I have been keeping up with this game since it was announced and the first trailer was released. The story appears to be decent but is it just me or does the execution just fail with this game. It looks boring and the graphics/animation/gameplay look average at best. I know that its a cross gen game but there some games that came out years ago that look better than this does. I am not understanding or seeing where all the hype is coming from.
The aspect of story/style/aesthetics/gemeplay comes from the fact that the series has been going on since March 1996 (that is 25 goddamn years!), And it being Capcom's best-selling series of all time, means that they will keep screwing us with RE games for the rest of our living daylights. And that brings fatigue, tiredness, weariness, satiety, and repletion. People get this feeling that "I'm full of this can't take any more". And on the other aspect of the spectrum, Capcom is a profit-based and profit-driven company.
Since the RE series is their warhorse, they're gonna play it death for the rest of their lives, because the corridors of power within Capcom want to become stinking rich and filthy rich. That's what a profit-based and profit-driven company does, they follow the money wherever it takes them.
Here are the corridors of power within Capcom (a Japanese company, mind you).
Profiles of Capcom's directors and directors who are members of the audit and supervisory committee are described.
www.capcom.co.jp
"The first Resident Evil game was created by Shinji Mikami and Tokuro Fujiwara and released for the PlayStation in 1996. Resident Evil is Capcom's best-selling video game franchise, with 107 million units sold worldwide as of December 31, 2020."
en.wikipedia.org
"Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979by Kenzo Tsujimoto. Tsujimoto was still president of Irem Corporation when he founded I.R.M. Tsujimoto worked concomitantly in both companies until leaving the former in 1983.
The original companies that spawned Capcom's Japanese branch were I.R.M. as well as its subsidiary Japan Capsule Computers Co., Ltd., both of which were devoted to the manufacturing and distribution of electronic game machines. The two companies underwent a name change to Sambi Co., Ltd. in September 1981, while Capcom Co., Ltd. was first established on June 11, 1983 by Kenzo Tsujimoto, for the purpose of taking over the internal sales department."
As for the other aspect (graphics, technology, visuals, etc) the game doesn't look so "wow!", because developer Thomas Puha from Remedy Games explained the present situation, the other day. Therefore, that's that relating to the technical standpoint of the game.
Key points :
-What you see now with upgraded last-gen games to next-gen is limited by what you initially wrote as code for last-gen systems.
-It's not realistic/feasible to completely recode everything to use next-gen power because of time and resources.
-The consoles are constantly being updated by Sony/MS for better performances, "it's super early days".
-Sony stuck with what works, so their system development and tools were stable and good early on.
-MS decided to change a lot of things, good in the long run, but a bigger hurdle for devs early on.
-Everyone talks about teraflops this and that, it's just numbers to devs, what really matters to devs are the tools and how everything is coming together, at the end of the day.
-Takes a huge amount of resources to make sure each platform runs the game efficiently, so it depends on how big your company is and the resources you are willing to invest in that process.
-Devs are just scratching the surface of next-gen.