Krappadizzle
Member
It's been shown time and time and time and again how having a great combat system in place isn't the only thing that people give a shit about. 10 years down the road, looking back at BoTW, people aren't gonna talk about hit stuns and flurry rushes, they'll be talking about how you can creatively solve all these puzzles and combat encounters in other ways than a straightforward approach. How it's exploration was both fresh feeling and dynamic in it's execution. How you are almost exclusively limited by your imagination to accomplish any of your goals.BOTW isn't even in the top 20 of best combat systems lmao.
The physics are cool but the actual melee combat is godawful. It's all wrong. Super bad animations, super amateurish hitstun with enemies spazzing repeatedly when hit, Link's attack animations are robotic as fuck, the flurry rush is about 900 times less satisfying than say a Mikiri counter in Sekiro and some enemies are just annoying to fight against.
And don't get me started on the completely disjointed and awfully told "story".
It's the same reason Witcher 3 won against Bloodborne. It's got a great story, with great music, and stellar graphics. Combat was just ok(even though I loved it). But people remember it most for it's great storylines and incredible music. Which I'd say is a far better thing to be remembered by than, "O, but the parry windows are sharp and I loved killing the bosses." That same scenario can be had in a million other games. But you can't say that all games have a fantastic story with memorable characters.
I look back at MGSV and really the only thing I can remember about the game besides it feeling like a disjointed, cobbled together mess, was the amount of precise control you have over Boss. Not the characters, not the story, not the scenarios you can get in, just that Boss has some great control options. That's all that's memorable to me about that game.
Videogames are more than just the sum of it's parts. If you have a great combat system that is just mind blowingly fun, but no compelling reason to use it, then who gives a shit?!?!
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