It's an interesting post this as the OP is fanatical about the weakest of the 3 systems this will be on
My PC though...
Radeon VII, Ryzen 7 2700x, 32GB RAM, 1TB 3.5GB/s Samsung 970 Pro, 2TB WD SATA3 SSD, etc. I can buy 2x 2080Ti today if I want to, went for Radeon VII for 16GB VRAM and HBM2 1TB/s bandwidth for productivity not gaming.
Of course it will ffs lol. Wait until the comaprison vids come out after launch with next gen vs 2080ti powered machines.
Technically the weakest system would be the Lockhart and that system is supposed to handle next gen games at 1080P.
True but you then could argue that the weakest potato pc that will play this without crashing is the weakest so technically its best to say the system that is the direct competition.
Ubisoft cant code for shit as always.
Vallhala is also locked 30fps
Not saying 2080ti cant do more
But like in the past consoles can perform better then equal pc cards and not just by a little.
This is why i rather settle for a $500 console and expect nothing rather than spending 1000 plus on pc and find out its not even being fully used and still get almost identical results to the cheaper alternative.
Pc gaming is a waste of money. I used to be a pc gamer few years prior to ps3.
Enjoyed all the pc exclusives like half life 2 soldiers of fortune 2 doom3 alien vs predator2 stalker plus many many more till ps3 showed up.
But i spent thousands on it. Back then i didnt care it was my only thing to do.
But now i just cant justify the cost.
To be fair neither of the high end systems will play this at a Native 4K 60FPs with everything turned all the way up. PC will be the only option for that.
My 2nd pc is better than that to be honest but as you said it's not for gaming so I'll let you off.
You obviously don't care about graphics at the highest possible settings and fps or you would not have chosrn and for pc and be so obsessed with playstation both are far behind Intel, nvidia and xbox for gaming in terms of the higher graphics quality etc
Yeah it's definitely a 30fps game for consoles unless vrr allows the frame rate to go nuts and hit 40 fps!
Dont forget Digital Foundry's budget I3 GTX750 powered machine pulling better results than PS4 at launch, a system that PS4 should of been pulling better results than in games.Nope, I love native 4K and would love 8K gaming in the future, but console gaming is much more convenient for me. Would play Star Citizen on PC when it's ready. I was going for a workstation build but Radeon VII seemed like a good hybrid and good to have it gaming-ready just in case. Might jump to Big Navi if it's worth the upgrade, the PC already paid its pricetag for me.
Both machines should be more effecient, more stable, more consistent. PC gaming is not my cup of tea.
I wouldnt really say it runs like a 'dream' at 4k on a 2080ti. it gets an average framerate of 50 in the benchmark, and can drop into the 30's in bigger cities.
Makes more sense for developers to lock it at 30FPs since not everyone will have VRR.
Nope, I love native 4K and would love 8K gaming in the future, but console gaming is much more convenient for me. Would play Star Citizen on PC when it's ready. I was going for a workstation build but Radeon VII seemed like a good hybrid and good to have it gaming-ready just in case. Might jump to Big Navi if it's worth the upgrade, the PC already paid its pricetag for me.
Both machines should be more effecient, more stable, more consistent. PC gaming is not my cup of tea.
Which benchmarks are you looking at?
Both are more efficient than PC's with what they have, I believe. PC architecture needs to be overhauled.
welcome to ray tracing.
Battlefield V with Ray Tracing turned on pushes a 2080ti to it's limits and it never hits stable 60 FPS, at 1080p. Yes 1080p.....not 4k.
That's why this notion that the new consoles will knock out AAA games at native 4K/60fps plus Ray Tracing is a joke. Only in the most simple indie game would that be possible.
Subnative 4k resolutions (likely 1440p upscaled), 30fps., and raytracing is the combo you are likely to see most next gen. Maybe Raytracing will get better on the software side as we go, but I wouldn't expect some sort of huge change with regards to target resolution and performance on next gen consoles.
Hope they give you the option to switch Ray Tracing on/off in most games because implementation will vary. Look at videos that compare Control with Ray Tracing turned on and off. It's up to you if you think the difference is worth it. IMO it is not worth annihilating your performance over.
I dunno it's that, when both MS and Sony's systems are using that same PC architecture. Same x86-based CPUs. Same GPUs based on AMD tech that's also on PC (by and large). Same type of VRAM. Same northbridge/southbridge setup. Same storage technology etc.
The consoles today are more like PCs than ever before. They just do a few things better but it's got nothing to do with having non-PC architectures tbh.
8k flat chest abbey with 6 inch clit.Nope, I love native 4K and would love 8K gaming in the future, but console gaming is much more convenient for me. Would play Star Citizen on PC when it's ready. I was going for a workstation build but Radeon VII seemed like a good hybrid and good to have it gaming-ready just in case. Might jump to Big Navi if it's worth the upgrade, the PC already paid its pricetag for me.
Both machines should be more effecient, more stable, more consistent. PC gaming is not my cup of tea.
4K / HDR confirmed for Series X.
Fun fact: every time Spencer lies, he blinks.
8k flat chest abbey with 6 inch clit.
Mmmmm just imagine Bo.
Hdr ....ray traced lightning on those muscles just waiting for you to stick it in.
Now we know why you dont invest in pc.
I dunno it's that, when both MS and Sony's systems are using that same PC architecture. Same x86-based CPUs. Same GPUs based on AMD tech that's also on PC (by and large). Same type of VRAM. Same northbridge/southbridge setup. Same storage technology etc.
The consoles today are more like PCs than ever before. They just do a few things better but it's got nothing to do with having non-PC architectures tbh.
I dunno man; Bright Memory Infinite's RT gameplay looked very smooth and polished and didn't seem to hold back performance. That was running on specs roughly equivalent to a Series X IIRC, during the presentation.
Maybe it's moreso the combination of RT and the scope of an open-world game like WD2? Smaller games like BMI and Project Mara, I think they won't have any issues with heavy RT because they don't have the equivalent of open-world physics, simulation, logic etc. to run simultaneously. So if people were expecting that level of RT in a WD2, Valhalla or the next-gen GTA, they need to put those expectations on the shelf. It's just too much for those types of games.
Odissey (and origins) were a disaster at launch (and even later) the cpu usage was off the charts and the game doesn't even look noticeably better than some exclusive open worlds on console.Odyssey runs like a dream at 4K on an RTX 2080 TI - and the amount of detail is staggering. You’d need over a thousand people working on a game to pull that off.
Very few studios have that clout.
the 2080ti is still 1300 dollars in 2020 bro2080TI will be over 2 years old when these consoles release....
And this game likely isn't optimized yet...
Great thread bro.
This game is also releasing on current gen console, right ? Locked at 30fps is very predictable.
the 2080ti is still 1300 dollars in 2020 bro
This game is also releasing on current gen console, right ? Locked at 30fps is very predictable.
Sure; but PC gamers aren't expecting to run next-gen at "4k120" with 2 year old cards, it's about the upcoming generation of cards.
Show me on the puppet where the PC hurt you.oh rly, pcboy?
are you really telling us your current pc is only master race when faced with games made for 7 yo consoles? And btw this is a crossgen game.
what a wimp
Ubisoft game poorly optmized? So nothing new here