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How much different will X1 and PS4 multiplats be visually?

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btkadams

Member
Regular Americans will be playing their games on the Xbox One. There's no reason for American devs to make the version that their friends will play inferior. What incentive would devs have to spend more time and money to maximize the PS4 version?

I seriously hope I'm wrong, but this is honestly what I expect.
they have to compete with other ps4 games.

if a developer is making a game on both ps4 and xb1, they are wanting to compete on both platforms. they're going to try their hardest to make each version look and play as best they can, because those games have to compete with other games on respective platforms. they wouldn't willingly make one version shittier than it could be unless there are time/cost restraints.
 

omonimo

Banned
is not faith is clear that there are hw parts in the console that are there to help each others....

is wrong to talk about the cpu without taking in consideration the shape and the move engine...

like is wrong to talk about the ddr3 without talking about the esram and the move engines...

same argoument for the gpu...

Specs on xbone are quite clear. Not sure why ps4 couldn't have a substantial advantage over the xbone version, later in the years; everything on the ps4 hardware is a lot more optimized for the graphic compared to the xbone. Microsoft has pushed xbone hardware specs for things like Kinect 2, media player etc etc, I don't see how we can believe to the last minutes damage controls of them. Of course for them differences will be minors, they can't admit otherwise.
 

Guymelef

Member
you still dont wanna listen

“The people that are speculating on this are not our hardware engineers, and we’re not Sony’s hardware engineers,” Penello said when asked about the Xbox One’s power. “I don’t believe that the difference between these two platforms is significant as comparing individual components.”

shape move engine coprocessors help the cpu/gpu is how the machine is been created.

where the cpu is already faster (at least from what we know)

im not saying the ps4 will not have an edge but...i think will lots less that what ppl are expecting...

in fact still theres no proof of differences in games

The CLOUD, don't forget the cloud...
 

quickwhips

Member
IF and only if the game runs on Xbone without ever dropping frames, about the worst case scenario if we take the laziest dev in the world, is that the game will run the same on the PS4.

If the Xbone version isn't at a native res and drops frames, the amount of work required to make the PS4 better is going to be zero. It would take work to force the PS4 version to drop frames under the same circumstances the Xbone version does.

We may see one or two games that are at total parity in framerate, IQ, on screen effects, and such... but it's going to be a very small minority of titles. And it's mostly going to be titles like Rayman Legends. Titles that aren't stressing either system.

If you think tearing, or framedrops, are imperceptible differences, then you'd be wrong.

I dont' see anyone going above in beyond on any console. But Why would anyone make a game run shitty if it had more memory? This guy gets it.
 

Krakn3Dfx

Member
We have a little over TWO months to go people. TWO MONTHS! Let the games do the talking in two months.

Have some patience. Digital Foundry will make gaming forums melt from zealot fanboy ether.

Patience... is a virtue.

And 11 days til GTA5, at which point this will all be forgotten for a small, amazing window of time before November rolls around, and it gets 10x worse.
 

nib95

Banned
have a better gpu and a faster bandwith yes ...

And more unique customisations too. But I guess you haven't been paying attention. You've got your ear wide open to Microsoft PR but closed off to Sony's. Nvm eh. I guess we'll see at launch.

It's already been entertaining watching some of the reactions to downplay the big improvements Sony's first party games have shown in visuals and performance just from E3 to Gamescom. Who knows what Launch holds.
 

sleepykyo

Member
So your saying developers will purposely put less effort in the ps4 version? What you are saying makes little sense.

If they expect the x1 version to be the big seller why not? That was pretty much the tale of this generation. From big games like Skyrim, down to Bayonetta and further down to HDR. Heck, Sirlin never even looked at the PS3 version of HDR.

Again, why do you think Americans will flock to the Xbone, when the ps4 is beating it in pre orders?

What basis do you have for this preference? Have western devs expressed such a preference so far?

It seems you are trying to apply the 360's lead to the xbone, with no regard for generational changes. If that was true, then we'd all be flocking to the wii U right now, given its popularity last gen. Or we would have seen the ps3 the universal lead due to the ps2.

What we buy one gen has nothing to do with what we buy the next.

What do the pre-orders have to do with it? Wouldn't the deals and development have started years ago? The X1 will trounce (a bit of embellishment) the PS4 in the US as usual.
 

vg260

Member
So let's say a One game runs at 30fps and a PS4 game can maintain 40ish. Aren't devs just going to round down and lock it at the lowest 30fps increment?
 

le.phat

Member
Since ps4 has the better hardware one MIGHT think ps4, but anyone making a hard claim is talking straight out of their ass since we don't have a single piece of software that we can compare 1 on 1. Soooo, stay tuned ?
 

Chobel

Member
i should say hear? ..sorry

I'll try to explain:

XBox one GPU, the part which put pictures/video on screen, have max 1.31 Tflops.
PS4 FPU have 1.84 TFlops.
CPU, Shape, Move engine don't render 3D (don't put anything on TV)
So PS4 GPU > XB1 GPU ----> picture or framerates are always better in PS4.
 

TheKayle

Banned
Stop quoting Microsoft PR, its not doing you any favors.

You don't have do be an engineer to figure out that PS4 will have the multiplatform advantage. Specs don't lie, especially when these consoles are using very similar components.

So you admit it will have the edge. The "how much" argument is pointless at this point. Even a a Sony/MS engineer couldn't tell you as it will vary from game to game and even then they would need benchmarks.

i dont buy a console just cozz pull 8 fps more...if i need to go for specs ill go for pcs ..

i buy console for games..and what i was saying is ,,games, like we are seeing from the launch lineup....dont show any differences....and if there will be one...will be from some good developers like naughty dog or ssm ..ppl that are payed GOOD to show and pull that differences out..
so at the end of the day...xb1 exclusives will look far more beauty than the most 3rd party game and sony exclusives...and ..the high end sony exclusives (ala uncharted,god of war) will shine over all the others...

..in 2 words....ps3 - x360
 

IN&OUT

Banned
have a better gpu and a faster bandwith yes ...

if you want to point the advantages:

PS4: 1.84TF GPU ( 18 CUs)
PS4: 1152 Shaders
PS4: 72 Texture units
PS4: 32 ROPS
PS4: 8 ACE/64 queues
8gb GDDR5 @ 176gb/s

Verses

Xbone: 1.31 TF GPU (12 CUs)
Xbone: 768 Shaders
Xbone: 48 Texture units
Xbone: 16 ROPS
Xbone: 2 ACE/ 16 queues
8gb DDR3 @ 69gb/s+ 32MB ESRAM @109gb/s
 

TechnicPuppet

Nothing! I said nothing!
My point is to everyone that games won't be that bad on XB1 that people won't want to play them.

If I am right then that means the differences between XB1 and PS4 will be much less of an issue than the differences between 360 and PS3.

Anyone who plays multi platform games on PS3 should have absolutely no trouble with the XB1, it will be an improvement.
 

nizerifin

Banned
Because the 3rd party PS4 developers are actually also competing with sony 1st party and other developers.

You think DICE wants to look like crap compare to KZ or other developer?

The money is limited for each consumer and to compete they have to do there best in each platform. Its call competitive capitalism

IGN just trounced the PS4 version of Battlefield 4 and we didn't hear a whisper from DICE about it. If IGN did the same to the Xbox One version (IGN wouldn't do that anyway, but different issue), DICE would be issuing statements to fix things.
 
I'd be perfectly happy with identical graphics across Xbox One and PS4 if the PS4 version has better IQ and framerate with no screen tearing. I'd prefer that to devs adding some graphical bells and whistles to PS4 versions of their games.
 

TechnicPuppet

Nothing! I said nothing!
if you want to point the advantages:

PS4: 1.84TF GPU
PS4: 1152 Shaders
PS4: 72 Texture units
PS4: 32 ROPS
PS4: 8 ACE/64 queues
8gb GDDR5 @ 176gb/s

Verses

Xbone: 1.31 TF GPU
Xbone: 768 Shaders
Xbone: 48 Texture units
Xbone: 16 ROPS
Xbone: 2 ACE/ 16 queues
8gb DDR3 @ 69gb/s+ 32MB ESRAM @109gb/s

For comparison do you know the same numbers for PS3, Wii U and 360.
 
You don't have do be an engineer to figure out that PS4 will have the multiplatform advantage.


Infinity Ward said Call of Duty Ghost will be 1080p native at 60fps on both systems. With that said, what graphical advantages will the PS4 version have over the XB1 version?
 

omonimo

Banned
if you want to point the advantages:

PS4: 1.84TF GPU
PS4: 1152 Shaders
PS4: 72 Texture units
PS4: 32 ROPS
PS4: 8 ACE/64 queues
8gb GDDR5 @ 176gb/s

Verses

Xbone: 1.31 TF GPU
Xbone: 768 Shaders
Xbone: 48 Texture units
Xbone: 16 ROPS
Xbone: 2 ACE/ 16 queues
8gb DDR3 @ 69gb/s+ 32MB ESRAM @109gb/s
Not sure why with those numbers will have to expect minor differences. Sound crazy to me. Especially when just 200 MB of extra ram give great advantages over the same hardware without those.
 

le.phat

Member
Infinity Ward said Call of Duty Ghost will be 1080p native at 60fps on both systems. With that said, what graphical advantages will the PS4 version have over the XB1 version?

you honestly can't think of other advantages over those ? I'm amazed some of you even managed to sign up to this site, sometimes, smh.
 
I predict that the Xbox One will outsell the PS4 in the United States in the first year after launch.

Why would people whose friends are using 360s and are on Xbox Live drop all of that for the PS4? Many people haven't even SEEN the PS4. Microsoft is running Xbox ads before movies in theaters here. The Xbox brand has a natural advantage in the US and I fully expect that to continue. The hardcore may lean PS4, but the NBA 2K/FIFA/Madden/Halo/Forza/Gears/CoD/etc crowd will stick with their friends list.

So basically, just pulling stuff out of your bum with no regard to console history, eh?

Gamers will go where they get the most bang for their buck, there is no such thing as company loyalty for the mainstream audience. The xbox brand has no more natural advantage then the ps2 brand had, and that brand sold a ton more units.

For a console that's not been seen, it's generating a ton of preorders, now isn't it? Anyone who has so much as googled game consoles knows about it now, that's just the way things work. Ads alone don't sell consoles.

Friends lists can be rebuilt in no time. Gamerscores and such only matter to the hardcore. There is nothign inherent to the xbone that will result in it keeping it's audience, gamers will go where they want to go. I mean, just look at the Wii U so far. Obviously the core wii audience isn't buying it to the same levels.
 

Chobel

Member
My point is to everyone that games won't be that bad on XB1 that people won't want to play them.

If I am right then that means the differences between XB1 and PS4 will be much less of an issue than the differences between 360 and PS3.

Anyone who plays multi platform games on PS3 should have absolutely no trouble with the XB1, it will be an improvement.

Nobody is saying otherwise. PS4 having the better Multipat IQ doesn't mean you will look like shit in XBox one (unless the dev is super lazy).
 
So let's say a One game runs at 30fps and a PS4 game can maintain 40ish. Aren't devs just going to round down and lock it at the lowest 30fps increment?

If this is the case, you lock it at 30fps, but use the additional headroom to improve AA and/or effects and shaders.
 

benny_a

extra source of jiggaflops
Infinity Ward said Call of Duty Ghost will be 1080p native at 60fps on both systems. With that said, what graphical advantages will the PS4 version have over the XB1 version?
Call of Duty titles have historically not been locked at 60FPS, while being advertised as 60FPS. I'm sure you can figure out the conclusion based on that piece of information.
 

ypo

Member
Guys that's why I hate PC gaming. If I go out and buy a more powerful GPU I have to repurchase a specialized version of the games for that GPU just to get better framerate.
 

btkadams

Member
Infinity Ward said Call of Duty Ghost will be 1080p native at 60fps on both systems. With that said, what graphical advantages will the PS4 version have over the XB1 version?

i'm not saying they won't be the same, but one version could easily have more framerate drops than the other, no? i found the framerate drops in the ps3 cod games to be quite frequent.
 

Skeff

Member
Uhm...but won't multiplat devs just try to scale the games to look equal by not utilizing the extra girth that the PS4 has? I mean, maybe I'm just ignorant to these things, but wouldn't it just be easier for devs to make one game that works on both rather than making one with extra eye candy and then having to optimize/cut back for the other version to work?

Please correct me if I'm wrong.

Well the "extra eye candy" will be on PC anyway, there will be different textures available to a developer because there will be different quality, so switching to higher resolution textures is a possibility. There is a balance to be had between making the games similar and competing with 1st parties and other third parties.

as an Example:
generic shooter #1 - works on the least powerful hardware locked at 60fps, same version released on stronger hardware, still 60fps lock same visual quality.
generic shooter #2 - still 60fps and same visual quality on weaker hardware, but improved visual quality on the stronger console.

So which would you buy if you had the stronger console? generic shooter #1/#2? I'd pick #2 if all the other things are the same.
 

ypo

Member
if you want to point the advantages:

PS4: 1.84TF GPU ( 18 CUs)
PS4: 1152 Shaders
PS4: 72 Texture units
PS4: 32 ROPS
PS4: 8 ACE/64 queues
8gb GDDR5 @ 176gb/s

Verses

Xbone: 1.31 TF GPU (12 CUs)
Xbone: 768 Shaders
Xbone: 48 Texture units
Xbone: 16 ROPS
Xbone: 2 ACE/ 16 queues
8gb DDR3 @ 69gb/s+ 32MB ESRAM @109gb/s

You forgot the secret sauce Xbone co-processors and audio chips.
 

Arkam

Member
Exactly what we saw last gen.
Some multiplats will favor certain consoles marginally.

First party is where you will see any noticeable differences.
 

IN&OUT

Banned
Not sure why with those numbers differences will have to expect minor differences. Sound crazy to me. Especially when just 200 MB of extra ram give great advantages over the same hardware without those.

So true, PS4 have more of everything and Sony vision was forward thinking that they implemented some of future AMD tech (8 ACE) for future proofing the system + using a tighter and faster RAM in a very efficient APU design. hell even AMD admitted that PS4 APU is the most powerful they have ever created to date.
 
Infinity Ward said Call of Duty Ghost will be 1080p native at 60fps on both systems. With that said, what graphical advantages will the PS4 version have over the XB1 version?

Well, we don't know what visual sacrifices were made to make them run at 1080/60. One may visually look better than the other one. I highly doubt it though as I'm sure COD is developed primarily for the xbone and ports to PS4. That wont be the case with Witcher 3 though as they are different teams developing for each platform, and its during this sort of a scenario that we'll see a visual difference.
 
If they expect the x1 version to be the big seller why not? That was pretty much the tale of this generation. From big games like Skyrim, down to Bayonetta and further down to HDR. Heck, Sirlin never even looked at the PS3 version of HDR.



What do the pre-orders have to do with it? Wouldn't the deals and development have started years ago? The X1 will trounce (a bit of embellishment) the PS4 in the US as usual.

He's arguing the xbox will outsell the ps4, so that means the xbox will be the lead console for the US. So far, he's not really given a credible reason for the outselling claim, which seems to clash with the pre-order numbers.

He's making the same bad assumption that fans make each gen: believing that the playerbase is captive to the brand. Sony, and nintendo fans have made this mistake in the past, looks like Us xbox fans are making it now.

While there are some exclusive deals, most launch development is probably downports form the PC versions, save for exclusives. You can't really pick a lead platform for future dev till you have all the final hardware in place.
 

AlphaDump

Gold Member
if you want to point the advantages:

PS4: 1.84TF GPU ( 18 CUs)
PS4: 1152 Shaders
PS4: 72 Texture units
PS4: 32 ROPS
PS4: 8 ACE/64 queues
8gb GDDR5 @ 176gb/s

Verses

Xbone: 1.31 TF GPU (12 CUs)
Xbone: 768 Shaders
Xbone: 48 Texture units
Xbone: 16 ROPS
Xbone: 2 ACE/ 16 queues
8gb DDR3 @ 69gb/s+ 32MB ESRAM @109gb/s

uh, holy shit? I was aware of the GPU and RAM advantages, but 64 queues compared to 16 that seems like a significant advantage for computing tasks.
 

benny_a

extra source of jiggaflops
So which would you buy if you had the stronger console? generic shooter #1/#2? I'd pick #2 if all the other things are the same.
But all other things are not the same.

I think making the argument that people buy different games because of the graphical capabilities is not something many people do. That is also completely unimportant to the question whether or not the PS4 and Xbone will not run multiplatform titles identically.
 

TheKayle

Banned
if you want to point the advantages:

PS4: 1.84TF GPU ( 18 CUs)
PS4: 1152 Shaders
PS4: 72 Texture units
PS4: 32 ROPS
PS4: 8 ACE/64 queues
8gb GDDR5 @ 176gb/s

Verses

Xbone: 1.31 TF GPU (12 CUs)
Xbone: 768 Shaders
Xbone: 48 Texture units
Xbone: 16 ROPS
Xbone: 2 ACE/ 16 queues
8gb DDR3 @ 69gb/s+ 32MB ESRAM @109gb/s

add the the cpu faster ont he xbox the bandwith peak (the average should be around 150 gb/s) the move engine the co processors and the shape pls
and for some laugh also the cloud
 

The End

Member
Exactly what we saw last gen.
Some multiplats will favor certain consoles marginally.

First party is where you will see any noticeable differences.


The is literally no way a game written for Xbone will run worse on ps4. It's literally the same architecture, just more of it.
 
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