Your post has a lot of conjecture regarding the Northlight engine.
We have no evidence Northlight could or couldnt manage a whole city if it needed to.
That's correct. We do know however that retooling an engine and re-crafting a rendering pipeline for on demand asset streaming of big open worlds is not easy - for anyone (including Sony's first party - and they usually sit at an advantageous position). It takes, literally, years. Which is why, in many respects, Halo: Infinite is in the state that is in, why Cyberpunk is hit with delay after delay and why it takes over 1k plus devs to pump the GTA's/Valhallas/Red Dead's of this world. Sony's first party have the luxury of developing for a single platform, and sharing knowledge across the board before anyone else even gets it (specific to the hardware). Which is why they perform way above their weight with a shorter numbers of developers.
I would be more inclined to believe otherwise considering Remedy's history, and even Control's history of its bug fest nature, and poor performance, not just on consoles, but even on PC. You can do a simple google search of the complaints. And that's for a "corridor" game, very compact even for "corridor" standards these days. If you have issues with a "corridor" game....
In other words, if you add several orders of magnitude of more moving parts I'm very inclined to believe the results wouldn't be up to par. Not even close, definitely not on their first outing - least.
No matter how it's framed Spider-man Miles Morales is a more graphically impressive game (than the examples provided) taking into consideration everything that's at play and rendered.
All we are doing right now is comparing Raytracing use/quality......and regardless of artstyle Controls Raytracing is beyond Miles Morales.....MM is only doing lower LOD Reflections and its not infinite distance ray firing which we wouldnt be able to compare anyway because MM has generally longer draw distances.
Moot point as you conclude yourself.
The amount of carnage in a scene in Control could easy rival MM and remember everything in Control is not only reflected, shadowed and has I.Diffuse lighting applied, most of the environments are heavily destructible and that generated debris isnt ignored by RT.
Don't agree here. You can have a side-activity in Miles Morales on a busy street where you engage with several enemy NPCs (varied, including vehicles) while the dynamic world around you is still moving, and even reacting to the "carnage". The number of variables is not comparable at all. In control everything is measured and limited to a boxed canvas. Here you fall into the dynamism trap and try to claim otherwise. It's not. But I guess you had to try... nothing lost with trying.
So objectively Controls Raytracing implementation is more impressive than Miles Morales.....subjectively the artstyle/art direction is up to whoever is judging.
No. For the reason stated above. There is no encounter in Control that will be more dynamic than encounters in Spider-man on the streets. Add swinging speed to the mix (in other words, draw calls for additional assets/geometry) and the strain on that rendering pipeline is not close either.
This will be my last post on the subject really because we are derailing the thread away from the point.
lol I'm pretty sure your intent was very clear, as in the other thread. As in any thread. I didn't call you out on that because who cares... but at least do not insult our intelligence here. We know who's who on Gaf - and what's troll bait and what's not. Just keep it real.
The Community Manager at Insomniac believes their RT solution is an Industry Leader on console....and I fully agree with him at this time..
An Industry Leader outright.......absolutely not.
If you want to test him tweet him and ask him....or anyone in the industry actually if they think Miles Morales is the Industry Leader outright....no developer/graphic artist/graphic programmer will say yes.
But as I said.
Dont want to derail the thread more than it already has been derailed.
Miles Morales is the Industry Leader of Raytracing on Console.
I agree too. They can't beat Minecraft when it comes to Ray-tracing implementation from the lens of pure technique terminology. I don't think anyone cares either that they don't. What people care about is the overall package - as presented. It's very probable that it takes more strain on the hardware to render a single frame in Spider-man's dynamic world than in Minecraft "ideal" implementation of Ray-tracing. Not to mention that the engine used to render both is not comparable.
What Insomniac has is the most impressive looking next-gen open-world game out there when everything is considered. And it will sit at the throne until another game comes out and dethrones it.
For the time being.... the earliest you could see a contender have a title shot is in December with Cyberpunk. And that debate will definitely be lively and interesting....for the 2 games, while similar, have different strengths - specially when it comes to on demand asset streaming at considerable speed. Draw distances will come to play, speed, and dynamism of the enviroment will come to play etc etc... no bike or car covers as much ground as a couple of Spider-man swings - specially with the added boost for Miles. And the hardware that will be compared is not even close to the same, which adds insult to injury. Gotta love it.