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is PS5 GPU is slightly better than gtx 1080 thats pretty pathetic.

Kenpachii

Member
I remember when people kept saying this and were mocking the hardware and then Killzone Shadowfall and Infamous Second Son trailers were called fake/CGI, with claims that PS4 hardware could never handle those graphics in realtime with that outdated hardware.

And then those games released...

And in time games like The Order, Horizon and GOW.

Guess we're going into next-gen again. lol

Still doesn't change the fact that the GPU was a bottleneck straight from its release, much like its CPU.

Wonder why they only talking about there 8 gig of memory. Yea there you go.
 
Y'all massively underestimating the CPU bump and SSD.

Also 4K will still be reconstructed and that only takes 4TF as Pro does. The algo will be improved too.

Since we're getting 12TF minimum that's another 8TF plus RT to work with for 4K30. Next gen will be the best jump ever since PS2.
You're not getting 12 Teraflop anything, it will be closer to 9.
 
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Still doesn't change the fact that the GPU was a bottleneck straight from its release, much like its CPU.
half a Tflops would have done little difference. It'd have needed at least 50% or more performance to make a a meaningful difference, and that might have been cost prohibitive.

If there's some ray tracing h/w the ps5 could easily be over twice the performance of the 108o with ray tracing effects on.
 

Pimpbaa

Member
Yes it does. It does indeed.

Motion resolution is crucial to image quality. All you folks denying the importance of framerate in image quality are just delusional or ignorant. And we should add frame pacing and image stability (especially temporal stability) to the equation.

There's no such thing as "genres that do not need 60fps".

Any game at a higher framerate looks and plays better. It's that simple.

The fact we've been drowned in sub-par experiences all life long doesn't make them good.

Console devs need to choose, but every single console exclusive game that has been ported to pc or to a newer console with better framerate is automatically its better version.

And fuck motion blur.

Gamers and developers have different priorities when it comes to graphic fidelity. There is absolutely nothing delusional about preferring better graphics over framerate. In a genre that does not need 60fps (and yes there is such thing), sacrificing graphics for framerate is not something I would ever prefer. I've done the PC thing, and having EVERY game at or near 60fps was great. But now I just don't care anymore and prefer to play games on consoles. Oh and motion blur can be awesome, even at 60fps (see Doom 2016).
 

Tesseract

Banned
motion blur has some competitive advantages, but i'm not about to retread why you should play your favorite multiplayer fps at max settings because the last time i did that everyone tried to rip out my guts and eat it
 

Generic

Member
I don't know what people expect. RTX Titan performance in a $399 console?

The overall product has to make sense for Sony and if one thing is for sure then that people on internet forums always dream of unrealistic consoles with 14+ TFLOPs.
I bet if I make a pastebin where I claim that the PS5 has more power than the new IBM Supercomputer that there are people who believe it and try to explain with the "secret sauce".

The GTX 1080 is a strong card. Sure I would always be happy with more, but people in general have a completely false understanding of what TFLOPs are and how they relate to what u see on the screen
Some people think that 10 TFLOPs would be disappointing and they want 14-16 TFLOPs.
How?
It doesn't matter to them they just want want want. They want. Why? They don't know but 14 is higher than 10 that is for sure !
14 means photorealistic graphics and 10 means Gameboy Advance graphics. That is what they think I feel.

They don't care about what is possible. If they were in charge they would just put in 90 Compute Units with 2500MHZ clock for a sweet 28 TFLOPs. If that thing consumes 450W then no problem we just put in two power supplies and have water cooling for that chip. Should be no problem those things are cheap. A gigantic 700mm² APU with CPU + GPU on 7nm+ with NASA space technologie in it. No problem it should easily fit in a 400$ console.

QuadrupleLOLtotheMoon.
Just because something is inevitable, it doesn't make it less disappointing.
I wouldn't mind a heavily-subsidized $600 console tho.
 

Justin9mm

Member
dont even start these arguments with me. am not gonna create a long boring post but lets just leave it at the fact that I have a bachelor in computer engineering and a 2 year degree at CS.
Wow, all that qualification and you can't answer your own thread title question!?

Well I have a doctorate in playing games for the last 30+ years and a degree in common fucking sense so in my educated opinion, you are either a troll or have no idea what you are talking about! You certainly seem to lack any sort of business ethic.
 

Justin9mm

Member
better than a GTX 1080 in a console? Awesome !

I am not sure my brain is even ready to picture what games that look 5x as good God of War, Bloodborne and Uncharted 4 look like.
I would imagine the same but with Native 4K, more in game memory/draw distance etc. Drastically reduced load times and a solid 60fps if the developer chooses.
 
Same assets as PS4 same graphics but just faster loading raytraced and real 4k but they'll still be PS4 games
Wrong, more complex ai, physics, and interactions.

When you see some of today's character models, they don't need significantly higher resolution textures or geometry, just better lighting, shading, and physics.

dunno what people are smoking when they say no pc outperformed ps2 at launch

friendly reminder half-life came out in 1998



 
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its still relatively a 4 year old PC GPU if thats the case. the PS4 was heavily underpowered on release day. it should have probably been around 2.5 TF instead of 1.8
That can't be. Those cards can't play games in native 4k.
They sure can, just tweak your settings and they will, many of the options at "ultra" are a waste of resources.

Also, PC gamers expect to play at 60+ fps, many console games target 30, with lower than "Ultra" details, so for sure, the X will be on par.

Someone here shared a video comparing the X to a PC that had a 1060 in it on cross platform titles, the 1060 won on most tests once the image quality was matched on both platform.
 
In 2001, I had a Pentium III 800 mhz pc with a Geforce 256MX (I think that was the gpu). I forget how many megs of ram it had, but when I got my PS2 around 2002, there is no way my PC could do an average PS2 game.

No doubt, PC games heavy in 3D or simulating stats it was fine (Unreal/Quake), but games like Ace Combat 4, Twitsted Metal, God of War, etc.... no way my PC could do that, and it probably had 10x the ram.

Your vintage PC could run morrowind, ps2 couldn't because its cpu was too weak and its gpu had too little ram. The xbox barely managed and only because it had a 733mhz cpu and 64mb of ram. Coupled with a geforce 3 your vintage pc would outperform even the xbox in gta3 for example.
 
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Your vintage PC could run morrowind, ps2 couldn't because its cpu was too weak and its gpu had too little ram. The xbox barely managed and only because it had a 733mhz cpu and 64mb of ram.
Morrowind is fucking hideous and looked so out of place on not only Xbox but among ps2 titles with any significant effort behind them.
 
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Morrowind is fucking hideous and looked so out of place on not only Xbox but among ps2 titles with any significant effort behind them.

Morrowind had more depth and size to it than any other game at the time. Every object in the game you could pick up, every door you could open. 2,000 NPC's with persistent names and housing, etc. It was extremely cpu heavy for a reason. As hideous as it looks today, still looks better than gta 3, another open world game released a year later which had no persistent world.
 
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G-Bus

Banned
Having fallowed this stuff for the last 2 generations, this seems on par.

Specs are released, people complain about supposed bottlenecks then we see games coming out and people are blown away.
 
Morrowind had more depth and size to it than any other game at the time. Every object in the game you could pick up, every door you could open. 2,000 NPC's with persistent names and housing, etc. It was extremely cpu heavy for a reason. As hideous as it looks today, still looks better than gta 3, another open world game released a year later which had no persistent world.
Ah yes Todd Howard's procedural magic turds lol and you've got it backwards, GTA 3 was 2001 morrowind was 2002.

I'm ranting but people usually pick the ugliest games when praising Xbox hardware like doom 3 with its poly counts that make dreamcast blush at 30fps or some other crap. Halo 1 is stupidly low poly, halo 2 isn't much better

Never panzer dragoon, rallisport challenge 2, sometimes ninja gaiden is mentioned
 

Romulus

Member
Never panzer dragoon, rallisport challenge 2, sometimes ninja gaiden is mentioned

Or the game in my avatar, Battle Engine Aquila. Not exclusive to Xbox, but significantly better looking on that platform with hundreds of AIs onscreen. You can literally sit back and watch as two massive armies go to war on some maps. Considering the scale of the game, complete with destruction, it's the best looking game on the platform imo.
 
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DeepEnigma

Gold Member
Wow, all that qualification and you can't answer your own thread title question!?

Well I have a doctorate in playing games for the last 30+ years and a degree in common fucking sense so in my educated opinion, you are either a troll or have no idea what you are talking about! You certainly seem to lack any sort of business ethic.

He is an anti Sony troll. Hence why he earned his tag.

He does a post like this at least once a month.
 
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Your vintage PC could run morrowind, ps2 couldn't because its cpu was too weak and its gpu had too little ram. The xbox barely managed and only because it had a 733mhz cpu and 64mb of ram. Coupled with a geforce 3 your vintage pc would outperform even the xbox in gta3 for example.
A lot can be done with small memory if you're good at optimizing.


Final fantasy xi runs on ps2, and that's another open world game, an mmorpg even.





looks like fog city
Xbox had a better gpu than the 256mx if I'm not mistaken, and it drops below 30fps even with tons of fog and low resolution. In combat with a single enemy, even drops below 17fps it seems.

A game utilizing fog that is probably the best looking ps2 game is silent hill 3


IT seems even geforce 4 drops below 30fps at 480p on morrowind.
 
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YoshiMax

Member
The sheer volume of knowledge in these threads is oppressive. When I say that I mean embarrasing. Incredible TF knowledge so many insiders 😂
 
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Or the game in my avatar, Battle Engine Aquila. Not exclusive to Xbox, but significantly better looking on that platform with hundreds of AIs onscreen. You can literally sit back and watch as two massive armies go to war on some maps. Considering the scale of the game, complete with destruction, it's the best looking game on the platform imo.
I will say I checked it out and does look pretty fun. Certainly looks better than morrowind with waaay better draw distance
 
Wrong, more complex ai, physics, and interactions.

When you see some of today's character models, they don't need significantly higher resolution textures or geometry, just better lighting, shading, and physics.






Here we go again there will be no improvement in terms of graphics with a 1080 card nobody will see any improvement infact Xbox one X has similar performance to 1070 so what's the difference it's pathetic, dillusiinal a ps5 should be a ps5 Nd we need a next gen console not a fancy tweaked ps4
 
Here we go again there will be no improvement in terms of graphics with a 1080 card nobody will see any improvement infact Xbox one X has similar performance to 1070 so what's the difference it's pathetic, dillusiinal a ps5 should be a ps5 Nd we need a next gen console not a fancy tweaked ps4
we are going from a base of about 1tflops for xbox one to likely over 10tflops. That is if microsoft doesn't release a low budget console.

Practically no one is developing with xbox one x as base. And you have to remember xbox one x released not so long ago, it takes time for significantly large leaps. Even though it released recently, the xbox one x will likely be thoroughly trounced once ray tracing performance is taken into account.
 

Knightime_X

Member
I'm under the impression that newer hardware to consoles is a much larger jump than pc.
For instance a developer can get more out of a GTX 1080 on console than an actual pc due to being able to code "down to the metal".

Mileage goes a bit further so to speak.
 
Gamers and developers have different priorities when it comes to graphic fidelity. There is absolutely nothing delusional about preferring better graphics over framerate. In a genre that does not need 60fps (and yes there is such thing), sacrificing graphics for framerate is not something I would ever prefer. I've done the PC thing, and having EVERY game at or near 60fps was great. But now I just don't care anymore and prefer to play games on consoles. Oh and motion blur can be awesome, even at 60fps (see Doom 2016).

Preference is another thing entirely.

I sometimes too sacrifice framerate for eyecandy, that's the beauty of pc.

But in an ideal scenario, every game developer would choose graphics and framerate.

And every and any game would benefit from a framerate boost, no exceptions.
 
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Shmunter

Member
For reference, in case anybody is confused, the xbox one X is OUTPERFORMED by a PC with a 1060Ti @ 4k 30fps equivalent settings. Let that sink in.

Can't expect much from consoles, they're just toys. :messenger_beaming:
Sins of the past will be forgiven and wrongs put right with the next gen. Current gen is so unbalanced it’s almost unforgivable. The X being the worst offender.

Luckily despite all this we’ve seen some awesome games this gen. Next gen will be a revelation.

One mans opinion.
 

PocoJoe

Banned
Still doesn't change the fact that the GPU was a bottleneck straight from its release, much like its CPU.

Wonder why they only talking about there 8 gig of memory. Yea there you go.
Do you not know what bottleneck means?

Add 2080ti to Pentium 4 system, that is a bottleneck (cpu)

Kind of impossible to have cpu AND gpu as bottleneck, as one affects the another. Either cpu bottlenecks gpu, or gpu bottlenecks graphical output of the system(compared what that cpu could feed)

Weak jaguar cpu were the bottleneck, gpu were just fine and what could even replace that on 2013 system without adding Epic costs?
 
Your vintage PC could run morrowind, ps2 couldn't because its cpu was too weak and its gpu had too little ram. The xbox barely managed and only because it had a 733mhz cpu and 64mb of ram. Coupled with a geforce 3 your vintage pc would outperform even the xbox in gta3 for example.
Pcs almost always need 2 times the resources to run similar games as consoles I mean ps2 had 32mb of ram and ran god of war at 60fps and I remember need for speed underground smoothly but on pc I had a pentium 4 with 256mb of ram and it was still hard to outperform ps2 quality
 

Armorian

Banned
Pcs almost always need 2 times the resources to run similar games as consoles I mean ps2 had 32mb of ram and ran god of war at 60fps and I remember need for speed underground smoothly but on pc I had a pentium 4 with 256mb of ram and it was still hard to outperform ps2 quality

Were you running it below 480p? PS2 games usualy were rendering in 512x480 resolution.

This 2x times resources claim is bullshit, games with good optimizations runs pretty much like they should on hardware similar to what is inside the console (it's hard to match shit cpu).
 
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pawel86ck

Banned
I don't know what people expect. RTX Titan performance in a $399 console?

The overall product has to make sense for Sony and if one thing is for sure then that people on internet forums always dream of unrealistic consoles with 14+ TFLOPs.
I bet if I make a pastebin where I claim that the PS5 has more power than the new IBM Supercomputer that there are people who believe it and try to explain with the "secret sauce".

The GTX 1080 is a strong card. Sure I would always be happy with more, but people in general have a completely false understanding of what TFLOPs are and how they relate to what u see on the screen
Some people think that 10 TFLOPs would be disappointing and they want 14-16 TFLOPs.
How?
It doesn't matter to them they just want want want. They want. Why? They don't know but 14 is higher than 10 that is for sure !
14 means photorealistic graphics and 10 means Gameboy Advance graphics. That is what they think I feel.

They don't care about what is possible. If they were in charge they would just put in 90 Compute Units with 2500MHZ clock for a sweet 28 TFLOPs. If that thing consumes 450W then no problem we just put in two power supplies and have water cooling for that chip. Should be no problem those things are cheap. A gigantic 700mm² APU with CPU + GPU on 7nm+ with NASA space technologie in it. No problem it should easily fit in a 400$ console.

QuadrupleLOLtotheMoon.
In the past xbox 1 or xbox360 were using high end GPU's, but now consoles always get midrange technology at best.

Xbox x 3 had geforce 3 (plus additional vertex shader and 200MHz core like in geforce 4), and xbox360 had unified shaders (back then it was like 2x 6800Ultra performance! Just imagine next gen console that would match 2080ti in SLI).

Now consoles not longer use high end GPU's and I think it's because of TDP. Modern GPU's are too hot and too power hungry. Personaly I think 1080ti level of performance will be great in next gen consoles, Gonzalo 3dmark score is already above GTX 1080 score, and if we keep in mind Gonzalo was running windows OS and using unoptimized drivers then in console space it should easily match 1080ti.
 
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The N64 was a BEAST. Just to match it in 1996 you had to have a PC with a new fangled 3d graphics accelerator card. It could do hardware anti aliasing and hardware tansforms/lighting 2 years before pc cards. Guess what couldn't do hardware anti aliasing? Yep the Ps2.
 

Lone Wolf

Member
Or the game in my avatar, Battle Engine Aquila. Not exclusive to Xbox, but significantly better looking on that platform with hundreds of AIs onscreen. You can literally sit back and watch as two massive armies go to war on some maps. Considering the scale of the game, complete with destruction, it's the best looking game on the platform imo.
One of my favorite games. Was hoping it made the backward compatible list, but looks like we will never get it.
 

Ellery

Member
Just because something is inevitable, it doesn't make it less disappointing.
I wouldn't mind a heavily-subsidized $600 console tho.

So would the other 20 enthusiasts that heavily discuss video games on forums and know what hardware is in those consoles.

But Sony and Microsoft like the millions of people more that buy Fifa, Madden, Call of Duty, Destiny every year, have Playstation Plus subscription year round and spend a lot of money in the PS Store.
And those people prefer a low cost console and not a 600$ behemoth.

The best the enthusiasts can hope for is a $499 console where Sony takes a loss so they can bring out a 10TFLOPs console with hardware raytracing, nvme SSD and good CPU.
Anyone hoping Sony is going to release anything close to 14 TFLOPs or a $600 console will be severly disappointed.
 

Journey

Banned
These still look so good....PS2 was a beast of a console indeed...


For that generation, anyone would agree that the OG Xbox was the beast. If these developers put the same effort into that console, it would be miles and miles ahead of anything the PS2 could muster, and of course we know it came out a year later, but so did the PS3 over 360 and games were pretty much on par.

When I look at that screenshot, I can't help but to praise the effort achieved by the developers whom people seem to forget, the result is attributed to them and not the PS2 hardware which was the weakest that generation.
 
Well put, Tickles! So, so true.

I'm just putting together a new gaming PC with 32GB RAM, an 8TB SSD, Intel i9, and an nVidia 2080.

Bloodborne, Until Dawn, Uncharted 4, Spider-Man, Horizon: Zero Dawn, God of War, and The Last of Us, Part 2 are going to be amazing on that setup.

Zing. Also, Xbox one x can be had for $250 or less on sale so it's a far better value proposition than a low-mid end gaming pc (or, at the very least, a far lower barrier to entry)
 
For that generation, anyone would agree that the OG Xbox was the beast. If these developers put the same effort into that console, it would be miles and miles ahead of anything the PS2 could muster, and of course we know it came out a year later, but so did the PS3 over 360 and games were pretty much on par.

When I look at that screenshot, I can't help but to praise the effort achieved by the developers whom people seem to forget, the result is attributed to them and not the PS2 hardware which was the weakest that generation.
GameCube was the best technically. While Xbox had faster clocks and more ram, it was bottlenecked by a slow front side bus and low memory bandwidth. Had Xbox been given eDRAM and a faster bus it would have been no contest.
 
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