Apples and oranges my friend.Demon Souls doesn't do it, and it was declared fucking brilliant because of it.
It's not excluded, it's just not organized as such. Like I said before, you'll be waiting at the top until someone shows up and you must talk with them to start at the same time.What I gather is that real-time multi-player racing will be sorely missed if it is in fact excluded. I always thought it would have been a natural progression of the series to include that. I'm still baffled.
:lol at us on Merq right now. We're trying to figure out if there's collision detection in the Global Events mode. There is collision in World Tour, apparently.
We don't even know if we've seen Global Events in action because the IGN and GB previews were only Explore and World Tour gameplay.
This is getting so confusing.
God damnit I was just getting used to your new avatar
Hmmm, what is "Merq" ?
No head to head racing in the sense of 'here is a single instance event' and someone wins regardless of what time they get.but there's no confirmation then that there isn't head to head racing?
No head to head racing in the sense of 'here is a single instance event' and someone wins regardless of what time they get.
There is multiplayer racing in that you send an invite to your friends for a custom global event, wait at the start until they all show up (if you don't run out of patience), yell "GO!" then see who reaches the bottom first. But this is all done on the honor system and doesn't keep someone from leaving first. No 'formal' event system per se.
No head to head racing in the sense of 'here is a single instance event' and someone wins regardless of what time they get.
There is multiplayer racing in that you send an invite to your friends for a custom global event, wait at the start until they all show up (if you don't run out of patience), yell "GO!" then see who reaches the bottom first. But this is all done on the honor system and doesn't keep someone from leaving first. No 'formal' event system per se. And if none of your SSX friends are online, you join established Global Events and just race/trick against a leaderboard, while other riders phase in and out around you.
It's the difference between time trials and the actual 100-meter dash with other racers. A formal event introduces tension that just going down a slope doesn't, and pride when you win something that other people couldn't. In this time, in this moment, even if everyone has a horrible race that is far from their best game, I still won it. There's a lot to say for the competition aspect of it. Divorce the game too far from this and all you're doing is competing against a leaderboard.Who needs the honour system when the game tracks your time? Even if you start a split second apart from one another, your time is still recorded accurately with respect to your individual run.
It's the difference between time trials and the actual 100-meter dash with other racers. A formal event introduces tension that just going down a slope doesn't, and pride when you win something that other people couldn't. In this time, in this moment, even if everyone has a horrible race that is far from their best game, I still won it. There's a lot to say for the competition aspect of it. Divorce the game too far from this and all you're doing is competing against a leaderboard.
You can still do multiplayer in a sense - but it's not what people are expecting and I'm not sure reviewers are going to see this as a boon once review time comes around.
People, it's gotdamn Trackmania: SSX, what's all the fuss about in here? No, it's not traditional boardercross one shot races, but you're still competing against real people in real time. Sure I'd like to see tighter courses with traditional "everyone starts at the same time" type of stuff, but I don't get why this would be a deal breaker. The heart of SSX has always been topping someone else's time or score. All they've done is brought that to the forefront.
It still seems like we're missing certain bits of information. Also, they've not shown Global Events once yet.
For you, perhaps. For others, real-time race events are where it's at, or even some other type of event. It should at the very least be as core to the experience as online racing is to Mario Kart, but with live chat.The heart of SSX has always been topping someone else's time or score.
People, it's gotdamn Trackmania: SSX, what's all the fuss about in here? No, it's not traditional boardercross one shot races, but you're still competing against real people in real time. Sure I'd like to see tighter courses with traditional "everyone starts at the same time" type of stuff, but I don't get why this would be a deal breaker. The heart of SSX has always been topping someone else's time or score. All they've done is brought that to the forefront.
I just don't understand the confusion. The course has a timer on it, people drop in and post times/scores, there's probably an option to start from the beginning if you aren't happy with your run, the timer counts down, people are awarded credits based on position on the leaderboard, the tournament starts over. They've also shown custom Global Events for if you want to invite friends to a specific kind of course where the host can mess with the rules and options. No there most likely isn't a "grid" style 3, 2, 1 race, but this game and a lot of the courses don't look to be built for full contact pack racing.
IDK, maybe it's the Trackmania fanboy inside of me getting excited because nailing the "perfect run" and seeing people try to top it, or chasing that top time/score is really fun, but I'm not blowing my top at this yet. I'm willing to give it a chance.
It's Merqury City, SSX fan site. The funny thing is we got soultron and gondee replying to each other here, THEN at the merq city forums they're having ANOTHER conversation about the same thing. :lol
http://merqurycity.com/ssx_forum/viewtopic.php?f=18&t=9615&p=274730#p274730
So I haven't been able to follow this very well - but there's no confirmation then that there isn't head to head racing? Is there, there isn't, or is it a 'we don't know yet?'
AutoLog was a revolution to racing games and I'm happy to see the same form of competition here.
I played quite a bit of NFS Hot Pursuit, and from what I remember isn't 'AutoLog' just leaderboards? I remember SSX 3 Online had leaderboards per track/event.
It's integration of multiplayer leaderboards and stat-tracking in your single player experience.
Autolog tracks the performance index of your car (the sum of all the points assigned to your particular upgrades; tricked out car = better = higher perf. index value), the model of your car, and whatever time or score you've posted.
Autolog also recommended tracks for you based on what events/tracks you preferred. It told you what your friends had just done and where they were currently racing.
The biggest thing for me, which might be considered minor to some, is that it fed your friends data (split times, your + to their time at that checkpoint/gate on the track) into the game so you could see how you were performing in relation to them while you were racing by yourself. I'd be able to see your times when I passed the 2nd gate in a race and know I was 1.3 seconds ahead of your best time. It constantly reminded you that you were competing against your friends even though they weren't physically with you on that track.
No head-to-head racing in multiplayer?
This upsets me very much. ლ(ಠ益ಠლ
Apples and oranges my friend.
It's hard to believe a game so jam-packed is missing the most basic things. No split-screen and no head-to-head multiplayer is a pretty big oversight.
Soooo I want this game. And I'm -fine- with no online MP (not really, but I can get over it).
So, is there even a single player mode in this game? Or is it just one big tutorial then you move on to Rider Net?
They are "re-inventing" the way it's played. F*ck that sh*t.
Does anyone know what engine this game is running on? Looks sweet.
Wow, pretty damning news in my eyes. I would probably pass on this if I wasn't getting a free copy already. Now I'll feel obligated to play. :/
Ohh. Thanks for answering. I thought maybe they were using Frostbite 2.AFAIK the game's engine has been built from the ground up. I'm sure its using middleware of some sort and/or tech from other EA studios, however.
The physics engine is definitely unique to the game though. They spent 2+ years working on it.
not sure if this has been answered but, can you just play against your friends online? or is it all just one big global room with people popping in and out?
Hasn't been confirmed nor unconfirmed. The current argument is about this.not sure if this has been answered but, can you just play against your friends online? or is it all just one big global room with people popping in and out?
Wow, pretty damning news in my eyes. I would probably pass on this if I wasn't getting a free copy already. Now I'll feel obligated to play. :/
Also, as was just pointed out, we're still unsure as to what the game's real MP will and won't have because it's unclear. Gameplay from Global Events has not been shown yet.
They are "re-inventing" the way it's played. F*ck that sh*t.