This is disappointing.
He also continues right after this to explain that Far Object LOD on PS5 is lower than PC's Low. I also still don't understand why console versions of games always get shafted on the texture filtering even though that barely affects performance and improves the image dramatically. AF 16x has been a thing since like 2000-2001 and NG consoles still use 4x or 8x AF at best
I have seen this game run at
1440p/Ultra/avg of 60 (or close to) on a PC that is pretty comparable to a PS5/Series X. I am having a hard time understanding why NG consoles (assuming XsX has these same settings) can't do better.
Look at the difference in shadows here
I am a little bit letdown with this one. Oh well.
I still love the game, and can't wait to Plat it this week. Still a great offering for free on PSN+
edit
I am sorry, but if a 2070 Super can do 51 avg at Ultra, I don't understand why PS5 (and assuming XsX as well) can't do better than Low/Off/Lower than low at either 30 (with RT), or 60 (without RT). Should 16x AF and High textures really be out of reach on either console? I had my roommate boot the game up on his 3060 Ti and he is averaging around 70 FPS at 1440p/Ultra (no RT), native resolution. Yes, a 3060 Ti is better than XsX and PS5 GPU but by how much, like 15 percent maybe?