StateofMajora
Banned
Damn man. Is it at least the 2gb model? Haha, had a 6850 for quite a while until I got a 970, was rough. Rocked a 1090T until ryzen too.*Strokes my Radeon HD 6870*
Damn man. Is it at least the 2gb model? Haha, had a 6850 for quite a while until I got a 970, was rough. Rocked a 1090T until ryzen too.*Strokes my Radeon HD 6870*
yupIs the PS5 version on ps+ tomorrow?
Those additional shadows are an example of the raytraced shadows setting.This is disappointing.
He also continues right after this to explain that Far Object LOD on PS5 is lower than PC's Low. I also still don't understand why console versions of games always get shafted on the texture filtering even though that barely affects performance and improves the image dramatically. AF 16x has been a thing since like 2000-2001 and NG consoles still use 4x or 8x AF at best
I have seen this game run at 1440p/Ultra/avg of 60 (or close to) on a PC that is pretty comparable to a PS5/Series X. I am having a hard time understanding why NG consoles (assuming XsX has these same settings) can't do better.
Look at the difference in shadows here
I am a little bit letdown with this one. Oh well.
I still love the game, and can't wait to Plat it this week. Still a great offering for free on PSN+
nope, according to techpowetrup rx5700xt in 1440p is on avarage 42 fps so dips to 30ish probably, rtx2060super with rt and high setting avarage 23fps in 1440pThis is disappointing.
He also continues right after this to explain that Far Object LOD on PS5 is lower than PC's Low. I also still don't understand why console versions of games always get shafted on the texture filtering even though that barely affects performance and improves the image dramatically. AF 16x has been a thing since like 2000-2001 and NG consoles still use 4x or 8x AF at best
I have seen this game run at 1440p/Ultra/avg of 60 (or close to) on a PC that is pretty comparable to a PS5/Series X. I am having a hard time understanding why NG consoles (assuming XsX has these same settings) can't do better.
Look at the difference in shadows here
I am a little bit letdown with this one. Oh well.
I still love the game, and can't wait to Plat it this week. Still a great offering for free on PSN+
Those are ray traced shadows and aren't on PS5, only on PC.This is disappointing.
He also continues right after this to explain that Far Object LOD on PS5 is lower than PC's Low. I also still don't understand why console versions of games always get shafted on the texture filtering even though that barely affects performance and improves the image dramatically. AF 16x has been a thing since like 2000-2001 and NG consoles still use 4x or 8x AF at best
I have seen this game run at 1440p/Ultra/avg of 60 (or close to) on a PC that is pretty comparable to a PS5/Series X. I am having a hard time understanding why NG consoles (assuming XsX has these same settings) can't do better.
Look at the difference in shadows here
I am a little bit letdown with this one. Oh well.
I still love the game, and can't wait to Plat it this week. Still a great offering for free on PSN+
Settings are as expected for this. The game is super demanding and if it weren't for DLSS you'd be rocking the same settings on a 2070 as that card drops into the mid 30s without DLSS at 1440p (with no RT as well). It's just nice to see that the performance mode is mostly stable with a few issues here and there.
It's a PC game first and foremost. Nothing "last gen" about it.
1- Because lack on bandwidth.This is disappointing.
He also continues right after this to explain that Far Object LOD on PS5 is lower than PC's Low. I also still don't understand why console versions of games always get shafted on the texture filtering even though that barely affects performance and improves the image dramatically. AF 16x has been a thing since like 2000-2001 and NG consoles still use 4x or 8x AF at best
I have seen this game run at 1440p/Ultra/avg of 60 (or close to) on a PC that is pretty comparable to a PS5/Series X. I am having a hard time understanding why NG consoles (assuming XsX has these same settings) can't do better.
Look at the difference in shadows here
I am a little bit letdown with this one. Oh well.
I still love the game, and can't wait to Plat it this week. Still a great offering for free on PSN+
you do realize that even a PS3 graphics Game could make the ps5 stutter if the code is just bad enough, right?!The game is dropping frames when smoke effects show up on screen using those settings. How are those settings not the PS5's MAX?
www.amazon.co.uk/gp/product/B0047ZH7GE/Damn man. Is it at least the 2gb model? Haha, had a 6850 for quite a while until I got a 970, was rough. Rocked a 1090T until ryzen too.
its avarage, avarage on ps5 would be probably close to 70 with uncapped fps 1440p, also its just naming, watch df video and visual difference vs high pc settings are mostly subtle btw best comparing to 5700xt, only 43fps here
If a 2070 Super can do 51.1 avg with settings maxed, I would have thought the PS5/XsX could do 1440/medium/60. I didn't expect Low/Off/Lower than low
Looking at the frame budget, we are looking at a 3.6x improvement over the 4.2 tflops PS4 Pro GPU. The PS5 is 10.2 tflops so the difference in power between the is 2.4x. I guess the Pro GPU was getting bottlenecked by the jaguar CPUs.1.8x pixel difference and 2x fps vs ps4 pro is impressive, also remedy chose settings quite clever as game looks good comparing to high settings on pc and zooming is necessary in most scenes to catch difference
Did you watch the video? Tom is handling the other platforms and his video will be up shortly. I presume that Alex's video finished processing first.Because it is incomplete lacking several platforms?
I thought it was obvious... rushed to get the early clicks.
BTW there is not "findings" in the video lol
Edit - They even had and played the others versions but choose the lol
you do realize that even a PS3 graphics Game could make the ps5 stutter if the code is just bad enough, right?!
i mean - you get that?
RIGHT??!
they are not really comparable and the level of interactivity, the thing video game could be about, they try to give in their world is not the same...All of this is precisely why it's unoptimized crap. Try running this turd on a maxwell card. PC philistines are no better than any console zealot and will defend anything lol.
It's just not visually pleasing and is far too resource heavy for its graphical return. This and Quantum break have this temporally unstable (ghosting), sterile and repetitive look with a greenish piss filter layered on top. Artistically as well, not good. Technically, we can compare it to RE engine games which run orders of magnitude faster on comparable PC hardware.
Keep fighting the good fight, warriors on all sides haha.
Diminishing returns....removing contact shadows is diminishing returns and not visible without a 800x zoom ... /sThis is disappointing.
He also continues right after this to explain that Far Object LOD on PS5 is lower than PC's Low
I have seen this game run at 1440p/Ultra/near 60 on a PC that is pretty coimparable to a PS5/Series X. I am having a hard time understanding why NG consoles (assuming XsX has these same settings) can't do better.
Look at the difference in shadows here
I am a little bit letdown with this one. Oh well.
I still love the game, and can't wait to Plat it this week. Still a great offering for free on PSN+
for sure cpu make difference hereLooking at the frame budget, we are looking at a 3.6x improvement over the 4.2 tflops PS4 Pro GPU. The PS5 is 10.2 tflops so the difference in power between the is 2.4x. I guess the Pro GPU was getting bottlenecked by the jaguar CPUs.
But not subtle in performance. Especially the RT effects.its avarage, avarage on ps5 would be probably close to 70 with uncapped fps 1440p, also its just naming, watch df video and visual difference vs high pc settings are mostly subtle
yeah, 22fps on 2060super in high settings with high rt 1440p, remedy for sure didn't want to target 22fps avarage with drops to below 20 on ps5But not subtle in performance. Especially the RT effects.
fault sounds always so accusing. they already stated the lack of savegame porting to next gen as is because they are a small dev.Ok. I will tell you what you want to hear. Its the developers fault not that AMD GPU.
You are looking at average FPS there. 2070S crashes down into mid 40s. A 2080ti mid 50s if you look at their 99.8 percentile performance. PS5 could easily push higher settings, but what’s the point when the game dips into the 30s during combat?If a 2070 Super can do 51.1 avg with settings maxed, I would have thought the PS5/XsX could do 1440/medium/60. I didn't expect Low/Off/Lower than low
Those 22fps are with all RT effects. PS5 only has reflections. imagine if it had all effects. 10-fps PS2 Shadow of the Colossus GOTY.yeah, 22fps on 2060super in high settings with high rt 1440p, remedy for sure didn't want to target 22fps avarage with drops to below 20 on ps5
Until they can implement it with zero cost I’ll pass.
thats why remedy is clever and chose settings that looks good and keep stable fpsThose 22fps are with all RT effects. PS5 only has reflections. imagine if it had all effects. 10-fps PS2 Shadow of the Colossus GOTY.
The shadow on the pipe on the ceiling and the background door basically looks the same, but the big turning thing has zero shadows(?). Literally zero.This is disappointing.
He also continues right after this to explain that Far Object LOD on PS5 is lower than PC's Low. I also still don't understand why console versions of games always get shafted on the texture filtering even though that barely affects performance and improves the image dramatically. AF 16x has been a thing since like 2000-2001 and NG consoles still use 4x or 8x AF at best
I have seen this game run at 1440p/Ultra/avg of 60 (or close to) on a PC that is pretty comparable to a PS5/Series X. I am having a hard time understanding why NG consoles (assuming XsX has these same settings) can't do better.
Look at the difference in shadows here
I am a little bit letdown with this one. Oh well.
I still love the game, and can't wait to Plat it this week. Still a great offering for free on PSN+
edit
I am sorry, but if a 2070 Super can do 51 avg at Ultra, I don't understand why PS5 (and assuming XsX as well) can't do better than Low/Off/Lower than low at either 30 (with RT), or 60 (without RT). Should 16x AF and High textures really be out of reach on either console? I had my roommate boot the game up on his 3060 Ti and he is averaging around 70 FPS at 1440p/Ultra (no RT), native resolution. Yes, a 3060 Ti is better than XsX and PS5 GPU but by how much, like 15 percent maybe?
Alex on beyond3d forum:The only thing I find weird is texture quality and filtering. This surely can go higher than medium and low.
"Texture quality in this game controls the streaming cache more or less. It is not affecting close up quality really."
Another example IMO why ray tracing is wasted on these consoles. I can run Control at max settings at 60fps. Granted i'm not using RT as i have a 980ti, but the 980ti is also only about 60% of PS5's gpu.
Everyone knows that this game is a resources hog. But damn, settings are like limbo masters dancing under the lowest bar (settings) possible.
I have been thinking for a while that the PS5 would win by a nose on this one. Fuck me if true, what are the XsX settings gonna be
I very well may just build a new PC, 3060ti should outperform both these consoles readily.
Side topic about Colossus.Those 22fps are with all RT effects. PS5 only has reflections. imagine if it had all effects. 10-fps PS2 Shadow of the Colossus GOTY.
Good, but still medium/low settings on last gen assets/effects. I am almost sure the PS5 could do much better for everything but the RT effects.thats why remedy is clever and chose settings that looks good and keep stable fps
again, we see performance on 5700xt which is similar to ps5 perf without rt and its 40ish on higher settings in 1440p and remedy didn't want to target 40ish in performance mode, not hard to understandGood, but still medium/low settings on last gen assets/effects. I am almost sure the PS5 could do much better for everything but the RT effects.
Well i actually said that post before watching the vid, i didnt even realize the RT mode was 30fps, i thought it was 60fps, which makes it even worse imo.Disagree. I know RT is taxing, but is need to have optimization on console market, so is a matter of will be well implemented or not. In this case I believe is not.
You likely would never even know which settings are on low or high until the dev tells you.Too early in the morning for me, shoulda waited until I posted in here. I stand by my thoughts, though. I am disappointed. I explain why. That's just me.
I never said PS5 should be able to run the game on Ultra, but Low/Off/Lower than low? I am sorry, I don't see why medium settings were out of the question, especially with textures and texture filtering
Well i actually said that post before watching the vid, i didnt even realize the RT mode was 30fps, i thought it was 60fps, which makes it even worse imo.
I mean would people really pick the 30fps RT mode over 60fps in this game?.
It'll get better in the future like all console games get better in year 2 or 3. But I don't know if these PS5 and Xbox consoles at 10-12TF and 16gb of total ram is good enough to do awesome RT and visuals whether it's 30 or 60.Disagree. I know RT is taxing, but is need to have optimization on console market, so is a matter of will be well implemented or not. In this case I believe is not.
It'll get etter in the future like all console games get better in year 2 or 3. But I don't know if these PS5 and Xbox consoles at 10-12TF and 16gb of total ram is good enough to do awesome RT and visuals whether it's 30 or 60.
So far, all signs say RT at 30 is the going rate on consoles.
PS5 GPU should be significantly faster than a 5700xt. Plus higher settings mean stuff like MSAA turned on, thing that PS5 doesn't dream for Control to compare.again, we see performance on 5700xt which is similar to ps5 perf without rt and its 40ish on higher settings in 1440p and remedy didn't want to target 40ish in performance mode, not hard to understand
Another example of some fine console "optimization" here. Directly from Remedy. No guess work involved.
my rtx 2080 could only get 60 fps with RT at 960p. i had to use DLSS to get 1440p. these benchmarks must be without RT.
If a 2070 Super can do 51.1 avg with settings maxed, I would have thought the PS5/XsX could do 1440/medium/60 (or at least higher settings in the 30 mode, even with RT). I didn't expect Low/Off/Lower than low
nah, 5700xt has clocks on avarage making it around 9.7tf so very close to ps5 gpu also it has bandwidth advantage as its not sharing it with cpu, it's similar level of performance (without rt ofcourse)PS5 GPU should be significantly faster than a 5700xt. Plus higher settings mean stuff like MSAA turned on, thing that PS5 doesn't dream for Control to compare.
spiderman doesnt have the destruction or physics of Control. its a very basic game compared to Control when it comes to physics.Spider-Man with raytracing looks twice as good as Control, even the remastered version
Don't compare flops between 2 architectures, please?nah, 5700xt has closks on avarage making it around 9.7tf so very close to ps5 gpu also it has bandwidth advantage is its not sharing it with cpu, it's similar level of performance
100% correct, at least for this game. I can max it on PC & keep 60 but what struck me the most is how quickly it gets lost during actual gameplay. It's a way better tech for open world games where you're traveling a lot or where the fights are more methodical. That's why it's so ace in Metro Exodus, but so uninteresting ultimately for Control. Looks great in screenshots but good luck picking out what's ray traced when you're playing the game like this:RT looks good when you stop, stare and record it. But are you even going to notice in fast space gameplay? Probably not still a huge waste of resources. Until they can implement it with zero cost I’ll pass.
Another example of some fine console "optimization" here. Directly from Remedy. No guess work involved.