i think he is talking about framerates there
EDIT: yep, checked his twitter:
They did? It is pretty small jump between the HDD and SSD in PS4/PS4 Pro.In this case, why when you had a faster SSD or HDD -internal or external- in the PS4 the games did load faster? If they did ran faster there I assume they will do it there.
USB 3.2 gen 2 are 10Gbps, as I remember USB 3.1 gen 1 are 5Gbps, so are slower than the 5.5GB/s of the internal SSD. So an speed increase should be noticed from USB to USB 3.2 but should still under the speeds from the internal SSD so no speed cap already seen in the internal SSD should block them.
Disappointing, I really wanted near instant loading for current gen games.
On your last point (and to be clear I'm not saying that you're saying this - but others do), also, making mistakes and errors doesn't make you a shill. We literally all make mistakes. There are going to be even more mistakes when you're a professional who's constantly being pressed to give an opinion or offer an analysis on social media.
I couldn't give any less of a shit about the load times. But seems more crow is on the menu again. "Tick tock " right?
Watch the PS5 BC video DF did and you'll see it. PS5 locks at a solid 60fps whereas there can be one or two dips in certain games on the XSX. This is down to each running the One X / PS4 Pro versions respectively. PS5 has the better frame-rates because they use either a lower resolution or the same but with checkerboard rendering. They also mention that XSX versions suffer in some games because the XOne version is locked at 900p, whereas PS4 had the advantage of running at 1080p so it appears crisper. It's nothing to do with the power of either system, but more that the PS5 has the advantages with the BC versions of the games with performance and resolution.Do we have dramerrate comparisons?
This is obviously an issue with the emulation. Remember that the PS5 wasn't even gonna have BC, they added it at the last minute because XSX. You have to be crazy if you actually think an SSD twice as fast is going to perform worse.Wow. All that chest beating mark cerny did about the ssd. What a moron
i think he is talking about framerates there
EDIT: yep, checked his twitter:
Watch the PS5 BC video DF did and you'll see it. PS5 locks at a solid 60fps whereas there can be one or two dips in certain games on the XSX. This is down to each running the One X / PS4 Pro versions respectively. PS5 has the better frame-rates because they use either a lower resolution or the same but with checkerboard rendering. They also mention that XSX versions suffer in some games because the XOne version is locked at 900p, whereas PS4 had the advantage of running at 1080p so it appears crisper. It's nothing to do with the power of either system, but more that the PS5 has the advantages with the BC versions of the games with performance and resolution.
"Don't debate the individual, debate the straw man identity you've constructed them to be a part of."
TIL I'm an emotional PS5 owner.
Guess we'll see how this all shakes out in a year after games are hitting and APIs are updated.
BC mode, as in, of zero interest to any valid comparison. This is legacy code, not catered towards the SSD at all. In this context, CPUs must be more of a bottleneck, and given that once you disable SMT, the PS5 runs at a slight deficit (300MHZ), and given MS superiority in its legacy software handling, the results for BC games are expected. Once proper next generation titles will launch, something tells me that you will not be around to mention any birds at all...
I was told that the PS5 SSD was so fast, it didn't need software to beat Series X's off the shelf cheap SSD.The PS5 has a much more customized approach to its I/O with its hirarchy levels.
Guess unaltered BC games aren´t exactly coping well with that, yet.
Well, we know the hardware numbers, now the software has to step up.
You guys first say every game will automatically be boosted. Now it needs an update. I remember people saying how they can't wait for loading comparisons and here we are.
Its not that serious, its a massive upgrade from this gen but people looking forward to brag over a couple of seconds get to have more crow.
I specifically remember comparisons saying load times would be something like 2 secs vs 13 seconds Ps5/Xbox lol. Our fake engineers won't have anywhere to go once the spec thread is closed.
I heard the same ... weird huh. Seems reality is a bit different.I was told that the PS5 SSD was so fast, it didn't need software to beat Series X's off the shelf cheap SSD.
You don't have to be crazy. You just look at the evidence as it stands. It may change in the future. I expect it will. But as of right now, it's slower. It's not really debatable.This is obviously an issue with the emulation. Remember that the PS5 wasn't even gonna have BC, they added it at the last minute because XSX. You have to be crazy if you actually think an SSD twice as fast is going to perform worse.
Just wait ? Come on man.. loading is loading .. why load half speed with BC?What comparisons? No SSD is flexing here, brother; That is the point that you seem to be oblivious to. Neither console is stressing its I/O, for these are BC titles. Once we have proper next generation titles, then we can measure and judge which one offers faster load times.
Dat brute force doe.I was told that the PS5 SSD was so fast, it didn't need software to beat Series X's off the shelf cheap SSD.
Well now that's interesting. But maybe not surprising? Once again, PS5 devkits have been consistently more mature than MS's, because MS have been redesigning things for Gamecore (plus they waited longer to finalize their spec). I wouldn't be surprised if a couple 3P launch games perform slightly better on PS5 simply because they had more time to optimize them on that platform while working with further-behind devkits from MS.
regarding PS5 devkits, Mark cerny goal was to supercharged PS5 development times
Even then I don't really expect much difference because the speed of the drive is not the limiting factor for the loading process. I think the benefits will be more visible in regards to data streaming in for instance open world gamesWhat comparisons? No SSD is flexing here, brother; That is the point that you seem to be oblivious to. Neither console is stressing its I/O, for these are BC titles. Once we have proper next generation titles, then we can measure and judge which one offers faster load times.
Ps5 devkits are more matured and easier to tap out?Your point?
Well now that's interesting. But maybe not surprising? Once again, PS5 devkits have been consistently more mature than MS's, because MS have been redesigning things for Gamecore (plus they waited longer to finalize their spec). I wouldn't be surprised if a couple 3P launch games perform slightly better on PS5 simply because they had more time to optimize them on that platform while working with further-behind devkits from MS.
...That'll probably generate it's own shitstorm all in itself, though. Better batten down the hatches...
Oh, yeah there's also this, completely forgot about this .
I still won't be too surprised if a couple cross-gen 3P launch games perform a tad better on PS5 tho, for the reasons mentioned above.
No straw mans involved, and you're still responding with emotional impulses first, and still thinking API updates and optimizations will only seemingly come to one platform and not both.
I mean I've already said my stance on this multiple times: regardless if BC or next-gen 3P, Sony's SSD will probably still maintain the lead more often than not. Just don't expect any blow-outs. Why is this so controversial to comprehend for some?
Ah, yes. Because of emotional reasoning overtaking logical reasoning, and framing this stuff like team sports. I don't get that
Guys, this is not a raw measure of I/O. It's a measure of how the two machines handle backwards compatibility.
..using backwards compatibility as a benchmark for either machine's I/O makes zero sense.
I think that these results illustrate how the PS5 and the XSX handle BC. I don't think it actually puts the hardware and associated APIs for either machine through its paces, although I don't mean to detract from the technical accomplishment by either Sony or MS in doing what they've done to support the last generation of hardware.
My criticism has everything to do with B/C not being a proper benchmark for either machine. It well could be that the XSX's I/O is near the equivalent to PS5s but what we're seeing right now is not proof of that claim (or the inverse, that it is grossly inferior). It's a data point with too many variables surrounding it to be worth anything. To prematurely use it as an example of how your argument is correct, that the two machines have very equivalent I/O, is very premature on that basis.
I was told that the PS5 SSD was so fast, it didn't need software to beat Series X's off the shelf cheap SSD.
Ps5 devkits are more matured and easier to tap out?
What comparisons? No SSD is flexing here, brother; That is the point that you seem to be oblivious to. Neither console is stressing its I/O, for these are BC titles. Once we have proper next generation titles, then we can measure and judge which one offers faster load times.
i think he is talking about framerates there
EDIT: yep, checked his twitter:
Yes, there are loading times improvements in PS4 and Pro if you put there a SSD.They did? It is pretty small jump between the HDD and SSD in PS4/PS4 Pro.
Said that the PS5 loadtimes in BC mode are similar to the loadtimes on PS4/PS4 Pro because you know the PS5 hardware emulates the PS4/PS4 Pro CPU/GPU including the clock.
BC games that runs with boosted PS5 clocks will be probably faster.
Many of you had too high expectations.
Yeah but the ssd velocity is more then double the velocity of Xbox ssdThis is for BC games..... which are not programmed to take full advantage of the new tech. I would wait for the new games to see like for like comparisons.
I sincerely think you're projecting.
I've been very clear that I don't care about either machine, and all of my posts applied to both consoles. How can you not see that? I've never been talking solely about the PS5. Not once.
If that's the case then I apologize. Your initial post I responded to though, seemed like it was riding a wave of other users simply rejecting hard data results being provided here, and moving goalposts to "but these aren't true next-gen games tho", at the behest of the results being seen.
And some of those posters have in their own ways, been doing that because the results aren't seemingly in favor for a given platform they want them to be in favor of. So I thought you were doing similar, but if you weren't I apologize. My thing is why are people so quick to be dismissive of these results suddenly? That's a question only they can answer.
Exactly. I was very enthusiastic in my youth. My stance has changed as I've grown old and learned patience. I'll get both consoles later when the libraries are more fleshed out and I'll bet I get a better deal too. I've literally done day 1 for every console since PS2. No way any longer. Can't be bothered. And I expect there to be mid-gen refreshes too which annoyed me as a day 1 buyer of the Xbone and PS4.This is why I didn't preorder. Day one consoles are overrated. Been doing it since ps2(buying day one) and I've learned my lesson. I'll wait until all the kinks are worked out and then we'll see what's what
Im looking around, and some outlets are reporting different load speeds and boot times from those Tom Warren numbers. Not sure what is going on there.
Yes I just saw that video right nowWatch the PS5 BC video DF did and you'll see it. PS5 locks at a solid 60fps whereas there can be one or two dips in certain games on the XSX. This is down to each running the One X / PS4 Pro versions respectively. PS5 has the better frame-rates because they use either a lower resolution or the same but with checkerboard rendering. They also mention that XSX versions suffer in some games because the XOne version is locked at 900p, whereas PS4 had the advantage of running at 1080p so it appears crisper. It's nothing to do with the power of either system, but more that the PS5 has the advantages with the BC versions of the games with performance and resolution.
Richard from DF is straight up saying: From a cold boot, PlayStation 5 is ready for use in less than 14 seconds, halve that if you're coming back from Rest Mode.Everyone's doing embarassing console was fanboy drivel (seriously, well done to MS if they're loading times are faster, but pretending this is somehow a disaster for Sony is absurd) so they're missing this.
I've seen contradictory numbers too.
My guess, as I've said, is that different people are testing units with different OS/game patches applied based on making their videos at different times and maybe not checking for updates.
We saw that with Astros Playroom that some of the loading saw large decreases in load times between two patches. I've seen people like ACG talk about performance varying between patches.
We won't be able to talk about this authoritatively until the dust settles and we've seen final day one patches, post launch patches and everyone comparing the same versions.
From what I read all BC titles on the Series X are optimized by the hardware or patches.Do we know which games have been "optimized" for XSX or PS5 and those that are just running pure BC mode ? Wondering if all of these comparisons are apples to apples...
As I remember, Velocity Architecture (mostly the data compression) was applied to native games only, not to BC. We just saw that same happens in PS5 where compression and extra SSD & I/O stuff isn't applied to BC games.Velocity Architecture wasn't just PR it seems.
'Optimized' for XSX means they made a native XSX version of the game. They are listed in their website or in the list of release games, mostly those games that get RT or 120Hz. I think they were Gears, Ori 2 and maybe some extra one.Do we know which games have been "optimized" for XSX or PS5 and those that are just running pure BC mode ? Wondering if all of these comparisons are apples to apples...
Cerny explained in his PS5 talk why to add a fast SSD to a PS4 only had a little loading time increase (bottlenecks), and why and how in PS5 removed these bottlenecks to get a way higher loading time increase. Since they are emulating hardware with bottlenecks, they also get these contraints. Regarding to why XSX gets this lead over PS5, I assume it can be explained because XB1X was more powerful than PS4 Pro, so maybe had less bottleneck. And at the same time, XSX has ~3% of extra CPU power, which may help a little more in loading times.Yeah but the ssd velocity is more then double the velocity of Xbox ssd
Yeah sure, althought if the xsx gets the res to the same as ps5 it would run even a bit better then ps5 if uncapped.This is true. But why should we care about this? The fact remains, you are dropping frames and the smoother experience is on PS5.
Regardless of whether or not it's BC, this is absolute bullshit. The PS5's storage hardware double that of the Series X. Everyone and their mom has been touting it as the secret sauce. I expected it to be faster at loading at everything