This year's batch of juniors has been among the very worst.
nizerifin
Banned
(Today, 08:05 PM)
Xbox One:
1.31 TFLOPS
40.9 GTex/s
13.6 GPix/s
68GB/s DDR3
109GB/s eSRAM
PS4:
1.84 TFLOPS (+40%)
57.6 GTex/s (+40%)
25.6 GPix/s (+90%)
176GB/s GDDR5
We also know that PS4 will be superior in GPGPU tasks since Sony integrated four times as much compute command processors than Microsoft. And we can expect that Xbox One will not have a hUMA, otherwise Microsoft would have said it explicitly.
My point is to everyone that games won't be that bad on XB1 that people won't want to play them.
This year's batch of juniors has been among the very worst.
Infinity Ward said Call of Duty Ghost will be 1080p native at 60fps on both systems. With that said, what graphical advantages will the PS4 version have over the XB1 version?
We have a little over TWO months to go people. TWO MONTHS! Let the games do the talking in two months.
Have some patience. Digital Foundry will make gaming forums melt from zealot fanboy ether.
Patience... is a virtue.
uh, holy shit? I was aware of the GPU and RAM advantages, but 64 queues compared to 16 that seems like a significant advantage for computing tasks.
Nobody knows
Exactly what we saw last gen.
Some multiplats will favor certain consoles marginally.
First party is where you will see any noticeable differences.
I didn't understand that article because it's not English.
In 3D games it's all about rendering.
Sorry if someone already posted but this article from Digital Foundry covers the comparison theoretically.
http://www.eurogamer.net/articles/digitalfoundry-can-xbox-one-multi-platform-games-compete-with-ps4
Sorry if someone already posted but this article from Digital Foundry covers the comparison theoretically.
http://www.eurogamer.net/articles/digitalfoundry-can-xbox-one-multi-platform-games-compete-with-ps4
add the the cpu faster ont he xbox the bandwith peak (the average should be around 150 gb/s) the move engine the co processors and the shape pls
and for some laugh also the cloud
the move engine help the gpu...and grant do dont have stalls....
the machine is created to work all together
You're a developer correct? I remember you were the first to break the bad news regarding the Wii U specs that triggered mass meltdowns at GAF.
Have you personally worked with either system yet?
I haven't seen xb1 versions of multiplat games yet. Too early to tell.
With a 40% GPU advantage we will see significant performance differences at launch with xbone dropping frames, screen tearing and so on. Better lighting on PS4 too.
Ps4 is also easier to program for. So the gap will widen quicker as devs get to grips with HUMA and all the other secret sauces.
When everyone sees better performance on a competitors console yet paying the same price for an inferior version I think it does matter. It's why I hardly bought PS3 version of games this gen. "not wanting to play them" is an extreme metric that has no basis if you can't afford two expensive consoles anyway, there are still plenty negatives having an inferior version of the game.
1 Consumer satisfaction
2 Constantly being reminded on threads how your version is inferior and "getting superior PS4 version", "bone this, bone that" in every single thread in every single multi.
3 Profit
I don't think it's fair to say 10% go to the GPU. I think it was more likely that it was 10% at the time before the 53 MHz GPU upclock, so it was used as a short hand.Even if move engine helps GPU, GPU has max 1.31 Tflops... actually will have max 1.18 Tflops because 10% from GPU goes to OS.
PS4 GPU will have 1.84 > 1.18.
Read here why it isn't a very good comparison and we expect more from DF.Sorry if someone already posted but this article from Digital Foundry covers the comparison theoretically.
http://www.eurogamer.net/articles/digitalfoundry-can-xbox-one-multi-platform-games-compete-with-ps4
Hardware wise there's zero reason to think this.Or look the same or even somehow magically X1 looks better.
Thread is basically (mostly) uninformed guesswork at this stage.
multiplats face-offs, not budget > budget, weak dev > strong dev.forza is 1080 60 fps driveclub no...but should be easy to pull that on the ps4..damn
Even if move engine helps GPU, GPU has max 1.31 Tflops... actually will have max 1.18 Tflops because 10% from GPU goes to OS.
PS4 GPU will have 1.84 > 1.18.
True story about this interview:
I made poor Adam wait for me for like 20 min. I had totally underestimated the fact it was going to take me NEARLY AN HOUR to find parking at PAX. So I was totally frustrated, had been in a car in traffic for over 90 minutes, and was RUSHING into the convention center. I had just walked in, and had been keeping him and his crew waiting. So I sat down, and we rolled no prep or anything. Im surprised I didnt come across as a complete buffoon given how cold I came into this.
I also found out this was going to be on-camera, which Im not a big fan of, because, well look at me. I have a face for Radio.
Anyway I appreciate the kind comments.
Im not going to get into this PR thing again. There are clearly people who understand, and people who dont. Ive been a GAF member for a while, and was a reader long before that. Ive been in gaming my entire professional career, and a player since videogames EXISTED. I come on GAF because I want to. I dont get paid to post here or any other silly nonsense. Occasionally, the PR team will roll me out to do official interviews, which Im not really a huge fan of doing.
Regarding the Kinect video I was talking about. There are several, but the one I like best is this. Also this is now several months old. Latency is even better now.
http://www.youtube.com/watch?v=Hi5kMNfgDS4
Disc install Turns out, at this point the speed and throughput of the consoles exceeds the transfer speeds of the disc. I dont have the exact numbers, but the reason BOTH CONSOLES do mandatory installs is because youd be actually giving up a ton of potential performance by bottlenecking the systems at the read speeds of the disc. Even on 360 games like GTAV are mandatory HDD installs at this point reading from disc is just too slow. On top of which, the instant game switching feature goes away
Performance: Im not dismissing raw performance. Im stating as I have stated from the beginning that the performance delta between the two platforms is not as great as the raw numbers lead the average consumer to believe. There are things about our system architecture not fully understood, and there are things about theirs as well, that bring the two systems into balance.
People DO understand that Microsoft has some of the smartest graphics programmers IN THE WORLD. We CREATED DirectX, the standard APIs that everyone programs against. So while people laude Sony for their HW skills, do you really think we dont know how to build a system optimized for maximizing graphics for programmers? Seriously? There is no way were giving up a 30%+ advantage to Sony. And ANYONE who has seen both systems running could say there are great looking games on both systems. If there was really huge performance difference it would be obvious.
I get a ton of hate for saying this but its been the same EVERY generation. Sony claims more power, they did it with Cell, they did it with Emotion Engine, and they are doing it again. And, in the end, games on our system looked the same or better.
Im not saying they havent built a good system Im merely saying that anyone who wants to die on their sword over this 30%+ power advantage are going to be fighting an uphill battle over the next 10 years
That says a lot...
Hardware wise there's zero reason to think this.
umm no. 40% GPU will mean better performance whilst xbone will suffer from inferior lighting and framerates minimum, Sony will mandate that 40% be utilized over the competition to guarantee easy wins in every face-off even if the dev is lazy and the buffs are marginal.
multiplats face-offs, not budget > budget, weak dev > strong dev.
Personally, I expect the difference in raw visuals to be largest at launch, because most games were being developed on PC, which should favor the PS4's simplicity and raw power advantage that the PS4 holds, and disadvantage the more exotic and architecture of the Xbox One.
And then I expect the differences to become more minimal when devs move on to their next projects where they're properly beginning and ending on dev kits, but with the PS4 still having the edge.
I predict that the Xbox One will outsell the PS4 in the United States in the first year after launch.
Why would people whose friends are using 360s and are on Xbox Live drop all of that for the PS4?
Xbox One will have better graphics.
My response from the other thread:interesting comment from Albert Penello in the other thread
he differences between next-gen and other generations has been explained many times.
Are you so dense as to equate the two?
Also, lol at both systems having good looking games being some sort of evidence to suggest that the two systems are equal.
interesting comment from Albert Penello in the other thread
This opinion is clearly backed up by some expert analysis and uses a deep technical understand to thoroughly assess bot consoles and come up with a conclusion based on all of the facts we have at hand, you can tell by all of the reasons given and sources referenced to back up these reasons that this poster is clearly correct and we should pack up this thread and leave now.
this is what im trying to explain from weeks
get it? ...all right
But do you think they'll actually make that effort?
when this will happen we will see
right now ..forza is 1080 60 fps driveclub no...but should be easy to pull that on the ps4..damn
:'(This year's batch of juniors has been among the very worst.
Are you sure about that? A lot of people here, especially going from this thread, seem to think that the difference is going to be minimal.Closer then a lot of folks on here think.
This post can't be for real, right? Or are my sarcasm detectors seriously malfunctioning?U mad cos truth hurts
Before, the ps4 version of a game should have run, at least, faster in certain areas. With the bump of the Xbone cpu and assuming the ps4 on is clocked at 1.6 Ghz and 2 cores are not usable for games there are now situations possible where the XBone version runs a little faster.
This opinion is clearly backed up by some expert analysis and uses a deep technical understand to thoroughly assess bot consoles and come up with a conclusion based on all of the facts we have at hand, you can tell by all of the reasons given and sources referenced to back up these reasons that this poster is clearly correct and we should pack up this thread and leave now.
You really need to get your tag changed.this is what im trying to explain from weeks
get it? ...all right
Does Xbox one OS always reserve 10% of GPU?
Sadly no I am not working first hand with either. I am on a PC only project currently.
That said I talk to my friends and colleagues about the upcoming hardware and their software for them. Most all consider the two consoles to be 'the same' as far as their games are concerned. Only real difference is some Kinect integration on the X1 side.
I wish I knew more details (like frame rate differences, texture res, etc) but they are either being tight lipped or simply dont care
if you want to point the advantages:
PS4: 1.84TF GPU ( 18 CUs)
PS4: 1152 Shaders
PS4: 72 Texture units
PS4: 32 ROPS
PS4: 8 ACE/64 queues
8gb GDDR5 @ 176gb/s
Verses
Xbone: 1.31 TF GPU (12 CUs)
Xbone: 768 Shaders
Xbone: 48 Texture units
Xbone: 16 ROPS
Xbone: 2 ACE/ 16 queues
8gb DDR3 @ 69gb/s+ 32MB ESRAM @109gb/s
ps3 users didnt die coz they had 5 fps less in their old console
with 40% (or more) of power in your hand trust in me ....a weak dev become a god dev....