I think FFVIIR is definitely a very uneven game, so I should’ve been clearer, sorry. The high points of FFVIIR surpass some pre-rendered CGI films. That’s not an exaggeration - we have a FFVII CGI rendered film for direct comparison, and the game eclipses it more than once. But, it is uneven, and I am discussing the high points.
TLOU2 will suffer from the same problem in terms of model, animation, lighting and material exchanges - the facial animations, for example, are top of the industry... but when the player is actually playing? Nope, it’ll be the usual animations we’ve seen before.
For me, though, the real factor is this: the “wow” shots from RDR2 are all from gameplay. It’s natural moments captured while someone is just enjoying the environment and the world. For all the bluster over “OMG ND”... the wow shots they’re showing off are all from the cinematics. The actually gameplay we’ve seen? It feels flat in comparison; the brighter lighting in particular lacks the volume and fullness that Rockstar seem to be able to deliver at abandon. It’s a good looking game, so I’m not shitting on it, but it’s not the industry leading tour de force some people seem to want it to be. For my money, RDR2, despite being kinda boring, is still the best real time graphics money can buy.