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DF: Control on PS5 Tech Review

Fake

Member
spiderman doesnt have the destruction or physics of Control. its a very basic game compared to Control when it comes to physics.

But was Control physics just for that? You're getting the strenght of one game and comparing with other who don't have. Its just like comparing the wind simulation of HZD/DS with Control. Don't make much sense.
 

longdi

Banned
Another example of some fine console "optimization" here. Directly from Remedy. No guess work involved.



drz4hEW.png

but but buu...what happened to the console metal, secret sauces?

PCMR keeps winning.
 

Rudius

Member
It says some settings are on low, but when they are shown side-by-side it looks very similar to me.

It looks good and the performance is stable at 60fps. That's how I will play it, as the ray-tracing does not seem to be worth the trade-off. Nice game for PS Plus members.
 

SlimySnake

Flashless at the Golden Globes
But was Control physics just for that? You're getting the strenght of one game and comparing with other who don't have. Its just like comparing the wind simulation of HZD/DS with Control. Don't make much sense.
Nah, Im saying that the comparison to Spiderman is bad because they are indeed two very different games. You cant say Spiderman looks better when its physics and destruction are basically equivalent of a game from the PS360 gen. Control is doing things that we will only start to see in the PS5 gen.
 

Rudius

Member
This is disappointing.

He also continues right after this to explain that Far Object LOD on PS5 is lower than PC's Low. I also still don't understand why console versions of games always get shafted on the texture filtering even though that barely affects performance and improves the image dramatically. AF 16x has been a thing since like 2000-2001 and NG consoles still use 4x or 8x AF at best

I have seen this game run at 1440p/Ultra/avg of 60 (or close to) on a PC that is pretty comparable to a PS5/Series X. I am having a hard time understanding why NG consoles (assuming XsX has these same settings) can't do better.

Look at the difference in shadows here

hvE8HjU.png


I am a little bit letdown with this one. Oh well.

I still love the game, and can't wait to Plat it this week. Still a great offering for free on PSN+

edit

1440.png


I am sorry, but if a 2070 Super can do 51 avg at Ultra, I don't understand why PS5 (and assuming XsX as well) can't do better than Low/Off/Lower than low at either 30 (with RT), or 60 (without RT). Should 16x AF and High textures really be out of reach on either console? I had my roommate boot the game up on his 3060 Ti and he is averaging around 70 FPS at 1440p/Ultra (no RT), native resolution. Yes, a 3060 Ti is better than XsX and PS5 GPU but by how much, like 15 percent maybe?
Those are average fps. In order to have a mostly stable 60fps you need some headroom, so at ultra 1440p even that 2080ti would probably be below 60 in combat.
 

Mister Wolf

Gold Member
Nah, Im saying that the comparison to Spiderman is bad because they are indeed two very different games. You cant say Spiderman looks better when its physics and destruction are basically equivalent of a game from the PS360 gen. Control is doing things that we will only start to see in the PS5 gen.

They will just tell you that stuff doesn't matter to them. I agree with you. Adding to that those Spider-Man games while being open world don't even have a realtime day/night cycle or dynamic weather. When is the last time you've seen an open world game not have that? Even Xenoblade 2 has that. But hey did you see those better hair textures. Impressive stuff right there /s.
 
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sncvsrtoip

Member
You cant say Spiderman looks better when its physics and destruction are basically equivalent of a game from the PS360 gen. Control is doing things that we will only start to see in the PS5 gen.
you can say spiderman looks better couse its look better by miles but control physcis is for sure on another level ;)
 

longdi

Banned
Too early in the morning for me, shoulda waited until I posted in here. I stand by my thoughts, though. I am disappointed. I explain why. That's just me.

I never said PS5 should be able to run the game on Ultra, but Low/Off/Lower than low? I am sorry, I don't see why medium settings were out of the question, especially with textures and texture filtering

consoles are probably more ram and bandwidth starved than their specs say.

they need to do realtime OS with realtime recording and game switching.

Thats why a 8GB 2070S can run at higher graphics settings.

Furthermore, console API and metal seem lesser a factor since DX12
 
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Lethal01

Member
I'm not. These are the types of details that I would never notice while playing a game. Surely, resources could be better used.
These are the kind of flaws that I'm having shoved in my face every second whenever I play a "realistic" video game.
Fixing these things are probably one of the best if the not best use of resources period.
 

John Wick

Member
This is disappointing.

He also continues right after this to explain that Far Object LOD on PS5 is lower than PC's Low. I also still don't understand why console versions of games always get shafted on the texture filtering even though that barely affects performance and improves the image dramatically. AF 16x has been a thing since like 2000-2001 and NG consoles still use 4x or 8x AF at best

I have seen this game run at 1440p/Ultra/avg of 60 (or close to) on a PC that is pretty comparable to a PS5/Series X. I am having a hard time understanding why NG consoles (assuming XsX has these same settings) can't do better.

Look at the difference in shadows here

hvE8HjU.png


I am a little bit letdown with this one. Oh well.

I still love the game, and can't wait to Plat it this week. Still a great offering for free on PSN+

edit

1440.png


I am sorry, but if a 2070 Super can do 51 avg at Ultra, I don't understand why PS5 (and assuming XsX as well) can't do better than Low/Off/Lower than low at either 30 (with RT), or 60 (without RT). Should 16x AF and High textures really be out of reach on either console? I had my roommate boot the game up on his 3060 Ti and he is averaging around 70 FPS at 1440p/Ultra (no RT), native resolution. Yes, a 3060 Ti is better than XsX and PS5 GPU but by how much, like 15 percent maybe?
Maybe because the games main platform was PC?
 

Fake

Member
Nah, Im saying that the comparison to Spiderman is bad because they are indeed two very different games. You cant say Spiderman looks better when its physics and destruction are basically equivalent of a game from the PS360 gen. Control is doing things that we will only start to see in the PS5 gen.

No no, I guess he is comparing the RT of one game with the RT of another. Now, this can be done.
 

sinnergy

Member
I wish some developer just does RT GI and leave the rest to screenspace as GI makes a much better impression. Lighting and textures are half the battle .
 

TGO

Hype Train conductor. Works harder than it steams.
I was expecting an analysis..
Got assumptions instead 🤔
 
Alex mentions that Tom's comparison vid is dropping soon. Curious to see if the settings are the same on both



3060 Ti is a pretty great value for 1080p and 1440p gaming, especially if you can still get one for 400 bucks. I am watching Control average 68-70ish FPS on 1440p Ultra and 49ish FPS on 1440p/Ultra/RT reflections on my roommates 3060 Ti. This is without DLSS and every other graphical setting maxed out
Is 4k out of its reach? At the moment I'm thinking which way to go, PC or Series X. Series X hasn't really impressed me so far (same as PS5) I expected more.
 

SlimySnake

Flashless at the Golden Globes
It says some settings are on low, but when they are shown side-by-side it looks very similar to me.

It looks good and the performance is stable at 60fps. That's how I will play it, as the ray-tracing does not seem to be worth the trade-off. Nice game for PS Plus members.
PC games have become very poor at showing off differences in settings. Going from High to Ultra settings is usually imperceptible in most games, and a lot of times Medium to high gives you a huge performance boost without losing much in IQ. Quite frankly, it's my biggest gripe with PC gaming. They need way more than Low Medium high settings for AA, AO and shadows. Ray tracing is a good start, but PC games need better physics, more crowd NPCs and vehicles in open world games, more destructible environments, better enemy A.I and something better than tessellation which I swear I cant tell the difference even if i set tessellation to max in some games.

I have no idea why Anthem, Cyberpunk and Witcher 3 had to be downgraded on the PC. They basically need to create two different versions of the game because these settings clearly dont offer much in the way of graphical fidelity.
 

Lethal01

Member
what happened to the console metal, secret sauces?
That's not something that will be prominent in the quick ports we are getting a couple months after the console releases.
As always things improve a lot over time on consoles. Both due to better utilization of the hardware and just that more actual next gen games come out rather than ports.
 
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I just want to add, in the midst of getting dunked on for my opinions on the previous page, that I still can't wait to play the game tomorrow, I will plat it this week for sure. Additionally, I still think it looks pretty damn good in the DF footage. I just expected higher settings. I still don't understand why pop-in is such an issue on new consoles when I thought that was one of the main selling points to this new hardware (but maybe I am just confusing that with what the UE5 demo promised). That's on me. I'll get over it.

I still love my PS5. Don't hate me. I'm just a dumbass in a basement.

Is 4k out of its reach?

Not necessarily

gqbML2Q2yVQwbYPBsv8gHR-2560-80.png


Obviously gonna vary game to game, but for a demanding game, like Metro Exodus, it's averaging 46 FPS at 4k. For 4k the 3080 is probably the best entry point if you wan to be good to go for this gen

Nvidia GeForce RTX 3060 Ti — 4K Gaming Benchmarks - Nvidia GeForce RTX 3060 Ti Founders Edition Review: Ampere for Only $399 | Tom's Hardware
 
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That's not something that will be prominent in the quick ports we are getting a couple months after the console releases.
As always things improve a lot over time on consoles. Both due to better utilization of the hardware and just that more actual next gen games come out rather than ports.


Theres nothing quick about this version. What exactly is getting better on consoles over time ? Games run worse and worse as time goes by and framerate lowers with each year. What exactly do you imagine gets better over time ? The hardware doesnt change. The parts that run Control right now are the same parts that will run 7 years from now
 

Lethal01

Member
The parts that run Control right now are the same parts that will run 7 years from now
Sure, but better software will utilize those parts better, as it always does. As time goes on you get better visuals at the same performance or better performance with the same visuals on consoles. Except for fuck ups like Cyberpunk and what not.
 
I just want to add, in the midst of getting dunked on for my opinions on the previous page, that I still can't wait to play the game tomorrow, I will plat it this week for sure. Additionally, I still think it looks pretty damn good in the DF footage. I just expected higher settings. I still don't understand why pop-in is such an issue on new consoles when I thought that was one of the main selling points to this new hardware (but maybe I am just confusing that with what the UE5 demo promised). That's on me. I'll get over it.

I still love my PS5. Don't hate me. I'm just a dumbass in a basement.



Not necessarily

gqbML2Q2yVQwbYPBsv8gHR-2560-80.png


Obviously gonna vary game to game, but for a demanding game, like Metro Exodus, it's averaging 46 FPS at 4k. For 4k the 3080 is probably the best entry point if you wan to be good to go for this gen

Nvidia GeForce RTX 3060 Ti — 4K Gaming Benchmarks - Nvidia GeForce RTX 3060 Ti Founders Edition Review: Ampere for Only $399 | Tom's Hardware
Impressive, well happy with that.
 

isoRhythm

Banned
He also continues right after this to explain that Far Object LOD on PS5 is lower than PC's Low. I also still don't understand why console versions of games always get shafted on the texture filtering even though that barely affects performance and improves the image dramatically. AF 16x has been a thing since like 2000-2001 and NG consoles still use 4x or 8x AF at best
M1chl M1chl already explained this to you in the Hitman 3 thread...
 
Wow, Twitter is already getting spicy about this analysis.

M1chl M1chl already explained this to you in the Hitman 3 thread...

So that's gonna apply to every game moving forward? 16x AF just isn't a thing on consoles, ever?

People getting really defensive about the low PS5 settings....not sure why. Fair to criticize. Sorry if my thoughts bother you. Feel free to add me to ignore.
 
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Fredrik

Member
assumptions? he literally got PS5 settings from Remedy.

This is one video where there are no assumptions. Well, this and Hitman. I wonder if Sony is gonna start cracking down on this because its making PS5 look really bad lol
PS5? This makes Series X look just as bad. And what can they do? The reality is that AMD’s tech is ruining console RT, that’s what’s happening. Can’t do a thing about it. Well they can hope that AMD has a better RT solution ready for use in X/Pro.
Disappointing.
 

SlimySnake

Flashless at the Golden Globes
PS5? This makes Series X look just as bad. And what can they do? The reality is that AMD’s tech is ruining console RT, that’s what’s happening. Can’t do a thing about it. Well they can hope that AMD has a better RT solution ready for use in X/Pro.
Disappointing.
what? the PS5 specs arent the same as XSX specs. Or at least we dont know that yet. This has nothing to do with the xsx we dont even know how the xsx performs.
 

isoRhythm

Banned
Wow, Twitter is already getting spicy about this analysis.



So that's gonna apply to every game moving forward? 16x AF just isn't a thing on consoles, ever?

People getting really defensive about the low PS5 settings....not sure why. Fair to criticize. Sorry if my thoughts bother you. Feel free to add me to ignore.
Bro I made a simple statement about what M1chl M1chl had explained to you, wtf is this shit?
8qliFYH.png
 
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what? the PS5 specs arent the same as XSX specs. Or at least we dont know that yet. This has nothing to do with the xsx we dont even know how the xsx performs.
Can't see it being much different, remember this is an old game. Newer releases are far more likely to take advantage of these consoles architecture (both have some unique features).
 

A2una1

Member
Honestly the loading time stuff is just like.... yeah whatever they really didn't need to use some fancy custom SSD. Shaving 1 second off what you get with NVME? Wowwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww

You do realize, that even if it is a newer Version of the engine, loading in generall will be about the same in a functional way. Meaning, the way loading works will be pretty much the same. To Utalize this kind of storage in a way to have instantanious loading, it will require a even more custom approach for the engine specificly tailored to the ps5s architecture. I don't think many cross plattform games will do this, since development resources are rarely that freely given away for such a minor benefit (we're talking about near single digit seconds here). On the other hand, there is the headroom of doing so because the technology is there....
 
I'm not. These are the types of details that I would never notice while playing a game. Surely, resources could be better used.
You should pay more attention then. Sony first party does some great environments. Sounds like you missing out.
It says some settings are on low, but when they are shown side-by-side it looks very similar to me.

It looks good and the performance is stable at 60fps. That's how I will play it, as the ray-tracing does not seem to be worth the trade-off. Nice game for PS Plus members.
Not worth the trade off on console.
 

TGO

Hype Train conductor. Works harder than it steams.
The settings he posted were straight from Remedy, he also shows examples of the Lower than Low LOD pop-in and whatnot.
assumptions? he literally got PS5 settings from Remedy.

This is one video where there are no assumptions. Well, this and Hitman. I wonder if Sony is gonna start cracking down on this because its making PS5 look really bad lol
Just woke up, my bad 🥴
 

SlimySnake

Flashless at the Golden Globes
The eurogamer article says PS5 and XSX have "feature parity" and both consoles have the same modes.

Control Ultimate Edition - how next-gen consoles transform a classic game • Eurogamer.net
hmm, thats disappointing. i was at least hoping for better res in Xbox. What are those 2 extra tflops being used for then?

I wonder if Hitman will the exception instead of the norm.

I have been pretty vocal about Sony settling for a $399 console instead of pushing for more tflops and giving us a true $499 console with a bigger GPU, but if the xsx isnt able to offer better performance on a consistent basis then I cant fault Sony too much for going cheap, can I.

I think the fault lies with AMD here. They are over 2 years behind Nvidia at the moment failing to match the RT performance of their 20 series cards. The consoles had no chance.
 
Still not blown away by having RT reflections on a coffee maker. Wonder how raytracing actually fares when you start seeing actual next-gen triangle loads.
I still think Minecraft is the best use of Raytracing that I've seen so far. I think all it's advantages are more in accurate rendering of light and less about reflections (even though the two are technically the same).

That deep dive into the Raytracing for Cyberpunk had a lot of great examples of how real light behavior can add weight and presence to objects in games that could never be done before without Raytracing. Made me a believer.
 

Spukc

always chasing the next thrill
You better not be talking shit about my plastic box 5 or i will be forced to send YALL angry DM's
 
I still think Minecraft is the best use of Raytracing that I've seen so far. I think all it's advantages are more in accurate rendering of light and less about reflections (even though the two are technically the same).

That deep dive into the Raytracing for Cyberpunk had a lot of great examples of how real light behavior can add weight and presence to objects in games that could never be done before without Raytracing. Made me a believer.
Minecraft uses gi
 

M1chl

Currently Gif and Meme Champion
Wow, Twitter is already getting spicy about this analysis.



So that's gonna apply to every game moving forward? 16x AF just isn't a thing on consoles, ever?

People getting really defensive about the low PS5 settings....not sure why. Fair to criticize. Sorry if my thoughts bother you. Feel free to add me to ignore.
It should not meant to be stated like that, I just stated why is challenging to implement it in full extend.
 
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