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[VG Tech] Outriders PS5 and Xbox Series X|S Frame Rate Test

Mr Moose

Member
Sure you don't give a fuck how much they cost. You care alright.

You guys ever get tired of these weak arguments? Yes, I said you guys. Why do I own a number of the games on Game Pass then? Oh right, because Game Pass is an extension of the Xbox store, and you can buy games at discounted prices. I can play the game as much as anybody who owns it on Playstation 5 or PC. You think that fanboy distinction you're trying to make about my access, or any other Game Pass subscriber's access to the game, makes a damn lick of difference when currently there is zero advantage to be had over a Game Pass subscriber where Outriders is concerned?

You bringing up PS Now doesn't make your argument any stronger, it makes your standing that much weaker. You're too superior to use a subscription service? Tell everybody with an Amazon prime account they don't own what's in Prime Video. Tell everybody with a Netflix, Disney+ and HBO Max subscription they don't own what's in those services. Get with the times. These weak arguments won't hold. But then I thought we all paid a $1. Not running with that one anymore? I'd be sprinting away from that one too.
If you own a few of the games from GamePass, then you bought them. GamePass cost you money, this game isn't free, end of story.
 

Stuart360

Member
Yup, its just lower AF, it makes the textures look "muddy", not lower quality.
AF.gif
Well the landscape is mud, so XSX with more realistic mud?
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j/k guys, dont blow a gasket. :messenger_beaming:
 

jroc74

Phone reception is more important to me than human rights
Didn't PS4 have an issue with the AF last gen as well. Was there ever an explanation for it? I know a lot of speculation was the build options missed it out but its interesting we're seeing the same problem now on xbox
This is the first thing I thought of.

I dont know if it ever got straightened out for PS4. Maybe patches later fixed it?

Side note....I thought this was the old thread....seeing 193 posts in such a short amount of time made me take a 2nd look, lol.
 
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DenchDeckard

Moderated wildly
It looks like there is dust clouds on the Xbox that you can't see on the PS5, you can see them clearly over the water, could be reduced dynamic settings on PS5.

in the demo there was deffo reduced smoke effects and other bits missing from ps5. I ran them both side by side to check but I expected them to fix that on the retail build.

maybe it’s not the case.
 

assurdum

Banned
IIRC MS tools had issues with proper anistropy filtering. The blur affected One X back in the days vs PS4p. 🤷‍♀️

Hoping for them to fix the bug, perhaps once support is dropped for One/X?
Wait wut? When? In what games one X had an issue in AF?
 

Riky

$MSFT
in the demo there was deffo reduced smoke effects and other bits missing from ps5. I ran them both side by side to check but I expected them to fix that on the retail build.

maybe it’s not the case.

You can also see it clearly in the shadows when you look closely, there are plumes of dust that just aren't there on the PS5 shot.
 

assurdum

Banned
They still can’t handle the truth about the obvious huge CUs difference. Still waiting for the secret sauce, custom APIs and the power of the ssd. 🤣
Did you have at least an idea for what the CU are for, at least?
 
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ethomaz

Banned
It's like trilinear vs 4x in my honest opinion, it looks like soup on XSX :messenger_mr_smith_who_are_you_going_to_call:
I'm using that nVidia comparison in Titanfall 2.


There are several options like Bilinear, Trilinear, 2x-16x AF all compared to each other.
It looks more like 8x vs 2x to me... 8x vs 4x looks not that big apart.
Or 4x vs Trilinear like you said.
 
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ethomaz

Banned
ethomaz ethomaz do us Xbox players a favour and reach out to the devs to get this sorted please, buddy.

would be greatly appreciated, it looks like muddy sloppy baby poop on Xbox in those images...

im level 18 now and want it to look better before I complete it haha
I have no issue in sending them a post if you have their contact... I used the PS.Blog contact that linked to Twitter on the Mortal Shell.
 

DenchDeckard

Moderated wildly
I think it’s pretty clear that Xbox is improving from launch though. Lower bounds are becoming the same on both consoles with ps5 hitting the lower drs more often as well as having a lower peak resolution and Xbox is nailing solid FPS.

I personally think they can probably patch in the AF or we will see later games like RE8 improve even more. I’m not saying the gap will widen, I’m just saying it will be in line with what we expect ..higher overall resolution and less drops as frequently with consistent performance. The CU gap is real and should benefit the Xbox at higher resolutions.

ps5 is no slouch though and is performing extremely well too.
 

jroc74

Phone reception is more important to me than human rights
IIRC MS tools had issues with proper anistropy filtering. The blur affected One X back in the days vs PS4p. 🤷‍♀️

Hoping for them to fix the bug, perhaps once support is dropped for One/X?
While this could be true, XBO had an advantage over PS4 here last gen, early on at least AFAIK. Thats the base consoles, the orig XBO included, despite the difference in specs.

I dont know if it ever got fixed on PS4. Or how it even compared to One X and the Pro.

It was not the opposite?
PS4 SDK had issues with AF while Xbox SDK was just fine?
Yeah, it was the opposite.
 
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If you own a few of the games from GamePass, then you bought them. GamePass cost you money, this game isn't free, end of story.

Keep telling yourself that. I'm sure you'll start believing it. Nobody who already owned Game Pass needed to spend a thing to play Outriders right now. But if makes you feel better, there are probably over 400 games on Game Pass? $15 spread across all those games. What is that, less than 1 cent for each game including Outriders? Shit, you're right. Totally not free.

Prove Me Wrong Paramount Network GIF by Yellowstone
 

VFXVeteran

Banned
Stable on both consoles is great! The texture filtering differences is kinda huge if you tell me (looking at the screen). The res drop on both is also huge.
I'm still trying to find justification for streaming in 8k texture maps from the SSD if these consoles can't even do fast texture lookups to where 16x anisotropic filtering is the norm. It's ridiculous that both of these consoles can't crunch texture filtering now after an entire generation of being crippled with it.

This test is bogus. If you can't have like for like rendering features, how can you possibly compare FPS and resolutions? Why would this company reduce the texture filtering on the XSX? Who knows what resolutions it really can render at if the texture filtering isn't the same on both platforms.
 
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Mr Moose

Member
Keep telling yourself that. I'm sure you'll start believing it. Nobody who already owned Game Pass needed to spend a thing to play Outriders right now. But if makes you feel better, there are probably over 400 games on Game Pass? $15 spread across all those games. What is that, less than 1 cent for each game including Outriders? Shit, you're right. Totally not free.

Prove Me Wrong Paramount Network GIF by Yellowstone
I can't tell if you're trolling or not.
You don't own the games from GamePass (or PSNow/Gold/PS+), you paid money for GamePass, this game isn't free (you paid for a GamePass subscription and going back to the first point, you don't own the game) and you don't get to keep it forever.
Free would be like Ratchet and Clank, not needing to be a PS+ subscriber to get it and being able to keep it forever.
 

Fredrik

Member
This test is bogus. If you can't have like for like rendering features, how can you possibly compare FPS and resolutions? Why would this company reduce the texture filtering on the XSX? Who knows what resolutions it really can render at if the texture filtering isn't the same on both platforms.
Well that has been the case for all comparisons since forever. There is always two different code bases with different optimizations and different bugs etc etc. But the warriors just look at 59.93 vs 59.92 fps and state that one consoles is more powerful than another.

Try to stay away from the fighting, just use these comparisons to see where you should put the money if you have both consoles. Right now I’m just glad that this is on Gamepass, that AF bug is brutal.
 
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VFXVeteran

Banned
IIRC MS tools had issues with proper anistropy filtering. The blur affected One X back in the days vs PS4p. 🤷‍♀️

Hoping for them to fix the bug, perhaps once support is dropped for One/X?
This is an UE game. Unless the API specifically for the XsX is broken, I don't see how such a rudimentary feature would still be an issue several months after release. Do we see this in every game on the XsX?

It's useless to have an 8k texture (theoretically) that filters at 4x. This is especially true with normal maps as it would average out the height values and you'd get nothing but a flat plane with a solid color a mere few feet from the character as we see in those screenshots. That's gotta be fixed ASAP.

For now, I'd take the PS5 version for sure. I'd much rather have microdetails at a lower rendering target resolution than to have high resolution but you cant' even see the artistic representation in the shaders.
 
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ethomaz

Banned
Why is AF that low on SX pic? Sure Console can push 8x or 16x.
Most games doesn't use 16x on console... so I believe they can't really do well with 16x in most cases.
But 8x seems to be the norm this gem or at least what most devs are using.

The AF on Series in this game is really out of the norm even for consoles.
 
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Termite

Member
I have an XSX (just got it yesterday!) and no PS5, but I'd much rather the better texture filtering than slightly higher resolution.

It is what it is. I'd rather get the game for "free" with Gamepass with worse textures than have to pay 80 euros for it with slightly better ones, so...
 

GruntosUK

Member
Genuine question, is the variable resolution noticeable? It seems like a big drop to me, something that would definitely stand out.
 

ethomaz

Banned
Genuine question, is the variable resolution noticeable? It seems like a big drop to me, something that would definitely stand out.
Dependes how frequently it drops... a few frames won't do big differences but if it is a constant drop in the lower bound.

He says 1920x1080 is really rare... so the lower bound barely happens.
 
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phil_t98

#SonyToo
I've been subscribed to game pass from the very day it was announced. This game was added to it at no additional cost. That's free my friend.

Oh, and if it means anything, yes, I actually DID get Game Pass for free. I was literally handed a 2 year code by an Xbox employee at a twitch party at E3 that same year. So, yea, that makes it free. I've obviously stayed subscribed since. Never going to cancel.
You know what I mean though, we pay for game pass so it isn’t free. Still best value in gaming though
 

GruntosUK

Member
Dependes how frequently it drops... a few frames won't do big differences but if it is a constant drop in the lower bound.

He says 1920x1080 is really rare... so the lower bound barely happens.
Yeah a few frames makes sense, I was thinking more a few seconds at time. Thanks for the reply :).
 
This is an UE game. Unless the API specifically for the XsX is broken, I don't see how such a rudimentary feature would still be an issue several months after release. Do we see this in every game on the XsX?

It's useless to have an 8k texture (theoretically) that filters at 4x. This is especially true with normal maps as it would average out the height values and you'd get nothing but a flat plane with a solid color a mere few feet from the character as we see in those screenshots. That's gotta be fixed ASAP.

For now, I'd take the PS5 version for sure. I'd much rather have microdetails at a lower rendering target resolution than to have high resolution but you cant' even see the artistic representation in the shaders.
No. It's just a few and in different engines, not only UE4.
 
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VFXVeteran

Banned
No. It's just a few and in different engines, not only UE4.
Then there is a problem. The API devkit will be the same for each of the companies. If it's not showing it in other games then it can't be a bug.

I can't stress enough that low texture filtering will destroy texture detail - which is the bread and butter of anything rendered in 3D.
 
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