Krizalidx11
Banned
Not enough. Almost 2 TF difference need to be showed somewhere in this game. Well, if 0.7% fps advantage in XSX favor is as almost 2TF difference
That is the job of 1st party games, 3rd party don't have to
Not enough. Almost 2 TF difference need to be showed somewhere in this game. Well, if 0.7% fps advantage in XSX favor is as almost 2TF difference
I've seen his console wars comment but I didn't see where he admitted to fabricating the information. Maybe it's something he said after that?
I can’t take any comparisons of this game seriously after those documents leaked talking about technical parity.
What are all of these 1080p/50fps comments though? Some inside joke I am missing? Doesn’t the PS5 run the same as XSX just with a tiny frame rate difference?
Quite interesting point in static scene and custscene series X has more steady FPS where on ps5 wave around 55-60 FPS but in the action shooting section the FPS drops identically on both platforms. That's show how incredibly balanced can be the cpu-gpu work on ps5 compared a machine with a more powerful GPU as series X imo.Well they could have always downgraded the resolution to obtain an identical level for performance on both. Which kind of proves that parity clause false. If the developers really wanted both versions to be the same they would have done that.
Quite interesting point in static scene and custscene series X has more steady FPS where on ps5 wave around 55-60 FPS but in the action shooting section the FPS drops identically on both platforms. That's show how incredibly balanced can be the cpu-gpu work on ps5 compared a machine with a more powerful GPU as series X imo.
Or it shows being the money maker platform they spent much more time optimizing the ps5 version and the series x got the old it is good enough ship it. Being the sales leader almost 3 to 1 gets you big advantages as Sony says.Quite interesting point in static scene and custscene series X has more steady FPS where on ps5 wave around 55-60 FPS but in the action shooting section the FPS drops identically on both platforms. That's show how incredibly balanced can be the cpu-gpu work on ps5 compared a machine with a more powerful GPU as series X imo.
Same here, still looks gorgeous if you ask me, the castle demo is a stunner, and framerate is kingGood to know. 1080P is more than enough for me.
Well in more opened areas series X seems definitely stick to 60 FPS more easily where on ps5 waving between 55-60 fps. Until actions not happens, of course. Then it become practically specular to the ps5. It's quite interesting. Could swear to have seen some heavy FPS drops on series X in a puzzle area in the ElAnalist delbite analysis and not on ps5, bizzarly, but I don't know if it's just matter of bad capturing (highly probable).Well I did say earlier that each system has their own set of advantages. Knowing that I guess that it's definitely possible that one system only had the advantage some of the time instead of all of the time due to this. The only one that's clearly inferior in every way is the XSS. The other two seem to trade blows with each other.
PC vs XSX/PS5 below:
Keep in mind though, the settings cannot be matched 100% 1:1. For one, the checkerboard setting they use on PS5/XSX isn't available as an option on PC. Sure there's a setting called "Interlaced" but it's different, and not the same as the console's CB implementation which looks better than PC's interlaced at 4K.
These are the settings I used and what I think is roughly equivalent/slightly better than consoles.
Color Space: Rec.709
Resolution: 3840x2160
Rendering Mode: Normal (consoles use checkerboard)
Image Quality: 1
FidelityFX CAS: Off
AA: TAA
VRS: Off
Texture: High (4GB)
Texture Filter: x16
Mesh Quality: High
Ray Tracing: On
GI and Reflection: Mid
Light Reflection: Mid
AO: On
SSR: On
Volumetric: Low
SSS: On
Shadow Quality: High
Contact Shadows: On
Shadow Cache: On
Bloom: On
Lens Flare: On
Film Noise: Off
DoF: On
Lens Distortion: On (+ca)
AF is definitely better as I left it at x16, PS5/XSX looks to be x8 or x4. I'm also doing a native 4K render as opposed to the cheaper CB 4K on consoles. As for the RT, I'm using the "Mid" setting. I don't think they're going for the highest RT on consoles, it's likely Low or Mid. So I chose the middle ground. Also, there was barely any perf difference between Low and High in RT.
The color difference is due to different brightness settings.
Note: ShadowPlay shaves off a couple of frames per second when recording.
TLDR:
A PC with RTX 3070 has the power to run RE8 at similar frame rates as PS5/XSX at native 4K, with RT on, at similar/better graphics settings while the consoles require checkerboard rendering and some compromised settings to reach the RTX 3070's performance level.
So who is this guy I see posted everywhere around here, is he some Xbox exec or something?
Sony fanboys downplay the 1-5 fps xsx advantage? But If it was the other way around they'd make sure even their neighbor knows about it.
100% opinion. It's great if you like it, but Haptics can't be considered a all around positive since many don't like them.
That is the job of 1st party games, 3rd party don't have to
Well in more opened areas series X seems definitely stick to 60 FPS more easily where on ps5 waving between 55-60 fps. Until actions not happens, of course. Then it become practically specular to the ps5. It's quite interesting. Could swear to have seen some heavy FPS drops on series X in a puzzle area in the ElAnalist delbite analysis and not on ps5, bizzarly, but I don't know if it's just matter of bad capturing (highly probable).
I don't know how it's an elephant in the room. It runs perfectly at 60 FPS without raytracing.And vast majority likes Dualsense features.
Yeah, but there is an elephant in the room : XSS
See how XSS struggles with Village. Fps all over the place. It needs severe cutbacks to be at 60fps.
That’s a lot of money though... Can’t expect everyone to invest like that.It’s funny and sad at the same time, I’d prefer that everyone could have all boxes and fucking enjoy the games instead of fighting over them.
Having that said, congrats XSX for the rare but important win.
Code:Real Winner is PC. Does whatever you want without Checkerboarding.
I don't know how it's an elephant in the room. It runs perfectly at 60 FPS without raytracing.
I don't think anyone really expects XSS to hit 1440p non-dynamic with RT on.
To be fair ElAnalist says nothing about it (obviously). It was a short comparison sequence without FPS counts and I could swear this area on series X struggle in a bizzarre way. But again could be just a bad capturingI wouldn't trust ElAnalistadeBits for any comparisons to be honest. I'm sure if those issues exist others will find them.
1-5? 59.5 vs 59.7 average, that's .2. I feel sorry for xs owners, it's getting hammered this early, its going to be even worse later in the generation. There is no way it doesn't hold back multi plat.
Sony fanboys downplay the 1-5 fps xsx advantage? But If it was the other way around they'd make sure even their neighbor knows about it.
Dunno. Maybe they change it before it launches to be 1080p with RT on. But I'm not sure even that would provide a good enough framerate to warrant it because of how expensive RT can be.I think the real question is why Capcom didn't reduce the settings to improve performance? It's kind of odd that they made this decision.
I don't know how it's an elephant in the room. It runs perfectly at 60 FPS without raytracing.
I don't think anyone really expects XSS to hit 1440p non-dynamic with RT on.
Man, team blue can't handle even the slightest of "losses". Fragile as fuck.
Dunno. Maybe they change it before it launches to be 1080p with RT on. But I'm not sure even that would provide a good enough framerate to warrant it because of how expensive RT can be.
Well it was expected to runs 1080p and struggle at 60 FPS maybe team blue doesn't considers it a loses at allMan, team blue can't handle even the slightest of "losses". Fragile as fuck.
Right, but it's making a mountain out of a molehill by calling one mode an elephant in the room.Of course, i've referred to the RT mode, since the fps stats are in RT mode. Outside of it, runs great, though.
Well, for that you can blame MS PR who said that difference will only be in resolution between two Xboxes in games. Hence the XSS GPU has the same features as XSX GPU.
Right, which is why I suggested on page 1 that Capcom just cap at 30 because the frame pacing must be awful at 40s.Maybe but they need to improve the performance even if it means running the game at a much lower resolution. And if the XSS isn't capable of running it at 60FPs with RT they can always lock it to 30FPs. XSS owners deserve a solid performance.
Why not tone down the resolution then? It's Capcom to blame for setting the resolution higher then it's able.Of course, i've referred to the RT mode, since the fps stats are in RT mode. Outside of it, runs great, though.
Well, for that you can blame MS PR who said that difference will only be in resolution between two Xboxes in games. Hence the XSS GPU has the same features as XSX GPU.
Well it was expected to runs 1080p and struggle at 60 FPS maybe team blue doesn't considers it a loses at all
Why not tone down the resolution then? It's Capcom to blame for setting the resolution higher then it's able.
Well it's already 1440p reconstructed (or CBR whatever is it.) Lower than that what there is? Native 1080p but it's native so maybe would run quite similar. Just my guessWhy not tone down the resolution then? It's Capcom to blame for setting the resolution higher then it's able.
Neither is 4k.Yes, but PS5 can't handle 60 fps even in 1080p not that long ago, in comparison to flawless 4k60 xbox version, so it's a pretty good jump.
Neither on series XNeither is 4k.
Thanks! It runs like a dream even on my 3800x+1080ti PC, only have 1080p screens and obviously can’t use RT but if I choose prioritize graphics it still looks nice imo. I think the outside area, the village, was so-so visually but the castle on the other hand looks fantastic. So no complaints here, I feared a parity mess after the Capcom leak but it didn’t happen. I hope DF goes bananas and dissect it maxed out on a 3090.Posted this on the other thread. Check it out if you're curious how the PC version with an RTX 3070 stacks up against PS5
That's what I said, neither console is 4k.Neither on series X
Not sure to follow you. Even in the case what would change? I mean see series X run around such fps when nothing happens what could imply?as its a locked 60 we will never know what the Xbox could be running at, maybe it is hitting 68 - 70 FPS in those scenes but we will never know.
I ran the demo on PC last night... 6900 XT with Ray Tracing ON. Lots of maxed detail settings. Quick and dirty... but the framerate was sky high. I wish Metrics overlay recorded... but we are talking 120 fps at 1440p with RT ON.
I believe this is one of the first AMD optimized RT implications on PC. We have consoles to thank I'm sure.
Yeah, man. Took me quite some time to get all three. The 3080 came first, Xbox second, and PS5 less than a month ago.That’s a lot of money though... Can’t expect everyone to invest like that.
And today it’s more it less impossible to buy any of the consoles or a 3080. I’ve given up on finding a PS5, I’ve had a 3080 on order for almost half a year. The whole industry is broken. I got lucky and found a XSX at launch though and my old 1080ti is still doing it’s job quite well as long as I have 1080p screens.
I give you this argument if the series x stay locked 60 here. Check out this graph and you see how silly your argument is. This is not hitman 3 mendoza level where the ps5 stay lock and the series x constantly deepingas its a locked 60 we will never know what the Xbox could be running at, maybe it is hitting 68 - 70 FPS in those scenes but we will never know.
Render Quality should be at 1. That’s what dipped my 3080 with RT off under 60FPS.I just tried it on a 2080 and turning everything give me a frame rate of about 6 FPS . Lol
Right, which is why I suggested on page 1 that Capcom just cap at 30 because the frame pacing must be awful at 40s.
Just saying that when the ps5 is hovering at 57 -58 fps the xbox could be hitting higher than 60. Its like that with any game though. I was implying that we maybe swing the expected 12 to 15 percent increase in power here.Not sure to follow you. Even in the case what would change? I mean see series X run around such fps when nothing happens what could imply?
One scene there's some parity, yes there will be demanding scenes where performance fluctuates. The facts we have is that ps5 is not hitting 60 fps in quite a few scenes and in gameplay while the xbox is. This is where vrr would help out massively and Sony needs to get vrr ASAP.I give you this argument if the series x stay locked 60 here. Check out this graph and you see how silly your argument is. This is not hitman 3 mendoza level where the ps5 stay lock and the series x constantly deeping
Some would even call that parity.True but the difference is also very small. It's not like either system is vastly behind the other or anything.
as its a locked 60 we will never know what the Xbox could be running at, maybe it is hitting 68 - 70 FPS in those scenes but we will never know.
I just tried it on a 2080 and turning everything give me a frame rate of about 6 FPS . Lol
Some would even call that parity.
Lol, that scene exhibit the most drop over a prolong period time which is a barometer to demonstrate how the game will perform in most scenarios. Don't trust me, go rewatch DF DMC 4k tracing mode. They practicly neck and neck, albeit the series x has sligh advantage similar to RE here. I am disputing your theory about the series x could run 68 to 70 fps here, not anything about vrr.Just saying that when the ps5 is hovering at 57 -58 fps the xbox could be hitting higher than 60. Its like that with any game though. I was implying that we maybe swing the expected 12 to 15 percent increase in power here.
One scene there's some parity, yes there will be demanding scenes where performance fluctuates. The facts we have is that ps5 is not hitting 60 fps in quite a few scenes and in gameplay while the xbox is. This is where vrr would help out massively and Sony needs to get vrr ASAP.
Edit watched again and it's almost identical.
I give you this argument if the series x stay locked 60 here. Check out this graph and you see how silly your argument is. This is not hitman 3 mendoza level where the ps5 stay lock and the series x constantly deeping
Isn't the Series S supposed to deliver the exact same experience as the Series X but at 1440p?
No, 33-40fps on the XSS isn't the same experience as the near 60fps lock of the XSX. What happened?
DarkMage619 Riky THE DUCK & co.