly frustrating. Considering they designed the PS5 to be the way it is, we can only guess at pc ports being limited to last gen or cross gen releases for the foreseeable future. If not, they have betrayed the tech and every dev that had input into it.
Personally I think it is a back catalogue move so as not to step on their own toes with their exclusive point of difference. Sony cannot possibly be as so dumb to not recognise the long term brand value in platform specific content.
As much as fanboys put fuel in whatever bad or god news we get, I still can't understand that move.
In my view, PC games could get Playstation games at the condition of PS5 get the same treat. Now, Sony release HZD for PC but no update or patch for his PS5 version.
Days Gone receive just a patch to unlock the framerate, not necessary a PS5 app convertion, so is kinda sad seeing PC getting a proper version of Days Gone and PS5 just a BC.
Not to mention Dualsense works on PC, but not on PS4, not even for a simple joypad.
Is very confusing move. More games coming to PC, but no patchs/updates to PS5? What kinda of move is that?
Simple. They can't/haven't figured out a way to sell you a patch yet. But they can at least rake in a few million more sales on pc.
Lol? They spend the role previous generation doing that.
Remasters, remake...
I mean, nobody here want Bloodborne remaster for PS5, right?
Jim Ryan TM move.As much as fanboys put fuel in whatever bad or god news we get, I still can't understand that move.
In my view, PC games could get Playstation games at the condition of PS5 get the same treat. Now, Sony release HZD for PC but no update or patch for his PS5 version.
Days Gone receive just a patch to unlock the framerate, not necessarily a PS5 app convertion, so is kinda sad seeing PC getting a proper version of Days Gone and PS5 just a BC.
Not to mention Dualsense works on PC, but not on PS4, not even for a simple joypad.
Is very confusing move. More games coming to PC, but no patchs/updates to PS5? What kinda of move is that?
Seemingly no PSN functionality, no trophies, no cross progression and the publisher is Playstation Mobile... lol.
Up on the steam store.
"PC features include ultra-wide monitor support, unlocked framerates and improved graphics (increased level of details, field of view, foliage draw distances). "
Im not sure what you're trying to say, no offense.
I want a Bloodborne patch and/or sequel. Not a remaster.
In all fairness they need to offer a point of difference on PC to be able to sell an old game again. And strictly the games are just slider boosted on pc, not remasters in any sense.As much as fanboys put fuel in whatever bad or god news we get, I still can't understand that move.
In my view, PC games could get Playstation games at the condition of PS5 get the same treat. Now, Sony release HZD for PC but no update or patch for his PS5 version.
Days Gone receive just a patch to unlock the framerate, not necessarily a PS5 app convertion, so is kinda sad seeing PC getting a proper version of Days Gone and PS5 just a BC.
Not to mention Dualsense works on PC, but not on PS4, not even for a simple joypad.
Is very confusing move. More games coming to PC, but no patchs/updates to PS5? What kinda of move is that?
Neither I. You don't speak for everyone. Take note.
Some people want a sequel, others just a decent version of Bloodborne.
IDK what you're trying to argue here. Sony can do remakes/remaster for PS5 in the same fashion they did on PS4 era. Worked for Sony at the same way is working right now for Nintendo.
In all fairness they need to offer a point of difference on PC to be able to sell an old game again. And strictly the games are just slider boosted on pc, not remasters in any sense.
To sell the game again for PS5 it would need to go a lot further - new assets, new tech e.g RT. Otherwise the already available prior gen game would be too similar and backlash would ensure trying to monetise it. Look at Control, even the RT was insufficient to escape bad press, and it ended up on ps+ likely due to some of this.
Bc patches for these games to take advantage of PS5 not withstanding; Horizon 60fps is well overdue and poor form indeed leaving us in the cold.
If a ps5 game goes to pc, do you think it would need a dualsense? And if not, would there be any backlash?
Yeah, I was secretly wondering how big a backlashAlways have a backlash.
The flaw in this thinking is that the companies will, in fact, change their current codebase to support the PC. This means that the ports aren't just for past titles (i.e. having two separate pipelines). There will be one pipeline and one shared codebase (just like all the 3rd party titles are). This is coming from my reliable source. Expect PS5 titles to have PC ports as well. The SSD isn't going to be a problem for PC users. I think they can definitely manage I/O (or refactor that code for PC). Like I said before, the real limitation will be in the rendering of the scene. The PC will always have the bandwidth advantage which is what drives how a game will ultimately look like and perform.
You're acting as if I/O advancements on PC are at a standstill; Nvidia just introduced GPUDirectStorage with their RTX 30 series, AMD have support for DirectStorage, and DirectStorage is doing significant rewrites of file I/O access and management parameters on the PC side. Couple that with higher-performance mid-tier and high-tier SSDs already coming to market and surely will over the course of the year, pushing raw bandwidth quite higher than Sony's and with effective throughput performance either as good or potentially better, and I don't see how anyone can think I/O will be a major conflict in PS5 titles potentially coming to PC...and this is after considering when PS5 games will actually start fully leveraging that system's I/O, btw.No they won't, and i/o limitation is a far less easily surmountable problem than any part of the render pipeline. We're already seeing games with faster loading on PS5 than PC, and noone's really leaning on that yet. In time they will, and if they do try to use more complex/larger assets on PC its just going to add to the strain.
completely agreeThe flaw in this thinking is that the companies will, in fact, change their current codebase to support the PC. This means that the ports aren't just for past titles (i.e. having two separate pipelines). There will be one pipeline and one shared codebase (just like all the 3rd party titles are). This is coming from my reliable source. Expect PS5 titles to have PC ports as well. The SSD isn't going to be a problem for PC users. I think they can definitely manage I/O (or refactor that code for PC). Like I said before, the real limitation will be in the rendering of the scene. The PC will always have the bandwidth advantage which is what drives how a game will ultimately look like and perform.
The problem is those improvements are not coming to new hardware (PS5) it’s running on BC, horizon even no released a enhanced path. And the one game they fully improved (Spider-Man) they ask for more money, they will have to explain when they release a Bloodborne or similar game, why PS players have to pay to play online, when on PC is free using the same Sony servers we are usingAs a diehard Sony fan i think it's really cool that more Sony games are coming to other platforms. I sincerely hope Bloodborne will join the party soon. It drastically increases the chances of a remaster for PS5 and possibly a sequel
No they won't, and i/o limitation is a far less easily surmountable problem than any part of the render pipeline. We're already seeing games with faster loading on PS5 than PC, and noone's really leaning on that yet. In time they will, and if they do try to use more complex/larger assets on PC its just going to add to the strain.
Among chip shortages, a global pandemic and increasing time/costs in AAA game development, i'd have my reservations tooThis and making PS4 version of games such as Horizon 2, it’s clear for me, they don’t trust on PS5 sales in long term
You do need PS5 if you want to enjoy exclusive at launch. Sony will never release day and date on PC as long as they are in console hardware business.YES! I don't need a PS5 or an Xbox anymore!
This is how it constantly is for Xbox owners, but this happens day 1.Jim Ryan reaction whe he sees bunch of people paying $70 for ps5 first party game on consoles with checkerboard resolution when they can actually get the game much cheaper on Steam Summer sales + Free Online mode + unlocked native 4k 60 fps
We haven't seen Bend games on PC either but it happened, expect to see all PS4 and PS5 exclusives on PC eventually.we still havnt seen ant SSM or ND games on PC yet including decade old UC games
Funny thing is that tons of console games have roots with PC origins. But at some point, whether it's the 16 bit, 32 bit or just recently now, consoles might get some ports of PC games which originated on computers.Again another comedy gold thread. Temper tantrum sneks, life questioning oil barons and in pillow crying Bobos. What the heck are you guys so upset about. You can't be so egomaniacal that you can't stand that others get to play "your" games. This is a good thing for Sony and for PC players.
If you'd behave your age and not like 12year old console warriors you'd see that too.
Somehow I'm always reminded of the fake youtube "angry kid remote" clip when I read these emotional outbursts.
You do need PS5 if you want to enjoy exclusive at launch. Sony will never release day and date on PC as long as they are in console hardware business.
If you willing to wait 1 to 2 years then go ahead. Plus we still havnt seen ant SSM or ND games on PC yet including decade old UC games
You do need PS5 if you want to enjoy exclusive at launch. Sony will never release day and date on PC as long as they are in console hardware business.
If you willing to wait 1 to 2 years then go ahead. Plus we still havnt seen ant SSM or ND games on PC yet including decade old UC games
Reply back to me when Uc4 or Tlou on pcWe haven't seen Bend games on PC either but it happened, expect to see all PS4 and PS5 exclusives on PC eventually.
Wow.I will wait. Plus in my region I pay 3x less than you guys on launch for any Sony Products as well. HZD launched for 14.99 on Steam. Plus I wait for bargains, bought it recently for $10 during the steam winter sale and I'd call that an impulse buy. I've had a PS system all my life, but I think I am done from Consoles.
Sony playing smart. Making people double dip. Releasing on PC when console version sales died down is smartThat is now, but you could have said 1 year ago, you wouldn’t get to play a Sony game on PC
Those games were already on PS Now at some point, so it has been on PC. Not the same as a dedicated title, but it's been there.Reply back to me when Uc4 or Tlou on pc
This is not smart, I bought a PS5 because demons souls. I could sell now, buy a PC (tempted for 4 years), and I’m not a a guy who buy COD and Fifa alone, I’m spending every month 100€ on games. Sony would lose around 9400€ from me after this move on PS5 gen. Besides people having problem to get a PS5 and this news could get them to jump to PCSony playing smart. Making people double dip. Releasing on PC when console version sales died down is smart
Soon.Reply back to me when Uc4 or Tlou on pc
I remember some PC gamers tossing a ton of shit when Diablo 3 was announced for consoles, and then some more when they saw console gamers had a roll button.I have never seen PC gamers light torches saying it sucks console gamers get to play shooters, Diablo, The Sims or whatever other games/genres that are traditionally PC.
The most ironic thing in this ordeal is that Sony putting their games on PC will actually benefit the same user base currently complaining about this move.
More players, more revenue, more incentive to invest in their games division, thats without saying how having a larger variety in their public might inspire them to make more creative and diverse games.
I personally dont care who gets to play these games. I care about getting the best version possible. Making games on multiple platforms is more work, takes more resources, costs more and all of that could lead to cuts across the board. Fewer features, cut bosses, not to mention delays. ND had to delay TLOU2 three times after announcing the date which was already delayed after they pushed the game out of its original 2019 slot. What's going to happen in the future when simultaneous releases become a thing a la the Xbox/PC lineup. We've already seen what happens when devs are forced to ship on multiple platforms. Ori was straight up broken on the base xbox console.What the heck are you guys so upset about. You can't be so egomaniacal that you can't stand that others get to play "your" games. This is a good thing for Sony and for PC players.