This could be a good point if they had only spent 2 years making the game. Halo infinites woes are more down to the studio. Not the fact that it launched on gamepass as well.Yes. Look at halo infinite
I would be more happy to pay 60 or 70 for it and get a proper game.This could be a good point if they had only spent 2 years making the game. Halo infinites woes are more down to the studio. Not the fact that it launched on gamepass as well.
What’s interesting is that both the console and PC markets are actually dominated by free to play games (DOTA / CSGO on Steam, Fortnite / Warzone / Apex on consoles), they lead both the activity and revenue rankings. It’s less overwhelming than in the mobile world for sure but the shift has already happened.Lol the App Store and console/pc gaming is not the same and shouldn’t be compared. Hence why you are not winning post of the day, champ
All I see is GAF’s officially voted 2021 GOTY… oh and I see a few people still mad about it?Yes. Look at halo infinite
No one gave it a good score because it was on game pass,they just said they found it difficult to critique when it was so cheap,it wouldn't matter if a player didn't enjoy it. It was Jeff Gerstmann,who I was referring to.Can you point to any game reviewer that gave Halo Infinite a great score because it was on Gamepass?
Why’s nobody similarly overlooking the flaws in Crossfire X ?
There are good games on GP.What’s interesting is that both the console and PC markets are actually dominated by free to play games (DOTA / CSGO on Steam, Fortnite / Warzone / Apex on consoles), they lead both the activity and revenue rankings. It’s less overwhelming than in the mobile world for sure but the shift has already happened.
All I see is GAF’s officially voted 2021 GOTY… oh and I see a few people still mad about it?
What about recent racing games launches, which one was the least predatory for MTX, the €79 one or the GP one?
None of that has anything to do with gamepass though. The 6yr development costs are the same if the game releases with all the content or the paltry amount that 343 managed.I would be more happy to pay 60 or 70 for it and get a proper game.
I did finished it in gamepass on pc though but:
-Campaign was bad. Rather short 3 bigger levels and hours of monke corridors. Monke in intro, Monke as every boss. Monke monke monke
-Terrible performance on 3080
-No coop... which would be my main choice to play the game
Crazy they spent so much making this game
But... don't people value their time? There are games I wouldn't play if you paid me to. 5 hours of Halo Infinite's multiplayer was enough for me to be done with it and do something better with my time, despite it being for free.It was brought up a lot in the Halo Infinite reviews,people are willing to overlook flaws because they literally got it for 1 dollar.
I respect the criticism of Halo Infinite for its cut content/features at launch but I don’t think it’s because of GP especially since the MP portion isn’t even requiring GP.There are good games on GP.
The Forgotten city, far lone sails 2, forza (I dont like it but its ok) and so on.
But I am noticing that games made exclusively for gamepass are of lower quality than games that happen to be in gamepass
None of that has anything to do with gamepass though. The 6yr development costs are the same if the game releases with all the content or the paltry amount that 343 managed.
Costs don’t drop unless you are running skeleton crew studios
I expect it has everything to do with gamepass (quality of halo)I respect the criticism of Halo Infinite for its cut content/features at launch but I don’t think it’s because of GP especially since the MP portion isn’t even requiring GP.
FH5 was built from scratch with GP in mind (since FH4 already launched day 1 on it) and there’s nothing indicating a shift in its content, in fact it’s the most generous FH game in the series.
I disagree. It has to do with the quality of 343. They just suck.I expect it has everything to do with gamepass (quality of halo)
They knew they can get away with no coop and other drawbacks at launch. Because it's cheap
343 are just incompetent, as shown by them taking 4 years to fix MCC. Sadly they never seem to learn any lessons from their previous mistakes. That studio just has serious productivity issues.I expect it has everything to do with gamepass (quality of halo)
They knew they can get away with no coop and other drawbacks at launch. Because it's cheap
Perhaps it does. 99% of the content there is utter trash though.Netflix has some of the best TV shows, so…
So what you think that it cost less to make? The game was in development for 6yrs and still needs another year to finish. They prioritised getting it out in a working state. This is on 343I expect it has everything to do with gamepass (quality of halo)
They knew they can get away with no coop and other drawbacks at launch. Because it's cheap
You see what you want to see (reply: “you too!) .Lol the App Store and console/pc gaming is not the same and shouldn’t be compared. Hence why you are not winning post of the day, champ
The app store comparison is indeed weird, though. Gamepass is basically the opposite of the app store. I don't get the comparison.You see what you want to see (reply: “you too!) .
And yet it’s still the best for brand new content.Perhaps it does. 99% of the content there is utter trash though.
Effects of cratering perceived game value. Unless you think people accustomed to getting games for a single flat fee would not start thinking games are neither worth $59-69 nor heck $29 each leading to a drop in perceived value.The app store comparison is indeed weird, though. Gamepass is basically the opposite of the app store. I don't get the comparison.
Does the perceived game value matter to publishers? They get their guaranteed money from Microsoft. In the app store, you throw your app on the wall and hope it sticks.Effects of cratering perceived game value. Unless you think people accustomed to get games for a single flat fee would not start thinking games are both worth $59-69 or heck $29 each leading to a drop in perceived value.
Publishers adapt, it is gamers that are affected one way or the other. A game that makes most of its revenue before you start playing can afford not to nickel and dime you afterward. Greedy publishers charge you for the game a lot and puts tons of unavoidable MTX.Does the perceived game value matter to publishers? They get their guaranteed money from Microsoft. In the app store, you throw your app on the wall and hope it sticks.
I feel like especially indy/AA devs are having the time of their life with Gamepass. There's zero risk involved (guaranteed MS payout), a ton of people play their game and they can still sell it on other platforms (Steam sales profit from good word of mouth). The only caveat is that they have to make an actually good game. If the game is shit, it won't work.Publishers adapt, it is gamers that are affected one way or the other. A game that makes most of its revenue before you start playing can afford not to nickel and dime you afterward. Greedy publishers charge you for the game a lot and puts tons of unavoidable MTX.
Indies or AA games get shafted as either they jump on the subscription or MTX bandwagon or they take a lot of risks and/or constrain their budgets because people will pay them less and less per copy.
It’s counter productive to crater “perceived value” or release inferior material. The idea is to entice people who would normally buy games into the service.Effects of cratering perceived game value. Unless you think people accustomed to getting games for a single flat fee would not start thinking games are neither worth $59-69 nor heck $29 each leading to a drop in perceived value.
People here are obsessed with it badly.its Xbox and Gamepass, who cares....
You are asking people to have common sense here. That thing gets thrown out of the window, once gamepass gets involved.All this concern but no titles exclusive to Gamepass, it's like it doesn't add up or something.
Forza Horizon 5 is the second Forza game to launch day 1 on GP, I think PG knew from the start it was going to be on GP Day 1.I highly doubt we'll have seen anything yet that was conceived with Gamepass in mind as its primary release platform. Lead times being what they are and the platform itself not being established for that long kinda stands against it.
When this does become the case my suspicion is that it'll manifest as more mtx and other post-sale monetization in order to supplement return on investment. The hard cold truth is that a one-time payout for GP inclusion may cover costs, but who works for years on a passion project only to accept a minimal, break-even result? The objective isn't subsistence, its about growth and prosperity.
A far bigger concern for me is the impact on the creative side, where certain sorts of games become devalued because they have little replay value and thus are likely to be quickly forgotten in the constant churn of new titles on the service.
Look at how mobile changed over the years as this sort of economic natural-selection set in. Its an environment like any other and so some will thrive and some will struggle within it. Change is inevitable.
Game director kinda confirmed it imo when there was the story about how they designed the game to be accessible for users whom are popping back into it after a random period of inactivity.Forza Horizon 5 is the second Forza game to launch day 1 on GP, I think PG knew from the start it was going to be on GP Day 1.
And yet it doesn’t show any sign of being smaller or more MTX oriented than FH2 or FH3 was. Which is ironic when you look at Forza’s competitors and their MTX.
I just find all this tiresome! A direct comparison would be comparing gamepass to Apple +I understand people will shit on it, because they dont want subscription like these to succeed.
There was netflix haters, before it become big. I expect the same people here to behave that way.
Also, those games are 3rd party. Unless you mean they become bad, if they went to a different system.
This is the most important thing. Most games are garbage to people, because they dont play it, or have bad impression due to Mouth to mouth talk.First impressions do count.
I just find both sides go to extremes! Either over hype it or downplay it. I’m just tired of the same threads over and over and the same tired arguments.This is the most important thing. Most games are garbage to people, because they dont play it, or have bad impression due to Mouth to mouth talk.
Experience it, and make judgement for yourself. Not everyone will have the same experience as you. That is my motto.
Disagree there. There’s just as many top indie games as there are AAA, and there’s just as many shite AAA games as there are indies. Hollow Knight, Tunic, Ori and Stardew Valley are all on Game Pass and I’d take them any day of the week over ‘AAA’ games like Battlefield 2042 or The GTA trilogy.There have always been “bad filler games”, and it has nothing to do with Gamepass. They are called “indies”.
Was gonna post the same thing.Hard to tell. Most games already are filler bullshit
Netflix production values are cheap and come off cheesy in a lot of movies they are the worst of the streaming services due to their shitty original contentNetflix has many great shows. You might not like a lot of them because they are trying to appeal to different audiences with tailor made content.
Gamepass has great games, specially if you own an Xbox.
Think you need to read into the quotes marks that they are using.Disagree there. There’s just as many top indie games as there are AAA, and there’s just as many shite AAA games as there are indies. Hollow Knight, Tunic, Ori and Stardew Valley are all on Game Pass and I’d take them any day of the week over ‘AAA’ games like Battlefield 2042 or The GTA trilogy.