Marty-McFly
Banned
What an exciting time to be a Nintendo fan. The possibilities seem endless considering how everything is selling on Switch.
The possibilities currently seem like a few wiiu ports a year and less output than what the 3ds hadWhat an exciting time to be a Nintendo fan. The possibilities seem endless considering how everything is selling on Switch.
SMVT and Dread is already the best holiday lineup from where I'm sitting Stay mad.The possibilities currently seem like a few wiiu ports a year and less output than what the 3ds had
A competent Fzero is never happening
I'd prefer a fully 3D Donkey Kong, but not like the one on the N64. It's the only major franchise they didn't master in 3D. Even Metroid made it eventually.I voted Donkey Kong because Country Returns and Tropical Freeze were pretty good, but I would also be interested in a Golden Sun game.
I listed Golden Sun twice too. Can't edit this shit.Wait, you have Mother and Earthbound as separate games? Damn it, you're splitting our vote.
I doubt they have the same budget or production. I know for a fact that Hollow Knight doesn't. Weren't the Donkey Kong Country games full price? And the side-scrolling Mario games.Metroid Dread looks good but i just dont get how it could be 60$. Ori doesnt cost that much. Hollow Knight doesnt cost that much.
2D Ports of Wii U games were full price but now Nintendo makes this godly Metroid game from the ground up and all of a sudden the defence force are up and arms about full price?I doubt they have the same budget or production. I know for a fact that Hollow Knight doesn't. Weren't the Donkey Kong Country games full price? And the side-scrolling Mario games.
I don't care about budget and production. I care about output. Just because it has Metroid in name if you think it can easily outperform Ori and the Will of the Wips in quality I think you are in for a shock. This game won't be long. Also, although I don't have a problem with the art style, many have called it bland. As long as it is a mass-marketed and mass-produced product, I will judge it as one and on the same standards. How can Dread and Metroid Prime 4 have the same price if we are taking budget as standard, as I am pretty sure that game has even bigger budget.I doubt they have the same budget or production. I know for a fact that Hollow Knight doesn't. Weren't the Donkey Kong Country games full price? And the side-scrolling Mario games.
Hardcore. Metroid is about is as hardcore as it gets.What is a "core" game?
What is a "core" game?
So then we are comparing apples and oranges back to apples again. Ori is better than a lot of AAA budgeted games, should they be cheaper by your logic?I don't care about budget and production. I care about output. Just because it has Metroid in name if you think it can easily outperform Ori and the Will of the Wips in quality I think you are in for a shock. This game won't be long. Also, although I don't have a problem with the art style, many have called it bland. As long as it is a mass-marketed and mass-produced product, I will judge it as one and on the same standards. How can Dread and Metroid Prime 4 have the same price if we are taking budget as standard, as I am pretty sure that game has even bigger budget.
Yes, why not. That is exactly my logic. Money for substance instead of branding and style.So then we are comparing apples and oranges back to apples again. Ori is better than a lot of AAA budgeted games, should they be cheaper by your logic?
Why Nintendo?
I thiink it all comes down to money. All the games on this poll don't sell that well compared to their evergreen titles, so they let them go idle for long periods. It's probably going to be even worse now that they have games like Splatoon doing the business too.F-zero and Star Fox have been so badly mistreated.
Both could have had generational installments that simply tried to be a best in class racer and space shooter. Imagine if F-Zero GX had been built on with a sequel, or if we got a new Star Fox adventure in new star systems with new villains and great orchestral scores while flying through space in the Arwing ...
Why Nintendo? Why is Star Fox relegated to gimmicks that no one wants and F-zero totally abandoned? Why is Zelda and Mario the only two series that seem to get regular installments that sticks to their basic formulas while also trying to push the games forward. Why can't we get that kind of treatment for the other beloved franchises? Farm the production out to other studios while overseeing them if necessary. There is absolutely no reason for this to happen the way it does outside of Nintendo execs simply not giving a about making their core customers happy.
Nintendo's approach has baffled me for like 20 years, and it still does to this day.
Everything Nintendo is putting out on the Switch is breaking franchise records.Sales. Titles that don't sell well either get relegated to B tier developers (which becomes a self fulfilling prophecy) or shelved.
The best we can hope for with F-Zero is a GX port.
Well I understand that, but I also think they are engaging in a self fulfilling prophecy at this point.Sales. Titles that don't sell well either get relegated to B tier developers (which becomes a self fulfilling prophecy) or shelved.
The best we can hope for with F-Zero is a GX port.
The catch 22 is that they (most publishers) won't do that unless it's guaranteed to do the business. So we pretty much get trash or nothing.You can't make a completely half assed Star Fox and then say "see? It doesn't sell." Give it the same attention and care that Mario and Zelda do and then let's see.
I hear you. It is a catch-22, I completely agree.The catch 22 is that they (most publishers) won't do that unless it's guaranteed to do the business. So we pretty much get trash or nothing.
*I completely agree with you by the way. Just sayin, that's how it is.
I hate to say it, but Miyamoto's semi retirement is probably the best thing to happen to Nintendo in recent years. Yes, he is the all time GOAT game developer, but he's not making many games anymore and has also prohibited a lot of games from being greenlit in the past because he was so steadfast that every game must literally reinvent the wheel. I doubt we would have seen a game like Dread green lit if Miyamoto had the power he once did at Nintendo. I would like to see a more conventional Starfox than the convoluted game he tried to create for the Wii U. An evolution of the formula is fine, not everything needs to be a revolution.Well I understand that, but I also think they are engaging in a self fulfilling prophecy at this point.
You can't make a completely half assed Star Fox and then say "see? It doesn't sell." Give it the same attention and care that Mario and Zelda do and then let's see.
There are so many places you could take both of these franchises. No reason to not just keep making F-Zero a fantastic futuristic racer. I mean we are on Mario Kart 8 for crying out loud, they made like three F-zero's or so? And at least two of them are considered classics.
Star Fox should expand on the SNES/N64 formula. Stop messing around with the Lylat system and Andross. Go somewhere else. An all new threat and a bigger scale. You could bring in some Wing Commander elements where you spoke to the other pilots between missions and could walk around the Great Fox. There is plenty you could do with the ship with weapon upgrades, or just fun cosmetics. There is no reason it can't just be the best space adventure Nintendo can make. They seem to content to make platform Marios over and over, as long as they are trying to push that formula farther. Same with Zelda. So there is no reason they couldn't just admit the Star Fox and F-zero formulas work and make at least one game every five years. Even if it doesn't sell 20 million copies like Mario and Zelda. It adds to the value of the platform and engenders trust with their core customer base that, hey, we are going to continue to support the franchises you love.
So yeah, I know it's "sales." I also don't buy that explanation.
From what I understand, all of Retro's titles were no good and he was the one who had them focus on Prime. I think he also suggested it being in 1st person. Who knows what else he did with other titles. They're still pretty great games, so it can't be that bad.I hate to say it, but Miyamoto's semi retirement is probably the best thing to happen to Nintendo in recent years. Yes, he is the all time GOAT game developer, but he's not making many games anymore and has also prohibited a lot of games from being greenlit in the past because he was so steadfast that every game must literally reinvent the wheel. I doubt we would have seen a game like Dread green lit if Miyamoto had the power he once did at Nintendo. I would like to see a more conventional Starfox than the convoluted game he tried to create for the Wii U. An evolution of the formula is fine, not everything needs to be a revolution.
Metroid Prime came out a long time ago and Miyamoto is long past his prime as a game developer. He shouldn't be in change of making every major decision at Nintendo at this point, nor does he want to. Even he acknowledges when it's time to make way for new blood.From what I understand, all of Retro's titles were no good and he was the one who had them focus on Prime. I think he also suggested it being in 1st person. Who knows what else he did with other titles. They're still pretty great games, so it can't be that bad.
I updated that post to reflect on BOTW which is more recent. He still provides valuable feedback which they implement in the design. And they specifically ask him for feedback during the design process.Metroid Prime came out a long time ago and Miyamoto is long past his prime as a game developer. He shouldn't be in change of making any major decisions at Nintendo at this point, nor does he want to. Even he acknowledges when it's time to make way for new blood.
No doubt that his contributions will always live on through Nintendo games and their philosophies in making games, but I think it's a good thing that he no longer has an iron grasp on everything Nintendo releases. That doesn't change the fact that he's the best to ever do it.I updated that post to reflect on BOTW which is more recent. He still provides valuable feedback which they implement in the design.
I think we need to start calling you Marty-Money because the bolded above was right on it.I hate to say it, but Miyamoto's semi retirement is probably the best thing to happen to Nintendo in recent years. Yes, he is the all time GOAT game developer, but he's not making many games anymore and has also prohibited a lot of games from being greenlit in the past because he was so steadfast that every game must literally reinvent the wheel. I doubt we would have seen a game like Dread green lit if Miyamoto had the power he once did at Nintendo. I would like to see a more conventional Starfox than the convoluted game he tried to create for the Wii U. An evolution of the formula is fine, not everything needs to be a revolution.
So yeah, I know it's "sales." I also don't buy that explanation.
Nintendo EPD is co-developing Dread and they are putting a lot of marketing muscle behind it. Some of Nintendo's greatest works have been collaborations with other developers. There is little doubt in my mind that they are shooting for more than 1-3 million units in sales with Dread. They want to make a big splash with Prime 4 following suit and this is their precursor to it.The problem is that Nintendo could have an internal studio develop Star Fox and pour a ton of money into the IP and the sales wouldn't be much different than a more tight budget focused effort. It's why we see Camelot tasked with Mario sports titles. It's also why we see MecuryStream at the helm of Metroid. Or really anything that is only going to sell in the realm of 1-3 million units.
Nintendo EPD is co-developing Dread and they are putting a lot of marketing muscle behind it. Some of Nintendo's greatest works have been collaborations with other developers. There is little doubt in my mind that they are shooting for more than 1-3 million units in sales with Dread. They want to make a big splash with Prime 4 following suit and this is their precursor to it.
It was a great game and critically very well received regardless of what narrative people try to put on it now. Dread looks blow it away in every conceivable way and is being featured on the hottest platform on the market, not one that is on it's last breath like 3DS was when Returns released.I'm sure they'd love to sell 10 million units. Breaking 3 million would be historic for Metroid. The last MercuryStream Metroid collaboration was not one of Nintendo's "greatest works".
See, I think they could do more than that with a well done Star Fox or F-zero.The problem is that Nintendo could have an internal studio develop Star Fox and pour a ton of money into the IP and the sales wouldn't be much different than a more tight budget focused effort. It's why we see Camelot tasked with Mario sports titles. It's also why we see MecuryStream at the helm of Metroid. Or really anything that is only going to sell in the realm of 1-3 million units.